read about this upcoming patch
#1
Posté 19 juillet 2010 - 04:49
says it's for PC initially, but will be available for PS3 and X360 shortly thereafter.
looking at the list of fixes, i am horribly disappointed to see that the frame rate issue has not been addressed YET AGAIN.
#2
Posté 19 juillet 2010 - 11:54
#3
Posté 19 juillet 2010 - 02:44
Personally, I'm hoping the performance is a symptom, where the memory leak might be a cause.
Analogy wise, instead of getting a kleenex to blow your nose, let's get rid of the cold in the first place.
Realistically though, the PS3 version is a port... and few developers truly develop for the PS3, and thus do not optimize their programming for it.
So lesser performance from 3rd party PS3 titles is just something I've come to expect.
Modifié par Pubknight, 19 juillet 2010 - 05:29 .
#4
Posté 19 juillet 2010 - 04:50
Limited number of characters.
Those are main issues, not fixed. ****.
#5
Posté 19 juillet 2010 - 04:55
It's just you.Pubknight wrote...
So lesser performance from 3rd party PS3 titles is just something I've come to expect.
#6
Posté 19 juillet 2010 - 05:33
Lord Gremlin wrote...
It's just you.Pubknight wrote...
So lesser performance from 3rd party PS3 titles is just something I've come to expect.
So you expect 3rd party ports to perform as well as titles that were developed for the PS3 from the ground up?
You must have to deal with a lot of disappointment when your expectations are not met.
#7
Posté 20 juillet 2010 - 03:10
Pubknight wrote...
Realistically though, the PS3 version is a port... and few developers truly develop for the PS3, and thus do not optimize their programming for it.
So lesser performance from 3rd party PS3 titles is just something I've come to expect.
You can expect "lesser" performance but it should be appropriate and up-to-par performance. The game freezing and becoming a slideshow is not acceptable. The savefiles being locked annd hardware linked is absurd.
#8
Posté 20 juillet 2010 - 04:24
#9
Posté 20 juillet 2010 - 11:28
Pubknight wrote...
You don't think fixing the memory leak issues might result in a performance increase?
no.
i'm pretty sure the memory leaks are separate from the atrocious frame rate and screen tearing problems.
#10
Posté 21 juillet 2010 - 11:09
The biggest fix for consoles is the dagger damage from Dexterity, we finally get what the PC had in place since their first patch.
Below are the fixes for the upcoming PS3 patch.
General Fixes
• Daggers will now properly assign the dexterity-based damage bonus
• Achievement images and messages will now display properly.
• Resolved some authorization issues with downloadable content.
• Blood talents from the Grey Warden Base premium downloadable content will now work properly in Awakening.
• Fixed an issue where installing new downloadable content would occasionally leave the "Other Campaigns" selection greyed-out without a restart of the game.
• Multiple transitions in and out of Fade areas will no longer multiply the number of visual effects running and slow down gameplay.
• Floating numbers no longer appears over players' heads.
• Damage statistics will now be updated properly on the Inventory screen when weapons were unequipped.
• Importing a character to a new module from a savegame that did not have the hero in the party caused the game to crash.
• If a character is imported into Dragon Age: Awakening and is stripped of their incompatible gear from DLC, they will be equipped with default equipment.
• Names with accents and special characters will now show up correctly in the Story So Far load hints.
• Switching between Dragon Age: Origins and Dragon Age: Awakening will no longer reset options to default settings.
• Fixed a number of memory leaks that were increasing the number of crashes
• Audio drivers were causing a number of audio-related crashes. As such, audio drivers have been updated.
• Fixed issues that were preventing portraits from being uploaded to the BioWare social site.
• Game saves on Xbox 360 were being corrupted if you sold too many items to the same merchant. Saves will no longer be corrupted if you do this.
• Screenshots are no longer automatically uploaded on the PC by default on new installations.
• Fixed pick-pocketing. Characters were successfully stealing, but not receiving any items.
Dragon Age: Origins Fixes
• Fixed an issue that would cause incorrect characters to occasionally appear in Morrigan's ritual.
• Players who rescued their party members in the Fade of the Broken Circle plot were still forced to fight the sloth demon alone. This has been resolved.
• It is no longer possible for the player to get blocked during gameplay by pursuing both candidates' quests in the Orzammar plot line.
Dragon Age: Awakening Fixes
• A variety of bugs were preventing personal quests from triggering and causing issues with party member approval have been fixed.
• Lillith will no longer repeatedly thank the player at Vigil's Keep after being rescued.
• During the Assault on Amaranthine, a bug would occasionally make some enemies invincible, which impeded game progress. This no longer happens.
• Imported rogue characters will now properly detect traps.
• The message, "Legacy tattoo asset do not use!" will no longer appear on the faces of imported characters.
• Masterpiece and paragon silverite runes are now weapon runes instead of armor runes.
• The masterpiece slow rune is now available for purchase from merchant stores.
• Players may now receive notes of appreciation from their Origins love interests.
Modifié par MEBengal2008, 21 juillet 2010 - 11:10 .
#11
Posté 21 juillet 2010 - 11:56
#12
Posté 21 juillet 2010 - 11:58
#13
Posté 22 juillet 2010 - 12:26
#14
Posté 22 juillet 2010 - 01:27
#15
Posté 22 juillet 2010 - 01:36
MEBengal2008 wrote...
Memory leaks will impact framerates and result in the game running slower than it should and result in it crashing.
except memory leaks result in almost instantaneous crashes. you will perhaps notice an extremely sharp drop in FPS before it crashes, but when the FPS is constantly below 30 (resulting in half-second stuttering every 3 or 4 seconds and screen tearing) - that's an entirely different issue (especially when it's noticeable in the opening cutscene of the game).
#16
Posté 22 juillet 2010 - 11:32
BLunted wrote...
also read from the 360 thread that bows are still broken...sigh
What is broken about bows?
#17
Posté 23 juillet 2010 - 08:46
MEBengal2008 wrote...
BLunted wrote...
also read from the 360 thread that bows are still broken...sigh
What is broken about bows?
Bows have been 40% weaker on consoles since day one, and now that this patch has not fixed them, they will likely remain broken forever.
360 users confirmed that short/long bows are still only getting a modifier of .3 instead of the .5 they are supposed from str/dex. Crossbows do not get any additional damage from attributes whatsoever, while they are supposed to get 1.1 from dexterity.
With DA2 on the horizon, I imagine this is going to be the last patch we are going to get for Origins.
Modifié par BLunted, 23 juillet 2010 - 08:49 .
#18
Posté 23 juillet 2010 - 08:57
#19
Posté 23 juillet 2010 - 10:01
Lintanis wrote...
Xbox users have had to roll back to 1.03
That doesn't surprise me one bit. The same issue occurred with RtO. I'm just glad Sony certification actually test the product.
#20
Posté 23 juillet 2010 - 10:30





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