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Dear Bioware you need a Retcon. Resurrecting Shepard is impossible


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#276
hottomali

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Ksandor wrote...

You can't bring Shepard back from dead -- it is impossible.

If you are brain dead your neurons and neural pathways and protein based memory molecules decompose. Since nobody knows what protein based memories and neural pathways Shepard had in life reconstructing them is impossible (you can't reconstruct memories and the personality).

Besides quantum mechanics says 100% reproduction is impossible. Especially when it comes to a complex system like a thinking brain. Unless there was some sort of hibernation mechanism in Shepard's suit reviving a brain dead person is impossible.

If I were Bioware I would create circumstances where Shepard's brain could be salvaged more or less intact. At least they did not clearly state that Shepard fell to the planet. No "body" can survive that. Simple impact would pulverize the body even if the atmosphere does not contain oxygen so the body would not burn. Maybe Shepard's body was in orbit and his body suit's emergency systems preserved him to some degree. Any specifics about this in Redemption comic?

The solution would be to imply that Shepard's body recovered from orbit and the suit protected him from extreme decomposition -- especially an emergency mechanism which protected his brain. This would not directly conflict with Jacob when he said Shepard was dead as dead can be and Miranda when he summarizes the extensive damage Shepard suffered. If your brain is preserved bringing you back from dead should be possible with future tech.

I wish they just said that Shepard was in comma for 2 years. That was the most plausible solution but Bioware wanted to scandalize audience with this flashy death idea so instead they have chosen this Hollywood no brainer. They should retcon this without conflicting Mass Effect 2.


But if the story had played out like that, surely the Alliance would had found Sheppard first, scouting the area where the ship was lost to find him floating there, rather than Cerberus ? or infact the Collecters would had picked him up if he was just floating there Image IPB

#277
jklinders

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Resurrection had not happened before in the ME universe. This is well and truly implied by the great length of time it took to bring Shep back. So let us start there. Shepard dies and drops off the the map for 2 years.

He then wakes up after having been brought back from the dead. OK I am still with you. But the entire living breathing universe of Mass Effect does not even bat an eyelash at his return. Don't you thing there would be some skepticism at the Citadel, scanner or no scanner? Heck no, instead we get a a "security officer" reactivating all his ID's to save him time. Not one person in the ME universe actually acts as if he was returned from the dead. No shock, no how the Hell is that possible. Oh sure Ashley/Kaiden freak out. But that is more along the lines of "Why didn't you call me?"

Long story made short, if you are going to introduce shocking new technology into a Sci-fi world there should be some actual shock to go with it.

Feel free to bash me for not suspending my disbelief enough for you.

#278
Valmarn

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wow...talk about "ignorance is bliss."

#279
RiouHotaru

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The problem, smudboy, is that you insist that Bioware must provide an explanation for you that you find plausible. Thing is, the game already has an explanation, but it's not one complex enough or "substantial" (this being a subjective term in of itself) enough for you to accept. You talk of "many others" who agree with you...I count 10, at the most.



Some people find it a bit odd that there's no indepth reason, but are willing to accept what is given to us and keep going. You insist that what we're doing is wrong, and others make the wild claim that it's "people like us" that will ruin the game because we don't demand clarification.



Also, did it occur to you that Bioware leaving out explanations and the like is on purpose? Since it either allows them to fill in the gaps themselves at a later time, or to simply leave it open for interpretation?

#280
smudboy

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RiouHotaru wrote...

The problem, smudboy, is that you insist that Bioware must provide an explanation for you that you find plausible. Thing is, the game already has an explanation, but it's not one complex enough or "substantial" (this being a subjective term in of itself) enough for you to accept. You talk of "many others" who agree with you...I count 10, at the most.

The thing is, RuouHotaru, is that you insist that BioWare has provided an explanation for us that we can even understand, let alone buy.  The problem is bad storytelling.

Some people find it a bit odd that there's no indepth reason, but are willing to accept what is given to us and keep going. You insist that what we're doing is wrong, and others make the wild claim that it's "people like us" that will ruin the game because we don't demand clarification.

I don't know what it is you're doing wrong that I object to, aside from blind acceptance or shrugging your shoulders.  If that works for you, hey, I'm not arguing, enjoy.  But if you start arguing with me and I need to "buy" whatever crap they're  (and especially whatever imaginative retardoland stuff random fan 3423 comes up with), selling as a resurrection story, because you shrugged your shoulders, well, I'm going to come down on you like the ignoramus you are.  Or at least write it out so you can read in really simple sentences.  With nice grammar.  While sipping a Dr. Pepper.

Also, did it occur to you that Bioware leaving out explanations and the like is on purpose? Since it either allows them to fill in the gaps themselves at a later time, or to simply leave it open for interpretation?

Like with the two dozen other plot holes they created on purpose?  Shall we speculate more on wtf that shuttle trip was all about, or why they were building a Baby Reaper?  Oh but don't worry.  There's ME3. It'll explain everything, and fix every plot hole in the previous game.  Because that's what sequels should do.  Just how ME2 fixed the plot hole of...of...that thing.  You know!  From ME1.

Yeah...that one.:mellow:

Modifié par smudboy, 22 juillet 2010 - 07:00 .


#281
Spornicus

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You know why resurrecting Shepard is possible?



BECAUSE IT'S A SCIENCE FICTION VIDEOGAME THAT TAKES PLACE IN THE FUTURE.



Seriously. It's a universe where you can not only travel faster than light, but there are giant teleportation devices. Not to mention an element with an atomic number 0. It's not bad storytelling, it's science fiction. FICTION. Pretty much anything is possible in this realm. Get over it.

#282
Nerevar-as

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ME is NOT hard SF, and actual resurrection is hardly unseen in space opera, not as much as in fantasy, but common.

EDIT: to BW , considering fans of Ringworld did the math to prove that the ring was unstable and showed their data to Larry Niven (who did another book to explain how the ring corrected the problem), I´m surprised this wasn´t asked before;).

Modifié par Nerevar-as, 22 juillet 2010 - 09:44 .


#283
smudboy

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Spornicus wrote...

You know why resurrecting Shepard is possible?

BECAUSE IT'S A SCIENCE FICTION VIDEOGAME THAT TAKES PLACE IN THE FUTURE.

Seriously. It's a universe where you can not only travel faster than light, but there are giant teleportation devices. Not to mention an element with an atomic number 0. It's not bad storytelling, it's science fiction. FICTION. Pretty much anything is possible in this realm. Get over it.

So because it's fiction, therefore, good storytelling?

Oh, that makes everything better.

I'm so glad you clarified that.

:wizard:

#284
Sajuro

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Apparently it is possible in the ME universe since, you know, they managed to resurrect him. Maybe Shepard was just knocked out and they used unity on him.


#285
Spornicus

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smudboy wrote...

Spornicus wrote...

You know why resurrecting Shepard is possible?

BECAUSE IT'S A SCIENCE FICTION VIDEOGAME THAT TAKES PLACE IN THE FUTURE.

Seriously. It's a universe where you can not only travel faster than light, but there are giant teleportation devices. Not to mention an element with an atomic number 0. It's not bad storytelling, it's science fiction. FICTION. Pretty much anything is possible in this realm. Get over it.

So because it's fiction, therefore, good storytelling?

Oh, that makes everything better.

I'm so glad you clarified that.

:wizard:


Yes, it's fiction. Bioware can do whatever it wants because it's a fictional realm. Deal with it, because apparently you fail to realize that NONE OF IT IS REAL.

#286
angj57

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Dumbest thread I've ever seen. I'm not trying to offend anyone but you guys are kind of blowing my mind.

Let's think about something. To accelerate an object of any size up to and past light speed, you need INFINITE ENERGY. To put that into perspective, you could convert all the matter in the entire universe into energy and still not be able to propell an atom up to and above light speed. Period. If you could get it going FTL, that atom would be moving backwards in time which pretty much means violating causality.  This screws with quantum theory just as much as restoring the dead would if not more. Even the theoretical, improbable models of FTL travel, like the Alcubierre drive, still end up requiring entire solar masses worth of energy to accelerate an atom to light speed (along with many other problems).

And yet in the Mass Effect Universe FTL travel is as common as flight is in real life. Everyone accepts that without a second thought, but the idea of restoring function to a dead human being bothers you? Are you kidding? I suppose it makes sense-- Star Wars, Star Trek, Stargate, Galactic, etc have all made us believe that FTL is not a big deal, so it doesn't strike us as being hard to believe while restoring Shepard does.

But seriously, if you insist on thinking about this from a scientific perspective, you will come to one inevitable conclusion. Our standard Sci Fi universes require as much suspension of disbelief as our standard fantasy universes, because FTL is basically magic. If you can believe commonplace FTL, you can believe anything, including restoring the dead.

Modifié par angj57, 22 juillet 2010 - 09:09 .


#287
smudboy

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Spornicus wrote...

smudboy wrote...

Spornicus wrote...

You know why resurrecting Shepard is possible?

BECAUSE IT'S A SCIENCE FICTION VIDEOGAME THAT TAKES PLACE IN THE FUTURE.

Seriously. It's a universe where you can not only travel faster than light, but there are giant teleportation devices. Not to mention an element with an atomic number 0. It's not bad storytelling, it's science fiction. FICTION. Pretty much anything is possible in this realm. Get over it.

So because it's fiction, therefore, good storytelling?

Oh, that makes everything better.

I'm so glad you clarified that.

:wizard:


Yes, it's fiction. Bioware can do whatever it wants because it's a fictional realm. Deal with it, because apparently you fail to realize that NONE OF IT IS REAL.

Why even bother with storytelling at all?   NONE OF IT IS REAL.

Just make sh+t up.  I'm sure no one will mind.  Because it's FICTION!

#288
Spornicus

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angj57 wrote...

Dumbest thread I've ever seen. I'm not trying to offend anyone but you guys are kind of blowing my mind.

Let's think about something. To accelerate an object of any size up to and past light speed, you need INFINITE ENERGY. To put that into perspective, you could convert all the matter in the entire universe into energy and still not be able to propell an atom up to and above light speed. Period. If you could get it going FTL, that atom would be moving backwards in time which pretty much means violating causality.  This screws with quantum theory just as much as restoring the dead would if not more. Even the theoretical, improbable models of FTL travel, like the Alcubierre drive, still end up requiring entire solar masses worth of energy to accelerate an atom to light speed (along with many other problems).

And yet in the Mass Effect Universe FTL travel is as common as flight is in real life. Everyone accepts that without a second thought, but the idea of restoring function to a dead human being bothers you? Are you kidding? I suppose it makes sense-- Star Wars, Star Trek, Stargate, Galactic, etc have all made us believe that FTL is not a big deal, so it doesn't strike us as being hard to believe while restoring Shepard does.

But seriously, if you insist on thinking about this from a scientific perspective, you will come to one inevitable conclusion. Our standard Sci Fi universes require as much suspension of disbelief as our standard fantasy universes, because FTL is basically magic. If you can believe commonplace FTL, you can believe anything, including restoring the dead.


EXACTLY!!!! What does no one get about this? It's not a ****ing "plothole," it's futuristic sci-fi technology.

And yes, Smudboy, it is fiction. Anything can happen. Is there something wrong with how your brain works; can you not perceive the fact that something isn't real? 

And you obviously have no idea what "storytelling" is, like how you don't know what a "plothole" is. I'm done arguing with you, because you obviously have the mental capacity of a fruit fly.

Modifié par Spornicus, 22 juillet 2010 - 09:29 .


#289
RiouHotaru

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I don't know what it is you're doing wrong that I object to, aside from blind acceptance or shrugging your shoulders.  If that works for you, hey, I'm not arguing, enjoy.  But if you start arguing with me and I need to "buy" whatever crap they're  (and especially whatever imaginative retardoland stuff random fan 3423 comes up with), selling as a resurrection story, because you shrugged your shoulders, well, I'm going to come down on you like the ignoramus you are.  Or at least write it out so you can read in really simple sentences.  With nice grammar.  While sipping a Dr. Pepper.


"Blind" acceptance?  It's not "blind" acceptance to be okay with the explanation Bioware gave us.  It makes perfect sense to me, and to a lot of other people.  You only consider it "blind" because you don't like the explanation, but just because you don't like it doesn't make it wrong or incorrect.  Also, I think a lot of people here use the term 'plothole' far to easily, as I'll go into below.  You seem to think that any inconsistency means a "plothole" is present.  Why not wait till the third game and THEN complain if there's still something inconsistent?

Like with the two dozen other plot holes they created on purpose?  Shall we speculate more on wtf that shuttle trip was all about, or why they were building a Baby Reaper?  Oh but don't worry.  There's ME3. It'll explain everything, and fix every plot hole in the previous game.  Because that's what sequels should do.  Just how ME2 fixed the plot hole of...of...that thing.  You know!  From ME1.


The shuttle could explained as a simple case of bad script timing, due to the fact that it tries to come immediately after recruiting Legion.  Remember, originally the characters could be recruited in almost any order, indicated by the presence of dialog for characters in places where normally you're not allowed to have them yet (such as the dialogue on Purgatory).  My guess is that the shuttle trip was scripted to occur at a different time or place.  However, when they redid the order of recruitment, they had change where the script would take place.  Sadly, this means it takes place after either retrieving the IFF, or finishing Legion's loyalty mission, neither of which make much sense.  So it's not really a plothole so much as poorly timed event.

Also, since WHEN was the Larval Reaper a plothole?  Because no one had an explanation for why the Collectors were making it?  There was no reason to explain it!  The Reapers are so alien and incomprehensible, that their motives shouldn't be explained so easily.  The fact that EDI can only speculate as to why they would be building it shows just how bizzare their thought processes are.  It's a clear case of Blue And Orange Morality.  But that doesn't make it a plothole.

#290
smudboy

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RiouHotaru wrote...

I don't know what it is you're doing wrong that I object to, aside from blind acceptance or shrugging your shoulders.  If that works for you, hey, I'm not arguing, enjoy.  But if you start arguing with me and I need to "buy" whatever crap they're  (and especially whatever imaginative retardoland stuff random fan 3423 comes up with), selling as a resurrection story, because you shrugged your shoulders, well, I'm going to come down on you like the ignoramus you are.  Or at least write it out so you can read in really simple sentences.  With nice grammar.  While sipping a Dr. Pepper.


"Blind" acceptance?  It's not "blind" acceptance to be okay with the explanation Bioware gave us.  It makes perfect sense to me, and to a lot of other people.  You only consider it "blind" because you don't like the explanation, but just because you don't like it doesn't make it wrong or incorrect.  Also, I think a lot of people here use the term 'plothole' far to easily, as I'll go into below.  You seem to think that any inconsistency means a "plothole" is present.  Why not wait till the third game and THEN complain if there's still something inconsistent?

Please explain to me what Bioware gave me then.

I require the perfect sense you speak of.  Please, explain it.

I consider it blind because you turned your brain off.  You just nod your head and say "perfect sense."  Well please, explain this perfect sense which is so clear, and has been shown, explained and expanded to your more than demanding brain.

I know exactly what a plot hole is.  Some don't, and they throw it around, that's unfortunate.

Your belief that a 3rd game, or a 4th game, or any kind of sequel after a given story, is going to "fix" something, you're dead wrong.  You're completely wrong.  These are errors.  Errors in writing.  Sequels do not exist to fix these errors, unless it's part of the writers prerogative, to acknowledge they made a mistake, and they have to retcon or do some dangerous explanation.  Now, it's possible there might be some current explanation on all the ridiculous number of plot holes from ME2.  It's possible.  You're hoping on a prayer, though, to think this way: no one writes a sequel to correct the writing mistakes from the previous chapter.  ME2 didn't do this for ME1.  What makes you think ME3 will do this?

Plot holes exist.  They generate questions.  These questions can't be answered properly.  But to you, they make perfect sense.  So please, tell me 1) how Shepard's death, preservation, experiments, and resurrection perfect sense, 2) how ME3 will "correct" this perfect sense.

The shuttle could explained as a simple case of bad script timing, due to the fact that it tries to come immediately after recruiting Legion.  Remember, originally the characters could be recruited in almost any order, indicated by the presence

Full stop.  That's called bad storytelling.  Simply put, that's one of the many things of what a plot hole is.  Thank you for agreeing with me.

of dialog for characters in places where normally you're not allowed to have them yet (such as the dialogue on Purgatory).  My guess is that the shuttle trip was scripted to occur at a different time or place.  However, when they redid the order of recruitment, they had change where the script would take place.  Sadly, this means it takes place after either retrieving the IFF, or finishing Legion's loyalty mission, neither of which make much sense.  So it's not really a plothole so much as poorly timed event.

Your guess is what the problem is.  Your guess is not the answer.  My guess is not the answer.  Everyone's guess is not the answer.  We're creating questions when there shouldn't be questions.  The storytelling should be clear.  This is not necessarily caused by a plot hole, but it usually is (break in continuity, existence of things, etc.)

Listen to yourself.  "sadly, this means it takes place after either x, or y, neither of whihch make much sense."  If events happen in sequence, and we don't understand their causes or connections, that is a plot hole.  Thank you again for clarifying this.

Also, since WHEN was the Larval Reaper a plothole?  Because no one had an explanation for why the Collectors were making it?  There was no reason to explain it!  The Reapers are so alien and incomprehensible, that their motives shouldn't be explained so easily.  The fact that EDI can only speculate as to why they would be building it shows just how bizzare their thought processes are.  It's a clear case of Blue And Orange Morality.  But that doesn't make it a plothole.

I don't exactly recall calling the Human Reaper a plot hole.  It's definitely not what we understand Reapers from ME1.  You could call it a retcon of what we know of Reapers from ME1, but I'm not going that far, at least in this paragraph.  It's completely ridiculous, and horribly presented. It could have been wonderfully told and shown to us.  If there was foreshadowing, and little hints, and some kind of understanding between ME1 Sovereign and ME2's Harbinger on their plans for organics.  If they explained WTF that melting of humans does, and about a dozen other things that don't make any goddamnd fW#$@# sense.  But it's completely out of the blue and stupid.  It's comical.  It's like a bad action flick ending.  It's garbage.  It's so out of place and insane that I began looking at their Old Republic vidoes so I didn't lose complete faith in BioWare.

#291
Guest_Brodyaha_*

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Inconsistencies or not, I like the story in ME2. Whether Shepard should have died, or should have died and been resurrected in ME1, or whatever, it will hopefully be explained in ME3. As long as BioWare allows me to play with my two FemShep imports in ME3, and provides another amazing game, I will be happy. ME's storyline is fantastic as a stand alone, and even more fantastic compared to other narratives on Xbox 360.



I won't raise a fuss unless ME3's ending is Shepard waking up after a night with their ME1 LI and realizing the events in ME2 and 3 were all a dream, and defeating Saren also defeated the Reaper threat. I think that is the worst copout. With the resurrection plot device, it doesn't invalidate Shepard's past actions like a dream copout does.

#292
Whatever42

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Plot hole: "A plot hole, or plothole, is a gap or inconsistency in a storyline that goes against the flow of logic established by the story's plot, or constitutes a blatant omission of relevant information regarding the plot. These include such things as unlikely behaviour or actions of characters, illogical or impossible events, events happening for no apparent reason, or statements/events that contradict earlier events in the storyline"



This seems to be a good definition of plot hole. So there seems to be 2 points of contention in the ME2 story pertinent to this definition:



1) Is the logic of Shepard being resurrected against the flow of logic in the plot?

2) Is it relevant?



Both points are debatable. Yes, until this point in the story, there is nothing suggesting such medical science exists. However, there is also nothing suggesting that there isn't. Arguing either point of view is equally pointless because it comes down to semantics, not logic.



Is it relevant? Personally, I think not. It was a plot device at the beginning of the story. Its not like a million marines suddenly appeared at the end of the final battle with no explanation.



Further in the above definition: "While many stories have unanswered questions, unlikely events or chance occurrences, a plot hole is one that is essential to the story's outcome. Plot holes are usually seen as weaknesses or flaws in a story, and writers usually try to avoid them to make their stories seem as realistic as possible. However, certain genre (and some media) which require or allow suspension of disbelief are more tolerant of plot holes."

Was Shepard dying central to the story? Again, I don't think so. It was a prelude to the story, not an essential element. You could debate this but I think you would be really stretching the point. Further, as this article notes, certain genres are generally tolerant of plot holes. Science fiction is not realistic so as long as the plot hole is not flagrant and central the story that its important.



Arguing definitions is simply silly semantics and you can spend forever debating what the definition of "is" is if you really feel like it. However, its obvious that the large majority of players of this game didn't notice a plot hole or simply brushed it off without a second thought because it was so irrelevant. Debate it all you want but its a pointless discussion.








#293
Inquisitor Recon

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What group of sick b******* brought this topic back from the dead? Which BTW is not what happened to Shepard, because that claim was dismissed.

#294
RiouHotaru

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Whatever666343431431654324 wrote...

Plot hole: "A plot hole, or plothole, is a gap or inconsistency in a storyline that goes against the flow of logic established by the story's plot, or constitutes a blatant omission of relevant information regarding the plot. These include such things as unlikely behaviour or actions of characters, illogical or impossible events, events happening for no apparent reason, or statements/events that contradict earlier events in the storyline"

This seems to be a good definition of plot hole. So there seems to be 2 points of contention in the ME2 story pertinent to this definition:

1) Is the logic of Shepard being resurrected against the flow of logic in the plot?
2) Is it relevant?

Both points are debatable. Yes, until this point in the story, there is nothing suggesting such medical science exists. However, there is also nothing suggesting that there isn't. Arguing either point of view is equally pointless because it comes down to semantics, not logic.

Is it relevant? Personally, I think not. It was a plot device at the beginning of the story. Its not like a million marines suddenly appeared at the end of the final battle with no explanation.

Further in the above definition: "While many stories have unanswered questions, unlikely events or chance occurrences, a plot hole is one that is essential to the story's outcome. Plot holes are usually seen as weaknesses or flaws in a story, and writers usually try to avoid them to make their stories seem as realistic as possible. However, certain genre (and some media) which require or allow suspension of disbelief are more tolerant of plot holes."
Was Shepard dying central to the story? Again, I don't think so. It was a prelude to the story, not an essential element. You could debate this but I think you would be really stretching the point. Further, as this article notes, certain genres are generally tolerant of plot holes. Science fiction is not realistic so as long as the plot hole is not flagrant and central the story that its important.

Arguing definitions is simply silly semantics and you can spend forever debating what the definition of "is" is if you really feel like it. However, its obvious that the large majority of players of this game didn't notice a plot hole or simply brushed it off without a second thought because it was so irrelevant. Debate it all you want but its a pointless discussion.


*golf-clap* Thank you.  Exactly what I was thinking but couldn't get quite into words.  I hate it when I can't do that.

#295
archurban

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what a dull! it's a game. relax. do you think that everything happens in here is even closed to reality? NO. nothing is real. it's just comic based game just like star wars, or other DC comic based. I can't believe that somebody really thinks seriously. my god.

#296
wolfstanus

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Your face is a plot hole so... there yeah im a whale biologist I know these things.

#297
Delta_Echo

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archurban wrote...

what a dull! it's a game. relax. do you think that everything happens in here is even closed to reality? NO. nothing is real. it's just comic based game just like star wars, or other DC comic based. I can't believe that somebody really thinks seriously. my god.


You see this is the problem, it was better than all the garbage storytelling that you just mentioned, it was an epic that could have been a novel. The pieces fit together, and ME2 threw it all away. It had the mentality of  "we don't have to explain this because its so cool and dramatic that no will  notice and or care".   If I had never played ME and just picked  up ME2 I might  wonder what the big deal was, I probably would have thought it was completely awesome. But I did play ME and the at the end the potential of the Story was  amazing and exciting!
And then ME2 was " what the @##! just happened to the storytelling? None of this makes any sense and completely contradicts what just happened!

Anyway just I just loaded up my last save to watch the Battle of the Citadel again, got all nostalgic for how epic the story was. WAS.

#298
wolfstanus

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Delta_Echo wrote...

archurban wrote...

what a dull! it's a game. relax. do you think that everything happens in here is even closed to reality? NO. nothing is real. it's just comic based game just like star wars, or other DC comic based. I can't believe that somebody really thinks seriously. my god.


You see this is the problem, it was better than all the garbage storytelling that you just mentioned, it was an epic that could have been a novel. The pieces fit together, and ME2 threw it all away. It had the mentality of  "we don't have to explain this because its so cool and dramatic that no will  notice and or care".   If I had never played ME and just picked  up ME2 I might  wonder what the big deal was, I probably would have thought it was completely awesome. But I did play ME and the at the end the potential of the Story was  amazing and exciting!
And then ME2 was " what the @##! just happened to the storytelling? None of this makes any sense and completely contradicts what just happened!

Anyway just I just loaded up my last save to watch the Battle of the Citadel again, got all nostalgic for how epic the story was. WAS.




You do know ME2 is only the second part and is supposed to be darker and not all things are clear to the player making them actually think on what they will do and not knowing how things happened. Also ME2 relies on ME1 the novels and the comics to give you the full scope on whats going on. Also Cerberus is in fact an evil organization and so they tend not to tell everybody all their secrets. Also try to use that birthmark between your ears... this game requires the player to think about the story and base decisions on things that he/she does not have all the information on. im a   whale biologist I know things.
 

Modifié par wolfstanus, 24 juillet 2010 - 06:51 .


#299
wulf3n

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wolfstanus wrote...
You do know ME2 is only the second part and is supposed to be darker 

I never really felt that, i mean apart from the set design. I thought ME1 had more intense and mature themes.
edit: it's kinda like they thought darker meant "poor lighting"

wolfstanus wrote...
and not all things are clear to the player making them actually think on what they will do and not knowing how things happened.
 


That's generally better done in a cliff hanger. Not knowing what I'm doing things for, during an entire game is more frustrating than thought provoking.

Modifié par wulf3n, 24 juillet 2010 - 06:56 .


#300
wolfstanus

wolfstanus
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wulf3n wrote...

wolfstanus wrote...
You do know ME2 is only the second part and is supposed to be darker 

I never really felt that, i mean apart from the set design. I thought ME1 had more intense and mature themes.

wolfstanus wrote...
and not all things are clear to the player making them actually think on what they will do and not knowing how things happened.
 


That's generally better done in a cliff hanger. Not knowing what I'm doing things for, during an entire game is more frustrating than thought provoking.



I actually paid attention to whats going on in the game and paid attention to the radio show clips that pop up every once in a while. Everything is not as happy go lucky as it was in ME1. in ME2 you learn that life is harder in the terminus system you learn more about Cerberus and its goals, You also learn about how the Terminus system pretty much gets the middle finger from council space I could go on about all the bad/evil/racial stuff you learn in ME2. ME2 is the cliff hanger. Also this game to me at least was made in a way to make the player figure things out instead of having their hands held during the entire game. You are told a few points in the game right off. The council saied "FU" and you ended up space toast. You were not dead dead but still pretty dead "read the comics etc" and Cerberus brought you back nearly bankrupting them in doing so (billions upon billions of credit spent on just reviving you) you are then told to "attack kill good boy/bad boy" and you have to figure out the rest as 2 years is a good ammount of time for good old shep to have no idea whats going on.

Im a  whale biologist I know this stuff.