So I need an imagination to get the most out of an unexplained passage in a story? If the artist never filled in the details of something like resurrection, how can I suddenly imagine how that all works with very little information, descriptions, details, or expositions?earthbornFemShep wrote...
In all forms of creativity, using your imagination is required to get the most out of the experience.
I think you're saying the reader needs to use their imagation. You're right, they do. But they're not creating the world: the author is. We're just along for the ride, a passive observer, and they tell us what to imagine. If they don't tell us what to imagine, or what they tell us to imagine doesn't make any sense, or they haven't provided us the logic on how to perceive that world, then the perception is gone: the audience no longer believes what they're being told, shown or described.
I definitely perceive the story the way the author wrote it. Their descriptions, adjectives and the like, color the world they're presenting me. My imagination does not suddenly invent things that the author doesn't give me. For both sci-fi and fantasy, the author must take great pains and time to describe completely alien worlds to me.Though it is most important in books and theatre, it is still important in other mediums. If all authors spoonfed us logical explanations for everything, it would take something out of the experience--not to mention becoming dull.
For sci-fi, we do have some science to fall back on, which makes the journey half as long. But it's still a journey. I also do not envision that journey, the author, or artist, does for me. I merely perceive it as they show, tell or describe it for me.
The authors have all the responsibility of telling a clear, coherent story. I am the audience. It is not my job to envision stuff that isn't there. It's through the author's skill and penning a tale that my imagination perceives their world. I shouldn't have to invent anything.This is not to say that authors have no responsibility to make events fit coherently in the story; that is for the audience to decide in the end (EDIT: by choosing whether or not to purchase).
Modifié par smudboy, 06 octobre 2010 - 12:55 .





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