Captain Crash wrote...
Hey guys and girls. Sorry to break up the posting but I found a somewhat interesting thread in terms of Bioware games and animations. Anyone who has played DA2, knows that Mass Effect animations were ported over to work for DA2. The same can be done vice versa too.
So how would you feel about femshep sharing some of Lady Hawkes movement animations?
This Thread
Important bit:
JohnEpler wrote...
Each project has its own motion capture and animation budget, and there comes a point where you make the decision between 'do we get a bunch of ne........
It dosen't surprise me that they pull from different jobs when they do animations, there is hell of alot going on there. They are setting up not just for character movements, but all sorts of camera stuff as well. Then you have lighting effects, f/stop, zoom, fade in or blackouts / whiteouts, filter effects, panning, *sighs* ok well it all boils down to Video F/X.
It's a hell of alot of work. For just some of the stuff i've animated on the 2d scale I'm only putting in 5 - 16 frames in with a delay of anything from 0.1 to 1 sec. These guys though have to set up for anything in a sort of 3d enviroment (displayed 2d but since the camera needs to pan as you look around. . .)
Thats alot of small movements / skeletal meshs etc and requires alot of processing power to move things in game. Now priorities are setup within the program to dump certain elements to try to fool you into smoothness (and sometimes a bit of blur or edge softness is allowed to help these things,) should the processor get addled with stuff. Hence tis why the frame rate drops as multiple calculations begin to pile up and await input / feedback. And when the fps drops the funkyness starts to happen since somethings get slow or jerky others get super fast.
Depending on how they go. . Skeletal points are given x/y/z cords to goto and each movement requires each subpoint of the mesh / skin to be calulated though, animation smoothed out, speeded up / slowed down, as well as the stretching of the skins, movement of the background, clipping avoidment, etc. And this is all being done in front of a screen before F/X are added! Then various camera effects come into play too!
And some peeps wonder why it takes so long and alot of investment capital to build these games. . .
For me as I do photoediting, I'll do some similar stuff to stretch or smooth stuff as I build a still frame. (Granted somethings would be easier if I could run some parts though a animator or had access to the movement points for posing.) Still I'll build brushes, masks, or swatches to remove blemishes or add various effects to enhance certain things too! Blending is fun with some images and as one gains experience you learn various methods to enhance things! But I will also clip out various things on the character so I can rebuild certain things. The Vorcha who's eyes got large in one of my photographs for example. . His head was about 8? or so overlays just to get his eyes to show better and move his brows. In the 'Misty Dreams' photo I had to do a ton of editing, Lynn's hand got clipped badly when she crosses her arms, the head you see isn't the original either but one clipped from another capture. Her eyes were adjusted in the photo to avoid that cross eyed look. Pupils / iris for one eye was completely rebuilt. Plus there was alot of color adjustment done mostly minor stuff.
Infact I'll page though a ton of captures and grab things and clip them out for blending and reuse them! Saves me a ton of time!
Bah I better stop lol! I'll babble on and on and on. . .
i1143.photobucket.com/albums/n640/EZ000/LynnShepard4.jpg <<< Misty Dreams Photo, for those who want to look. <<<
i1143.photobucket.com/albums/n640/EZ000/ApartmentIntrusion2.jpg <<< And this is the Vorcha one I was refering to too!
rynluna wrote...
I've been completely absorbed in DA2 as
well as being sick but I finally have made some time to post in here. I
may try to go back and read the 20 or so pages I've missed.
To
be truthful, I'm not all that excited about the upcoming dlc, other
than I get to hear Jen Hale's voice again and get to see my two FemSheps
on screen again. I'd be more excited if I knew that the VS were
involved.
Get better Rynluna!!! Being sicky tis no fun!
Modifié par Element_Zero, 19 mars 2011 - 08:58 .