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FemShep Fan Thread- Show me yours, tough guy. I bet mine's bigger!


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#26751
drwells123

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Yakko77 wrote...

I  can't put my finger on it but something about that armor makes Kaiden look.... chubby.  LOL!

As for femshep, she looks ready for action.  Glad she's on our side.

Great pic.


From the look of Kaidan, we won't be seeing any vorcha in ME3 as their food source has disappeared.

Edit: Whoops, I  wasn't expecting this responsibility.

"I finally got TOTP. You better make me look good."

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"Here we go. Armor is for wimps."

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"T'Soni, after this is over I'm calling in a redecorator. We'll start with the lighting."

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"I delete yahgs like you on the way to real parties."

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"Maybe you should move that flycam somewhere else. I might 'miss' with all this fog in here."

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Modifié par drwells123, 19 mars 2011 - 10:31 .


#26752
Homebound

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the many voices of jennifer hale


#26753
Captain Crash

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Admiral Hackett:  "Good Job Shepard,  this meant a lot for the Alliance and for me"
Shepard:  "Im just interested in talking for a bit...."   :innocent:



Ahhh the good old Admiral Hackett Romance bit lols and face palms were mutally exclusive. It started a few posts up with ADLegends interesting question. :P  We were totally calling his appearance and looks at one point.


The scary thing is it only took about 2 minutes for me to find that because I knew exactly where it was!!  :lol:

Modifié par Captain Crash, 19 mars 2011 - 11:51 .


#26754
Sinapus

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Not sure if any of my FemSheps are really interested in men that old. At least one would like to grow old with someone.

OldKaidan: Just dumb kids, Riza. Don't kill them.

(Yes, I found That Bar Fight Scene with Robert Duvall from Secondhand Lions on Youtube.)

#26755
Ty2011

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GuardianAngel470 wrote...

Ty2011 wrote...

 How do you guys take such awesome screenshots of your Femsheps? I'm guessing you're all PC users? I'd love to share my amazing Femshep but I'm on Xbox. :(


Get a capture card for your PC and set your PC up by your Xbox. It works, but is harder.

Makes sense. I'll try it. Thanks!

#26756
Element_Zero

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My apologizes if this causes a long download for some of you folks out there. . . I decided to post a png of this one. . .

Normally I compress the hell out of them so it isn't so painful! But I was unwilling to build up a background for it. . . so here it is.

Shipment Issues
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^^^ Remember Lynn's dealings with this guy??? from a prior posting??? ^^^

Part of what Lynn said, "...On these Veebler Cookies boxes you've got stickers . . . Just what the hell is a Velf?"

Well here is what she saw. . . :o

Veebler Velf
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Somedays
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Lynn: "You know Grunt, some days this job. . ."

Enjoy and have fun out there!!!


#26757
Goodwood

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Question time:

What piece of in-game dialogue (from Shepard in either ME1 or ME2) best sums up your Shepards' outlook?

Kiria: (setting out to rescue Archangel)  "C'mon, let's give these guys a surprise of our own..."

Laera: (facing the Shadow Broker)  "Guess we're doing this the hard way..."

Diana: (confronting the Thorian)  "We are gonna need bigger guns..."

Modifié par Goodwood, 19 mars 2011 - 04:06 .


#26758
Sinapus

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"Like the morning after shore leave..."

*ahem*

Maybe not. :whistle:

#26759
Element_Zero

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Lynn The Librarian?
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Lynn: "Shhhhh, be quiet."

:o :P  Gotta have a bit of fun yea? Dosen't she look kinda like a futuristic librarian with those glasses? Ha!

ah maybe a better line would have been. . . "Return your overdue books on time next time."

GL out there!

Edit!:

Ophelia Rivets wrote...

Also, @Element_Zero Lynn's new hairstyle really suits her, me likey. <gives cookie>


Thanks Ophelia for the comments on the hair in the other pic a few pages back, I was suffering from overindulgance of what I'm now thinking as the 'green' beer of death . . . Still thankfully the porcelin gods were kind this time and punishment was minimal! Well other than the hazyness and cotten mouth I faired well this time. *sighs* Well I suppose the mellen was a bit fuzzy for awhile, so I forgot to reply eariler. . . What do you think of the above though?

Modifié par Element_Zero, 19 mars 2011 - 05:45 .


#26760
Shadow_Soul

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@GoodWood
Lili: "You can either step aside or get in line. But do not get in my way."

#26761
NM7

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Goodwood wrote...

Question time:

What piece of in-game dialogue (from Shepard in either ME1 or ME2) best sums up your Shepards' outlook?


Hrist: (Facing the Shadow Broker) "Not reckless, just determined."

Lenneth: (When meeting Mordin for the first time) "Just once I'd like to ask someone for help and hear them say, "Sure. Let's go. Right now. No strings attached."

Silmeria: (In response to the asari in the hotel bar on Noveria) My job is to enforce the law, not break it.

#26762
lacuna_

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greetings, femshep thread!
 
first time poster, long time follower. and by follower, i mean i  "SQUEEEEEEE" whenever i see any pictures of any of your amazing (and I mean, AMAZING) femsheps. i wish i could reciprocate, but I'm a 360 player, and my camera is MIA for now. :c

but i pinky promise i will get their lovely faces on here soon. :3 and maybe their stories? who knows.

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#26763
Captain Crash

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Hey guys and girls. Sorry to break up the posting but I found a somewhat interesting thread in terms of Bioware games and animations. Anyone who has played DA2, knows that Mass Effect animations were ported over to work for DA2. The same can be done vice versa too.

So how would you feel about femshep sharing some of Lady Hawkes movement animations?

This Thread

Important bit:

JohnEpler wrote...

Each project has its own motion capture and animation budget, and there comes a point where you make the decision between 'do we get a bunch of new generic animations?' or 'do we use custom animations for the high-impact scenes?' Sure, we could have gotten new drinking animations, but that would've involved losing assets elsewhere for what may have amounted to a slightly different 'here's a drink, now pretend you're drinking from it' animation.

That's not to say that we don't want to try and use new assets where we can. Evaluating and planning replacements for the 'old' animations that either A) look less than spectacular or B) have been used to death is an ongoing process.

But when the choice comes between 'make this emotional moment work by using a custom animation for its participants' or 'make it so when your character has a drink at the bar, it looks nothing like Mass Effect 2', I tend to fall pretty heavily on the side of the emotional moment.

EDIT: I should mention - there are animations from Jade Empire in ME. There are animations from ME and DA:O in ME2. Our animation library is shared across all projects, and when a cinematic designer says 'that looks like it does exactly what I need', it gets ported over.



Although it is possible it doesnt mean it still will be done of course. Added technical drawbacks.


JohnEpler wrote...

Suron wrote...

wow, hard job when a lot of it is just ported from work already done

face is we were criticized by BioWare to "wait and see" amongst all the "don't turn Dragon Age into Dragon Effect" threads and worry. Then we get DA2 and..guess what....dialogue wheel (at least it has SOME differences, if very few) but then blatant copy/pasted animations out of ME2. Again, musta been a cake job.


Actually, the animations being reused or not has absolutely zero impact on how much work Cinematic Design has to do. The job has everything to do with when and where animations are used, as well as what's being done with cameras, with VFX, the whole lot.

What resources are available only determines what sorts of things we can use in our scenes. It doesn't make it easier or faster to put scenes together - it merely dictates what those scenes can look like. If anything, a larger library of animations would make my job a little faster because I wouldn't have to try and combine three seemingly separate animations to get a particular effect - I could just use the 'guy puts hands on friend's shoulder' animation, rather than clipping a half dozen frames from the '2arm_arms_open' animation and looping them.


Modifié par Captain Crash, 19 mars 2011 - 06:38 .


#26764
Goodwood

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lacuna_ wrote...

greetings, femshep thread!
 
first time poster, long time follower. and by follower, i mean i  "SQUEEEEEEE" whenever i see any pictures of any of your amazing (and I mean, AMAZING) femsheps. i wish i could reciprocate, but I'm a 360 player, and my camera is MIA for now. :c

but i pinky promise i will get their lovely faces on here soon. :3 and maybe their stories? who knows.

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Goodwood welcomes nerdish squee. It's fueled him through the drought months when we had no idea if Liara would get her due. Now it fuels him for the arrival of...Arrival.

#26765
Guest_rynluna_*

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I've been completely absorbed in DA2 as well as being sick but I finally have made some time to post in here. I may try to go back and read the 20 or so pages I've missed.

To be truthful, I'm not all that excited about the upcoming dlc, other than I get to hear Jen Hale's voice again and get to see my two FemSheps on screen again. I'd be more excited if I knew that the VS were involved.

#26766
JamieCOTC

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rynluna wrote...

I've been completely absorbed in DA2 as well as being sick but I finally have made some time to post in here. I may try to go back and read the 20 or so pages I've missed.

To be truthful, I'm not all that excited about the upcoming dlc, other than I get to hear Jen Hale's voice again and get to see my two FemSheps on screen again. I'd be more excited if I knew that the VS were involved.


Been playing DA2 here too. Love LadyHawke.  The screenshots of Arrival don't really impress.  It's nice to finally meet Hackett, too bad they simply recycled Zaeed's face for him.  Maybe they've been taking recycle tips from the DA2 team?  Maybe it will surprise me.  Anyway, it will be nice to play femShep again. 

#26767
Sinapus

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I'd make better progress if I stopped playing with flycam so much.

Playing with some familiar screenshots from another angle.

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An angel from another angle?:whistle:

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Okay... that was bad.

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"Aiiiiieee... play the message Joker, not link to your favorite extranet sites!"

#26768
ADLegend21

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Captain Crash wrote...

Admiral Hackett:  "Good Job Shepard,  this meant a lot for the Alliance and for me"
Shepard:  "Im just interested in talking for a bit...."   :innocent:



Ahhh the good old Admiral Hackett Romance bit lols and face palms were mutally exclusive. It started a few posts up with ADLegends interesting question. :P  We were totally calling his appearance and looks at one point.


The scary thing is it only took about 2 minutes for me to find that because I knew exactly where it was!!  :lol:

oh you flatter me so crash Image IPB

#26769
Element_Zero

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Captain Crash wrote...

Hey guys and girls. Sorry to break up the posting but I found a somewhat interesting thread in terms of Bioware games and animations. Anyone who has played DA2, knows that Mass Effect animations were ported over to work for DA2. The same can be done vice versa too.

So how would you feel about femshep sharing some of Lady Hawkes movement animations?

This Thread

Important bit:

JohnEpler wrote...

Each project has its own motion capture and animation budget, and there comes a point where you make the decision between 'do we get a bunch of ne........


It dosen't surprise me that they pull from different jobs when they do animations, there is hell of alot going on there. They are setting up not just for character movements, but all sorts of camera stuff as well. Then you have lighting effects, f/stop,  zoom, fade in or blackouts / whiteouts, filter effects, panning,    *sighs* ok well it all boils down to Video F/X.

It's a hell of alot of work. For just some of the stuff i've animated on the 2d scale I'm only putting in 5 - 16 frames in with a delay of anything from 0.1 to 1 sec. These guys though have to set up for anything in a sort of 3d enviroment (displayed 2d but since the camera needs to pan as you look around. . .) Thats alot of small movements / skeletal meshs etc and requires alot of processing power to move things in game. Now priorities are setup within the program to dump certain elements to try to fool you into smoothness (and sometimes a bit of blur or edge softness is allowed to help these things,) should the processor get addled with stuff. Hence tis why the frame rate drops as multiple calculations begin to pile up and await input / feedback. And when the fps drops the funkyness starts to happen since somethings get slow or jerky others get super fast.

Depending on how they go. . Skeletal points are given x/y/z cords to goto and each movement requires each subpoint of the mesh / skin to be calulated though, animation smoothed out, speeded up / slowed down, as well as the stretching of the skins, movement of the background, clipping avoidment, etc. And this is all being done in front of a screen before F/X are added! Then various camera effects come into play too!

And some peeps wonder why it takes so long and alot of investment capital to build these games. . .

For me as I do photoediting, I'll do some similar stuff to stretch or smooth stuff as I build a still frame. (Granted somethings would be easier if I could run some parts though a animator or had access to the movement points for posing.) Still I'll build brushes, masks, or swatches to remove blemishes or add various effects to enhance certain things too! Blending is fun with some images and as one gains experience you learn various methods to enhance things! But I will also clip out various things on the character so I can rebuild certain things. The Vorcha who's eyes got large in one of my photographs for example. . His head was about 8? or so overlays just to get his eyes to show better and move his brows. In the 'Misty Dreams' photo I had to do a ton of editing, Lynn's hand got clipped badly when she crosses her arms, the head you see isn't the original either but one clipped from another capture. Her eyes were adjusted in the photo to avoid that cross eyed look. Pupils / iris for one eye was completely rebuilt. Plus there was alot of color adjustment done mostly minor stuff.

Infact I'll page though a ton of captures and grab things and clip them out for blending and reuse them! Saves me a ton of time!

Bah I better stop lol! I'll babble on and on and on. . .

i1143.photobucket.com/albums/n640/EZ000/LynnShepard4.jpg   <<< Misty Dreams Photo, for those who want to look. <<<

i1143.photobucket.com/albums/n640/EZ000/ApartmentIntrusion2.jpg  <<< And this is the Vorcha one I was refering to too!

rynluna wrote...

I've been completely absorbed in DA2 as
well as being sick but I finally have made some time to post in here. I
may try to go back and read the 20 or so pages I've missed.

To
be truthful, I'm not all that excited about the upcoming dlc, other
than I get to hear Jen Hale's voice again and get to see my two FemSheps
on screen again. I'd be more excited if I knew that the VS were
involved.


Get better Rynluna!!! Being sicky tis no fun!

Modifié par Element_Zero, 19 mars 2011 - 08:58 .


#26770
f1r3storm

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Captain Crash wrote...

Hey guys and girls. Sorry to break up the posting but I found a somewhat interesting thread in terms of Bioware games and animations. Anyone who has played DA2, knows that Mass Effect animations were ported over to work for DA2. The same can be done vice versa too.

So how would you feel about femshep sharing some of Lady Hawkes movement animations?

This Thread


Jeez, people just have to complain everywhere, don't they?

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#26771
MizzNaaa

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f1r3storm wrote...

Captain Crash wrote...

Hey guys and girls. Sorry to break up the posting but I found a somewhat interesting thread in terms of Bioware games and animations. Anyone who has played DA2, knows that Mass Effect animations were ported over to work for DA2. The same can be done vice versa too.

So how would you feel about femshep sharing some of Lady Hawkes movement animations?

This Thread


Jeez, people just have to complain everywhere, don't they?

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These things matter not, the most important thing is the plot, which is lacking. 

Shepard is displeased.

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#26772
Captain Crash

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rynluna wrote...

I've been completely absorbed in DA2 as well as being sick but I finally have made some time to post in here. I may try to go back and read the 20 or so pages I've missed.

To be truthful, I'm not all that excited about the upcoming dlc, other than I get to hear Jen Hale's voice again and get to see my two FemSheps on screen again. I'd be more excited if I knew that the VS were involved.



But Hackett Ryn!!!  B)

In truth Im still caught up in DA2, not even halfway through Act 2 yet.  Its easily going to occupy my time untill arrival.


Your right though, its going to be amazing to hear some epic Jen Hale speeches again!!   I just hope its fun enough to do four plays almost back to back to set up all my femsheps!! :P


Glad your feeling better regardless!  It wont take you too long to catch up. :)

#26773
Sinapus

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You know... playing with the flycam can result in some creepy images.

Sha'ira: "If you help me with this, I will be very grateful."

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Kylie: "...and I'll get my liver back?"

#26774
Captain Crash

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Well I wanted to contribute to the femshep deviant art page. But I dont think my images are good enough yet. But I decided who really cares :P


So I went back to my first background I did and tweaked it a bit over the past couple of hours.  Still not happy, but I dont think I ever will be.   Its not as dark anymore and higlighted a few areas. Added some backdrop profile text ect ect ect.  


 Looks sweet as my desktop background mind so it cant be that bad :happy:


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#26775
Ty2011

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 My Femshep right before she attacked the reporter with the really long name :lol:

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