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FemShep Fan Thread- Show me yours, tough guy. I bet mine's bigger!


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#27001
Element_Zero

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*Perks up* Arrival here yet?!??   :P

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Don't worry Lynn is just cruising to another emergency. . . hopefully there will be no Volus selling cookies!

Another parody for all of you to enjoy!

WiB
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I hope ya like it out there ladies. I couldn't decide on which clipping I wanted cleanup / use. Thus the whole thing ended up a gif. . .

I kept wanting to do some sort of spoof / parody from the movie MIB for some time and for whatever reason I couldn't come up with a single print for it. Granted, there were a few more clippings I wanted to add. However just running though the entire game again for 1 or 2 clippings didn't make sense.

GL out there!

Modifié par Element_Zero, 23 mars 2011 - 08:57 .


#27002
ADLegend21

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Element_Zero wrote...
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Lynn *peers*


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#27003
sagefic

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@ element zero: i really like the cyberbabe cut on your shep. few blondes can pull it off, but your gal does.

f1r3storm wrote...

I like the way your romance develops over the years in DA2 right up to sharing a moment before the final batte. Hope to see something similar in ME3. In other words: I want to see more progress in a relationship than just having new toys to play with again. The Liara one was also more like a renewal rather than a real progress. Not that i wasn't happy to see them reunited again, but i guess that's the problem when you're "dead" for two years.


you know, i was musing on what made a "good" VG romance. i think there are plenty of good romance stories in novels and films, but since VG storytelling is so new, it's often either not well done or sort of a lucky accident when it happens. i, for one, love that aspect of video games, but so many fail at it.

i wonder if some of the problem is that there seems to be this push away from dialog and into cinematics and mime. what i mean is, it used to be easier/cheaper to have a voice actor (or even a text box) say dialog. then the graphics got better and now, i'm sure it's got to be cheaper/easier to pay an animator to move around a couple of existing models than to pay a dialog writer and some voice actor for their time. 

i'm a fan of nearly ENDLESS conversations in game, tons of permutations for said conversations, multiple hidden convos you can only get if you bring character X to place Y with person Z in tow. i live for stuff like that. i'll replay a game a bazillion times to find all those moments. 

but i think i'm a rarer gamer in that, and the trend seems to be towards "rent it and beat it" and i worry BW is taking note and following that trend. a good VG romance is not about the amount of skin shown. it's really about how that subplot is developed alongside the main storyline. KOTOR still holds up as a spectacular romance for that reason - it was integrated to the plot from the start. ME1's romances held more weight to me because they also developed alongside the main story. the ME2 chars are great, but i felt they didn't develop correctly as storylines. the players had to fill in a LOT of gaps. LotSB made that abundantly clear, as it wove in the Liara thread with depth and detail. i'm still waiting to see what they do with the VS - that could be a mess of epic proportions, or it could be a fantastic story. i think the verdict is really still out on that one.

eh, sorry, that's me rambling. femshep implications are that i LOVE the femshep half of any romance, and i'm dying to see how they turn out. for future games, i really hope BW keeps up their commitment to dialog and story and voice actors as the way of promoting the romance. the sexy comes from those things, not the amount of cleavage shown.

#27004
Tup3x

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sagequeen wrote...

@ element zero: i really like the cyberbabe cut on your shep. few blondes can pull it off, but your gal does.

f1r3storm wrote...

I like the way your romance develops over the years in DA2 right up to sharing a moment before the final batte. Hope to see something similar in ME3. In other words: I want to see more progress in a relationship than just having new toys to play with again. The Liara one was also more like a renewal rather than a real progress. Not that i wasn't happy to see them reunited again, but i guess that's the problem when you're "dead" for two years.


you know, i was musing on what made a "good" VG romance. i think there are plenty of good romance stories in novels and films, but since VG storytelling is so new, it's often either not well done or sort of a lucky accident when it happens. i, for one, love that aspect of video games, but so many fail at it.

i wonder if some of the problem is that there seems to be this push away from dialog and into cinematics and mime. what i mean is, it used to be easier/cheaper to have a voice actor (or even a text box) say dialog. then the graphics got better and now, i'm sure it's got to be cheaper/easier to pay an animator to move around a couple of existing models than to pay a dialog writer and some voice actor for their time. 

i'm a fan of nearly ENDLESS conversations in game, tons of permutations for said conversations, multiple hidden convos you can only get if you bring character X to place Y with person Z in tow. i live for stuff like that. i'll replay a game a bazillion times to find all those moments. 

but i think i'm a rarer gamer in that, and the trend seems to be towards "rent it and beat it" and i worry BW is taking note and following that trend. a good VG romance is not about the amount of skin shown. it's really about how that subplot is developed alongside the main storyline. KOTOR still holds up as a spectacular romance for that reason - it was integrated to the plot from the start. ME1's romances held more weight to me because they also developed alongside the main story. the ME2 chars are great, but i felt they didn't develop correctly as storylines. the players had to fill in a LOT of gaps. LotSB made that abundantly clear, as it wove in the Liara thread with depth and detail. i'm still waiting to see what they do with the VS - that could be a mess of epic proportions, or it could be a fantastic story. i think the verdict is really still out on that one.

eh, sorry, that's me rambling. femshep implications are that i LOVE the femshep half of any romance, and i'm dying to see how they turn out. for future games, i really hope BW keeps up their commitment to dialog and story and voice actors as the way of promoting the romance. the sexy comes from those things, not the amount of cleavage shown.

I agree with you 100%. I couldn't have put it better myself.

#27005
Mersey

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My FemShep (Kate)

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#27006
Element_Zero

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Thanks for the comments.

Strangely enough I actually kinda like the glasses some times too. Granted with some angles they look a tad strange or maybe I'm just intrigued with the fact they lack a nose bridge! They do remind me though of something like a futuristic set of Gargoyles Sunglasses. I only wish they had a few more different frame designs! I have used them or goggles IRL, for eyeprotection from flying debris (or brightness!) out in the field. Maybe someone on the graphics team will read this and pop a couple different sets in ME3 *shrugs*. Course if they don't I'm not going to be disappointed either, these games already have alot of stuff in them!

sagequeen wrote...

<<<<...
but i think i'm a rarer gamer in that, and the trend seems to be towards "rent it and beat it" and i worry BW is taking note and following that trend. a good VG romance is not about the amount of skin shown. it's really about how that subplot is developed alongside the main storyline. KOTOR still holds up as a spectacular romance for that reason - it was integrated to the plot from the start. ME1's romances held more weight to me because they also developed alongside the main story. the ME2 chars are great, but i felt they didn't develop correctly as storylines. the players had to fill in a LOT of gaps. LotSB made that abundantly clear, as it wove in the Liara thread with depth and detail. i'm still waiting to see what they do with the VS - that could be a mess of epic proportions, or it could be a fantastic story. i think the verdict is really still out on that one.

eh, sorry, that's me rambling. femshep implications are that i LOVE the femshep half of any romance, and i'm dying to see how they turn out. for future games, i really hope BW keeps up their commitment to dialog and story and voice actors as the way of promoting the romance. the sexy comes from those things, not the amount of cleavage shown.


Sage your partly hitting on something that is a on going trend in the gaming industry I tend to think. There are alot of folks out there that just get a game, run though it as fast as they can . . . Then demand a new one. Given the years of development for a game these peeps just don't seem to care. Plot, story, heck everything else be damned with these guys. It seems like quite a few of them want the same game over and over again, no matter who is makeing it, or if the avatar and the title is the only thing changed! It's a odd thing and something I freely admit I don't entirely understand. The fact BioWare's games have a different view / method / and story within their games is a strength if you ask me!

With Kotor II, I remember peeps complaining at how easy that game got at the end. . . The truth was 'IF' you built your character right, you could cut down alot enemies on your way to the final scene. It was the point of the story within the game, the whole build up was what the Exile experienced during the war before you became involved! Still did people get it? No, even some game reviewers didn't get it. I remember yelling a few times at my monitor after reading the stuff they posted . . . That was the point of the story!

I also agree with you about ME2's storyline too, it had somethings that didn't always flow right. Somethings lacked connection. But don't get me wrong I think the BW team did well with it. Even though I still think were a few things that could have enhanced the storyline and pulled the player into it better. Course this is why I keep trying to encourage BioWare into story development when I can.

Maybe something to consider too, is the fact there is alot of investment in these games. For right and wrong reasons there is alot fear / pressure there and it can be tough to develop a good path to have an successful final product. Now that I've said that, it dosen't mean I'm excusing these game builders for turning out a poor product either!

I have to admit, I still like playing Lynn Shepard even to this day. While I could never make a meme of her, since she is honesly based on my fading memories of two prior girlfriends of mine. Surprisingly even after 20+ playthoughs, I still have some fun fishing out various poses for her pictures. Plus I find some enjoyment in questioning myself as to how she would react to this or that in the various pictures I post or build around her. *whispers* Oh and yea I still find a occausional line I missed somewhere too! There are tons of combinations with doing the missions and who you take with you!

Modifié par Element_Zero, 23 mars 2011 - 10:27 .


#27007
NM7

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I like your ramblings, Sage. You always write stuff that's interesting and well thought out.

I defnintely agree with you on the conversations. Even after all my playthroughs of ME2 I still keep finding new dialogue when I take certain characters to do a particular mission or side quest.

The whole romancable team mates in games is relativly new to me to be honest, (I can't think of a game I played that had them until Mass Effect) and I didn't really give it much thought until I developed Hrist as a character, but it definitely adds something to the story and experience. Hopfully Bioware don't drop that side of their games, but I can see it happening. Games cost a lot to make these days and all that extra dialogue for content a lot of people may not see/bother with could be seen as a waste of resources and dropped. Which would be a shame.

And in an effort to be on topic. Nice femshep, Mersey. Kate seems to be a popular name for people's Shepard it seems. Not that that's a bad thing. :)

#27008
Mersey

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Tnx Akari, yeah Kate is my gf:s name so I figured it was the right thing to do.

#27009
sagefic

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Element_Zero wrote...
Sage your partly hitting on something that is a on going trend in the gaming industry I tend to think. There are alot of folks out there that just get a game, run though it as fast as they can . . . Then demand a new one. Given the years of development for a game these peeps just don't seem to care. Plot, story, heck everything else be damned with these guys. It seems like quite a few of them want the same game over and over again, no matter who is makeing it, or if the avatar and the title is the only thing changed!


yeah. i suppose i, too, want the "same" game in that i want something with a strong story. but i get really tired of games where you kill mobs to kill loot to better kill mobs. i call them "mall rat" games. (As in, you go to the mall to buy clothes to look good when you go to the mall to buy clothes.) i will only play those LAN with the hubby. any game i solo i play strictly for story.

my husband was asking me "if you could make a video game company aimed at girl gamers, what would it look like?" and i finally just said - "well, i think it would just be bioware with even MORE emphasis on story." - and then i added the immediate caveat that i'm not sure if i can speak for all girl gamers. but truly, i hope BW stands firm and that other game companies follow their lead in making story-based games and character based stories.  

but for all the "innovation" that goes into gameplay techniques or physics engines or graphics displays or AI, etc., I would really love to see more companies innovate in storytelling techniques and immersion experiences.

not that BW doesn't, cause they do. and ME does - even ME2, just that it got tweaked a little from ME1. i just want more, esp. for ME3

#27010
Goodwood

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Goodwood supposes we'll get those truly meaningful romances when holodecks are perfected and the holonovel becomes the norm.

Yes, Star Trek is coming...

#27011
Shenzi

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I agree as well with everything Sage said.  I’ve only played a few VGs with romances in them, KoToR, DA and ME and to me it adds a lot to the game when they’re done well and I’m holding out hope that BW will give the romances in ME3 the attention they deserve.
 
And yep, several Kate’s on the thread Image IPB
 
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#27012
Kary Tyrrell

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Well, just recently startet a new playthrough with an new Shep. Meet Athena Shepard, Colonist/Ruthless, Vanguard:

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Haven't worked out much so far, but she loves her old Banshee AR and she really, really hates Batarians ("Not even a dead Batarian is a good Batarian!" to recite her :o )

PS:

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Pressley: "Commander! Nihlus is dead, I believe you are this deep in sh**!"

:devil:

#27013
Element_Zero

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@ Sagequeen

Hum, I suppose upon reflection, I don't think I described my feelings right in the paragraph you posted. The way I compare BioWare's games is to things like Activision, UBISoft, Bohemia Interactive, Sony Entertainment, or Atari comes up with. (To name a few companies off of the top of my head.) Many times games made by the latter gaming companies have very little (if any) story to them. Even many of EA's (other division's) games are the same way in this regards. Maybe to provide a better descriptor. . . Games like the COD, Crysis, MoH, Rainbow 6 tend to be shooters first, stories second with some to little character interaction. Edit: I'm not saying those games are bad by the very least, I've played a few of them and enjoyed or hated them for different reasons. I've also played many of the Myst series types of games too, which tend to be more puzzle type linear stories.

The way BioWare builds / paths there games have different blend to them, one I find very interesting and enjoyable. I too want that strong story. In fact anything they do to improve / enhance I say makes their game better and makes them stand out from that crowd.

But I think that if they involved some describable mannerisms into the AI that would further enhance immersion and story telling. After all scenes, character expressions / stance, verbal expressions and action will enhance the story. Let put it this way, the Krogan in ME 1 & 2 have a definite describable mannerism in combat. What is it? In combat they charge and it directly describes their manner towards things. To me this is one thing that defines and enhances the sense of their species and thus adds to the story.

It's also begs the question. . . What happen to games if they brought other human like mannerisms into play? Timidness? Disobedience? Fear? Bravery? After all how would you react if your squad mate while in battle got knocked down, then suddenly popped up screaming some thing at the enemy or stays down and starts to beg you for help? (what if that squad-mate is your story lover?) Or if you continually fail to direct them in battle they begin to disrespect, perhaps even ignore you, maybe even leave the team? How would you react if they got pissed at you for your actions in the middle of a fight? Or for what ever reason one starts to run off, decides not to shoot, and hide on you? What if your actions or lack there off both in and out of combat has them betray you or leave you? Maybe they are petty and do things out of spite, because you did something that they felt wronged them.

I guess these are a few of the things I would like to see in future games and not in just the cut scenes either. Oh and don't forget the positive things either there devs!!!

I guess I'm of the thinking, give the player a ride and a story they will not forget.

Modifié par Element_Zero, 23 mars 2011 - 11:46 .


#27014
Goodwood

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Goodwood wonders if anyone in this thread who's wondered about BioWare romances has played The Witcher, which was also by BioWare and was basically...well, see Yahtzee's review:

The Witcher

Modifié par Goodwood, 23 mars 2011 - 11:58 .


#27015
jeweledleah

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Witcher is not by bioware >_>

#27016
Lord Zeuss

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Goodwood wrote...

Goodwood wonders if anyone in this thread who's wondered about BioWare romances has played The Witcher, which was also by BioWare and was basically...well, see Yahtzee's review:

The Witcher


The Witcher was not made by Bioware. It uses Bioware's Aurora Engine, but the game was developed by CD Projekt RED STUDIO.

#27017
Goodwood

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Goodwood stands corrected...



















...and embarrassed.

#27018
Lord Zeuss

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It's okay. We all make mistakes. : )

#27019
Lord Zeuss

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I can does a question time!

What was your Shepard's proudest pre-ME1 moment? Either in military service or as a private citizen. 

#27020
Captain Crash

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Lord Zeuss wrote...

What was your Shepard's proudest pre-ME1 moment? Either in military service or as a private citizen. 


ohhh Tough question. I bottled out the last hard one and Im struggling again now :unsure:


Amelia... respects gaining the Star of Terra 

What happened to her before ME1 she can never be particularly proud of. In fact it scars her. She tries to think of it as defining her character but she knows deep down this life was forced upon her. She recognises its out her control and probably for the better, but she was happy on Mindoir with her friends and family. She joined the Alliance after partly because she had nowhere to turn and partly to make a difference. Later the Skylian Blitz occured and like Mindoir it was thrust upon her. Even if people and the Alliance saw it as recognisable success and heroism, her actions always came of of necessity.   The story of her life so far.

#27021
MizzNaaa

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Lord Zeuss wrote...

What was your Shepard's proudest pre-ME1 moment? Either in military service or as a private citizen. 


When she graduated from N7...she was so fracking proud of herself that day because she never really thought she'd get into the program, let alone graduate with the N7 emblem strapped on her chest.

The star of Terra wasn't one of the things she was proud about, she lost a lot of good people on Elysium, and no matter what people say, she's not very proud of it, people died helping her and althout she survived many did not and those are the ones who should have been awarded that star..not her.

#27022
MizzNaaa

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Goodwood wrote...

Goodwood wonders if anyone in this thread who's wondered about BioWare romances has played The Witcher, which was also by BioWare and was basically...well, see Yahtzee's review:

The Witcher


The Witcher is one helluva an awesome game!! If you haven't played it, you should. Assassin's of kings (part 2 of the game) will be released this may or something...so pick it up!

#27023
MizzNaaa

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sagequeen wrote...

@ element zero: i really like the cyberbabe cut on your shep. few blondes can pull it off, but your gal does.

f1r3storm wrote...

I like the way your romance develops over the years in DA2 right up to sharing a moment before the final batte. Hope to see something similar in ME3. In other words: I want to see more progress in a relationship than just having new toys to play with again. The Liara one was also more like a renewal rather than a real progress. Not that i wasn't happy to see them reunited again, but i guess that's the problem when you're "dead" for two years.


you know, i was musing on what made a "good" VG romance. i think there are plenty of good romance stories in novels and films, but since VG storytelling is so new, it's often either not well done or sort of a lucky accident when it happens. i, for one, love that aspect of video games, but so many fail at it.

i wonder if some of the problem is that there seems to be this push away from dialog and into cinematics and mime. what i mean is, it used to be easier/cheaper to have a voice actor (or even a text box) say dialog. then the graphics got better and now, i'm sure it's got to be cheaper/easier to pay an animator to move around a couple of existing models than to pay a dialog writer and some voice actor for their time. 

i'm a fan of nearly ENDLESS conversations in game, tons of permutations for said conversations, multiple hidden convos you can only get if you bring character X to place Y with person Z in tow. i live for stuff like that. i'll replay a game a bazillion times to find all those moments. 

but i think i'm a rarer gamer in that, and the trend seems to be towards "rent it and beat it" and i worry BW is taking note and following that trend. a good VG romance is not about the amount of skin shown. it's really about how that subplot is developed alongside the main storyline. KOTOR still holds up as a spectacular romance for that reason - it was integrated to the plot from the start. ME1's romances held more weight to me because they also developed alongside the main story. the ME2 chars are great, but i felt they didn't develop correctly as storylines. the players had to fill in a LOT of gaps. LotSB made that abundantly clear, as it wove in the Liara thread with depth and detail. i'm still waiting to see what they do with the VS - that could be a mess of epic proportions, or it could be a fantastic story. i think the verdict is really still out on that one.

eh, sorry, that's me rambling. femshep implications are that i LOVE the femshep half of any romance, and i'm dying to see how they turn out. for future games, i really hope BW keeps up their commitment to dialog and story and voice actors as the way of promoting the romance. the sexy comes from those things, not the amount of cleavage shown.


I agree completely! Kotor romance was amazing...and ME1 romance also stands side by side on the top there...ME2...not so much. DA2...hmm...I like the concept...I just don't think it was very well done. I mean, the game told me ten years passed, and the romance developed over those  moments, but there was just not enough events/conversation/depth to the plot and the romance subplot to make me truly feel the passing of a decade.

I draw a comparison here with Assassin's creed 2, which happened over a span of more than 2 decades? right? I remember, by the time I finished the game I FELT it had been two decades. Characters changing, cities changing, events...circumstances...problems...and although the game lacks the romance aspect, it was very well done (I just started play AC: Brotherhood so I don't know if it matches the quality of AC2) but that's beside the point.

My problem with BW is that I feel that the quality of their game plots is taking a dive to the worse because a lot of recources are spent over graphics and new game engines and stuff like that...and while i appreciate all that, a good looking game is fun, but a game with depth and story and a captivating plot and characters is epic.

That's why when someone asks me about DA2 I just say, it's a good concept but it wasn't done well. The game could have been EPIC...like remembered for years and years epic...like Kotor for example, but even much much better. 

But then all I see when I play DA2 is a very RUSHED game...I'm sorry but that's what I call the EA effect :/

I don't like it...and it scares me because the BW people are a bunch of rediculously talented people and they can make epic things given time and recources and as of late, I don't think EA is giving them either.

Okay I'm done rambling now.

#27024
MizzNaaa

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oh and Sage, thanks so much for the flycam (in conversation) tutorial...I can now have awesome pictures during conversations thanks to you! <3

#27025
Goodwood

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Lord Zeuss wrote...

I can does a question time!

What was your Shepard's proudest pre-ME1 moment? Either in military service or as a private citizen. 


Since it seems to be the norm for Colonist/War Heroes to not be proud of their so-called heroism {just ask anyone who's ever earned the Medal of Honor if they would describe themselves as heroes), Goodwood will focus on other things -- his Sheps all end up being Colonist/War Heroes anyway.

Kiria: Beating the record for speed-sniping during N7 training. She was walking on clouds for days afterward, oblivious to the fact that during the course she'd been imagining that the targets were batarian heads.

Diana: The first time she ever succeeded in lifing an object during biotic training. For a solid week afterward she was making various things, ranging from writing styluses to footlockers, float around the barracks, much to the annoyance of the instructors and other recruits.

Laera: Graduating from N7 training itself was a huge honor for her. She knew she had it within herself to do it, but finally getting through and receiving her first deployment really gave her an incredible sense of accomplishment.

Helen: Beating a turian in a hand-to-hand combat competition taking place during an inter-species exchange deployment. He had reach, but she had reach and flexebility (for you pervs out there, she did not go out with him afterward).

Modifié par Goodwood, 24 mars 2011 - 01:35 .