Delerius_Jedi wrote...
SkaldFish wrote...
Am I taking the game too seriously? Maybe, but that would only be because BioWare fairly often achieves brilliance in the creation of a world you can immerse yourself in. If it were a typical game, little comedic touches like that would be welcomed. Take Fallout 3 for example. It was a perfectly fine game, but I never cared about a single character in it and never evaluated any of the dialogue for quality. It was a series of puzzles to be solved, plain and simple. But BioWare has gone far beyond that level, so (to me) the Turian's comment was just one more time for me to reach over and stick another pin in my Mac Walters voodoo doll.
But your mileage may vary. Void where prohibited. Certain restrictions apply. Not available in all areas. I am a non-lawyer spokesperson. See your doctor if you experience a sudden drop in blood pressure.
I don't think you are taking it seriously. While Mass Effect did have its lighter moments, the overall feel was one of a consistent, logical world based on the fictional science BioWare had created. Most of the major stuff had an aura of seriousness around them, that helped make the world believable.
Mass Effect 2 has way too many little moments where this gets thrown out the window for no apparent reason. Everything from people wearing spandex and a simple breath-mask while walking around in no atmosphere to "Ah yes, 'Reapers'." ultimately start to pile up. I didn't like everything that was done in Mass Effect, but most of the time I can follow the logic behind it, but in Mass Effect 2, the reasoning often just seems to be either: "Just because" or "It looks so cool!". And the sad truth is that this extends to Shepard as well - in the first game, she was a capable soldier who had to deal with extraordinary circumstances and rose to the occasion. In Mass Effect 2 her sole reason for being around is that Cerberus thinks she's the only one who's badass enough to stop the Reapers...and then send her on a random collection of side missions which ultimately has her back at the exact same spot she was in when Mass Effect ended.
It's hard not to have serious misgivings about the second chapter of a proclaimed "trilogy" being thrown out the window 
But I suppose we'll just have to resign ourselves to the fact that "Mass Effect Trilogy" means "3 shooter games with the same dude/dudette".
My 2c, I've found I enjoy both ME1 and ME2, but I've adapted to enjoy them in different ways for many of the reasons above.
ME1 was very immersive, which is why it's in my top games of all time and what got me into Bioware. I actually cared about the characters, they all seemed very real and relateable, and I could easily put myself in that universe.
ME2 kind of threw a lot of that out the window. It's still fun, but I had to adjust my perception of the Mass Effect universe to really enjoy it. Instead of being really invested in the people and places, I enjoy it for the fun factor. ME2 is the Michael Bay movie of video games for me. If I start to think too hard about it, I'm just going to get pissed. I've stopped caring about the characters so much because I'd rather not be irritated about, say, my favorite character from the first game getting the shaft storywise. It's just easier to enjoy without the emotional investment. Which is actually, kind of depressing.
To make short of it, for me personally, ME1 was an immersive experience. ME2 was a fun videogame. As SkaldFish says, YMMV.
One of the reasons that I still love FemShep so much is because I've personally fleshed out a lot of her backstory for myself, she exists outside the game universe in my head canon.
Modifié par ELE08, 02 avril 2011 - 07:28 .