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FemShep Fan Thread- Show me yours, tough guy. I bet mine's bigger!


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#30451
jwalker

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sagequeen wrote...

[...]
Question back (and much less deep): In making your character's look, was there any part of her appearance where you thought: YES! that's perfect! and was there another where you were like, "meh....i guess that's the best i can do for that."


Not sure about the "yes, that's perfect" part but the "meh...." thing, ugh... that would be the mouth.
I'm always hesitant about the combination of shape, height, width, lips size
In the CC I like what I see, but then in cutscenes I don't like how it animates....

----------------------

 ToP FemShep

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Modifié par jwalker, 28 avril 2011 - 08:51 .


#30452
aimlessgun

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Lianna sFfalenn wrote...

A question: When you're considering the characters of your Shepards, do you find that you're planning them out exactly so, or do your femsheps occasionally surprise you by turning out with quirks or personality traits that you didn't originally envisage for them, or not fitting in with what you thought they were like? I'm interested to hear other people's experiences!


I knew nothing going in, Mass Effect was just some game my roommate had bought. So the character just sort of happened, and continued to develop and surprise me over the course of ME1. And the insane thing was that it always felt natural and never constructed, and the dialogue wheel always delivered exactly what I/she wanted to say. For example I didn't even intend to romance Kaidan and wasn't familiar with the 'romance mechanic' and when it happened it was like holy **** this is perfect. Mass Effect 1 was a uniquely f*******g mindblowing  experience because I lucked out in this manner.

For subsequent playthroughs and for ME2 I layered on more stuff, but the base was developed just by playing the game. And she still surprises me: in ME2 I didn't realize how much she had really grown to care about the ME1 crew until she started meeting them again and hugging people.

So I'm really looking forward to ME3 where she can continue her character arc and not only take on situations in the ways I know and love, but possibly in ways that surprise me as well :)

sagequeen wrote...
Question back (and much less deep): In
making your character's look, was there any part of her appearance where
you thought: YES! that's perfect! and was there another where you were
like, "meh....i guess that's the best i can do for that."


Ninja editing an answer to this one. I think the eyes worked out pretty well but I don't remember any perfect! moments. The 'whatever...good enough' moment for me was definitely the neck, since at the time I was trying to reproduce the bust of Nefertiti with her absurdly long and thin neck.

Modifié par aimlessgun, 28 avril 2011 - 09:10 .


#30453
sagefic

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to answer my own question, the "meh" thing for me (besides lack of hair options i like) was the eyes. there are very few to work with and what i really wanted was something a little bigger than the default eyes but not quite as big as the REALLY big eyes.

for the thing i think i really fell in love with though, it was the eyebrows. that may sound odd, but once i got the "right" eyebrows down for kyrie, they made the face work. they're actually kind of a-symmetrical and messy and being so light, you hardly notice them, but it actually finishes off the expression, imo.

#30454
Captain Crash

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Amelia went through the CC twice.  The first time she turned out really well, almost perfect.  I was quite suprised. I did spent a few hours in there though.  But after playing a couple of hours on a test I wanted to change her eye depth to stop her eye lashes molding into her skin too much. Additionally cheek gaunt and width were a tiny bit off.  


These were minor fiddles. Moving the sliders one or two places at most.  Amazing how knit picky you can get! :) Once they were done I left her how she was.  Cant see a single thing I want to change.  Which is so unlike me!  

B)  

#30455
NM7

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ELE08 wrote...

Allow me...

Teagan Snip

You might have just gotten Teagan-punched.

Don't feel bad.  It could be worse.

Teagan Punch!


Teagan Shepard. Breaking Hearts and busting balls since 2154! :innocent:


Edit to answer Sage's question.

Hrist went throiugh the CC 6 times over the course of about 6 months. I initially created her face in ME2 and was quite happy with the result. I then ported her in to ME1 and made a few tweaks which I then had to recreate  when I imported her back in to ME2, so I could update her face code.

Her face shape, eye's and mouth have always stayed the same, but things like her cheeks and ears were tweaked over time as I spotted things that didn't seem quite right. It took a while to get there, but I'm really happy with how she looks and I wouldn't change anything now.

Modifié par Akari Tenshi, 28 avril 2011 - 09:27 .


#30456
Shenzi

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Well with Kate I wasn’t satisfied with her hair but the "afro" style was the closest option available to how I pictured her after her resurrection. Pre-death in ME1 she had long hair.
 
I’m happy with her appearance but in my head her hair looks more like this


With Liz I think I went through 14 iterations over the course of a weekend creating the head morphs and importing saved games till I was satisfied with her appearance.  One of my goals with her was to make sure she looked different than Kate so I used different sliders for face shape, eyes and lips and worked it till I got something I was happy with.

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Modifié par Shenzi, 28 avril 2011 - 09:32 .


#30457
scampermax

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sagequeen wrote...

Question back (and much less deep): In making your character's look, was there any part of her appearance where you thought: YES! that's perfect! and was there another where you were like, "meh....i guess that's the best i can do for that."


My meh comes from only having a few options that I really like for certain features - namely mouths and hair. As for "YES!" - with Jih it was her nose. I really wanted to use the nose I gave her so I was happy I was able to make it work in her overall appearance.

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#30458
Black_Arrow141

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Okay! I'm gonna create my first ever femshep in just a moment.

Although i'm currently playing through with a Paragade Shepard, I'll play through with her at a later date.

#30459
adneate

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sagequeen wrote...
Question back (and much less deep): In making your character's look, was there any part of her appearance where you thought: YES! that's perfect! and was there another where you were like, "meh....i guess that's the best i can do for that."



Ah character design my favourite subject in the whole world! My characters all have a similar "style" to them symmetrical faces, clean jawlines these kind of general features show up again and again regardless of game. I also don't stop working on something if it's "meh" if the game isn't giving me what I want I'll find a way to get it anyway. Being a primarily PC gamer there are also options if the defaults aren't working, new textures and even new head meshes are avaliable in a surprising amount of games. The thing I obsess the most over is the eye area, it's the draw for the character and it has to be forceful and make an impact. If it doesn't instantly convey the type of character I want it's back to the drawing board.

So because I work like that and I'm more than willing to go hunting or even make what I need, my characters are exactly as I want them. I wouldn't change a thing on them now!

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#30460
TheMarshal

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sagequeen wrote...
Question back (and much less deep): In making your character's look, was there any part of her appearance where you thought: YES! that's perfect! and was there another where you were like, "meh....i guess that's the best i can do for that."


I remember being pretty happy with Alice's chin and overall jaw structure when I was putting her together.  And although I was happy with the shape of her lips, eyes, and eyebrows, I was never fully solidified on their position/size.  The nose is probably the one thing that I 'settled' on, since I REALLY like it from the front, but am pretty 'meh' about it from the side.

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I also CANNOT get the cheeks to be just right.  There are certain angles where they look 'right', and others where they're a little too full.  Does anyone else have this issue?

#30461
Tup3x

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Captain Crash wrote...

Amelia went through the CC twice.  The first time she turned out really well, almost perfect.  I was quite suprised. I did spent a few hours in there though.  But after playing a couple of hours on a test I wanted to change her eye depth to stop her eye lashes molding into her skin too much. Additionally cheek gaunt and width were a tiny bit off.  


These were minor fiddles. Moving the sliders one or two places at most.  Amazing how knit picky you can get! [smilie]http://social.bioware.com/images/forum/emoticons/smile.png[/smilie] Once they were done I left her how she was.  Cant see a single thing I want to change.  Which is so unlike me!  

[smilie]http://social.bioware.com/images/forum/emoticons/cool.png[/smilie]  

Twice? Lucky you. Tiia went through the CC few times in ME1 and many times in ME2 (though, it was near perfect the first time; I kept changing little things). I've always used face structure 9. I did have 7 or 8 because when I tired to recreate the original in ME1 (results were really disappointing) and then I ended up recreating the original in ME2.

\\o/ Finally I have my system up and running again.

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The lightning really messes up the makeup colours in this pic (it doesn`t look like that):
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Modifié par Tup3xi, 28 avril 2011 - 11:08 .


#30462
adneate

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TheMarshal wrote...
I also CANNOT get the cheeks to be just right.  There are certain angles where they look 'right', and others where they're a little too full.  Does anyone else have this issue?


The cheeks aren't controlled just by the cheek slider both the chin and cheekbone sliders as well as the face structure number have a great deal of influence on how the cheeks will be formed. If you're looking to get a clean heart shaped face you're going to have to delicately balance the cheeks bones and chin height as well as get a grasp on the fundamental shape your face number imparts. Face 7's always start off more gaunt than the others and as such you'll be working mostly on the full end of the cheek slider and raising your cheekbones and chin to match. Face 1 starts more full and the general face is a bit longer than the others so you're going to spend more time playing with your chin sliders trying to get the jaw to blend into it.

It can take a lot of experimentation to find the right combination that balances the features just the way you want them, still it's handy to keep in mind that a feature isn't just controlled by it's associated slider. Others will have an impact as well.

#30463
AshleyS3

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All of these look great! I'm new to ME so I was pleased that the character was customizable (I hadn't known this before).

Here is my female Shepard. I wasn't very satisfied with how she looked at first but she grew on me as the game progressed. I think I could have done better in the chin/jaw area.

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Modifié par AshleyS3, 28 avril 2011 - 10:08 .


#30464
GuardianAngel470

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Why exactly do you guys use makeup on your femsheps?

#30465
Boobasaurus

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GuardianAngel470 wrote...

Why exactly do you guys use makeup on your femsheps?


Yeah I did the black makeup thing my first playthrough, but it thought it was way too much afterwards. Iris just has some brown eyeliner and a little bit mascara and she's good to go.

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Really like this expression, thoughtful.

#30466
TheMarshal

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GuardianAngel470 wrote...

Why exactly do you guys use makeup on your femsheps?


In my headcanon, she explains it as wanting to maintain some semblance of femininity without losing credibility.  So, eyeshadow, but no blush or lipstick.  Plus, the eyes are the gateway to the soul!

#30467
Tup3x

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[

GuardianAngel470 wrote...

Why exactly do you guys use makeup on your femsheps?

I think the UE3 does not do eyelashes very well without it. It looks somewhat weird without it. Blush, well, I have reddish cheeks myself so... It would looks weird if she had white cheeks all the time like a vampire or something. The lighting in ME2, in some cases really messes up the make up.

So technically my Shep has naturally a bit reddish cheeks.

I tend to pick eye, hair and skin colours similar to what I have for every character, in ever game. Male or female.

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Modifié par Tup3xi, 28 avril 2011 - 11:19 .


#30468
TheMarshal

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adneate wrote...

The cheeks aren't controlled just by the cheek slider both the chin and cheekbone sliders as well as the face structure number have a great deal of influence on how the cheeks will be formed. If you're looking to get a clean heart shaped face you're going to have to delicately balance the cheeks bones and chin height as well as get a grasp on the fundamental shape your face number imparts. Face 7's always start off more gaunt than the others and as such you'll be working mostly on the full end of the cheek slider and raising your cheekbones and chin to match. Face 1 starts more full and the general face is a bit longer than the others so you're going to spend more time playing with your chin sliders trying to get the jaw to blend into it.

It can take a lot of experimentation to find the right combination that balances the features just the way you want them, still it's handy to keep in mind that a feature isn't just controlled by it's associated slider. Others will have an impact as well.


Yeah, I remember playing around with the face slider a little bit when I was re-designing Alice.  Unfortunately, each notch affects SO MANY THINGS (eyes, nose, jaw) that I got discouraged from fiddling around with it too much.  I'd get everything settled except for ONE thing, then I'd try a different facial structure and would wind up having to start all over.  : P

I think the thing that cinched one face over another was the forehead.  I remember one of my earliest redesign attempts left her with a face that felt too small for the head, so there were these great swaths of land between the side of her face and her hairline.  I found one where that didn't seem to happen and just rolled with it.

#30469
Shenzi

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GuardianAngel470 wrote...

Why exactly do you guys use makeup on your femsheps?


For Kate, minimal makeup.  She just needs some eyeliner before going out to kick ****.

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As far as the cheekbone issue, her face reads a bit on the gaunt side but that was a change made on purpose for her for post-resurrection appearance.

Modifié par Shenzi, 28 avril 2011 - 10:29 .


#30470
Boobasaurus

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TheMarshal wrote...

GuardianAngel470 wrote...

Why exactly do you guys use makeup on your femsheps?


In my headcanon, she explains it as wanting to maintain some semblance of femininity without losing credibility.  So, eyeshadow, but no blush or lipstick.  Plus, the eyes are the gateway to the soul!


Well I get where he's getting at. You're running and sweating everyday and eye make up is not very practical. Maybe that's just me talking (I find makeup very annoying, mascara that's it). I also wonder how Miranda can help save the galaxy while wearing heels. :mellow:

#30471
TheMarshal

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Lehna wrote...

Well I get where he's getting at. You're running and sweating everyday and eye make up is not very practical. Maybe that's just me talking (I find makeup very annoying, mascara that's it). I also wonder how Miranda can help save the galaxy while wearing heels. :mellow:


I agree.  I just figure that 200+ years in the future they'd have solved the runny mascara problem  ;)  Either that or in a fit of vanity/rebellion right when she enlisted she got that part of makeup permanently tattooed on (something that can be done today, too).

The heels thing is still...  farfetched.  But she's supposed to be the femme fatale, so...  ::shrug::

#30472
adneate

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Lehna wrote...
Well I get where he's getting at. You're running and sweating everyday and eye make up is not very practical. Maybe that's just me talking (I find makeup very annoying, mascara that's it). I also wonder how Miranda can help save the galaxy while wearing heels. :mellow:


The Mass Effect universe barely even adheres to the laws of physics or human physiology. Mascara that doesn't run is nothing compared to resurrecting people and the inconsistent "science" behind Mass Effect fields.

Modifié par adneate, 28 avril 2011 - 10:36 .


#30473
blackashes411

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sagequeen wrote...
......

Question back (and much less deep): In making your character's look, was there any part of her appearance where you thought: YES! that's perfect! and was there another where you were like, "meh....i guess that's the best i can do for that."


The Cheekssss! :pinched: Most frustrating part of creating my female shepards. Before, I always tried to aim for something similar to Jack's wide cheek-bone, V shape face. In many scrapped trials, my femshep looks great when looking directly at her face, but at certain angles, the cheeks look so pointy, like there's sharp pointy bone in her face pushing her skin outward, and it looks really odd. So now, the cheekbone sliders are usually much more farther left than before.
I just wish the cheeks looked less pointy and have a fuller appearance when adjusting them. :(

Modifié par blackashes411, 28 avril 2011 - 10:41 .


#30474
FireEye

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... what makeup?  :P

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In seriousness, I use the lightest blush as an augment to the color of her skin and call it natural.  (That is, in my head she isn't wearing makeup.)  On another FemShep, I wanted to use Mascara and call it tattoos.

Other Sheps wearing makeup in universe, it doesn't bother me, since I assume cosmetics will have improved vastly in the next hundred years, and that makeup will have become more reliable and quite possibly require less application for a longer duration.


Meh is hair, in that I would have preferred a couple more shorter hair options.  (I like this hair, but something between this length and the shorter style would have been nice.)

#30475
aimlessgun

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GuardianAngel470 wrote...

Why exactly do you guys use makeup on your femsheps?


Frankly the eyes can often just look weird without it. In a videogame where you're looking at a character on a small screen with nothing near real life resolution, stylizing some features is important IMO, and highlighting the eyes is one part of that.

I also agree that some of the blush colors can be used to give the effect of cheeks that are naturally reddish/flushed. A bit idealized, but hey, we're making the savior of the galaxy here ;)

Tup3xi wrote...
\\o/ Finally I have my system up and running again.


Welcome back [smilie]../../../images/forum/emoticons/joyful.png[/smilie]

Modifié par aimlessgun, 28 avril 2011 - 11:30 .