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FemShep Fan Thread- Show me yours, tough guy. I bet mine's bigger!


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#33251
ADLegend21

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According to the ME Wiki the cybernetics was just to reconstruct and reinforce Shepard's skeleton everything else was regenerated from the "meat and tubes" Jacob's mentioned.

Top O' the Page.

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Modifié par ADLegend21, 03 juin 2011 - 02:22 .


#33252
Sialater

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Ottemis wrote...

SkaldFish wrote...

ADLegend21 wrote...

eh, I'm not sure that Sheaprd's a copy or a clone, I think ti's the real deal. Brain function is just electricity running through the actuall matter memerios are genetic (muscle memory for example) and interuppted brian function is like the power going out in a building. Lazarus was basically fixing the blown out generator which "restored power" to Shepard's brain after the outage bringing things back to normal with memories intact due to shepard's genetic material.


I think we just have to accept it and move on. If we want the "resurrection" to be believable, it just isn't going to hold up. Shepard's suit leak deprived her of oxygen. She lost consciousness before she hit the atmosphere, then turned into a shooting star and fell to the ground from orbit. Even if her neurons hadn't become necrotic from loss of oxygenation before she entered the atmosphere, her brain tissue was cooked inside her skull during re-entry, and a cooked brain is never going to be a brain again. So disbelief has to be suspended without some additional explanation, which we don't have. I can buy that her suit had some unspecified properties that offered additional protection, but the heat of re-entry followed by an unbraked drop to the ground would require a helluva suit.

That said, I probably care more about realism than I should considering the medium. :unsure:


Ahh but even with speed (which she didn't rlly have) she wouldn't have the mass for atmosphere re-entry would she?
I assumed she got lost in some sort of (maybe decaying) orbit and after dying through lack of oxigen just got frozen solid being in deepspace for so long. Would also make the idea of salvage alot more realistic.


Except Legion found her shoulder piece on the planet and you find the helmet when you're going though the debris.

I assume that armor is just that tough.  And mass has very little to do with planetary entry.  She'd have actually burnt up, depending on how thick the atmosphere was.  

Oooh!  Near ToP!  I can use one of Shenzi's new pics!

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Modifié par Sialater, 03 juin 2011 - 01:59 .


#33253
FireEye

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I suspect that all that, "no, you're really you!" on Lazarus station was an attempt at handwaving the resurrection issue and that resurrection seemed badass or cool, and that BioWare really intends for this to be the Real Shepard.

I still can't take it seriously, especially since we already have a spaced guy in ME1 who's body is alive, but who is braindead beyond repair. Thus, I have to handwave my own "they're lying and Shepard is a replicant" or "Shepard is dying and ME2 is all a hellish end-of-life nightmare."

#33254
Sinapus

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They need to have something preserve the brain for that restoration to work. Since I'm late on blatant attempts to plug my favorite webcomic, I'll note that in Schlock Mercenary, it's actually pretty routine so long as the head stays intact.

www.schlockmercenary.com/2004-11-11

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"Yes, it's so much fun being a floating head in a cloning tank."

I just tell myself Shep's helmet has nanites that get injected into her head and preserve her brain for as long as possible and handwave it all away.

:whistle:

Edit: Elf in any universe is not a good patient.

Modifié par Sinapus, 03 juin 2011 - 02:50 .


#33255
ADLegend21

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Kallen screams this at Garrus all the time.

#33256
jwalker

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SkaldFish wrote...

jwalker wrote...

SkaldFish wrote...

[...]

BIOEngine
[MemoryPools]
FLightPrimitiveInteractionInitialBlockSize=
FModShadowPrimitiveInteractionInitialBlockSize=

The value you enter is in MB, and defines the initial amount of memory the engine sets aside for storing lighting and shadow primitives. I believe 512 is the default for each, but you can safely increase each to up to about 1/4 your total RAM. (The sum of the two values should be no more than half your total RAM.) Since my machine has 16GB, I set each one to 4096. (e.g., if your machine has 4GB of RAM, set each value to 1024. if 8GB, set each to 2048, etc.)

No guarantees, of course -- your results may vary depending on the characteristics of your system -- but it worked for me.


I tried it and I can't honestly say I saw an improvement. But since I only have 4GB of RAM, I changed those settings from 512 to 1024. Perhaps that's not noticeable.

Also, with these new numbers, shouldn't MassEffect2.exe use more memory ? It always was around 800 ~ 900 MB. That hasn't changed.


Sorry it didn't help you. I'm sure it depends on your other lighting and shadow settings, but I havrn't taken the time to try different combinations to see exactly what settings might impact the use of those pools. My memory usage definitely increased when I increased the size of the pools. My minimum frame rate increased by 8-10 fps on the igher-level settings I had changed to. Not huge but significant in borderline situations.


No worries. Probably it has to do my compy not being up to date. I think I'll change that in a couple of months, for the realease of Deus Ex 3:)
Thanks for the tip anyway.


------------------

Have a femshep ;)


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Ashley: Little help... ? Anyone ?

Natalia: ...

Ashley: Skipper, we could use some help.

Natalia: ...

Ashley: This is really heavy and my wrist is...

Natalia: Oh, suck it up, Williams. That's granpa talk.

Ashley: What did you....? (b*tch)

#33257
Captain Crash

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 Brilliant :D

I dont think the picture could be more perfect with her casually strolling in front  :P

#33258
Jei

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Completely random, but I figure you guys might understand:

I was just doing another run through with Jei just to solidify her headcanon, and when I got up to recruiting Jack... okay, usually I just pick my favorite squaddies and strut right in, right? But! This time, I had to pick Zaeed and Garrus. I mean, had to. It just felt right. Not to say it's right for every Shep, but it was definitely right for mine, y'know? Their attitudes and comments while they were there were exactly the payoff I wanted and exactly what pinged for Jei's canon. I think she wanted people with her who'd be knowledgeable about prisons, no matter what side of the bars they'd have been on, and boy was it the right choice. Hell, I think this is part of what gets Garrus to skew more paragon later -- I don't think he wanted to become the Turian running the prison. It's probably also more food for thought re: where the path of sloppy revenge would take Zaeed.

Anyway, question to all: are there any missions where your Shep picks a very particular squad for a specific reason? Does your Shep ever bring certain people along to help push them towards a more paragon/renegade route? Or is it more along the lines of bringing the people she trusts more?

(Jei doesn't trust Mordin very much, so she doesn't bring him... well, anywhere. She's sure he's content to putter about in the lab, anyway.)

#33259
Ottemis

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You guys got me all hyped on making another femshep now.. I've seriously been messing about with the ME1 chargen for two days heh.
Noticed it's extremely freaking hard for me to make a Shep I can connect with after having finished ME1 & 2 with two other Sheps now, but I've finally got one!
I started with a redhead, went blonde after that, made a brunette this time.

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Her name's Raine, I'm contemplating atm how to play her. My first was paragon, second paragade, but I don't think I've got it in me to go full renegade, maybe renegon for however much difference it's gonna make =P

Modifié par Ottemis, 03 juin 2011 - 05:09 .


#33260
Tup3x

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SkaldFish wrote...

jwalker wrote...

Hyper_gateway wrote...

SkaldFish wrote...

I know this is about performance tweaks and this is not a tweaks thread, but I wanted to post it here since I know many of you who play ME2 on PCs do some tweaking. Some of you have done a LOT of tweaking.B)

Some of you may have noticed that my recent screenies are better quality than older ones. I stumbled on a couple of settings (on a forum for another UE3 game) that have enabled me to take my lighting and shadow settings up to higher detail levels without killing my frame rates (I play on a laptop so my GPU is borderline). If you want to see if it helps you, you can edit them using the ME2 Coalesced Editor (Sage has really good info on getting started with the Coalesced Editor on her blog here. It's in the context of setting up the FlyCam, but the principles are the same.)

BIOEngine
[MemoryPools]
FLightPrimitiveInteractionInitialBlockSize=
FModShadowPrimitiveInteractionInitialBlockSize=

The value you enter is in MB, and defines the initial amount of memory the engine sets aside for storing lighting and shadow primitives. I believe 512 is the default for each, but you can safely increase each to up to about 1/4 your total RAM. (The sum of the two values should be no more than half your total RAM.) Since my machine has 16GB, I set each one to 4096. (e.g., if your machine has 4GB of RAM, set each value to 1024. if 8GB, set each to 2048, etc.)

No guarantees, of course -- your results may vary depending on the characteristics of your system -- but it worked for me.


It does helps alittle, Skaldfish. Thanks for the tip. :)

/snip


I tried it and I can't honestly say I saw an improvement. But since I only have 4GB of RAM, I changed those settings from 512 to 1024. Perhaps that's not noticeable.

Also, with these new numbers, shouldn't MassEffect2.exe use more memory ? It always was around 800 ~ 900 MB. That hasn't changed.

-------


Sorry it didn't help you. I'm sure it depends on your other lighting and shadow settings, but I havrn't taken the time to try different combinations to see exactly what settings might impact the use of those pools. My memory usage definitely increased when I increased the size of the pools. My minimum frame rate increased by 8-10 fps on the igher-level settings I had changed to. Not huge but significant in borderline situations.

I've tweaked that settings my self. I can't really say if it did anything, since my FPS is mostly v-sync limited in ME2 (pretty solid 75 fps @ 1080p; had to make custom resolution to get that working with single link DVI).

In Mass Effect 1 upping these seems to give higher shader quality at least with biotic effects (and tech explosions). At least that seemed to be the case when I did the testing.

MaxPixelShaderAdditiveComplexityCount=1000.000000 (was 300.000000)
MaxPixelShaderOpaqueComplexityCount=1000.000000 (was 100.000000)
MaxVertexShaderComplexityCount=1000.000000 (was 100.000000)

I've done quite a bit changes for shadows in ME1, some in ME2 and lod tweaks that basically eliminate character lod transitions (i.e. always max quality).

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Modifié par Tup3xi, 03 juin 2011 - 05:33 .


#33261
TheMarshal

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Ottemis wrote...

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Can I saw she's got an awesome jawline without sounding terribly weird?

#33262
Ottemis

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TheMarshal wrote...

Can I saw she's got an awesome jawline without sounding terribly weird?

Haha, that's fine. That was part of the aim actually, I can get really rowdy by a strong jawline, but it's such a pain it the ass to get right angle-wise between cheek/cheekbone/jaw-width and gaunt settings coupled with the preset and face-structure picked.. yeah, I think that's all of them ><
I'm too perfectionistic for my own good, I can get really put off by a wrong angle.
Stupidly, after seeing some of yours, I actually am more annoyed by the imperfections in my earlier Sheps heh.
I don't doubt i'll run into one of those 'wrong angles' yet again though, but meh.

Modifié par Ottemis, 03 juin 2011 - 05:52 .


#33263
Ottemis

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Jack Stark wrote...
Anyway, question to all: are there any missions where your Shep picks a very particular squad for a specific reason? Does your Shep ever bring certain people along to help push them towards a more paragon/renegade route? Or is it more along the lines of bringing the people she trusts more?


Good question actually.
I have noticed that some characters feel wrong for one Shep, then right for another.
Biggest example for me would be Zaeed, who I absolutely hated on my first playthrough.. though on my second I grew to appreciate his snarky comments as they aligned with my own feelings nicely playing paragade.
Now Zaeed is a great deal more renegade then I'd ever be, but it's undeniably more satisfying to push someone through a window when your squadmates aren't likely to question your sanity =P

Modifié par Ottemis, 03 juin 2011 - 06:08 .


#33264
ADLegend21

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Question: has your femshep ever let her emotions get the better of her?

#33265
Ottemis

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ADLegend21 wrote...

Question: has your femshep ever let her emotions get the better of her?


Kaidan =/

Not so much the Horizon confrontation.. but that email you get afterwards.
"some doctor"? I swear she was ready to punch a wall.

Also when TIM asks whether it's a "problem", would have punched his sorry ass too.

Modifié par Ottemis, 03 juin 2011 - 06:30 .


#33266
TheMarshal

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Ottemis wrote...

Haha, that's fine. That was part of the aim actually, I can get really rowdy by a strong jawline, but it's such a pain it the ass to get right angle-wise between cheek/cheekbone/jaw-width and gaunt settings coupled with the preset and face-structure picked.. yeah, I think that's all of them ><
I'm too perfectionistic for my own good, I can get really put off by a wrong angle.
Stupidly, after seeing some of yours, I actually am more annoyed by the imperfections in my earlier Sheps heh.
I don't doubt i'll run into one of those 'wrong angles' yet again though, but meh.


Jaw/cheeks were the entire reason I redesigned Alice.  I felt her initial features gave her a rather 'severe' look that I didn't feel reflected her personality.

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Even now, though, from some angles things seem a little 'off' (the underside of her chin, her nose, etc.).  Other angles I feel I've absolutely nailed what I was going for.

(eta: of course I pick one of the goofier expressions to represent her updated appearance...)

Modifié par TheMarshal, 03 juin 2011 - 06:26 .


#33267
sagefic

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ADLegend21 wrote...

Question: has your femshep ever let her emotions get the better of her?


:whistle:

Mebbe.

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#33268
CrazyRah

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ADLegend21 wrote...

Question: has your femshep ever let her emotions get the better of her?


Countless of times. I could keep on going for ages pointing out certain moments but Horizon is obviously one of them.:)

#33269
TheMarshal

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ADLegend21 wrote...

Question: has your femshep ever let her emotions get the better of her?


Running into Liara on Illium (I RP that Liara doesn't divulge why she's hunting the SB).  She didn't really react well, but it didn't really hit her 'til she got to Tuchanka and Wrex greeted her so warmly.  "Why couldn't everyone just be happy to see me?"  Kinda gets a little wreckless after that.

#33270
Tup3x

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ADLegend21 wrote...

Question: has your femshep ever let her emotions get the better of her?

Definitely. :D

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#33271
Ottemis

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TheMarshal wrote...

Ottemis wrote...

Haha, that's fine. That was part of the aim actually, I can get really rowdy by a strong jawline, but it's such a pain it the ass to get right angle-wise between cheek/cheekbone/jaw-width and gaunt settings coupled with the preset and face-structure picked.. yeah, I think that's all of them ><
I'm too perfectionistic for my own good, I can get really put off by a wrong angle.
Stupidly, after seeing some of yours, I actually am more annoyed by the imperfections in my earlier Sheps heh.
I don't doubt i'll run into one of those 'wrong angles' yet again though, but meh.


Jaw/cheeks were the entire reason I redesigned Alice.  I felt her initial features gave her a rather 'severe' look that I didn't feel reflected her personality.

Even now, though, from some angles things seem a little 'off' (the underside of her chin, her nose, etc.).  Other angles I feel I've absolutely nailed what I was going for.

(eta: of course I pick one of the goofier expressions to represent her updated appearance...)

Yeah I see what you mean, she looks a fair bit 'friendlier' (by lack of a better word) on the second pic =)

#33272
Jane Shepard

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ADLegend21 wrote...

Question: has your femshep ever let her emotions get the better of her?


Yep, many times.

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Modifié par Jane Shepard, 03 juin 2011 - 06:50 .


#33273
TheMarshal

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Ottemis wrote...

Yeah I see what you mean, she looks a fair bit 'friendlier' (by lack of a better word) on the second pic =)


I was writing my story and trying to come up with a character sketch, and she was definitely a friendly, sociable person, not someone who looked like they could kill you with their cheekbones...

#33274
Ottemis

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TheMarshal wrote...

Ottemis wrote...

Yeah I see what you mean, she looks a fair bit 'friendlier' (by lack of a better word) on the second pic =)


I was writing my story and trying to come up with a character sketch, and she was definitely a friendly, sociable person, not someone who looked like they could kill you with their cheekbones...


lol well that's definately a quoteworthy statement =P

#33275
100k

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LULZ!