Apologies in advance for the wall o' text...
sagequeen wrote...
So, I have a question for you all:
Clearly, many of the folks here have custom femsheps that they are very attached to. What is your feelings towards/about default femshep - either the one currently made or the one the devs are working on? Do you feel she "is" femshep, that she's just the "poster" femshep, that she's the femshep that represents all femsheps, etc.
I ask because I'm curious how you see her. It seems there are many people who say, "Sheploo is the only Shepard!", but that's rare to see folks say "Default Jane is the only femshep." Just curious what your take is and why there seems to be such an acceptance of custom femsheps among femshep fans.
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I'll chime in, even though many of you have read my rants on this topic. Not to knock anyone who likes Default Jane (or, I suppose, the BioWare person who created her), but I think:
(1). She borders on caricature. To me, there's something unpleasant about her face that makes it difficult for me to use her. (Personal opinion) Compared to the obvious expense and effort devoted to Sheploo's creation, she feels more like an afterthought, which has always puzzled me. At what point in game development, I wonder, did she begin to take a back seat to Sheploo? From a game design perspective, there seems to be very little bias toward an iconic male Shepard (though there is some).
I just did a little test to verify my feeling that Default Jane's facial proportions are "off." Facial proportion standards are meant as guidelines; few people have "correct" proportions across the board. But most people vary along three or four measures. Our eyes see variation across many measures as distortion. Here's how Default Jane fared:

The orange lines mark the core measurements: top of head to eyeline to chin. The eyes should be at the halfway point. The yellow lines mark other key measurements. The red lines show where things
should be. Basically,
Her eyes and brow are too high.
Her eyes are too deep-set and too far apart.
Her eyes are too small for the width of her skull.
Her ears are too big.
Her nose is too short.
Her mouth is too high given nose height and chin size.
Her chin is too big and protrudes too far.
All this together is way more than enough to make her look distorted. So I loaded her up and tried to correct them. Problem is, the CC doesn't provide all the settings needed to really bring things in line. Can't make her chin small enough given the selected facial structure; can't make the nose quite long enough; can't enlarge the eyes (or alternatively narrow the skull)... etc. etc. etc....Still, she looks better (at least to me):

The first time I played FemShep, I had barely gotten into the game before I realized
I had to go back and get rid of that face. I was literally irritated by it. What's more, Jennifer Hale's voice didn't seem to "match" the face at all. That authoritative, self-confident voice was coming out of a face that always looked more petulant than serious.
So, as others have said, I don't feel as though there IS a "default" female Shepard - at least not in the same way that there is a default male. Instead, there are a few presets, and one of them happens to come up first. Perhaps the "new" FemShep being worked on will be more carefully designed and more distinctive & believable as a person. This would address at least the perception of equal attention to the characterization.
(2) IMO, we rarely hear that "FemShep is the only Shepard" because of the marketing and bias toward Sheploo that each player has to wade through to get to the point of being able to decide on male vs/ female. For most, the issue is already decided the moment they look at the box cover. "That guy" is Shepard. So, as I've said before, the issue of clarifying the fact that the game enables Shepard to be the role-playing character YOU create begins with marketing. That starts when the game is being developed and company reps begin to talk about it.
(3) Many gamers (and, for that matter, BioWare employees) can't seem to keep their personal world views out of their notions of what the game "should be like" and how everyone should feel about it. (Much of this may be attributed to the younger end of the demographic, but that might be too easy a conclusion.) So we end up with a pile-on of prejudices and stereotypes that have served to steer BioWare's focus towards that myth of "The One" -- the Duke Nukem-ish, iconic 30-something white male hero.
Modifié par SkaldFish, 19 juin 2011 - 05:21 .