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FemShep Fan Thread- Show me yours, tough guy. I bet mine's bigger!


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#34526
Tup3x

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I don't think about golden ratio or anything like that when "designed" my Shep. I just choose things that looked nice to me or didn't annoy me.

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#34527
TheMarshal

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Tup3xi wrote...

I don't think about golden ratio or anything like that when "designed" my Shep. I just choose things that looked nice to me or didn't annoy me.


Same here.  I can't speak for Alice's original design, but in her redesign I didn't use any 'guide'.  I still hit most of those 'guidelines' that were posted last page through sheer chance.

#34528
SkaldFish

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Tup3xi wrote...

I don't think about golden ratio or anything like that when "designed" my Shep. I just choose things that looked nice to me or didn't annoy me.

<snip/>


I do the same, really. I only go back to the rules when I know something's wrong and can't seem to get it right.

I imagine that's really where the proportion rules came from in the first place. Our brains analyze faces on a subconscious level, and if you can tap into that, you really have the rules already; you're just not consciously aware of what's driving your decisions.

#34529
NM7

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sagequeen wrote...

i would have to concurr with this. working on the femshep vid, i really came to appreciate multiple femsheps in a way i never had before. kyrie feels like "my" femshep - the femshep that i've created, and her story is the way i personally prefer the mass effect saga to play out. because of that, i've had trouble creating an alt.

however, i really *don't* think of her as "the" commander shepard. i think there are other shepards who look more like what a marketing default ought to look like, and other decisions that seem more canonical to me. so seeing the marketing femshep will likely be like when i watch another person's fanvid - that's their vision, not mine, but it's very awesome to see her all the same.

and then, i do sort of think there's this 'spirit of femshep' that kind of encompasses all femsheps, but that starts to sound a little crazy.:whistle:


I would never say that my Shepard is the Shepard. I've never watched a video or looked at a screenshot and thought; "That's not Commander Shepard!" Everyone has their own interpretation of who Shepard is, and for me that's Hrist. However that conclusion is only valid for me, as she's my Shepard. I still see other people's FemSheps (and I could reel of a long list of names) as Shepard as well, they're just not my own.

I think that's the beauty of FemShep. Because of the lack of an official Bioware version of Jane, as a collective we've created our own set of unique and iconic Shepards. They're all Commander Shepard, we just have our own personal favourite.

Hopfully that makes some kind of sense, and I don't look like a rambling idiot! :?

As for the facial proportions. That's interesting to see. I have no idea how Hrist would line up against those guides. I just adjusted the sliders in the CC until I had something that I found appealing to me, and then tweaked things when I found something that looked out of place.

Modifié par Akari Tenshi, 19 juin 2011 - 10:50 .


#34530
Ottemis

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A beautiful face is not the same as an interesting face. Interesting faces can be all the more beautiful for not following proportional rules. These so-called classical concepts of beauty have been around for ages, look at the Egyptians for example, Fibonacci, the Golden ratio, Phi.
But yeah, as much as beauty is found in symmetry and balance, it can also be found in the opposite, especially because it makes you look twice.

Akari Tenshi: Your Hrist is unique, she radiates personality. I really like her alot.

Modifié par Ottemis, 19 juin 2011 - 11:24 .


#34531
SkaldFish

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Ottemis wrote...

A beautiful face is not the same as an interesting face. Interesting faces can be all the more beautiful for not following proportional rules. These so-called classical concepts of beauty have been around for ages, look at the Egyptians for example, Fibonacci, the Golden ratio, Phi.
But yeah, as much as beauty is found in symmetry and balance, it can also be found in the opposite, especially because it makes you look twice.

Akari Tenshi: Your Hrist is unique, and she radiates personality, I really like her alot.


Well said.

#34532
Guest_rynluna_*

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Oh yeah.  I definitely wasn't going for traditional beauty with Shai but I find her to be something special. :wub:

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Her original eye color without the cybernetics.

#34533
AtlasMickey

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nranola wrote...

Ack, I was meaning to comment on this yesterday but I was so occupied with homework that I nearly forgot. >__< Anyhoo, just wanted to say that I like how you associated the aesthetic analogies of blue and yellow with Liara and June. It's a very romantic way to look at it. ;)


Thank you so much. :) Here is another picture– just for you.

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SkaldFish wrote...

Compared to the obvious expense and effort devoted to Sheploo's creation, she feels more like an afterthought, which has always puzzled me. At what point in game development, I wonder, did she begin to take a back seat to Sheploo?

What a great post. I particularly agree with these statements. In a way I am grateful for this, though, because it's been such a pleasure to create my own femshep, For years I stayed away from ME because Sheploo seemed so stale, but once I spent an hour on creating a female face, gave it a rough history, saw it given a body and a voice, and come to life, wow. I think the moment I was hooked was right at the beginning of ME1 where Joker and Kaidan look over at each other as if to say, "who is this?" It's my creation. :)

To answer your question, though. From a development perspective it seems like female protagonist character design is always more controversial and difficult. Even when the female lead is not the protagonist, it's nearly as difficult, because it has to please so many men as the love interest. I could see the people at BioWare saying, "you know, screw it, let them make it."

Then there's also the dark side of the public's reaction to a female protagonist. She becomes a "cover girl" and objectified in a way that may not have been intended by the designers.

Modifié par AtlasMickey, 20 juin 2011 - 01:51 .


#34534
Ottemis

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rynluna:  :D She is awesome if you ask me. 

Modifié par Ottemis, 19 juin 2011 - 11:58 .


#34535
Guest_rynluna_*

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Ottemis wrote...

rynluna:  :D She is awesome if you ask me. 


Thanks.  Well your screenshots make her look AWESOMER.

#34536
Meesherbeans

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SkaldFish wrote...

Not at all. That's why I posted it. I don't actually use this FemShep; she was just the result of this "face experiment." So let me know if she "holds up under fire." ^_^

Squee! I'm nabbing it as well. I recently wiped all my old save files (well, they're in a folder called 'Original Saves' - I couldn't actually wipe them...I'd cry!), and I'm playing through a clean ME & ME2 for ME3. I have to say...Cerberus will 'fix' my Shepard to fit your face code. It's exactly what I've tried to get her to look like for a good five playthroughs. :wub:

#34537
Meesherbeans

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Hmm, figured I mind as well actually post my femShep for all you lovely femShep players to see. I'm sitting here, stealing face codes and going :wub:, so the least I can do is share mine! Meet Kaelia Shepard, the only Shepard I have ever played. Paragade, hates Cerberus, stayed loyal to Kaidan, and blowed up that base but good. Five playthroughs, and those basic parameters have always been met! What can I say, I'm stubborn. XD


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Modifié par Meesherbeans, 20 juin 2011 - 01:16 .


#34538
Hyper_gateway

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What would a young relentless Shepard do when she is young? Burning down a building just for fun?

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That's what Colly did before joining the Alliance...^_^

Modifié par Hyper_gateway, 20 juin 2011 - 01:25 .


#34539
Shadow_Soul

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Looks? For Lili, I didn't do anything special, I took  what I thought looked good. I wanted a look that was both strong and beautiful, kinda a elegant badass, you could say. Like I said with the sniper that said wolf on: wolves are beautiful, strong, deadly and powerful and it's an animal that represents Lili. That's what I was going for.

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#34540
Ottemis

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Hyper_gateway wrote...

What would a young relentless Shepard do when she is young? Burning down a building just for fun?

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That's what Colly did before joining the Alliance...^_^

Temper temper! =P

Shadow_Soul:
Damn, I need to go fix myself up with one of those shower-pictures too =o
It's only when you romance Garrus right? I should be able to get a picture of Jane then =)

Modifié par Ottemis, 20 juin 2011 - 03:28 .


#34541
nranola

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SkaldFish wrote...

What I was taught:

From the front ("full-on") view:

1. The eyeline is halfway between the top of the skull (not the hair) and the chin. (Our eyes fool us and tell us the eyes are higher on the head than they are.)

2. The face can be divided into thirds from the hairline to the bottom of the eyebrows to the bottom of the nose to the chin.

3. The head is five "eyes" wide at the eyeline.

4. The eyes are one eye width apart and one eye width from the temples. (The drawing you posted has an interesting variant on that, and seems to end up giving you eyes that are too far apart.)

5. The width of the nose at its base is the same as the distance between the eyes' tear ducts.

6. The width of the mouth is the same as the distance between the pupils.

7. A line drawn through the corners of the mouth is a bit less than half the distance between the bottom of the nose and the chin.

8. The top of the ears should fall between a line drawn across the bottom of the eyebrows and one drawn across the tops of the eyes.

9. The bottom of the earlobes should align with the base of the nose.

From the profile view:

1. The upper and lower lips should just touch a line drawn from the tip of the nose to the tip of the chin. (I won't start on the many, many problems all the available female lips have in ME...)

2. A vertical line drawn upward from the tip of the chin to te level of the hairline should just touch the brow ridge.

3.A vertical line drawn up from the corner of the mouth to the browline should just touch the front of the eyeball.

There are more, but those are the basics. For example, there are a few racial differences, but surprisingly few. Most of them specifiy differences in the planes of the face and the underlying bone structure.

And, like I said, those are the gudelines for creating "ideal" proportions. Variations are what make faces interesting and recognizable, but too many variations from the ideal usually make faces look odd in one way or another.

Wow. Jennelyn (v3) did surprisingly well in the proportions test. I think I can rest easier now with the thought that I won't be doing any major tweaking for a good long while. Thanks! I'll be bookmarking this post for future reference. Also, storing that modified Jane facecode somewhere safe and special. ;D

I agree with was said that deviations from proportional correctness can be very appealing too. It's our imperfections that make us unique.

#34542
Sinapus

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TheMarshal wrote...

Tup3xi wrote...

I don't think about golden ratio or anything like that when "designed" my Shep. I just choose things that looked nice to me or didn't annoy me.


Same here.  I can't speak for Alice's original design, but in her redesign I didn't use any 'guide'.  I still hit most of those 'guidelines' that were posted last page through sheer chance.


I don't use a guide. Just slide the sliders around until something that doesn't look horrible comes up. I succeed. Usually.

:innocent:

#34543
sagefic

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TheMarshal wrote...

SkaldFish wrote...

OK, a before-and-after with the Default Jane face, and Jane modified to "fix" proportions:

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The changes are subtle, but they make a difference, IMO.

I'd like to have done more, but the sliders, man, the sliders....:pinched:

Face code of the modified version: 743.KDE.E11.M81.9J3.12W.119.114.6D6.1B4.6G6.177



Very nice!  Pretty amazing how so many subtle changes add up.  Modified Jane looks a little bit older than Default Jane.  I think it's the eyes...


agreed. that's just it. default jane looks young by comparison - like a teenager somehow.

RE: using proportions, yes, i used them when designing kyrie. i actually got out a proportions guide, then used a piece of white paper that i held over the screen to try and make sure i had everything roughly in line.  a number of the faces - esp. all the non-#7 faces, are really tricky to get proportions within a decent ratio. i also have a tendency to think something looks one way in a CC, but in game it turns out to be off.

i've gotten better over the years, but i do follow factial proportions. then if i break them, i know i'm doing it deliberately. kyrie has a number of things that are purposefully "off" about her face - jaw slightly too wide, chin slightly too narrow, nose slightly too big, etc. i did things to make her features seem broad, rounded over an angular bone structure - the whole goal was to make her appear strong and not too petite. her coloring is so pale and delicate, i wanted the face structure to offset that.

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Contrasted to that, my most recent DA:O run, I tried to make my femCousland look like a fine-boned, aristocratic tomboy. She was actually easier to make, because I just picked pretty, regular features and then went for a more 'girl-next-door' coloring.

Modifié par sagequeen, 20 juin 2011 - 03:47 .


#34544
Guest_Saphra Deden_*

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I really wish the character creator gave you more neutral lighting and would let you rotate Shepard's head 360 degrees. I also wish in ME2 you could jump straight to the character creator as soon as you started the game. That's one thing ME1 did well. The Normandy intro sequence was a nice place to test out each face and tweak it.

#34545
adneate

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sagequeen wrote...
the whole goal was to make her appear strong and not too petite. her coloring is so pale and delicate, i wanted the face structure to offset that.


From what I recall Kyrie is a Face Structure #1 just like Colleen, which makes me wonder do you think she looks tall even if the body model isn't actually taller? It always seems like the larger face size and broader build of the #1 makes Shepard look like she's at least 6 feet tall, whereas the #7 made her seem about 2 inches shorter than everyone else.

#34546
Guest_iOnlySignIn_*

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Captain Crash wrote...

 Badass enough?

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By Shalizeh


Is that... silver face paint? Holy bejesus that's HOOOTTT!

Here's hoping we can haz face paints in ME3...

As well as the option to make Shepard left-handed...

Modifié par iOnlySignIn, 20 juin 2011 - 06:38 .


#34547
CrazyRah

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Looks for Sarah? Well i had some inspiration from some pics but when i created her i just ''found'' her and i've never watched back. Might do small changes one day.

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Notice in the last screenie Jacob is soooo interested in what's happening;)

#34548
f1r3storm

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Jolene during her Navy Academy times and N7 training mission on Horizon.
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#34549
Tup3x

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^^There's something cute about that pic. :lol:

#34550
f1r3storm

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Tup3xi wrote...

^^There's something cute about that pic. :lol:


The base image is pure cuteness. Maybe that transfers a bit. ;)