

Tup3xi wrote...
I don't think about golden ratio or anything like that when "designed" my Shep. I just choose things that looked nice to me or didn't annoy me.
Tup3xi wrote...
I don't think about golden ratio or anything like that when "designed" my Shep. I just choose things that looked nice to me or didn't annoy me.
<snip/>
sagequeen wrote...
i would have to concurr with this. working on the femshep vid, i really came to appreciate multiple femsheps in a way i never had before. kyrie feels like "my" femshep - the femshep that i've created, and her story is the way i personally prefer the mass effect saga to play out. because of that, i've had trouble creating an alt.
however, i really *don't* think of her as "the" commander shepard. i think there are other shepards who look more like what a marketing default ought to look like, and other decisions that seem more canonical to me. so seeing the marketing femshep will likely be like when i watch another person's fanvid - that's their vision, not mine, but it's very awesome to see her all the same.
and then, i do sort of think there's this 'spirit of femshep' that kind of encompasses all femsheps, but that starts to sound a little crazy.
Modifié par Akari Tenshi, 19 juin 2011 - 10:50 .
Modifié par Ottemis, 19 juin 2011 - 11:24 .
Ottemis wrote...
A beautiful face is not the same as an interesting face. Interesting faces can be all the more beautiful for not following proportional rules. These so-called classical concepts of beauty have been around for ages, look at the Egyptians for example, Fibonacci, the Golden ratio, Phi.
But yeah, as much as beauty is found in symmetry and balance, it can also be found in the opposite, especially because it makes you look twice.
Akari Tenshi: Your Hrist is unique, and she radiates personality, I really like her alot.
Guest_rynluna_*


nranola wrote...
Ack, I was meaning to comment on this yesterday but I was so occupied with homework that I nearly forgot. >__< Anyhoo, just wanted to say that I like how you associated the aesthetic analogies of blue and yellow with Liara and June. It's a very romantic way to look at it.

What a great post. I particularly agree with these statements. In a way I am grateful for this, though, because it's been such a pleasure to create my own femshep, For years I stayed away from ME because Sheploo seemed so stale, but once I spent an hour on creating a female face, gave it a rough history, saw it given a body and a voice, and come to life, wow. I think the moment I was hooked was right at the beginning of ME1 where Joker and Kaidan look over at each other as if to say, "who is this?" It's my creation.SkaldFish wrote...
Compared to the obvious expense and effort devoted to Sheploo's creation, she feels more like an afterthought, which has always puzzled me. At what point in game development, I wonder, did she begin to take a back seat to Sheploo?
Modifié par AtlasMickey, 20 juin 2011 - 01:51 .
Squee! I'm nabbing it as well. I recently wiped all my old save files (well, they're in a folder called 'Original Saves' - I couldn't actually wipe them...I'd cry!), and I'm playing through a clean ME & ME2 for ME3. I have to say...Cerberus will 'fix' my Shepard to fit your face code. It's exactly what I've tried to get her to look like for a good five playthroughs.SkaldFish wrote...
Not at all. That's why I posted it. I don't actually use this FemShep; she was just the result of this "face experiment." So let me know if she "holds up under fire."
Modifié par Meesherbeans, 20 juin 2011 - 01:16 .

Modifié par Hyper_gateway, 20 juin 2011 - 01:25 .




Temper temper! =PHyper_gateway wrote...
What would a young relentless Shepard do when she is young? Burning down a building just for fun?
That's what Colly did before joining the Alliance...
Modifié par Ottemis, 20 juin 2011 - 03:28 .
Wow. Jennelyn (v3) did surprisingly well in the proportions test. I think I can rest easier now with the thought that I won't be doing any major tweaking for a good long while. Thanks! I'll be bookmarking this post for future reference. Also, storing that modified Jane facecode somewhere safe and special. ;DSkaldFish wrote...
What I was taught:
From the front ("full-on") view:
1. The eyeline is halfway between the top of the skull (not the hair) and the chin. (Our eyes fool us and tell us the eyes are higher on the head than they are.)
2. The face can be divided into thirds from the hairline to the bottom of the eyebrows to the bottom of the nose to the chin.
3. The head is five "eyes" wide at the eyeline.
4. The eyes are one eye width apart and one eye width from the temples. (The drawing you posted has an interesting variant on that, and seems to end up giving you eyes that are too far apart.)
5. The width of the nose at its base is the same as the distance between the eyes' tear ducts.
6. The width of the mouth is the same as the distance between the pupils.
7. A line drawn through the corners of the mouth is a bit less than half the distance between the bottom of the nose and the chin.
8. The top of the ears should fall between a line drawn across the bottom of the eyebrows and one drawn across the tops of the eyes.
9. The bottom of the earlobes should align with the base of the nose.
From the profile view:
1. The upper and lower lips should just touch a line drawn from the tip of the nose to the tip of the chin. (I won't start on the many, many problems all the available female lips have in ME...)
2. A vertical line drawn upward from the tip of the chin to te level of the hairline should just touch the brow ridge.
3.A vertical line drawn up from the corner of the mouth to the browline should just touch the front of the eyeball.
There are more, but those are the basics. For example, there are a few racial differences, but surprisingly few. Most of them specifiy differences in the planes of the face and the underlying bone structure.
And, like I said, those are the gudelines for creating "ideal" proportions. Variations are what make faces interesting and recognizable, but too many variations from the ideal usually make faces look odd in one way or another.
TheMarshal wrote...
Tup3xi wrote...
I don't think about golden ratio or anything like that when "designed" my Shep. I just choose things that looked nice to me or didn't annoy me.
Same here. I can't speak for Alice's original design, but in her redesign I didn't use any 'guide'. I still hit most of those 'guidelines' that were posted last page through sheer chance.
TheMarshal wrote...
SkaldFish wrote...
OK, a before-and-after with the Default Jane face, and Jane modified to "fix" proportions:
The changes are subtle, but they make a difference, IMO.
I'd like to have done more, but the sliders, man, the sliders....
Face code of the modified version: 743.KDE.E11.M81.9J3.12W.119.114.6D6.1B4.6G6.177
Very nice! Pretty amazing how so many subtle changes add up. Modified Jane looks a little bit older than Default Jane. I think it's the eyes...

Modifié par sagequeen, 20 juin 2011 - 03:47 .
Guest_Saphra Deden_*
sagequeen wrote...
the whole goal was to make her appear strong and not too petite. her coloring is so pale and delicate, i wanted the face structure to offset that.
Guest_iOnlySignIn_*
Captain Crash wrote...
Badass enough?
By Shalizeh
Modifié par iOnlySignIn, 20 juin 2011 - 06:38 .



Tup3xi wrote...
^^There's something cute about that pic.