Tup3xi wrote...
Everything maxed out (yup, I've touched the BIOEngine.ini; changed shadowing technique for example) at 1920x1080 with 8xMSAA, 4x transparency supersampling and trilinear + 16x anisotropic filtering. Film grain and motion blur are turned off, those suck big time in ME1. On top of that ambient occlusion which makes the biggest difference. I downsample everything to 960x540 resolution for posts.
Teh pouwah of overclocked GeForce GTX 570 and i7 2600K @ 4,2GHz.
I do not post process my pics in any way.
Ahh man, I need to learn me your kung-fu. xD Messing with BIOEngine makes the biggest difference, I take it? I'm waiting on a GTX 580, currently have my PC on an i7 2600 @ 3.40 GHz and a crapton of RAM. Though I'm honestly too scared and inexperienced with tinkering to even attempt overclocking so I dunno. xP Really impressive stuff, though! Always a pleasure to see your screens!
ELE08 wrote...
I wonder, do people like it when NPCs can fundamentally disagree with them and actually act on it? I do. It happens so rarely in Mass Effect, Jacob with femShep is a notable example.
YES PLZ. This is one of the reasons why I like the Horizon scene so much. It was unpleasant, but damn was it realistic.
I think the reason why a lot of people got upset over disagreements is because a vast majority of video games always aim to put the player on a pedestal. (Not referencing any specific game) Oh look, you killed an innocent bystander! Here's a witty but otherwise pointless remark from your party member! At the end of the day you're still the hero after all, and you can do no wrong.
Well, I suppose I can also understand the "it's a video game, it's not real life and it's not supposed to upset me" argument, but I like what BioWare has going.
Modifié par nranola, 22 juin 2011 - 05:19 .