Well, just finished my first complete (100%) walkthrough with a female shep, and I wanted to share my experience. First thing to say is, I'm not very good at roleplaying, I tend to roleplay as myself, making the decissions I'd make and not paying too much attention to anything else.
However, I tried to go on a different path this time, and that is how this woman was born:

Name's Ilenna Shepard, Colonist, War Hero, Adept. (100P/80R, if this matters anyway).
Well, when I first thought about those traits I ended up coming to the disheartening conclussion that she had been stripped a fairly decent infancy by the slavers, and then saved by the Alliance. When she enlisted I saw it from this point of view: she chose to enlist because she wanted to repay the new oportunity she was given helping to protect human colonies (a deep thought she wouldn't share with anyone).
Then, there comes Elysium. The batarian attack gave her the opportunity to do the thing she had hoped for, and so she didn't let it slip by. She took her weapons and showed her dedication to the cause she had chosen as her way of life. Definitely she didn't picture herself as a hero, but she wouldn't contribute to making things even worse than they already are.
Okay, with these precedents, someone would think that a somewhat xenophobic, self-righteous and distrustful attitude fits as the natural conclussion of what she's gone through, instead, I went the other way.
I wanted to her to be a person that had matured, to be a woman that has gained insight on things, able to consider things from more points of view than her own, that can forgive, able to trust and to make decissions based on what she thinks would be good for the majority. Sometimes she would screw up, as we all do, and she really doesn't have a way with words, but she's able to worry about those around her.
That's why I chose a pragmatic approach to the myriad of problems spotting around her would fit, I wanted her to be cautious, but also able to step up in front of danger when the situation calls for it. If she had to be harsh, she'd be harsh, and if someone needed resort, she'd offer it (well, maybe not always, she's a little bit slow with that kind of thing, just like myself

)
That was the way to go for Mass Effect 1, but ME2 was quite different. She was driven to colaborate with a criminal organization she despised, and although she shared their goals, she could never approve their methods. That's why she tried to find reliance in her squadmates, those that trusted her with their life (after the loyalty missions D:<), she focused on them and tried to make them find to ease their burdens from the past:
Garrus spared Sidonis, Jack let Aresh go, Mordin could reconciliate with himself keeping the genophage data, Samara had more than words with her daughter, Thane met his son after several years...
She tried to help those those that needed her:
She took Tali to the Migrant Fleet, Kasumi retrieved her gray box from Hock's vault, Grunt finally found sense to his life, Miranda was finally able to communicate to her sister directly...
But she didn't hesitate in threatening mercs, blackmailers, taking radical decissions.
I don't know, it's been the playthrough I've enjoyed the most. And I intend to repeat the experience.
Sorry if the wall of text bothered any of you and, some pics:





















Modifié par SynheKatze, 09 août 2011 - 09:30 .