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FemShep Fan Thread- Show me yours, tough guy. I bet mine's bigger!


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#37451
Timberley

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Hmmm... An interesting quote from PCG (UK) I just ran across in the letters page, when a guy was complaining that the Shep shown in the marketing/screenies wasn't his: "The only real Shepard is voiced by Jennifer Hale."

When a big (in the UK) gaming magazine says that, you know that FemShep's not as underground as we thought!

Tim

Edit:  TopShep!  An old screen of Katie:

Posted Image

Modifié par Timberley, 12 août 2011 - 01:32 .


#37452
100k

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sagequeen wrote...

100k wrote...

Cheekbone depth isn't anyone's fault though. BW should have given us a proper CC that allowed us to see the PC's head from all angles. Instead, they decided they would just have Shepard turn his/her head to a slight angle, from which it is utterly impossible to get a good cheek depth perception.


I find getting the cheeks to look right on femshep is one of the hardest parts of building a good one. it's like the CC doesn't WANT you to flesh her face out properly once you've got the underlying features in place.

course, DA2 was the same way. i spent ages trying to give my chars rounded cheeks


I'd say you're right. to this day, I still don't know the cheek depths at all. I really hope they change this in ME3, but my hopes aren't high. 

#37453
Sinapus

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100k wrote...

sagequeen wrote...

100k wrote...

Cheekbone depth isn't anyone's fault though. BW should have given us a proper CC that allowed us to see the PC's head from all angles. Instead, they decided they would just have Shepard turn his/her head to a slight angle, from which it is utterly impossible to get a good cheek depth perception.


I find getting the cheeks to look right on femshep is one of the hardest parts of building a good one. it's like the CC doesn't WANT you to flesh her face out properly once you've got the underlying features in place.

course, DA2 was the same way. i spent ages trying to give my chars rounded cheeks


I'd say you're right. to this day, I still don't know the cheek depths at all. I really hope they change this in ME3, but my hopes aren't high. 



Yes, it would be nice to setup the face so the character you created doesn't look like one of the aliens from the old Star Trek episode The Cage when viewed from a certain angle. Some of the hairstyles mitigate that, I think.

I hope they change it... and let you tweak your import instead of having to start from scratch.

(When I created Kylie based off of Kyrie, I spent a long time adjusting sliders in ME2, then switching between the import and the new face I was creating to see if I was anywhere near what the import's settings were. Then eventually got something close enough to Kyrie's face and adjusted it to make Kylie's look. Then when I created Kelly's face I simply used Kylie's facecode and adjusted from there. Anyone confused or should I create another Femshep with a two-syllable name starting with the letter K?)

:whistle:

#37454
TheMarshal

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sagequeen wrote...

I find getting the cheeks to look right on femshep is one of the hardest parts of building a good one. it's like the CC doesn't WANT you to flesh her face out properly once you've got the underlying features in place.

course, DA2 was the same way. i spent ages trying to give my chars rounded cheeks


I must have lucked out in DA2, 'cause I had zero issues getting the face to look the way I wanted it (which is really such a nebulous concept to begin with).

Posted Image

But yeah, cheeks in Mass Effect are BS.

#37455
leggywillow

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Sinapus wrote...
I hope they change it... and let you tweak your import instead of having to start from scratch.


Casey Hudon has claimed that we should be able to do this.  Of course, I guess nothing is set in stone until the game goes gold, but they have definitely said that we should be able to tweak imported Shepards without starting over.  All the same, I have been carefully recording all my facecodes when I inevitably tweak in ME3.

Some Liz while I'm here:

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#37456
100k

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Let's 1500 this b!tch up!

#37457
TheMarshal

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Well, I thought I was going to modify the facecode I came up with last night, but it turns out I actually liked all the settings. Guess that means they were good changes.

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Lowered the eyes and eyebrows (so she doesn't look surprised all the time), changed the nose, and gave her some cheekbones. We'll see how long I'm satisfied with it! >.<

#37458
Aya Brea

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nranola wrote...

Aya Brea wrote...

Having a little issue :P

I downloaded the Gibbed Editor, and edited all of the hair texture and mesh values to change my fem shep to the "classy" hair style, using the values listed in this thread. The hair shows up, but her scalp is missing the texture, it looks white. Anyone know what may have went wrong? Thanks in advance!!!

Hmm... My guess would be that you did something with the scalp textures. From what I know the only modded hairstyle that needs a different value for scalp textures in the mohawk; you only need to modify the _Diff and _Norm values for the rest.


Thanks, and thanks to those who also replied. I will start again from scratch. These are the values I was using that I had found from this thread: http://social.biowar...69229/1#8077045

Style 2: “classy”
Hair Mesh = BIOG_HMF_HIR_PRO.classy.HMF_HIR_Cls_MDL
    Texture Parameters
    HED_Scalp_Diff = BIOG_HMF_HED_PROMorph_R.Diffuse.HMF_HED_PROBase_Scalp_Bald_Diff
    HED_Scalp_Norm = BIOG_HMF_HED_PROMorph_R.Normal.HMF_HED_PROBase_Scalp_Norm
    HED_Scalp_SpecShift = None
    HED_Scalp_SpecShift2 = None
    HAIR_Diff = BIOG_HMF_HIR_PRO.classy.HMF_HIR_Cls_Diff
    HAIR_Norm = BIOG_HMF_HIR_PRO.classy.HMF_HIR_Cls_Norm
    HAIR_Mask = BIOG_HMF_HIR_PRO.classy.HMF_HIR_Cls_Mask
    HAIR_Tang = BIOG_HMF_HIR_PRO.classy.HMF_HIR_Cls_Tang
    HAIR_SpecShift = BIOG_HMF_HIR_PRO.Human.HMF_HIR_PROAll_SpecShift
    HAIR_SpecShift2 = BIOG_HMF_HIR_PRO.Human.HMF_HIR_PROAll_SpecShift
    HED_Scalp_Spec = None
    HED_Tang = BIOG_HMF_HIR_PRO.classy.HMF_HIR_Cls_Tang

Obviously some of these have to be wrong because using these is what messed up the scalp. I'm thinking the scalp parameters need to be changed?

#37459
nranola

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I managed to dig up the very first incarnation of Jennelyn:

Posted Image
Then and now.

There was plenty wrong with the first version: head too big, eyes to far apart, cheeks too prominent, the list goes on... When I imported her into ME2 I had to recreate her from scratch. That's when I started the very grueling process of tweaking. Her original nose got lost in transition. xD I was so certain it was the same nose but by the time I realized that it wasn't I'd already grown quite fond of her new face, so it stuck.

It took me at least ten tries before I got her exactly how I wanted her to look (or very very close to it if I somehow end up tweaking her again, but I highly doubt it at this point). Looking back on it, at the very beginning I already had an idea of how I pictured Shepard to look like; I just didn't know how to properly execute it.

Anyway, all that hard work paid off. I think she's come a long way and I'm very happy with how she looks. I wouldn't trade her for anyone. <3

Modifié par nranola, 12 août 2011 - 06:35 .


#37460
Ottemis

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You know, I'd wonder if the angle-snap in the CC is not something you can just hax to turn off, modwise.

#37461
100k

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 I want this casual jacket for ME3. I'm going through a 90s phase right now.
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#37462
Patchwork

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My engineer would adore April's overalls colour and all, she would almost strut around the Normandy in that thing. She spent the most of ME1 loving the super Spectre yellow armour. Naomi's taste is a little questionable lol

My poor Spacer, Amelia, is so disenfranchised with the Alliance and her future plans for politics being down the drain she wants to go freelance. Form the most kickass mercenary group that ever righted wrongs in the Terminus system. In the meantime she'll be polite work with whoever she has to work with to stop the Reapers and dream of the time she no longer has to answer to any of them.

I'm still undecided about Naomi, she harbours suspicions about the Alliance's involvement in Akuze. She hates Cerberus but doesn't have the ambition to go freelance. The council wins by default.

Modifié par Ser Bard, 12 août 2011 - 08:23 .


#37463
Nicodemus

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Has anyone seen any info on when we are going to see the Femshep trailer? Seems all news has drifted off into the mist.

#37464
KyreneZA

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TheMarshal wrote...

How many iterations have your FemSheps gone through? I don't mean trips through the CC necessarily, since I've done 8-12 in one sitting. I mean how many times have you "settled" on a look for them, gone through one or two playthroughs, and then thought "well maybe I can tweak this here... and that there..."?

Or have you been consistently happy with how she looks?

Since I only started playing ME/ME2 a couple of month ago I do/didn't have to go where you pioneers went. I copied a couple of facecodes off MassEffect2Faces that I liked, chose the best looking (IMOO) two, and sort of averaged the sliders out between them. In ME2.

Example: say a section of facecode was 1GW and AKS, it would give me a base of 6IT on average to work from.

I could then tweak the individual sliders for that part of the facecode, but would stick between the outside parameters given by the two faces I originally liked.

I would then purposely foil/flaw the face somehow. Slightly too big a nose, or too wide nostrils, or (like in Jane's case) too big ears.

And then I'd use the facecode to place the sliders in ME.

The result is the firecracker pixie Jane turned out to be:
Posted Image

Now, to answer your question: yes, she will change when she gets Lazarused, but only on a very, very shallow cosmetic level. I'm not happy with her hairstyle or colour, but the rest of the face will not change. I'm thinking of going either blonde like the 'new' default femShep or red like the old default Jane 1.0. And I'm okay with that change. Jack's John was a Sheploo in ME, but to me he is now the custom Shepard who grinned when he told TIM to shove it. I can very happily disassociate the character from the face, which seems something that a lot of others here (almost obsessively) can't.
***
As an aside: Jane's character is starting to gel. I finished Noveria with her last night, and although I was hoping she'd be a little more renegade at this point (it's currently an almost even split) she is starting to say/do the things I was expecting from her. I think the biggest metagame moment was actually during the post mission conversation with Ashley when religion came up. I sat thinking for almost ten minutes before I chose to let Jane also be a religious person.

Thanks to all who encouraged, gave hints and tips, and so on, when I asked previously.

#37465
AkodoRyu

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Nicodemus wrote...

Has anyone seen any info on when we are going to see the Femshep trailer? Seems all news has drifted off into the mist.


All we know it will be in summer. Considering they want to wait few weeks for the FemShep voting to end (no date given), it's not going to be quickly.

#37466
Chignon

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I don't know if this has been posted before, but it's beautiful:

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Sylianna Shepard by ~Sylianna84

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#37467
jlb524

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I'll post my one and only Shep

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She just wants the crazy train and bad lighting to end.

#37468
f1r3storm

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Posted Image
by Invisible-Hand

#37469
Captain Crash

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Ok thats awesome!  B)


And I love this!!! :wub:


Chignon wrote...

I don't know if this has been posted before, but it's beautiful:

Posted Image

Sylianna Shepard by ~Sylianna84

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#37470
Cyansomnia

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Holly is Alliance to the bone.  :lol:

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She's going to turn herself in like a good and honorable soldier.  Quite the idealist.  :happy:

#37471
Timberley

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Aislinn Trista wrote...

Holly is Alliance to the bone.  :lol:

/snip-pics-of-holly-loveliness

She's going to turn herself in like a good and honorable soldier.  Quite the idealist.  :happy:


Having spoken to you Ais, that doesn't surprise me! ;)  My MaleShep's quite like that (definitely self-insertion character there), but both FemSheps seem to be less so.  In many ways my FemSheps seem to be more fully realised characters than my MaleSheps.  Is that strange?

My FemSheps:

Katie (Adept/Spacer/War Hero):

Posted Image

Cara (Sentinel/Earthborn/Sole Survivor):

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I'm also adding my voice to the whole "where's this FemShep trailer then?" call that's been put out!  Are we ever likely to get it, or is it merely teasing on the part of David?

Tim

Modifié par Timberley, 12 août 2011 - 12:02 .


#37472
CrazyRah

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We will get our trailer. They have said all the time it will be out this summer. They said that the poll would be open a few weeks so expecting a trailer right now won't work, patience is a virtue ;)

Posted Image

Modifié par CommanderSarah, 12 août 2011 - 12:03 .


#37473
Cyansomnia

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Funnily enough, I think of my Shep as being a lot more disciplined/refined than I am. She's also probably a lot better educated. XD

As for my others, it's freaky how they developed into these characters I didn't plan in the first place. I really adore them, however. I take pride in my little FemShep herd.

#37474
Timberley

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I expect nothing Sarah, and am always pleasantly surprised when something does happen. The 'new' default Jane Shepard 'contest' was surprising to say the least! And somewhat weird at the same time. Or is that just me?

Tim

Edit:  I would have to agree Ais.  I spent ages agonising over my MaleShep decisions, but with my FemSheps it felt somewhat more natural, and surprising in some cases as the decisions fitted their character, but not the metagame I had half-plotted for them (Stephen King was right!).  I'm intrigued to see what happens with all of these decisions in ME3, and how the endgame changes for each of them.

Modifié par Timberley, 12 août 2011 - 12:07 .


#37475
Obsidian Gryphon

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Sinapus wrote...

100k wrote...

sagequeen wrote...

100k wrote...

Cheekbone depth isn't anyone's fault though. BW should have given us a proper CC that allowed us to see the PC's head from all angles. Instead, they decided they would just have Shepard turn his/her head to a slight angle, from which it is utterly impossible to get a good cheek depth perception.


I find getting the cheeks to look right on femshep is one of the hardest parts of building a good one. it's like the CC doesn't WANT you to flesh her face out properly once you've got the underlying features in place.

course, DA2 was the same way. i spent ages trying to give my chars rounded cheeks


I'd say you're right. to this day, I still don't know the cheek depths at all. I really hope they change this in ME3, but my hopes aren't high. 



Yes, it would be nice to setup the face so the character you created doesn't look like one of the aliens from the old Star Trek episode The Cage when viewed from a certain angle. Some of the hairstyles mitigate that, I think.

I hope they change it... and let you tweak your import instead of having to start from scratch.

(When I created Kylie based off of Kyrie, I spent a long time adjusting sliders in ME2, then switching between the import and the new face I was creating to see if I was anywhere near what the import's settings were. Then eventually got something close enough to Kyrie's face and adjusted it to make Kylie's look. Then when I created Kelly's face I simply used Kylie's facecode and adjusted from there. Anyone confused or should I create another Femshep with a two-syllable name starting with the letter K?)

:whistle:


I'm having the same problems with the cheeks too. Has anyone noticed extras to the sides if Shep is wearing helmet? I thought they looked terrible, like ...overflows of paste to fill out the interior. What I'm saying is I want my sample Shep to have say, a narrower face but in the helmet, it's like there're leftovers at the sides.

So either I'm making the face wrong (filling it out properly) or it's the devs' fault. Posted Image