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FemShep Fan Thread- Show me yours, tough guy. I bet mine's bigger!


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#41001
KyreneZA

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SaturnRing wrote...

What are the missions or peaple shepard shouldn't get involved in or with to stay true to herself or himself?(even though all our shepard are different)- in ME, ME 2 or both - broadly.


To me, in a meta-game sense, Shepard should not meet/go to star system/do a quest where it doesn't make logical sense. Let me illustrate by a small example:

Let's take the consort. How does Shepard get to meet her? To me the most logical order is to speak to the embassy barkeep (during some R/R time, or while looking for keepers to scan, or during/shortly after the serviceman Bhatia quest), then overhear Fredericks on the way out, then talk to Fredericks, and then if still interested go to see her receptionist. Only if still intrigued after hearing about the waiting list, should Shepard walk upstairs when being summoned.

If my Shepard is too goal orientated in finding evidence against Saren, or only doing specific things when visiting the Citadel during the entire course of the pre-Ilos game, they should never get to meet the consort. That pretty much goes for all of the "assignment/N7" quests. To me it's a struggle to play a completionist game, and have my Shepard in that game live their own life at the same time. I have to meta-game it a little too much to always enjoy it.

However, the Xavier/Kassia imports for ME3 must have all the flags from both preior games set, so I'll 'endure' it. Posted Image

Edit: Crap, ToP again. I hate these. *scrambles for recycled femShep pic*
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okay...
Posted Image
Jane and the one true awesomest LI of ME2... you can fight like a Krogan, run with cheetah speed, but you'll never love better than my main man Zaeed!

Modifié par Kyrene, 16 novembre 2011 - 11:45 .


#41002
Fraevar

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SaturnRing wrote...
What are the missions or peaple shepard shouldn't get involved in or with to stay true to herself or himself?(even though all our shepard are different)- in ME, ME 2 or both - broadly.


That's a tough one. In terms of lore there are some quests where it would only make sense for Shepard to do them if she was going to a place anyway. On the Citadel in ME1, most of these things are usually interconnected, since you find many of the sidequests in locations the plot has you visit. In ME2 it's a bit more difficult to stick to a core path, since many of the sidequests occur in isolated sectors of space, and depending on your alignment and how they changed the P/R system for ME2, you might be out "farming" P/R points. I'm currently working through my Renagon Lena playthrough (Spacer/Ruthless - she took Torfan really hard, has massive intimacy issues and a bad temper once you push her) and it's really a struggle to make that play nice with the systems design, because I want her to lose her temper without being a jerk all the time or just resorting to random acts of violence.

Posted Image

So uhm to get back to the question. In *theory* Lena wouldn't get involved with something like the forged shipping manifest you find on Illium, but the game design pretty much forces me to play it anyway to get the renegade points without having to play her as a psychopath. And overall I do think that is a major problem with how they made the P/R system work in ME2 - it became much too bipolar, and it gravitated too close to simplistic "good" and "evil" attitudes/responses.

Modifié par Delerius_Jedi, 16 novembre 2011 - 12:17 .


#41003
CrazyRah

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Stealing some time during a lesson to say this.

@Sage
Amazing chapter! I loved it big times <3

@AtlasMickey
Oh damn! That's so cool and awesome! I really approve!

I hope everyone got a good day so far and belive it or not but we're slowly getting closer and closer to March.

#41004
KyreneZA

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Delerius_Jedi wrote...

but the game design pretty much forces me to play it anyway to get the renegade points without having to play her as a psychopath. And overall I do think that is a major problem with how they made the P/R system work in ME2 - it became much too bipolar, and it gravitated too close to simplistic "good" and "evil" attitudes/responses.

This. I was surprised that for instance, telling the C-SEC to stop harassing the Hanar preacher because it could lead to a diplomatic incident was a renegade choice. Hale's voice was almost paragon, and the content delivered was a well thought out response. +9 Renegade, WTF? The whole P/R system is anti-human bull... They should have made all choices and interrupts available to all Shepards without any Charm/Intimidate or P/R points the character has.

#41005
ELE08

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Delerius_Jedi wrote...

SaturnRing wrote...
What are the missions or peaple shepard shouldn't get involved in or with to stay true to herself or himself?(even though all our shepard are different)- in ME, ME 2 or both - broadly.


That's a tough one. In terms of lore there are some quests where it would only make sense for Shepard to do them if she was going to a place anyway. On the Citadel in ME1, most of these things are usually interconnected, since you find many of the sidequests in locations the plot has you visit. In ME2 it's a bit more difficult to stick to a core path, since many of the sidequests occur in isolated sectors of space, and depending on your alignment and how they changed the P/R system for ME2, you might be out "farming" P/R points. I'm currently working through my Renagon Lena playthrough (Spacer/Ruthless - she took Torfan really hard, has massive intimacy issues and a bad temper once you push her) and it's really a struggle to make that play nice with the systems design, because I want her to lose her temper without being a jerk all the time or just resorting to random acts of violence.

snip

So uhm to get back to the question. In *theory* Lena wouldn't get involved with something like the forged shipping manifest you find on Illium, but the game design pretty much forces me to play it anyway to get the renegade points without having to play her as a psychopath. And overall I do think that is a major problem with how they made the P/R system work in ME2 - it became much too bipolar, and it gravitated too close to simplistic "good" and "evil" attitudes/responses.


It's called cheating ;)

Posted Image

Posted Image

I only do it if I'm playing a gray character so I can RP how I want and not have to worry if I've done the missions in the right order to get the persuades.

IMO I think the paragon/renegade system is broken, or at least needlessly ambiguous.  You shouldn't be wondering why you can't recruit Morinth if you're renegade bar appears maxed out, but in reality isn't because of some weird ratio.  
The game mechanics, rather than RP, forces the player to take one side or the other almost exclusively to guarantee enough points to make harder persuades.  I guess it can be argued that only a super renegade, or a super paragon should be able to make certain ones, but I'd rather decide that myself than have the game do it for me.  If I had my way, there would be one charisma meter we could dump points into which would determine the difficulty of persuade that could be accomplished.

In response to the original question, I don't think it makes sense for Shepard (especially in ME1) to do any of the side missions.  None of my Shepards would be making trips to the consort if Saren was running around.  However, I make concessions to the fact that it's a game, and can either outright ignore this fact or assume those events took place after the Battle of the Citadel or somewhere in the scheme of things that makes sense.  My completionist nature means I'm taking every single on of those quests.

Modifié par ELE08, 16 novembre 2011 - 02:55 .


#41006
Lianna sFfalenn

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SaturnRing wrote...
What are the missions or peaple shepard shouldn't get involved in or with to stay true to herself or himself?(even though all our shepard are different)- in ME, ME 2 or both - broadly.


The three assignments that particularly bug me in ME1 are:

Scanning the keepers: Whatever approach you take to the Chorban/Jahleed dispute, it's fairly obvious that a) they don't have any idea what to do with the data and B) it's illegal to disturb the keepers, so why would Shepard undertake scanning them? Even if your Shepard is the "not worried about the authorities" type then the two conspirators are so woefully inept that surely you'd think twice about getting involved!

The two Emily Wong assignments ("Reporter's Request"/"Planting a Bug"): Why would Shepard consider handing over a criminal's files to a journalist rather than to C-Sec or the Shadow Broker, who would surely be better placed to actually do something useful with them? And the bugging op is just a plain silly request for a Spectre.

The rest of the Citadel I can more or less manage, at least in the context of white-knight-Paragon Aki. The visit to the consort, for instance, I've mentally filed under watching out for her crew - after speaking to Fredricks she decides she should get a look at the place the next time she's passing and determine whether "Do not go looking for the Asari consort" should be added to the riot act that gets read to the FNGs before they take shore leave on the Citadel!

As for the side missions in both games, I have to take them in an order that makes navigational sense - the completionist in me demands that they are all done, whereas the roleplayer says that there must be a justification for why they are being done, so I try and plot courses to each main mission that takes me past assignments. Since most of them start with "We need your help!" that's enough for getting Aki involved.

ELE08 wrote...
IMO I think the paragon/renegade system is broken, or at least needlessly ambiguous.  You shouldn't be wondering why you can't recruit Morinth if you're renegade bar appears maxed out, but in reality isn't because of some weird ratio. 


Totally agree, it's sometimes really difficult to see the connection what comes out of Shepard's mouth and the P/R that you get from it. Something I picked up in my last playthrough that really niggles me is the conversation on Horizon vs. virtually every other conversation you have regarding Cerberus. Why is it that only when Aki is talking to the love of her life she gets renegade points for picking "I don't work for Cerberus" and in every other conversation that option is considered the paragon response?!

Posted Image

#41007
SaturnRing

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ELE08 wrote...

Delerius_Jedi wrote...

SaturnRing wrote...
What are the missions or peaple shepard shouldn't get involved in or with to stay true to herself or himself?(even though all our shepard are different)- in ME, ME 2 or both - broadly.


That's a tough one. In terms of lore there are some quests where it would only make sense for Shepard to do them if she was going to a place anyway. On the Citadel in ME1, most of these things are usually interconnected, since you find many of the sidequests in locations the plot has you visit. In ME2 it's a bit more difficult to stick to a core path, since many of the sidequests occur in isolated sectors of space, and depending on your alignment and how they changed the P/R system for ME2, you might be out "farming" P/R points. I'm currently working through my Renagon Lena playthrough (Spacer/Ruthless - she took Torfan really hard, has massive intimacy issues and a bad temper once you push her) and it's really a struggle to make that play nice with the systems design, because I want her to lose her temper without being a jerk all the time or just resorting to random acts of violence.

snip

So uhm to get back to the question. In *theory* Lena wouldn't get involved with something like the forged shipping manifest you find on Illium, but the game design pretty much forces me to play it anyway to get the renegade points without having to play her as a psychopath. And overall I do think that is a major problem with how they made the P/R system work in ME2 - it became much too bipolar, and it gravitated too close to simplistic "good" and "evil" attitudes/responses.


It's called cheating ;)

Posted Image

Posted Image

I only do it if I'm playing a gray character so I can RP how I want and not have to worry if I've done the missions in the right order to get the persuades.

IMO I think the paragon/renegade system is broken, or at least needlessly ambiguous.  You shouldn't be wondering why you can't recruit Morinth if you're renegade bar appears maxed out, but in reality isn't because of some weird ratio.  
The game mechanics, rather than RP, forces the player to take one side or the other almost exclusively to guarantee enough points to make harder persuades.  I guess it can be argued that only a super renegade, or a super paragon should be able to make certain ones, but I'd rather decide that myself than have the game do it for me.  If I had my way, there would be one charisma meter we could dump points into which would determine the difficulty of persuade that could be accomplished.

In response to the original question, I don't think it makes sense for Shepard (especially in ME1) to do any of the side missions.  None of my Shepards would be making trips to the consort if Saren was running around.  However, I make concessions to the fact that it's a game, and can either outright ignore this fact or assume those events took place after the Battle of the Citadel or somewhere in the scheme of things that makes sense.  My completionist nature means I'm taking every single on of those quests.

It is always such a struggle to find the right balance between what i think a renegade/paragon shepard should do and what the game perceive as being right or wrong.KYRENE's example of the hanar on the Citadel illustrates that : sometimes being renegade is the paragon way to go.I play most ME 2 runs like Renagon Lena : my Katherine is not very sociable but she is no psychopath. But in order to use the renegade option when interviewing Elias Kehlam, she has to let people die in that refinery (zaeed side quest) or recruit Morinth.I agree with ELE08 : allocating points to a charisma attribute could solve that problem.Too many times i felt as if my Shepard traded her principles just to be a completionist. So in ME my Deirdre would have stayed away from Lori'kin on Noveria, and not have to shoot cpt Matsuo rogues cops. But she has to in order to help Gianna and get Anoleis arrested.Logically, she would have stayed away from Wrex (who i dearly love) because of the loyalty concern Saren's hired Krogans pose...   Katherine definitly would not have completed some of Cerberus side missions (except to know her enemy better) and would not have recruited Samara (that i also love)...this is just what comes on top of my head.

#41008
SaturnRing

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Lianna sFfalenn wrote...

SaturnRing wrote...
What are the missions or peaple shepard shouldn't get involved in or with to stay true to herself or himself?(even though all our shepard are different)- in ME, ME 2 or both - broadly.


The three assignments that particularly bug me in ME1 are:

Scanning the keepers: Whatever approach you take to the Chorban/Jahleed dispute, it's fairly obvious that a) they don't have any idea what to do with the data and B) it's illegal to disturb the keepers, so why would Shepard undertake scanning them? Even if your Shepard is the "not worried about the authorities" type then the two conspirators are so woefully inept that surely you'd think twice about getting involved!

The two Emily Wong assignments ("Reporter's Request"/"Planting a Bug"): Why would Shepard consider handing over a criminal's files to a journalist rather than to C-Sec or the Shadow Broker, who would surely be better placed to actually do something useful with them? And the bugging op is just a plain silly request for a Spectre.

The rest of the Citadel I can more or less manage, at least in the context of white-knight-Paragon Aki. The visit to the consort, for instance, I've mentally filed under watching out for her crew - after speaking to Fredricks she decides she should get a look at the place the next time she's passing and determine whether "Do not go looking for the Asari consort" should be added to the riot act that gets read to the FNGs before they take shore leave on the Citadel!

As for the side missions in both games, I have to take them in an order that makes navigational sense - the completionist in me demands that they are all done, whereas the roleplayer says that there must be a justification for why they are being done, so I try and plot courses to each main mission that takes me past assignments. Since most of them start with "We need your help!" that's enough for getting Aki involved.

ELE08 wrote...
IMO I think the paragon/renegade system is broken, or at least needlessly ambiguous.  You shouldn't be wondering why you can't recruit Morinth if you're renegade bar appears maxed out, but in reality isn't because of some weird ratio. 


Totally agree, it's sometimes really difficult to see the connection what comes out of Shepard's mouth and the P/R that you get from it. Something I picked up in my last playthrough that really niggles me is the conversation on Horizon vs. virtually every other conversation you have regarding Cerberus. Why is it that only when Aki is talking to the love of her life she gets renegade points for picking "I don't work for Cerberus" and in every other conversation that option is considered the paragon response?!

Posted Image

TOTALLY agree with you!
       That answer on Horizon is not considered paragon in that case because it helps her avoid having to go deeper into her motivations; as the conversation takes a less personnal tone, Cerberus becomes the subject of discussion rather than Shepard's actions.  

Modifié par SaturnRing, 16 novembre 2011 - 06:02 .


#41009
Patchwork

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SaturnRing wrote...
What are the missions or peaple shepard shouldn't get involved in or with to stay true to herself or himself?(even though all our shepard are different)- in ME, ME 2 or both - broadly.


Aside from working for Cerberus at all? Amelia would not go chasing after Thane while he's in the middle of a job especially after hearing who he's going to kill.
Naomi- any ME1 side quest. ME2's can be handwaved a bit as having time to kill between Collector attacks and trying to get the people she's picked up to work together in the field.

Modifié par Ser Bard, 16 novembre 2011 - 07:19 .


#41010
Fraevar

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ELE08 wrote...

IMO I think the paragon/renegade system is broken, or at least needlessly ambiguous.  You shouldn't be wondering why you can't recruit Morinth if you're renegade bar appears maxed out, but in reality isn't because of some weird ratio.  
The game mechanics, rather than RP, forces the player to take one side or the other almost exclusively to guarantee enough points to make harder persuades.  I guess it can be argued that only a super renegade, or a super paragon should be able to make certain ones, but I'd rather decide that myself than have the game do it for me.  If I had my way, there would be one charisma meter we could dump points into which would determine the difficulty of persuade that could be accomplished.


See this is exactly why I wanted to respond. I've been loath to cheating on this playthrough because I don't know what effect it will have on the import, but I am tempted to throw in a good chunck of Paragon points as well. And yes, the sad truth is I think the numeric value will have some influence, but maybe they will simplify it and make it dependant on the status of the Collector base? And I do agree that your idea of a single charisma meter seems a much better approach than what the P/R system has turned out to be. Alas, I think we're stuck with it.

#41011
Tup3x

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Yep. Pretty much every RPG that has persuade/threaten system has skill related to it (even ME1 has it). Now they changed it and it doesn't really work. I'm not entirely sure what's the point of the point system anyway in game lake Mass Effect with limited perks or skills. Why the restriction?

Derp.
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#41012
SaturnRing

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Delerius_Jedi wrote...

ELE08 wrote...

IMO I think the paragon/renegade system is broken, or at least needlessly ambiguous.  You shouldn't be wondering why you can't recruit Morinth if you're renegade bar appears maxed out, but in reality isn't because of some weird ratio.  
The game mechanics, rather than RP, forces the player to take one side or the other almost exclusively to guarantee enough points to make harder persuades.  I guess it can be argued that only a super renegade, or a super paragon should be able to make certain ones, but I'd rather decide that myself than have the game do it for me.  If I had my way, there would be one charisma meter we could dump points into which would determine the difficulty of persuade that could be accomplished.


See this is exactly why I wanted to respond. I've been loath to cheating on this playthrough because I don't know what effect it will have on the import, but I am tempted to throw in a good chunck of Paragon points as well. And yes, the sad truth is I think the numeric value will have some influence, but maybe they will simplify it and make it dependant on the status of the Collector base? And I do agree that your idea of a single charisma meter seems a much better approach than what the P/R system has turned out to be. Alas, I think we're stuck with it.

I'm in a playthrough right now for my main shepard, and i will attempt to max out on r/p points. I almost did on my last one and fail by a very small margin. That's the only way i can get around the r/p nightmare. I will have to make a lot of sacrifices when it comes to shepard principles; so i'm guided by only one rule: act renegade as long as it doesn't cost innocent lives and loyalty missions aren't compromised. There are still a few exceptions to that rule: it will not apply for things and people dear to her. No matter how renegade Shepard is, she won't hand over the Collectors' base to TIM.   

#41013
AtlasMickey

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100k wrote...

I really like this effect!


CrazyRah wrote...

@AtlasMickey
Oh damn! That's so cool and awesome! I really approve!


Thank you so much! It's a combination of effects along with some lighting and fading options.

You guys gave me some confidence so I took a few more liberties with this one. :)

Posted Image

Modifié par AtlasMickey, 16 novembre 2011 - 11:49 .


#41014
ELE08

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^^ I like it.

#41015
CrazyRah

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So pretty! I like it a lot

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*gives thread a hug* <3

#41016
lastpatriot

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Aislinn Trista wrote...

I made this texmod for my Earthborn Infiltrator. I was bored and felt creative. XD


Posted Image


I'd like to think the tattoos are irezumi. The kanji symbols mean 'beautiful' and 'dangerous'.



Aislinn,


Can you please give me some advice on how you were able to get that casual outfit for your FemShep?  I assume that I will need to modifiy the C.ini to add it, correct?

#41017
ADLegend21

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ELE08 wrote...

IMO I think the paragon/renegade system is broken, or at least needlessly ambiguous.  You shouldn't be wondering why you can't recruit Morinth if you're renegade bar appears maxed out, but in reality isn't because of some weird ratio.  
The game mechanics, rather than RP, forces the player to take one side or the other almost exclusively to guarantee enough points to make harder persuades.  I guess it can be argued that only a super renegade, or a super paragon should be able to make certain ones, but I'd rather decide that myself than have the game do it for me.  If I had my way, there would be one charisma meter we could dump points into which would determine the difficulty of persuade that could be accomplished.


I disagree. In ME1 you ahd to put talent points in charm or intimidate and if you neglected thsoe bars you couldn't save Wrex or Force Saren to kill himself on the Citadel on the last mission. Instead ohaving to ignore combat skills in ME2 your charm/intimidate was dependant on dialogue since there's where the persuasion really took place, not im combat.

#41018
Silver

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ADLegend21 wrote...

ELE08 wrote...

IMO I think the paragon/renegade system is broken, or at least needlessly ambiguous.  You shouldn't be wondering why you can't recruit Morinth if you're renegade bar appears maxed out, but in reality isn't because of some weird ratio.  
The game mechanics, rather than RP, forces the player to take one side or the other almost exclusively to guarantee enough points to make harder persuades.  I guess it can be argued that only a super renegade, or a super paragon should be able to make certain ones, but I'd rather decide that myself than have the game do it for me.  If I had my way, there would be one charisma meter we could dump points into which would determine the difficulty of persuade that could be accomplished.


I disagree. In ME1 you ahd to put talent points in charm or intimidate and if you neglected thsoe bars you couldn't save Wrex or Force Saren to kill himself on the Citadel on the last mission. Instead ohaving to ignore combat skills in ME2 your charm/intimidate was dependant on dialogue since there's where the persuasion really took place, not im combat.

I still want these goddamned Quicktime-Events ditched for ME3.
Granted, most of the time they are not exactly "Quick", but I don't want my story determined by an itchy trigger finger (trigger, as in mouse-button).
This might sound like a flame against consoles, but I hate Quicktime-Events there as much as I hate them on PC.
Stupidest thing to ever get introduced into games, really.

#41019
Ottemis

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It's not a quicktime event in the therms of "If you don't do this, the world ends as your character changes into a pink tutu and suicides off a cliff". They are completely optional. It's more for show then anything else.
So I don't see where your story is determined by using or not using the events. They don't on large at all affect how the game plays out.

Also, ME1 and ME2's systems are wonky yeah, we'll see what they do with 3.
Fortunately for us, ME1 had the Lorik glitch (least on the PC) and ME2 is moddable.

Modifié par Ottemis, 17 novembre 2011 - 11:18 .


#41020
FireEye

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ADLegend21 wrote...
I disagree. In ME1 you ahd to put talent points in charm or intimidate and if you neglected thsoe bars you couldn't save Wrex or Force Saren to kill himself on the Citadel on the last mission. Instead ohaving to ignore combat skills in ME2 your charm/intimidate was dependant on dialogue since there's where the persuasion really took place, not im combat.


In ME1, it made sense.  You could be an excellent orator, at the expense of your sniping skills.  Or you could be a fantastic gunman with good reflexes, at the expense of your general tactics.  It was all bound up in roleplay mechanics - so the limit was on the character, not the player.

In ME2,  it's suddenly based on the world's perception of how nice of a person or how much of a dick you are.  It's reputation based, not skill based.  And, like with combat and whatnot, the limitation is placed on the player, not the character.

Preferences for one or the other aside, set up as it was, ME2's morality system feels broken because it relies on how much you didn't do, rather than what you did do.  And thus P/R score comes across as arbitrary.

Modifié par FireEye, 18 novembre 2011 - 12:28 .


#41021
ELE08

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ADLegend21 wrote...

ELE08 wrote...

IMO I think the paragon/renegade system is broken, or at least needlessly ambiguous.  You shouldn't be wondering why you can't recruit Morinth if you're renegade bar appears maxed out, but in reality isn't because of some weird ratio.  
The game mechanics, rather than RP, forces the player to take one side or the other almost exclusively to guarantee enough points to make harder persuades.  I guess it can be argued that only a super renegade, or a super paragon should be able to make certain ones, but I'd rather decide that myself than have the game do it for me.  If I had my way, there would be one charisma meter we could dump points into which would determine the difficulty of persuade that could be accomplished.


I disagree. In ME1 you ahd to put talent points in charm or intimidate and if you neglected thsoe bars you couldn't save Wrex or Force Saren to kill himself on the Citadel on the last mission. Instead ohaving to ignore combat skills in ME2 your charm/intimidate was dependant on dialogue since there's where the persuasion really took place, not im combat.


Thank you for proving my point.  You're railroaded into choosing dialogue to farm alignment points in order to make later charm/intimidates, instead of picking them based on how you think your Shepard would react to a given situation, and choosing separately how charming/intimidating you want to make your character.  It takes away roleplaying flexibility.  In a game like Mass Effect where personalizing your Shepard is already limited enough--that stinks.

#41022
meonlyred

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I kind of wish charm and intimidate were skills instead of determined by how many times you were forced into making a choice because it give you a bunch of paragon/renegade points you need. An example: I would like to play a full renegade, however full renegades have a lot of xeno dialogue which I don't care for. Meaning I end up playing a more renegon Shepard which ends with me either having to mod the game to make the renegade checks or miss them completely.

If they where skills I could say more of the things I want and put points into charm or intimidate or both.Yeah you are sacrificing points you could put into weapons or power but I see being able to talk yourself out of a situation as a skill just like Lift or Concussive Shot. Ideally, I would want something like what KOTOR had. You had just a persuade skill that you could use for good or ill.

As for the interrupts, I really liked those. And as Ottemis said they are not actually quick time events since success or failure of a mission doesn't ride on them. In most games its hit X not to die!!! Interrupts allow you to carry out a conversation better instead of basically pausing the game to wait for the player to make a dialogue choice. Let's use Zaeed's mission for example, he just set fire to the refinery. Shepard walks up to Zaeed and now we pause and wait for the player to select Shepard Paragon punches Zaeed or Shepard Neutral does nothing. Or we can allow the scene to flow smoother and you hit a button to make Shepard do something Paragon. We might not know exactly what a Paragon Shepard will do at that moment but we know it's something "good." Its always a surprise and something interesting. Since several of the summaries of what Shepard is about to say is complete BS anyways (ei the 'Ouch' 'ah' 'so?' wheel when talking to Wrex in ME1) I really don't have a problem with just pushing a button to do something. Plus how many times in a game when a villain is monologuing and you think 'god I wish I could just shoot this guy?'

#41023
Sinapus

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ELE08 wrote...

It's called cheating ;)


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I only do it if I'm playing a gray character so I can RP how I want and not have to worry if I've done the missions in the right order to get the persuades.



Hmm. I might simply make Elf go this path. Not to play "gray" but for the purpose of following Maxim 31: Only Cheaters Prosper.

B)

#41024
KyreneZA

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ELE08 wrote...

It's called cheating ;)


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Do you still get P/R points on top of that? Then no fear as you just subract 1ELEillion from the final P/R scores before you import to ME3. I think the MassEffectWiki has the maximum P/R points possible somewhere on the site (some egghead worked it out for both games), so might use that as a guideline rather than 1 ELEillion.

Modifié par Kyrene, 18 novembre 2011 - 02:32 .


#41025
Sinapus

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Not feeling like giving information?

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Fortunately, Kylie was feeling merciful.

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"Gosh, look at the time!" *flee*