Modifié par Kyrene, 18 novembre 2011 - 06:24 .
FemShep Fan Thread- Show me yours, tough guy. I bet mine's bigger!
#41026
Posté 18 novembre 2011 - 02:35
#41027
Posté 18 novembre 2011 - 02:52
#41028
Posté 18 novembre 2011 - 03:47
#41029
Posté 18 novembre 2011 - 05:08
Modifié par meonlyred, 18 novembre 2011 - 05:09 .
#41030
Posté 18 novembre 2011 - 05:13
#41031
Posté 18 novembre 2011 - 05:17
#41032
Posté 18 novembre 2011 - 06:27
#41033
Posté 18 novembre 2011 - 06:35
#41034
Posté 18 novembre 2011 - 06:47
Shepard uses that WC flush button for real, 'specially after the calamari gumbo nights.meonlyred wrote...
But what makes Shepard human? What does your Shepard do that is just like the rest of us morals? It can be a hobby, a pastime, a weakness, a favorite thing, etc. What brings the almighty Shepard down a notch?
#41035
Posté 18 novembre 2011 - 06:51
f1r3storm wrote...
FREAKING AWESOME
#41036
Posté 18 novembre 2011 - 06:51
meonlyred wrote...
Guys! Guys! Guys! Guys! Akari made a t-shirt out of my femshep art contest picture!!!!!!!!!!!!!!!!
*snip*
Awesome Red and Akari
#41037
Posté 18 novembre 2011 - 07:03
meonlyred wrote...
Alright, question for you guys: as we all know Shepard is a big goddamn hero. Killing Reapers, alien tentacle plant monsters, tech zombies, etc. But what makes Shepard human? What does your Shepard do that is just like the rest of us morals? It can be a hobby, a pastime, a weakness, a favorite thing, etc. What brings the almighty Shepard down a notch?
Swearing. Not all the time but it runs in her blood and some certain words can slip through her profanity filter...

"Nyt Zaeed, perkele! Tulee turpiin jos jatkat tuohon malliin."
Modifié par Tup3xi, 18 novembre 2011 - 07:04 .
#41038
Posté 18 novembre 2011 - 07:04
meonlyred wrote...
Alright, question for you guys: as we all know Shepard is a big goddamn hero. Killing Reapers, alien tentacle plant monsters, tech zombies, etc. But what makes Shepard human? What does your Shepard do that is just like the rest of us mortals? It can be a hobby, a pastime, a weakness, a favorite thing, etc. What brings the almighty Shepard down a notch?
Sarah play on her guitar and just enjoy the music. She was a musical genius back on Mindoir before the raid and if the raid hadn't happened she would've traveled to Earth and joined the Julliard and learned from the very best and who knows she might've gone down as one of the best of her time. Sarah would also sing more often if it wasn't that she don't trust that EDI won't upload it to the Extranet or give it to Joker.
Oh and my own SR-2 this week. Guess i'm going to save Earth in March on my own Normandy

The quality is damn horrible, sucks to not own a camera at all
#41039
Guest_TheDaniellasaur_*
Posté 18 novembre 2011 - 07:16
Guest_TheDaniellasaur_*

OHLOLOL.

Ittttts my femshep
#41040
Posté 18 novembre 2011 - 07:43
Katherine doesn't look the part (default face); she's like any other woman in her early thirties, a little out of place wearing that N7 armor, even fragile...until she picks up the anti-personal sniper rifle; then things start escalading... fast.meonlyred wrote...
Alright, question for you guys: as we all know Shepard is a big goddamn hero. Killing Reapers, alien tentacle plant monsters, tech zombies, etc. But what makes Shepard human? What does your Shepard do that is just like the rest of us morals? It can be a hobby, a pastime, a weakness, a favorite thing, etc. What brings the almighty Shepard down a notch?
She shares Kasumi passion for books, art; she is a little shy but enjoy being around other people; just not on an intimate level. She loves the ocean (surfing,diving),antique cars or motorcycles, watching old vids...things that keep her mind away from old Mindoir demons.
She occasionally plays that very old game that Miranda likes: it's about dragons...dragon a...oh! no! maybe skyr...oh!i forgot, it's very old. Miranda has made her swear not to talk about it.
Modifié par SaturnRing, 18 novembre 2011 - 07:58 .
#41041
Posté 18 novembre 2011 - 08:04
Kyrene wrote...
Shepard uses that WC flush button for real, 'specially after the calamari gumbo nights.meonlyred wrote...
But what makes Shepard human? What does your Shepard do that is just like the rest of us morals? It can be a hobby, a pastime, a weakness, a favorite thing, etc. What brings the almighty Shepard down a notch?
classic mistake! you always want to add a little bit of that tummy tingling tuchanka sauce, to make it go down easy.
#41042
Posté 18 novembre 2011 - 09:48
meonlyred wrote...
Alright, question for you guys: as we all know Shepard is a big goddamn hero. Killing Reapers, alien tentacle plant monsters, tech zombies, etc. But what makes Shepard human? What does your Shepard do that is just like the rest of us morals? It can be a hobby, a pastime, a weakness, a favorite thing, etc. What brings the almighty Shepard down a notch?
Talia usually goes to the range, squeeze off a few shots with the Mattock or the Phoenix, or pay a visit to the gym for some training in martial arts.
She's also quite fond of starry nights, lying in the grass (preferably with Liara at her side). Something she carried over from early guard duty at the start of her career in the Alliance, although slacking on the Job then was out of the question ^^
#41043
Posté 18 novembre 2011 - 10:22
lol no worries =)Kyrene wrote...
Edit2: Okay, nothing to see here. Turns out my wife got into the Beta too, so I have to retract my earlier offer. A special apology to Ottemis, I know you had your eye on it.
#41044
Posté 18 novembre 2011 - 10:24
meonlyred wrote...
Alright, question for you guys: as we all know Shepard is a big goddamn hero. Killing Reapers, alien tentacle plant monsters, tech zombies, etc. But what makes Shepard human? What does your Shepard do that is just like the rest of us morals? It can be a hobby, a pastime, a weakness, a favorite thing, etc. What brings the almighty Shepard down a notch?

#41045
Posté 18 novembre 2011 - 11:56
meonlyred wrote...
Alright, question for you guys: as we all know Shepard is a big goddamn hero. Killing Reapers, alien tentacle plant monsters, tech zombies, etc. But what makes Shepard human? What does your Shepard do that is just like the rest of us mortals? It can be a hobby, a pastime, a weakness, a favorite thing, etc. What brings the almighty Shepard down a notch?
Olivia is often afraid, even if she doesn't show it. For instance, Facing Saren, boarding the Derelict Reaper, going to confront the SB, talking to Harbinger, and (worst of all) having to wait months and months, unarmed, with no ship, LI, or tools while the Alliance debated the Reaper threat terrified her.
She's also loves to leave her fears behind by engaging in busy (usually day time) action-packed activities, like going to busy restaraunts, racing vehicles in the desert, and engaging in troop training.
Orion is pretty much similar, except he doesn't really fear anything but losing Jack. He takes a some what healthier "que sera, sera" view point on life and his missions.
#41046
Posté 19 novembre 2011 - 07:28
true it does seem like railroading, but not all dialogue options are created equal int erms of point distribution. That's why there are colored choices for paragon and renegade, they give out more points than an upper right and lower right choice would normally because you've already gotten a certain amount by acting a certain way. If you've got a paragon track record you can ahve some awesome pargon moments, but if you act all renengade-y the whole time then wanna play nice when Jacka nd Miranda argue, no dice. It can be considered sort of in character to have such high influence for one of the alignments. Even when you roleplay non all paragon/renengade there are interupts that give more points than the dialogue choices and both fights (Jack/Miranda & Tali/Legion) are time sensitive. If you do Mrianda and Jack's LM's back to back you can get the persuasion options to keep them both with a half filled bar for each if you do Mrianda's first and Jack's last it's damn near impossible. You can still play your way in the end without the inifite points.ELE08 wrote...
ADLegend21 wrote...
ELE08 wrote...
IMO I think the paragon/renegade system is broken, or at least needlessly ambiguous. You shouldn't be wondering why you can't recruit Morinth if you're renegade bar appears maxed out, but in reality isn't because of some weird ratio.
The game mechanics, rather than RP, forces the player to take one side or the other almost exclusively to guarantee enough points to make harder persuades. I guess it can be argued that only a super renegade, or a super paragon should be able to make certain ones, but I'd rather decide that myself than have the game do it for me. If I had my way, there would be one charisma meter we could dump points into which would determine the difficulty of persuade that could be accomplished.
I disagree. In ME1 you ahd to put talent points in charm or intimidate and if you neglected thsoe bars you couldn't save Wrex or Force Saren to kill himself on the Citadel on the last mission. Instead ohaving to ignore combat skills in ME2 your charm/intimidate was dependant on dialogue since there's where the persuasion really took place, not im combat.
Thank you for proving my point. You're railroaded into choosing dialogue to farm alignment points in order to make later charm/intimidates, instead of picking them based on how you think your Shepard would react to a given situation, and choosing separately how charming/intimidating you want to make your character. It takes away roleplaying flexibility. In a game like Mass Effect where personalizing your Shepard is already limited enough--that stinks.
#41047
Posté 19 novembre 2011 - 01:07
ADLegend21 wrote...
true it does seem like railroading, but not all dialogue options are created equal int erms of point distribution. That's why there are colored choices for paragon and renegade, they give out more points than an upper right and lower right choice would normally because you've already gotten a certain amount by acting a certain way. If you've got a paragon track record you can ahve some awesome pargon moments, but if you act all renengade-y the whole time then wanna play nice when Jacka nd Miranda argue, no dice. It can be considered sort of in character to have such high influence for one of the alignments. Even when you roleplay non all paragon/renengade there are interupts that give more points than the dialogue choices and both fights (Jack/Miranda & Tali/Legion) are time sensitive. If you do Mrianda and Jack's LM's back to back you can get the persuasion options to keep them both with a half filled bar for each if you do Mrianda's first and Jack's last it's damn near impossible. You can still play your way in the end without the inifite points.ELE08 wrote...
ADLegend21 wrote...
ELE08 wrote...
IMO I think the paragon/renegade system is broken, or at least needlessly ambiguous. You shouldn't be wondering why you can't recruit Morinth if you're renegade bar appears maxed out, but in reality isn't because of some weird ratio.
The game mechanics, rather than RP, forces the player to take one side or the other almost exclusively to guarantee enough points to make harder persuades. I guess it can be argued that only a super renegade, or a super paragon should be able to make certain ones, but I'd rather decide that myself than have the game do it for me. If I had my way, there would be one charisma meter we could dump points into which would determine the difficulty of persuade that could be accomplished.
I disagree. In ME1 you ahd to put talent points in charm or intimidate and if you neglected thsoe bars you couldn't save Wrex or Force Saren to kill himself on the Citadel on the last mission. Instead ohaving to ignore combat skills in ME2 your charm/intimidate was dependant on dialogue since there's where the persuasion really took place, not im combat.
Thank you for proving my point. You're railroaded into choosing dialogue to farm alignment points in order to make later charm/intimidates, instead of picking them based on how you think your Shepard would react to a given situation, and choosing separately how charming/intimidating you want to make your character. It takes away roleplaying flexibility. In a game like Mass Effect where personalizing your Shepard is already limited enough--that stinks.
It seems to me that what you're saying is that we have to put some of Shepard "views" aside in order to get a decent amount of p/r points. Do you see it as a game limitation or is it a way for femphep(or us) to show a willingness to compromise for the greater good.
#41048
Posté 19 novembre 2011 - 08:14
My primary, Renée, reads about a wide variety of subjects. Not only the stuff you might expect an officer to read, and military history (She might go into politics, but doesn't know if she has the ruthlessness to do so), but would be a very avid gardner. She wishes she could have a bonsai in her quarters. Not to mention training for endurance races. She did an Iron Man in her 20's, and hopes she could do it again.meonlyred wrote...
Alright, question for you guys: as we all know Shepard is a big goddamn hero. Killing Reapers, alien tentacle plant monsters, tech zombies, etc. But what makes Shepard human? What does your Shepard do that is just like the rest of us morals? It can be a hobby, a pastime, a weakness, a favorite thing, etc. What brings the almighty Shepard down a notch?
#41049
Posté 19 novembre 2011 - 08:17
To a large extent this also stems from the overall failure of the dialogue wheel system in Mass Effect. How many of us have played through a scene multiple times in order to try out every dialogue option, just to make sure you used the "right" choice for your Shepard? Yep, me too. There's no way to know ahead of time what your character will actually say or do when you make a choice. This is why something like Dragon Age, or pretty much any other RPG pre-dating Mass Effect, is far superior when it comes do dialogue; even though you might not always have a perfect choice available, at least you always know exactly what your response will be because it's written out for you in its entirety. You can metagame if you wish, but it's not required in order to control your character. Mass Effect's dialogue wheel system fails because it forces you to make uninformed choices. My actual "canon" playthrough with both games has never been the first playthrough for this reason, and for ME3, it won't be either. In fact I probably won't establish my canon playthrough for ME3 until my third run through it.
I always cheat the Paragon/Renegade score. In ME1 this comes with using the dialogue bug on Noveria to max the bars out, in ME2 this comes through straight out hacking of the savegame. If I didn't, there are plenty of instances where Jessica would be forced to break character because a particular response would not be available. When the game takes the choice and control over your character out of your hands, this makes it a bad RPG (and make no mistake, while Mass Effect is a good game, it's a bad RPG, and Mass Effect 2 is even worse). I would much rather have all choices available in order to craft the character I envision, rather than have arbitrary numbers determine whether she remains consistent or not.
Modifié par Sable Phoenix, 19 novembre 2011 - 08:19 .
#41050
Posté 19 novembre 2011 - 08:35
Ideally, the conversation system's would be a bit more like Deus Ex HR, where, rather than good or bad options of conversation, there are starter elements like "compassion", "anger", and "detachment", which lead to more options after the PC's response, corrisponding with each starter element. Also, one thing that HR got right was showing the player what Jensen was going to actually say, by having him actually say what was written in his conversation wheel at the end of his dialogue.





Retour en haut





