So I finished another playthrough...
http://desmond.image....jpg&res=medium
http://desmond.image....jpg&res=medium
FINALLY
Demo please?
Modifié par cgrimm54, 16 janvier 2012 - 08:39 .
Modifié par cgrimm54, 16 janvier 2012 - 08:39 .




Tup3xi wrote...





Once you turn your back you can't expect them to look into your eyes.Blze001 wrote...
Tup3xi wrote...
He isn't being very subtle about checking out her 'assets', is he?




cgrimm54 wrote...
http://desmond.image....jpg&res=medium
FINALLY
Demo please?
Talking to garrus I've seen so many damn screenshots of talking to him I recognize the sleeper pods anywhere.AtlasMickey wrote...
Y'all know what scene this is from.
AtlasMickey wrote...
Y'all know what scene this is from.
What kind of improvement would you like to see for ME3, that would make it a better 3rd person shooter? - just broadly.sagequeen wrote...
That's such a satisfying feeling. Seriously, when I first started ME1, I could scarcely finish a RPG like NWN on easy difficulty, I was just so not a gamer. Now I routinely play shooters and do quite nicely.
Thanks for that, Femshep.
yay!!!I did a PT from lvl one for insanity but on ME1 I used a god adept Shepard and just killed everything that could die so I could finish it in 5 hours.cgrimm54 wrote...
http://desmond.image....jpg&res=medium
FINALLY
Demo please?


Modifié par CrazyRah, 17 janvier 2012 - 12:02 .

SaturnRing wrote...
What kind of improvement would you like to see for ME3, that would make it a better 3rd person shooter? - just broadly.sagequeen wrote...
That's such a satisfying feeling. Seriously, when I first started ME1, I could scarcely finish a RPG like NWN on easy difficulty, I was just so not a gamer. Now I routinely play shooters and do quite nicely.
Thanks for that, Femshep. [smilie]http://social.bioware.com/images/forum/emoticons/lol.png[/smilie]
Modifié par sagequeen, 17 janvier 2012 - 04:43 .
Modifié par Ottemis, 17 janvier 2012 - 12:15 .
@ Ottemis too: good that we voice certain of our concerns cause the dev are actually paying attention. They made some comments on some forums on sunday. Miss them by a hair. Don't know how much can be implemented that late in the process, but at least our suggestions are out there.sagequeen wrote...
I found insanity tricky as an adept, because a number of the key skills (singularity, esp.) don't actually work properly until you get them to level 4. Early battles (namely, fighting to the control shutters in the Archangel recruitment if you left someone with Garrus and kept running into charging varren and krogan and you don't have any decent guns yet) can be a bit dicey. By the time you get a ways in though, it's gets easier and then, like you said, it's not so bad. By the end, I sort of forgot what difficulty i was on.
And after that, Engineer on Veteran is a cakewalk.SaturnRing wrote...
What kind of improvement would you like to see for ME3, that would make it a better 3rd person shooter? - just broadly.sagequeen wrote...
That's such a satisfying feeling. Seriously, when I first started ME1, I could scarcely finish a RPG like NWN on easy difficulty, I was just so not a gamer. Now I routinely play shooters and do quite nicely.
Thanks for that, Femshep. [smilie]http://social.bioware.com/images/forum/emoticons/lol.png[/smilie]
Hmmm...
I don't know what the *improvement* would look like, but I know the issue that annoyed me most: biotic skills are hard to get the targeting right. It's possible to make Warp and Singularity round cover, but it's also just as easy for them to lock onto a target and then go into a wall. Also, Singularity can look like it landed on someone, but it's actually half-a-click in front of them. I wished the targeting was more true-to-life (true-to-game?) because while you can work around it, it can be confusing at first and it turns a lot of people off to the Adept class.
Modifié par SaturnRing, 17 janvier 2012 - 02:28 .
Modifié par CrazyRah, 17 janvier 2012 - 02:30 .