FemShep Fan Thread- Show me yours, tough guy. I bet mine's bigger!
#5826
Posté 21 septembre 2010 - 04:45
I see some awesome custom sheps in these pics, and I'm trying to tweak my shep (since I deleted her ME playthrough - argh!), and I'm seeing that there are some weird things about the character creation that I wish I'd known to begin with, such as:
* Watch out for eye depth, brow depth, cheek depth, chin depth. they're hard to get a good feel for in char creation screens (especially ME1) but can seriously ruin a face.
* all features (eyes, noses, face types, etc.) can look awesome if tweaked right. don't shy away from something just because it's not standard.
* it's harder to create a "pretty but not gorgeous" shepard than to creatue a cookie-cutter beauty
* in ME1, when you finish with your shep, go "back" to the class selection screen - you can get some good views of shep as other classes and it gives you a hint of what she'll look like in game.
* shep WILL look deformed in some cutscenes, so don't worry - flycam is best to get a good look at her/him
any other hints?
#5827
Posté 21 septembre 2010 - 04:53
Mind you, she was about Shepard #4, so the shock had kind of worn off and I decided to wanted to hear Ash's last words finally.
More to the point! I'm in the very beginning stages of setting up a central modding resource, and one of the intended resources involves screenshots of the various items that may be added to C.ini for Shepard to wear along with the codes and processes to add them, so one may pick and choose what they want. Screenshots of Shepard items will need a model, so I thought I'd take the temperature of the FemShep fan thread on the issue.
In such a resource would you prefer to see the default Jane, a site model, or do you folks want to get together and nominate/submit one? Or, alternately - would you prefer to contribute with your own via screenshots and documentation of some of the extensive collection of found outfits?
EDIT: I steal face codes from the database and tweak them to my liking. 36 of my favorites recorded and printed so I can just pick one at random and start messing with it. Whenever I start from scratch I make the first FemShep I ever made all over again.
Modifié par Christmas Ape, 21 septembre 2010 - 05:02 .
#5828
Guest_rynluna_*
Posté 21 septembre 2010 - 04:58
Guest_rynluna_*
The good thing about creating a Shep in ME2 is that the face code is given to you. So if you don't like a certain feature about her, you just plug in the code and then do some minor tweaks in the creator.
#5829
Posté 21 septembre 2010 - 04:59

This is her imported face, so she has eyelashes XD
#5830
Posté 21 septembre 2010 - 05:00
rynluna wrote...
The good thing about creating a Shep in ME2 is that the face code is given to you. So if you don't like a certain feature about her, you just plug in the code and then do some minor tweaks in the creator.
Yes, but the bad thing is that you have to sit through the entire Normandy destruction cut-scene just to make another Shep
#5831
Guest_LesEnfantsTerribles_*
Posté 21 septembre 2010 - 05:04
Guest_LesEnfantsTerribles_*
#5832
Posté 21 septembre 2010 - 05:07
sagequeen wrote...
Okay, changing subject a little, I was wondering if anyone ever shared/compiled Custom Shep Building Tips.
I see some awesome custom sheps in these pics, and I'm trying to tweak my shep (since I deleted her ME playthrough - argh!), and I'm seeing that there are some weird things about the character creation that I wish I'd known to begin with, such as:
* Watch out for eye depth, brow depth, cheek depth, chin depth. they're hard to get a good feel for in char creation screens (especially ME1) but can seriously ruin a face.
* all features (eyes, noses, face types, etc.) can look awesome if tweaked right. don't shy away from something just because it's not standard.
* it's harder to create a "pretty but not gorgeous" shepard than to creatue a cookie-cutter beauty
* in ME1, when you finish with your shep, go "back" to the class selection screen - you can get some good views of shep as other classes and it gives you a hint of what she'll look like in game.
* shep WILL look deformed in some cutscenes, so don't worry - flycam is best to get a good look at her/him
any other hints?
Be patient!!
That's the only advice I can give.
A few days ago, I finally made a new shep I liked. I took me 3 tries. I used the ME2 character creator.
To get a good sense on how she looked, I made a run (on casual) over Lazarus project and Freedom Progress. Your first time on the Normandy you can watch several cutscenes. I decided there.
#5833
Guest_rynluna_*
Posté 21 septembre 2010 - 05:13
Guest_rynluna_*
Christmas Ape wrote...
More to the point! I'm in the very beginning stages of setting up a central modding resource, and one of the intended resources involves screenshots of the various items that may be added to C.ini for Shepard to wear along with the codes and processes to add them, so one may pick and choose what they want. Screenshots of Shepard items will need a model, so I thought I'd take the temperature of the FemShep fan thread on the issue.
In such a resource would you prefer to see the default Jane, a site model, or do you folks want to get together and nominate/submit one? Or, alternately - would you prefer to contribute with your own via screenshots and documentation of some of the extensive collection of found outfits?
That's an awesome undertaking. Seeing as I am a modding newb, and a 360 one at that, I can't be much help. I know a few of the regulars here are aces at that kind of thing though.
I still haven't even figured out if I can mod different outfits onto my Shep through the 360. I heard it is limited in what it can do. Shucks.
#5834
Posté 21 septembre 2010 - 05:13
sagequeen wrote...
any other hints?
Well with a lack of a 360 degree free view you have to take a design in game and play with it a bit, see how it animates how it looks from different angles all that stuff. A handy thing to do is take notes and screenshots, what needs to be changed or moved and what isn't working or animating correctly. Always design in ME2 and backport faces to ME1, the code system allows you to have a running edit of the face you can change trouble areas without having to start from scratch every single time. A basic knowledge of proportions and facial anatomy can help with making realistic looking or attractive characters:

You don't have to be a slave to the rules but knowing they exist can help keep a face looking human and "normal" within the confines of the system BioWare gave us. Admittedly though I follow the "rules" very closely when making my Shepard or characters in other games but I like characters like that so personal preference is always a big factor.
Modifié par adneate, 21 septembre 2010 - 05:14 .
#5835
Posté 21 septembre 2010 - 05:14
BTG_01 wrote...
I never noticed how often Shepard closes her eyes until I started taking screenshots. I guess Morinth isn't as interesting a conversationalist as she thinks.
Ha, tell me about it!
#5836
Guest_rynluna_*
Posté 21 septembre 2010 - 05:15
Guest_rynluna_*
jlb524 wrote...
I notice that when I went to recreate my ME1 imported Shepard in the ME2 character creator, the eyes I used for her lacked eyelashes in game. It looked very odd. However, they had eyelashes when imported. I use the eyes on the third slider, the ones that look Asian:
/picsnip
This is her imported face, so she has eyelashes XD
I have noticed the exact same occurance too. Also, if you create a new char from scratch in ME2, she does have eyelashes. Weird.
#5837
Posté 21 septembre 2010 - 05:16
rynluna wrote...
The good thing about creating a Shep in ME2 is that the face code is given to you. So if you don't like a certain feature about her, you just plug in the code and then do some minor tweaks in the creator.
Add to that there's the ME2 to ME1 converter, so you can bring your new hard-worked shep to ME1. No way I'm gonna play ME2 with Wrex killed and "only friends" Liara...
#5838
Posté 21 septembre 2010 - 05:20
rynluna wrote...
I have noticed the exact same occurance too. Also, if you create a new char from scratch in ME2, she does have eyelashes. Weird.
People complained about FemShep's lashes in ME1 as such BioWare removed them in ME2 but kept the files in the game resources so all ME2 FemSheps have no lashes unless you use the Gibbed editor to add them back in (Which is does automatically). I thought it was a bug, that they had typed in the wrong file reference but it seems to have been a decision they made for the sequel and not just an error.
#5839
Posté 21 septembre 2010 - 05:25
adneate wrote...
rynluna wrote...
I have noticed the exact same occurance too. Also, if you create a new char from scratch in ME2, she does have eyelashes. Weird.
People complained about FemShep's lashes in ME1 as such BioWare removed them in ME2 but kept the files in the game resources so all ME2 FemSheps have no lashes unless you use the Gibbed editor to add them back in (Which is does automatically). I thought it was a bug, that they had typed in the wrong file reference but it seems to have been a decision they made for the sequel and not just an error.
People complained about the eyelashes? Really? How do you use Gibbed to add them in again?
#5840
Posté 21 septembre 2010 - 05:26
#5841
Guest_rynluna_*
Posté 21 septembre 2010 - 05:27
Guest_rynluna_*
adneate wrote...
People complained about FemShep's lashes in ME1 as such BioWare removed them in ME2 but kept the files in the game resources so all ME2 FemSheps have no lashes unless you use the Gibbed editor to add them back in (Which is does automatically). I thought it was a bug, that they had typed in the wrong file reference but it seems to have been a decision they made for the sequel and not just an error.
I'm confused then. I know that I wanted to start over again and give my canon Shep a brand new face in ME2. I swear I remember creating her in ME2 and she had eyelashes. But this was over 8 months ago, so my mind is kind of fuzzy. I don't think I tweaked her old imported from ME1 face, because if I did then her eyelashes would have been lost anyway. I also wasn't using gibbed because modding had not been made possible yet on the 360.
I guess it's a mystery then. Oh well.....
Modifié par rynluna, 21 septembre 2010 - 05:28 .
#5842
Posté 21 septembre 2010 - 05:29
In CC, if you have the possibility, use mouse to turn character's head few times in random directions, and try to make few random screenshots - this helps figure out problems with cheeks and jaw sometimes.
The higher the lips, the more visible is that little cheek deformation near the corner of the mouth.
PC players can rename few movie files to skip them - you just have to listen to TIM and Miranda, then get to Joker and scene jumps to Lazarus CC.
And like Sage says, some cutscenes aren't flattering to characters. Example - first encounter with Jacob - Sheps always look weird there.
The eyelashes problem - they are exactly the same in ME1 and ME2. The problem is a glitch when they are not visible, for me sometimes happens, when I alt+tab my game to the task bar. Restarting the game is the only way to fix it.
Modifié par AkodoRyu, 21 septembre 2010 - 05:34 .
#5843
Guest_rynluna_*
Posté 21 septembre 2010 - 05:31
Guest_rynluna_*
jlb524 wrote...
People complained about the eyelashes?
Lol! So people complain about the eyelashes but we beg for screens of DLC armor and get nuthin'. Golden!
I really like Re-L!
#5844
Posté 21 septembre 2010 - 05:31
adneate wrote...
rynluna wrote...
I have noticed the exact same occurance too. Also, if you create a new char from scratch in ME2, she does have eyelashes. Weird.
People complained about FemShep's lashes in ME1 as such BioWare removed them in ME2 but kept the files in the game resources so all ME2 FemSheps have no lashes unless you use the Gibbed editor to add them back in (Which is does automatically). I thought it was a bug, that they had typed in the wrong file reference but it seems to have been a decision they made for the sequel and not just an error.
Erm, what? All ME2 Sheps have eyelashes, just not after creating a new non-default face - in this case they return after restarting the game and reloading the save. I've never needed edit the savegame for that. This is with the PC version, in any case.
#5845
Posté 21 septembre 2010 - 05:38
Jade Elf wrote...
adneate wrote...
rynluna wrote...
I have noticed the exact same occurance too. Also, if you create a new char from scratch in ME2, she does have eyelashes. Weird.
People complained about FemShep's lashes in ME1 as such BioWare removed them in ME2 but kept the files in the game resources so all ME2 FemSheps have no lashes unless you use the Gibbed editor to add them back in (Which is does automatically). I thought it was a bug, that they had typed in the wrong file reference but it seems to have been a decision they made for the sequel and not just an error.
Erm, what? All ME2 Sheps have eyelashes, just not after creating a new non-default face - in this case they return after restarting the game and reloading the save. I've never needed edit the savegame for that. This is with the PC version, in any case.
Same here -- I create the character, save, exit the game, reenter, and the eyelashes appear. No gibbed editor hacking is necessary.
#5846
Guest_rynluna_*
Posté 21 septembre 2010 - 05:42
Guest_rynluna_*
Thought I was going bonkers!
#5847
Posté 21 septembre 2010 - 05:44
adneate wrote...
Always design in ME2 and backport faces to ME1, the code system allows you to have a running edit of the face you can change trouble areas without having to start from scratch every single time. A basic knowledge of proportions and facial anatomy can help with making realistic looking or attractive characters:
this is very helpful. and i hadn't thought to make in ME2 and backport. that would have been helpful. plus you can turn heads fully to the side, which is good for those tricky "depth" sliders.
i also notice that a lot of people seem to have trouble with chin and nose heights. not trying to criticize, but i see a lot of odd nose/chin stuff in game, and i think it's because the lighting (esp. in ME1) is off a little, and the blue shadows on the chin make it look longer than it actually is, so the chin looks too long and the nose too short, but when you get into the game, it's the other way around. first convo with pressley will always make shep look like her jaw is huge. if her jaw doesn't look huge, it will be too small later. and shep will look like a monkey whenever she talks to the requisitions officer in the SR1 cargo bay.
another thought is that i found face different face shapes and face sizes are an under-used resource. most people use face shape #7 (default) which is actually a very angular, petite face shape and no face size. i found that face shapes 1 and 2 are very nice for creating shepards with a little more "meat" on them, and pushing up the face size until you see a little fat come out of the cheeks and down out of the jaw line (just a little) can make shep seem a little less petite. you don't want to go overboard, but it's the trick to creating a shep with bigger features.
i tried to base my shep on myself and that was weird. you realize all sorts of strange things about your own face.
#5848
Guest_Brodyaha_*
Posté 21 septembre 2010 - 05:55
Guest_Brodyaha_*
tried to base my shep on myself and that was weird. you realize all sorts of strange things about your own face.
Tell me about it.
I tried making Rosalia Shepard based off my facial features, and it made me realize what a large nose and jaw I have
#5849
Posté 21 septembre 2010 - 05:56

#5850
Posté 21 septembre 2010 - 05:57
Not nothing: we got armor without removable helmets (rendering them totally unusable).rynluna wrote...
jlb524 wrote...
People complained about the eyelashes?
Lol! So people complain about the eyelashes but we beg for screens of DLC armor and get nuthin'. Golden!
Sorry about that. Mediafire seems down at the moment.I really like Re-L!





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