jwalker wrote...
Is that casual wear only or you can use it on missions ?
Both! Wear it on the Normandy and while on a mission.
jwalker wrote...
Is that casual wear only or you can use it on missions ?
adneate wrote...
jwalker wrote...
Is that casual wear only or you can use it on missions ?
Both! Wear it on the Normandy and while on a mission.
jwalker wrote...
Sweet !!
Got a link with the tutorial or something ?
And what about the actual armor pieces ? you just go into battle looking good ?
adneate wrote...
http://social.biowar...m/project/3451/
There's the mod you will need the ME2 modmanager to get it to work but I think that's linked there as well. My problem was that there are two Coalesced.ini files in the ME2 main directory and I have to manually change the other by copying the new over the old. Once both are the same the custom script loads up and everything is good. As for stats that's something I'm working on right now.
Guest_LesEnfantsTerribles_*
To be fair I'm fairly certain that you love most things related to Asari...a certain new Shadow Broker for example.LesEnfantsTerribles wrote...
I'd just like to state that I absolutely love how FemShep looks wearing the asari commando armour. She looks awesome! Unfortunately, due to the fact that I play on the 360, I will never be able to see my Shepard wearing it. It's alright, as I quite like her N7 armour.
Grand Admiral Cheesecake wrote...
So what's awesome about FemShep today?
[/quote]
I recently finished cataloging all the GameEffects tags that give armor their stat bonuses, DLC items included, if you need or would like the list. Adding those tags to all the NPC-costume-turned-armors I'm using is among my current projects.adneate wrote...
http://social.biowar...m/project/3451/
There's the mod you will need the ME2 modmanager to get it to work but I think that's linked there as well. My problem was that there are two Coalesced.ini files in the ME2 main directory and I have to manually change the other by copying the new over the old. Once both are the same the custom script loads up and everything is good. As for stats that's something I'm working on right now.
Christmas Ape wrote...
I recently finished cataloging all the GameEffects tags that give armor their stat bonuses, DLC items included, if you need or would like the list. Adding those tags to all the NPC-costume-turned-armors I'm using is among my current projects.adneate wrote...
http://social.biowar...m/project/3451/
There's the mod you will need the ME2 modmanager to get it to work but I think that's linked there as well. My problem was that there are two Coalesced.ini files in the ME2 main directory and I have to manually change the other by copying the new over the old. Once both are the same the custom script loads up and everything is good. As for stats that's something I'm working on right now.
Modifié par ADLegend21, 01 octobre 2010 - 05:17 .



Modifié par Sable Phoenix, 01 octobre 2010 - 05:19 .
Well, disclaimer: I haven't tested the process yet, but it looks amazingly straightforward. I'll run a quick brute force test tonight - I start work in an hour but can spend the bulk of my shift with my ME2-capable laptop - and if it works how I expect I'll get a tutorial knocked together in short order.Sable Phoenix wrote...
No way, really?! You rule! If you can figure all that out and tell us how to mod our .ini to get both appearance AND bonuses, I'd lurve you forever!Christmas Ape wrote...
I recently finished cataloging all the GameEffects tags that give armor their stat bonuses, DLC items included, if you need or would like the list. Adding those tags to all the NPC-costume-turned-armors I'm using is among my current projects.
... which would probably be really uncomfortable for us both, actually. But I could at least make you fruitcake!
I think I can see what's happening - both the male and female mesh references in that outfit's ID are using the male mesh and one of the Alliance Officer textures.jlb524 wrote...
I modded my .ini and got this somehow....
[snip]
Modifié par Christmas Ape, 01 octobre 2010 - 05:35 .
Christmas Ape wrote...
I think I can see what's happening - both the male and female mesh references in that outfit's ID are using the male mesh and one of the Alliance Officer textures.jlb524 wrote...
I modded my .ini and got this somehow....
[snip]
What I don't really understand is how you managed to do it. I take it you've already moved all the DLC .ini info into your Coalesced?
rynluna wrote...
Oh, I have do my recording the long and difficult way since I capture from an Xbox.
And I loved the pic you posted of Kathryn talking to Kelly, Iwakura-Lain!!!
Modifié par Iwakura-Lain, 01 octobre 2010 - 06:54 .
Please, do! What I could really need is hearing from more geniuses like you, as I generally really suck at modding (I can only do it when someone really lays it out for me, step by step). I never understand how you people figure out all that cool stuff anyway.Christmas Ape wrote...
Well, disclaimer: I haven't tested the process yet, but it looks amazingly straightforward. I'll run a quick brute force test tonight - I start work in an hour but can spend the bulk of my shift with my ME2-capable laptop - and if it works how I expect I'll get a tutorial knocked together in short order.Sable Phoenix wrote...
No way, really?! You rule! If you can figure all that out and tell us how to mod our .ini to get both appearance AND bonuses, I'd lurve you forever!Christmas Ape wrote...
I recently finished cataloging all the GameEffects tags that give armor their stat bonuses, DLC items included, if you need or would like the list. Adding those tags to all the NPC-costume-turned-armors I'm using is among my current projects.
... which would probably be really uncomfortable for us both, actually. But I could at least make you fruitcake!
Systemlord Baal wrote...
You've probably all seen this, because it's a few months old, but I don't hink it can hurt to post it again :-)
FemShep @ page 2