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FemShep Fan Thread- Show me yours, tough guy. I bet mine's bigger!


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#8976
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Iwakura-Lain wrote...
But maybe we should comtinue further discussion about Jack in her own 'Into the bad girl' thread. I know, it's kinda related to Femshep; but also kinda not. :P


This.

I've enjoyed reading who people consider their FemShep's sisters and bff's as though.

Random cuteness gif:

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#8977
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Iwakura-Lain wrote...

No, I didn't ****** Jack off. It's just that whenever you go talk to her, from that moment on, she just sends you away again. She still stays loyal; but more than a "'Hi, bye" she won't say any more.


But it's pretty much the same with all characters. Once you depleted their dialog pool they send you off

#8978
Vralenalien

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rynluna wrote...

Random cuteness gif:

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Awww! :wub:

#8979
sagefic

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"So Joker, wanna be my BFF in ME2?"
"Aw, geez commander. I was planning on just being the comic relief with a porn fetish and a thing for disembodied female voices."
"And that's different from this game how?"
"Hey, it's not MY fault they decided not to make me a dynamic character." 

#8980
Iwakura-Lain

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yorkj86 wrote...

Iwakura-Lain wrote...

It's always funny how apparently a certain segment of the male population always seems to go primarily for boobs and asses. Personally, I'm far more attracted by a woman's face, streamlined figure, etc., than the obligatory 'assets'. In Miranda's case, it meant I initially thought she was if not fugly, then certainly odd-looking, with that sorta ogre-like jawline.

By now I've pretty much gotten used to her face, so I can stand to be around her. But I still say she looks ridiculous running around the battlefield in what is in essence a glorified bra. There's listening to your customers, and there's catering to horny 12-year-olds -- the former is good, the latter not so much.


What about Samara?  What about Samara's jawline?  Samara wears equally-provocative clothing, but her air of sophistication, if you'll call it that, drives off some people who can't be bothered with someone who won't immediately put out.  To be blunt.


Which is precisely why Samara's outfit didn't bother me somehow. :) Her sophistication more than makes up for her outward appearance. And she has a pretty normal face, IMHO. Come to think of it, remember Matriarch Benezia? She had quite an Asari rack too, to put it bluntly. Wasn't exactly my thing either, but Bioware really, persistently seems to believe people want to see that.

#8981
jwalker

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rynluna wrote...

Random cuteness gif:

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Joker: Worst Timing Award. Twice.

Modifié par jwalker, 14 octobre 2010 - 04:46 .


#8982
adneate

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On the subject of ME2's squadmates I'll just say that taken on their own merits and how they are presented in the game I don't find it odd that many people would have trouble forming any sort of connection with them beyond "I think he or she is cool". Personally I think the writing for ME2 is categorically worse than ME1, in every single aspect there has been a marked drop in overall quality. I'd blame one design decision and one person. Mac Walters was lead writer on ME2 and I don't think he's good enough for the job he has no subtly and no real skill in crafting characters. In the transition from ME1 to ME2 the writing team also lost Mike Laidlaw who was moved to the Dragon Age franchise which didn't help matters. Mac Walters has all the subtly of baseball bat to the head, works for Grunt but not for everything else especially the main plot.

However the other partner in crap is the total gutting of the conversation system. BioWare thought that the circular repeating conversations you sometimes had in ME1 were unacceptable and wanted to cut them out, which is a good idea but in practice broke the entire system. They threw the baby out with the bath water, in trying to get rid of the sometimes off putting circular conversations they ended up having nobody talk to Shepard at all about anything. You also have no idea when a character wants to talk so you miss conversations because you aren't going down there trying to pump characters for info after every mission. So when someone shuts you down again and again you eventually just stop going to talk to them. Garrus has two regular conversations, the loyalty mission conversation and then it’s either romance or your shut off and he doesn’t talk about anything anymore. When we play a video game we accept certain things and honestly repeating conversations aren’t the end of the world, being told to ****** off by everyone one the ship again and again however that does make me just not want to bother with trying to get something out of these characters. When you couple that effect with inconsistent writing (Hello Jacob and Miranda) most of the characters in ME2 are barely worthy of the title, they have a back story and that’s about it. I do feel like I have to say, a back story is not a substitute for a personality and forward character development. Which is odd to say to the people that made Baldur’s Gate II: Throne of Bhaal.

#8983
Iwakura-Lain

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(From Kira's bio:)

Best Friends: Tali and Ashley. Being a sole survivor herself, Kira has always had great empathy for Tali and her people. She never sought a romantic relationship with her, but considers her more like a close sister. As such, she's always taken Tali under her wing, as it were, and carries a special place in her heart for this brave Quarian. Whenever Kira meets Tali she cannot help but be reminded of what it is to survive... and doing so with one's head held up. Tali's unbridled optimism and high-spirited way of being, despite the harsh living conditions of the Migrant Fleet, is a constant source of inspiration for Kira, who simply never ceases to be in awe of Tali's 'joie de vivre'.

Tali, in a way, is a representative of a race on trouble. Whenever things get tough, and Kira feels the jackle awakening in her, and wants to take an outright renegade action, Tali is always in the back of her mind, reminding her of what it means to be a representative of your entire people. Quarians don't have huge fleets and firepower. Their kindness is really all they got. And yet Tali is by no means a push-over. She gets what she wants for her people: just goes about it in a gentle way. As a result, Kira never forgets what profound repercusions one's actions can have with other races in the galaxy, and strives to represent humanity the best and most honorable way she can.

Kira always felt good around Ashley, a typical WYSIWYG girl: no bull, no politics (both of which the universe has too much of, in Kira's eyes). Ashley always has your back, and she was simply fun to bring along (and fun is something this cr*phill 'verse has too little of, in Kira's eyes). Though no profound bond existed between the two, even Kira began to notice herself that, by the end of ME1, she almost always took Ashley along in her party.

Modifié par Iwakura-Lain, 14 octobre 2010 - 04:56 .


#8984
Chugster

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ok, just finished my Sara playthru...not gonna do LOTSB...left a couple without doing it...saving it for a rainy day...



So ill post some more...and in a few days ill post pics from my canon run



chatting with the Man

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just dont crash it Joker

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damn...i cant get Solitaire to work on this thing

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Briefing room babe

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looking for a nice beach to a bit of skinny dipping

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dark & moody

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talking donw a crazy, bald chick

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'take pictures'

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#8985
sagefic

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 @ ad: YES

totally agree. i see repeating convos as "this is shep coming up with nothing new to say to liara except 'hi'" - i can work with it. and 4 unique convos for each squddie in an evolving thread about their life WORKS for me. you get that with thane, samara - even zaeed and kasumi "come talk to me later" goto work. but garrus is the one guy you figure will talk to you and he doesn't. i think the many complaints and fanart mocks of that will hopefully get BW's attention.

a VG is an impressionistic painting of what happened in the game. circular convo is a brushstroke i can accept. with that:

random pictures:

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Valkyrie!

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Shepard: Bring it with us. It'll taste better than rations.
Kaidan: Wow. You earned every one of those +4 renegade points, ma'am.

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Shepard: Kaidan, what are you doing?
Kaidan: I appear to be stuck. I can't run away when you get near to me.
Shepard: Oh really? 

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Kaidan: Whoa. Wait. Commander? What are you doing?
Garrus: Uh... Commander? We're in public here.
Shepard: :devil:

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Garrus: I can't believe the commander groped you like that in front of all of C Sec.
Kaidan: ...
Garrus: Oh, come on. Admit it. You liked it.
Kaidan: ...
Kaidan: Maybe...a little.
Garrus: A little?
Kaidan: A lot. Okay? A lot.

#8986
Sable Phoenix

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I'm guessing BioWare would try to say that matriarch-stage asari inpositions of power or high social standing tend to display that area of their bodies a cultural thing. Which I would be fine with, actually, since a monogendered race would have views that differed radically from humanity in... well, everything.



As for BFFs, nobody on the ME2 crew came close for Jessica except the old squaddies, Tali and Garrus. She reached out to Joker and Chakwas a bit, but through the whole game she felt so isolated that she couldn't really work past their previous professional relationships (it didn't help that she had to keep chastising Joker and EDI like a mom on a road trip). Granted a lot of the isolation was enforced by the lack of dialogue options in the game, but it was still there in-character, too.



Jessica looked at Ash as the sister she never had, and envied her close family life; in fact she planned to ask to spend their next leave together because she wanted a surrogate for the family she never had either. At least when she heard the news broadcast on the Citadel that the turians and salarians had phosthumously awarded Ashley their highest honors, I imagined her stopping and smiling sadly to herself and saying, "Good for you, Ash." Now that's a way to redeem the family name.



As for Kasumi, while I as a player like her and find her dialogue funny ("I swear to god I didn't touch anything!"), Jessica finds her intrusive. That's mostly because of no dialogue wheel (really, BioWare?), but also because her dialogue on Kaidan and Liara popped up one after the other in the same conversation. "I hear you and she were an item. It must have been good to see her again." It [i]wasn't[i] good to see her again, it was awkward and painful, and combining that with the anger over Kaidan made her snap out a "What the hell, Kasumi?! None of your damn business!" And stomp out of the room. Man I wish they had put a dialogue wheel with that kind of option.

#8987
jwalker

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Chugster wrote...

ok, just finished my Sara playthru...not gonna do LOTSB...left a couple without doing it...saving it for a rainy day...

So ill post some more...and in a few days ill post pics from my canon run

chatting with the Man
Posted Image


Really nice Shep!

Talking to TIM, I miss the option "Disconnect" from ME1...

#8988
Chugster

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^^ hehe, nice captioning sagequeen

Modifié par Chugster, 14 octobre 2010 - 05:22 .


#8989
Guest_avalon30_*

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LOL, sage. I loved the dead pyjack caption. Too much awesome :)

#8990
sagefic

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thanks ;) - @ sable - wait, kasumi says something about kaidan? i have never heard it then.

i didn't realize you saved kaidan.

okay, off to play the styx theta sidequests. i must say, i think they are my LEAST favorite sidequests in all of ME1. i'm saving garrus' dr. hart mission for last. it always makes me smile.

#8991
Iwakura-Lain

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adneate wrote...

However the other partner in crap is the total gutting of the conversation system. BioWare thought that the circular repeating conversations you sometimes had in ME1 were unacceptable and wanted to cut them out, which is a good idea but in practice broke the entire system. They threw the baby out with the bath water, in trying to get rid of the sometimes off putting circular conversations they ended up having nobody talk to Shepard at all about anything. You also have no idea when a character wants to talk so you miss conversations because you aren't going down there trying to pump characters for info after every mission. So when someone shuts you down again and again you eventually just stop going to talk to them.


Good points. Though ME2 was no entire stranger to circular convos either, to be honest. First half of my first play-thru I always brought Jack with me; for one because, RPG-wise, I wanted to invest in her, emotionally, as I felt I could possible mean something for her. And, I must admit, I simply felt attracted to her. Her "Hello, dead people!" was hilarious; but after hearing "I'm gonna throw you like a toy!" for the zillionth time, I kinda grew tired of it (and then I got 'Stolen Memories' and replaced her with Kasumi ever since). So, maybe Bioware needs to work a bit on those in-battle convos too.

Garrus has two regular conversations, the loyalty mission conversation and then it’s either romance or your shut off and he doesn’t talk about anything anymore. When we play a video game we accept certain things and honestly repeating conversations aren’t the end of the world, being told to ****** off by everyone one the ship again and again however that does make me just not want to bother with trying to get something out of these characters. When you couple that effect with inconsistent writing (Hello Jacob and Miranda) most of the characters in ME2 are barely worthy of the title, they have a back story and that’s about it. I do feel like I have to say, a back story is not a substitute for a personality and forward character development. Which is odd to say to the people that made Baldur’s Gate II: Throne of Bhaal.


Like many others, it would seem, I found it hard to really bond with ME2 characters. Except Tali (but she should just be considered a ME1 character, really). I don't immediately have an answer as to the why of that. My gut tells me ME1 was simply more truly RPG-oriented, whereas ME2 seems more about action.

Also, whilst I find Kasumi a most endearing and sweet person, I can't really bond with her, either. Simply because Bioware won't let me. Apart from a brief moment near the end of her loyalty mission, you can't get a particularly deep convo going with her. Although I stress to say I don't think Kasumi is superficial at all, Bioware kinda has her onboard convos be exactly that: cheerful banter, but rather shallow in nature. And that while I think Kasumi has a whole lot more meaningful to say.

#8992
sagefic

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jwalker wrote...

Talking to TIM, I miss the option "Disconnect" from ME1...


This. You know, I really missed an actual BAD GUY to take out in ME2. You don't take out Harbinger, you don't take out TIM, Udina, the council, or even the SB (not until the DLC - that's part of why the DLC was so satisfying). ME1 you took out Soverign AND Saren.

I am not a violent woman, but I did so want to shoot something BIG. I guess the thresher maw will have to cut it.

#8993
Chugster

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even beautiful, kick-ass space babes have derp moments

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down in Jack's dark little hole.........

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killing time with the Prize...

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#8994
Jagged Orchid

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sagequeen wrote...

This. You know, I really missed an actual BAD GUY to take out in ME2. You don't take out Harbinger, you don't take out TIM, Udina, the council, or even the SB (not until the DLC - that's part of why the DLC was so satisfying). ME1 you took out Soverign AND Saren.

I am not a violent woman, but I did so want to shoot something BIG. I guess the thresher maw will have to cut it.


You kind of got to take out a baby Reaper;)

#8995
sagefic

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Valagil wrote...

sagequeen wrote...

This. You know, I really missed an actual BAD GUY to take out in ME2. You don't take out Harbinger, you don't take out TIM, Udina, the council, or even the SB (not until the DLC - that's part of why the DLC was so satisfying). ME1 you took out Soverign AND Saren.

I am not a violent woman, but I did so want to shoot something BIG. I guess the thresher maw will have to cut it.


You kind of got to take out a baby Reaper;)


Heh. My point EXACTLY! Shep went from saving the galaxy to killing BABIES! :o

#8996
Jagged Orchid

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Iwakura-Lain wrote...

Also, whilst I find Kasumi a most endearing and sweet person, I can't really bond with her, either. Simply because Bioware won't let me. Apart from a brief moment near the end of her loyalty mission, you can't get a particularly deep convo going with her. Although I stress to say I don't think Kasumi is superficial at all, Bioware kinda has her onboard convos be exactly that: cheerful banter, but rather shallow in nature. And that while I think Kasumi has a whole lot more meaningful to say.


See, this is where my overactive imagination takes over. I was also pretty disappointed with the lack of dialogue options, especially when it comes to Kasumi. I liked the character and I can just see her as actually being a pretty deep person. So yeah, maybe in my mind I took her OOC. I'm not sure because we never really got to explore her personality.

I liked seeing Tali and Garrus again. I just never saw my Shep as being really good friends with Tali. I saw her more as the little sister type. Shep was always looking out for her and she cared to her. However, she didn't confide in Tali the way Tali could confide in Shep. Garrus on the other hand. I could see her talking to him. Heck I can even see them sparing as a way to burn off steam (no, not that way). I don't see them having many deep conversations, but I do see them having a mutual respect and understanding of one another. Especially considering all they have been through together.

#8997
Chugster

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ok last few pics for today, ill upload the rest of Sara's run tomorrow...

We are not sacrificing innocents
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goddamn mercs
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I could shoot your eyelashes off with my eyes closed
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Modifié par Chugster, 14 octobre 2010 - 05:48 .


#8998
sagefic

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i think part of why me2 squddies are less sympathetic imo is that they are all on cerberus' payroll. only tali and garrus are not, hence why i trust them more. chakwas is fine, but she seems distracted and joker's motivations seems mixed at best. out of the new squaddies, samara is there because she wants to be and miri because of (misguided) loyalties. so when miri leaves cerberus in the end, i find her to be more trustworthy than kasumi, because it felt like kyrie genuinely won miri over.

however, lack of convos mean i can't really justify thinking that

#8999
Chignon

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Sable Phoenix wrote...

As for Kasumi, while I as a player like her and find her dialogue funny ("I swear to god I didn't touch anything!"), Jessica finds her intrusive. That's mostly because of no dialogue wheel (really, BioWare?), but also because her dialogue on Kaidan and Liara popped up one after the other in the same conversation. "I hear you and she were an item. It must have been good to see her again." It wasn't good to see her again, it was awkward and painful, and combining that with the anger over Kaidan made her snap out a "What the hell, Kasumi?! None of your damn business!" And stomp out of the room. Man I wish they had put a dialogue wheel with that kind of option.


Wait, wait, what? Kasumi has dialogue on Kaidan?

#9000
Sable Phoenix

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@sage: Maybe it wasn't about Kaidan, but I remember it was two personal obdervations in a row, the second being Liara. I don't remember the ffirst one specifically, but I know it surprised me and I guess I equated that to Kaidan.