adneate wrote...
However the other partner in crap is the total gutting of the conversation system. BioWare thought that the circular repeating conversations you sometimes had in ME1 were unacceptable and wanted to cut them out, which is a good idea but in practice broke the entire system. They threw the baby out with the bath water, in trying to get rid of the sometimes off putting circular conversations they ended up having nobody talk to Shepard at all about anything. You also have no idea when a character wants to talk so you miss conversations because you aren't going down there trying to pump characters for info after every mission. So when someone shuts you down again and again you eventually just stop going to talk to them.
Good points. Though ME2 was no entire stranger to circular convos either, to be honest. First half of my first play-thru I always brought Jack with me; for one because, RPG-wise, I wanted to invest in her, emotionally, as I felt I could possible mean something for her. And, I must admit, I simply felt attracted to her. Her "Hello, dead people!" was hilarious; but after hearing "I'm gonna throw you like a toy!" for the zillionth time, I kinda grew tired of it (and then I got 'Stolen Memories' and replaced her with Kasumi ever since). So, maybe Bioware needs to work a bit on those in-battle convos too.
Garrus has two regular conversations, the loyalty mission conversation and then it’s either romance or your shut off and he doesn’t talk about anything anymore. When we play a video game we accept certain things and honestly repeating conversations aren’t the end of the world, being told to ****** off by everyone one the ship again and again however that does make me just not want to bother with trying to get something out of these characters. When you couple that effect with inconsistent writing (Hello Jacob and Miranda) most of the characters in ME2 are barely worthy of the title, they have a back story and that’s about it. I do feel like I have to say, a back story is not a substitute for a personality and forward character development. Which is odd to say to the people that made Baldur’s Gate II: Throne of Bhaal.
Like many others, it would seem, I found it hard to really bond with ME2 characters. Except Tali (but she should just be considered a ME1 character, really). I don't immediately have an answer as to the why of that. My gut tells me ME1 was simply more truly RPG-oriented, whereas ME2 seems more about action.
Also, whilst I find Kasumi a most endearing and sweet person, I can't really bond with her, either. Simply because Bioware won't let me. Apart from a brief moment near the end of her loyalty mission, you can't get a particularly deep convo going with her. Although I stress to say I don't think Kasumi is superficial at all, Bioware kinda has her onboard convos be exactly that: cheerful banter, but rather shallow in nature. And that while I think Kasumi has a whole lot more meaningful to say.