ELE08 wrote...
It's hard to say if I play the same Shep each time. I might change decisions or looks but it always feels like I'm playing the same character (Shepard) just in an alternate version of reality. I've become attached to my current version though, so I can relate to major changes feeling 'weird.'
I do roughly the same thing. In new playthroughs I might do small, inconsequential things differently (use an interrupt I missed before, pick another dialogue option) but for the most part Morgan's story, for example, stays her story.
It's reasons like this that I create new Shepards to explore decision that I usually don't take because they just don't "fit" with what I consider a pre-existing Shepard's established character. For the most part it's a system that works fairly well with the exception that it's time-intensive because, after all, we're doing another complete run-through just to do a few things differently.
... this system did breed a 100% complete renegade Shepard to get ME1's achievement that, by all rights, is a complete monster, so obviously it's a system that could use a few "improvements"...
EDIT: Gah! Quick, picture for the top of the next page!

"Will you just take the picture already? This gun is heavy as crap and I can only hold it like this for soo long."
Modifié par Vanguard1219, 16 novembre 2010 - 07:09 .





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