FemShep Fan Thread- Show me yours, tough guy. I bet mine's bigger!
#14076
Posté 22 novembre 2010 - 08:17
Rose is so awesome! You did a wonderful job.
#14077
Posté 22 novembre 2010 - 09:24
This is Keiko, my second femshep, but my first to be imported into ME2. She's a full on renegade. Born on Earth, she goes marauding around the galaxy using biotics to stike fear into all those who oppose her. Emotionally withdrawn, Keiko tends to avoid close relationships, but will open up with the right people.

@ Leggywillow: I've never been into the short hair, but I'm must say after seeing Delta it'll be tempting to go for a new look.
#14078
Posté 22 novembre 2010 - 09:39
ELE08 wrote...
Why, hello there~!
#14079
Posté 22 novembre 2010 - 10:47
Here's Mira Shepard:


I actually hate the bun but somehow it was the only hairstyle that looked good on Mira's face.
Most people here don't use mods?! Ok..... I DO suck
To answer the question asked a couple of pages earlier:
First thing I do when creating a character is shave their heads *g* Because the hairstyle influences how I model the face, I realized. I do the face shape first, too. Then the skin structure and the skin color. Then the jaw. Nose comes next. Lips. Then I adjust the nose length/depth, lip size, chin, eye depth etc. Eyebrows. The eyes come pretty late, though. I do them last before the hair. Make up is the very last thing I tend to. There is no real order, though. I switch back and forth a lot. Once I adjust a feature, I need to readjust another.
#14080
Guest_Flies_by_Handles_*
Posté 22 novembre 2010 - 10:55
Guest_Flies_by_Handles_*
Modifié par Flies_by_Handles, 22 novembre 2010 - 10:56 .
#14081
Posté 22 novembre 2010 - 11:50
#14082
Posté 22 novembre 2010 - 12:04
#14083
Posté 22 novembre 2010 - 12:17
jwalker wrote...
[snip]
For Hayley, I chose first her skin color, hair, face structure and nose. Everything else was kinda chaotic, almost randomizing the sliders until i found something I liked. I took several tries and runs through Lazarus Project, Freedom's Progress and talking to everybody in Normandy to see how the animations worked
I can't count how many hours I spent running through the beginning to get my Sheps just right. I wound up exporting headmorphs and using saves from an old playthrough so I could see how they looked in various parts of the game without having to go through Lazarus Station and Freedom's Progress over and over again.
@ELE08: Rose really shows all the effort you put into her. Great work.
#14084
Posté 22 novembre 2010 - 12:54
Ele- I agree with the comment about Rose being a very natural looking blond and I love that hairstyle on her
Scamper - If I had known about importing and exporting heads with gibbed early on I might not have become so frustrated with the character creator.
Nemo - Welcome to the thread I'm fairly new here as well
Kappa - I love your new asian Shep.
I did Katsumi's LM mission last night and have a few new pics of Kate.
Definitely looks like Kate put on makeup for the party

Hanging with Katsumi

The usual Katsumi LM shot
#14085
Posté 22 novembre 2010 - 01:14
#14086
Posté 22 novembre 2010 - 02:15
#14087
Posté 22 novembre 2010 - 02:31
Going back to an earlier question about how you create a character. My first Sheaprd was pretty much the default face with a few tweaks. I decided to make a new Sheaprd that was as different as possible. I'd already decided she would be a brunette with the short hair style. I also went in to the CC with the intention of not using the default face shape, so number 7 went out the window and in came 1. From there I just mess about with the sliders until I had somethig that I liked.
She has been tweaked a few times since then over the past 6 months, but I'm now happy with how she looks and don't plan ot altering anything else.
I also came up with some personality traits for her, so along with the last set of changes, I'm going through the games again selecting outcomes to missions and quests to fit in with these.
I also got the flycam set up in ME2 a couple of weeks ago so I get to grap some more interesting screenshots at the same time.
Infact I have a couple to share.
One mid fight with adrenaline rush active. There's not much to do with a soilder that looks flashy, unlike all the cool biotic pics people have posted here.

And one on the way to recruit Garrus, getting ready to crack some merc skulls.
Modifié par Akari Tenshi, 22 novembre 2010 - 02:31 .
#14088
Posté 22 novembre 2010 - 02:38
#14089
Posté 22 novembre 2010 - 02:50
#14090
Posté 22 novembre 2010 - 02:59
Akari Tenshi wrote...
Nice!
Soldier femShep is all about getting the job done. No flash needed. Besides, there's nothing like hearing the screams that come from using incendiary ammo.
#14091
Posté 22 novembre 2010 - 02:59
I meant to comment upon this last time but my post grew too large, so here it is instead. There's something about this character which I really like. I'm not sure I agree with you, Reed, that she needed some adjustment. If I had been in your shoes, I'd probably have stuck with the original and had a blast, if you don't mind me saying so. Great work!xxSgt_Reed_24xx wrote...
[...]
So Nikki went to see chakwas...
[...]
Yes, this is beautiful. A lot of work has obviously gone into this shot. There's an artist residing in you, Ele [smilie]../../../images/forum/emoticons/wink.png[/smilie]ELE08 wrote...
[...]
Full name: Roselin Katerina Shepard [...]
Awesome!Akari Tenshi wrote...
[...]
One mid fight with adrenaline rush active. There's not much to do with a soilder that looks flashy, unlike all the cool biotic pics people have posted here.
Have you tried the program called Fraps? It makes life easier on the screenshot front.M3cHr3p71l wrote...
Talking about shots...I have a problem with the screenshots. It should save in BioWare\\\\Mass Effect 2\\\\ScreenShots or BioWare\\\\Mass Effect 2\\\\BIOGame\\\\Screenshots, OK??. But it doesn't happen when I do a shot and I don't know WHY (other games save the screenshots and run correctly). I 'm tired of stopping game, return to desktop to paste the image and save every time. Any idea??
Modifié par Domar, 23 novembre 2010 - 09:54 .
#14092
Guest_rynluna_*
Posté 22 novembre 2010 - 03:02
Guest_rynluna_*
Did you make that FemShep sig? It's nice.
#14093
Posté 22 novembre 2010 - 03:06
Not going to catch up today tho. Would take far too long.
Alltho there was one I'm starting to develop serious crush! And that's ELE:s Rose.
#14094
Posté 22 novembre 2010 - 03:24
sapphyreelf wrote...
Unless you're really jumping away from cannon, Shepard's official birthdate is 4/11/2154. So, she's technically 31 by conventional year counting. If you disregard the two years she was dead, then you can still claim 29. (As for Alexis, it takes her awhile, but she eventually accepts the 31 as it's way too complicated to have to try and explain death & resurrection to the people asking the question. 31 makes it the simplest and easiest explanation.)
thats something do you count the 2 years she was dead so for me she is still 29 you cannot age when dead
#14095
Posté 22 novembre 2010 - 03:27

#14096
Posté 22 novembre 2010 - 03:29
wolf99000 wrote...
sapphyreelf wrote...
Unless you're really jumping away from cannon, Shepard's official birthdate is 4/11/2154. So, she's technically 31 by conventional year counting. If you disregard the two years she was dead, then you can still claim 29. (As for Alexis, it takes her awhile, but she eventually accepts the 31 as it's way too complicated to have to try and explain death & resurrection to the people asking the question. 31 makes it the simplest and easiest explanation.)
thats something do you count the 2 years she was dead so for me she is still 29 you cannot age when dead
Legally, she's 31. The two years don't matter since being dead doesn't count since there's no precedent.
#14097
Posté 22 novembre 2010 - 03:31

Name: Grace Shepard
Spacer, War Hero
Paragade
Soldier
Tell me what you guys think.
#14098
Posté 22 novembre 2010 - 03:39

Jay-Lyn. Her name turned out to be (click image for option to full size and best impression). I have my reservations about her (being too cute and so on), but if anyone is interested, the code for reproducing her is:
Female CP10
FS 1-3, 2-5, 3-3, 4-3
E 1-9, 2-30, 3-18, 6-1, 7-13
J 4-10
Mo 1-3, 2-18, 3-1, 4-23
N 1-1
Ha 1-7, 3-8
Ma 1-1, 2-5, 3-3
Edit: code revised to its third and final version. Legend is found here: social.bioware.com/forum/1/topic/128/index/5154416.
Might post some more pics of this lady there later.
Modifié par Domar, 26 novembre 2010 - 01:11 .
#14099
Posté 22 novembre 2010 - 03:41
Rose's face just looks...natural? Like it doesn't give off the feel that it was custom created. Which, in my opinion, is NOT a bad thing.
She's wonderful. I love the blonde hair in a bun. It really complements her facial features and errything. Once again, ELE, I love your Shep!
and Ooh! Adept with Assault Rifle. She and Cam would get along fine.
#14100
Posté 22 novembre 2010 - 03:42
Domar wrote...
Hey wolf99000, are you still out there hunting for Asian ideas? I found this model on a ship...
Jay-Lyn (click image for option to full size impression). Her name turned out to be. I have my reservations about her (I actually started swearing a bit when I first saw her and still do), but if anyone is interested, the code for reproducing her is:
Female S1-10
S2F1-3, S2F2-5, S2F3-3, S2F4-3
S4F1-9, S4F2-30, S4F3-18, S4F6-1, S4F7-13
S5F4-10
S6F1-3, S6F2-18, S6F3-1, S6F4-23
S7F1-1
S8F1-7, S8F3-8
S9F1-1, S9F2-5, S9F3-3
Legend is found here: social.bioware.com/forum/1/topic/128/index/5154416. Might post some more pics of this lady there later.
yea still looking I asked nemo if he would be kind enough to send me the code for theres but thanks for this Domar





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