JediMB wrote...
Finished a new FemShep playthrough in ME1 earlier, and had the character imported into ME2. The character had bun hair in ME1, and I figured that it would make sense for her to "let it out" now that she isn't an Alliance soldier anymore.
As it turns out, though, there's something about the shape of her head that makes it incompatible with other hair types. I've looked everywhere I could think to, but no matter what I change her scalp keeps popping out through her hair. Trying to google the issue hasn't produced any results, but I did notice that hair modding had previously been discussed in this thread, so I figured I'd drop in and see if anyone could help. '-'
I know exactly what's happening here, mostly because I actually tried editing LODs before figuring out you can just export head morphs. On the bun hairstyles, the vertices for the mesh that makes up the head are different, the scalp is "puffy" to simulate the pulled-back hair, since the only actual mesh is the bun itself. All the other hairstyles are separate mesh models over a bald scalp.
Here's how to fix it. You're going to have to recreate her face from scratch, so start a new game and import the character again, then write down the positions of all the face sliders (the best way to do this is to actually count the individual clicks on each slider position). Then, create a custom face for your import and copy the slider positions so that when you switch back and forth from the imported face to the custom face they look the same. Now, switch her hairstyle to bald (the first position on the slider). This will shrink the LODs of her scalp so you can hack any hair mesh onto her (except a bun, of course, which would be floating behind her scalp like a levitating tribble). Save your game.
Now, go into Gibbed, find that save, and export the head morph. Load up your other saved game, import that head morph, and hack on your chosen hairstyle. Viola! It's complicated but it's the fastest way I've found to do it. I suppose you could do that whole save-file to slider-conversion stuff from Gibbed, but it's a lot easier in my opinion just to write down slider positions.
Edit: Argh, ninja'ed by ELE. Yeah, what she said too.
Modifié par Sable Phoenix, 01 décembre 2010 - 06:01 .