leggywillow wrote...
Re: Renegade/Paragon
I'm really happy about how Bioware managed the Renegade. Usually I NEVER take bad guy options because they just make me feel too bad, but in ME my more Renegade characters are some of my favorites. Evie's Renegade bar is 100% full (with her Paragon bar about 15%) and she still feels like a realistic (if ruthless) character. Renegades aren't necessarily mustache-twirling villains like the bad guy option in so many other games. In so many games, the good/evil options really do boil down to Mother Teresa saintliness or a baby-eating Hitler. Mass Effect successfully avoids that for the most part, IMO.
I think the system could be better, but for the most part I agree. Mass Effect is literally the only game I've ever been able to enjoy playing the "bad guy" because it's possible to be almost entirely renegade and not feel like an evil bastard.
I would say choosing 100% bottom dialogue makes Shep a cruel and sadistic person, which is where I think people who think renegade Shep is evil get hung up. Being rude and cruel to your crew for example, is not renegade. It's there as an option because there always needs to be a top middle and bottom dialogue and if someone wants to RP a total a-hole they can. But you can still be professional or even understanding with your crew and still get every intimidate in the game. Renegade Shep for me = success at all costs. Undermining your crew is not renegade it's just being an a-hole. Getting your crew killed because you didn't do their loyalty mission isn't renegade it's just stupid.
In the same vein, the really distasteful acts like taking Talitha out with the sniper or getting Gianna and Anoleis to kill each other are things I also never do in a full renegade playthrough. Because both can be accomplished using intimidate options. Again, I feel like the really unpleasant outcomes are just there for flavor, because sometimes it's fun to do the stupid evil thing.
I don't like how ME2 ties together the persuade and alignment mechanics though because it means to get the difficult persuades one has to consistently choose one side or the other, so I miss out because I like a lot of the neutral dialogue, or maybe my renegade Shep really hates Cerberus and gives David to the Alliance. Which is why my current PT I'm using Gibbed to cheat both paragon and renegade scores so I can pick and choose based on how I think Shep would react not based on game mechanics (I don't see why a paragon Shepard can't use her SPECTRE status to get Kelham to talk.)
I've played both paragon and renegade and I enjoy aspects of both.
I just started a new paragon soldier Shep for an insanity playthrough: Rhona Shepard.