[quote]Aislinn Trista wrote...
"I Remember Me" is my favorite origin quest in Mass Effect. It literally makes me want to cry (and sometimes I do). It's so perfect for Holly. Talking Talitha down, hugging her, telling her everything will be all right...
I think it really gets to me because of what happened to Holly on Mindoir. I have a vision of it in my head, but I haven't written it down. Probably in a ficlet when I get the time.[/quote]
From a story perspective, I must agree. It is easily the most emotional in-depth and compelling of all the pre-service history side missions. It does help the VA for Talitha is one of the strongest performances in the game. That scene required a specific tone and deft touch (I love using that) that even a minor slip could have ruined the immerision.
Admittedly, I do fancy shooting that kid from the Reds. The Turian's cheer about it is all the more amusing.[/quote]
[quote]ADLegend21 wrote...
None of my Shepard's actually had a problem with the genophage, especially after the speech from the weryloc guy talking about what would go down once the genphage was cured, Even my paragons like Angela, Mihka, and Novae Rog were high fiving Mordin for his work because not all the Krogan are reasonable like Wrex. Imagine if the krogan rebellions were still going on and Shepard had to do that instead of fighting the reapers. we'd all the screwed royally.[/quote]
Selene (Paragon) was more vocally irritated by the genophage, perceiving it unjustifiable to doom a species in the way the Krogan have been. The dialogue exchange between her and Mordin, who seemingly considers it a naive belief was quite intriguing. In contrast, Keira is less idealistic and had long concluded that if the genophage was cured entirely, the Krogan could well attempt dominance once again, and is therefore in agreement with Mordin. She further surmises Wrex is not long for this world and the Krogan are not yet ready to accept there exist alternatives to violence. What I fancy about this is how that moment provides a unique realization for Keira herself, who adheres to violence more often than not. Always much fun to roleplay complexity.
[quote]ELE08 wrote...
I would say choosing 100% bottom dialogue makes Shep a cruel and sadistic person, which is where I think people who think renegade Shep is evil get hung up. Being rude and cruel to your crew for example, is not renegade. It's there as an option because there always needs to be a top middle and bottom dialogue and if someone wants to RP a total a-hole they can. But you can still be professional or even understanding with your crew and still get every intimidate in the game. Renegade Shep for me = success at all costs. Undermining your crew is not renegade it's just being an a-hole. Getting your crew killed because you didn't do their loyalty mission isn't renegade it's just stupid.
In the same vein, the really distasteful acts like taking Talitha out with the sniper or getting Gianna and Anoleis to kill each other are things I also never do in a full renegade playthrough. Because both can be accomplished using intimidate options. Again, I feel like the really unpleasant outcomes are just there for flavor, because sometimes it's fun to do the stupid evil thing.[/quote]
Where I found the 'renegade' choices became moronic and thug-esque was during conversations with your crew. You have options that simply demean and insult the majority of them to such an extent I cannot fathom why they would want to help you. I suppose the Reaper threat is enough to warrant their stay but they game continues to presume they enjoy working on the Normandy. I cannot imagine mocking Ash's father being dead (you can ask if he is a zombie) or crewing out Tali would make either want anything to do with you.
That said, for a throw away run. The options can be amusing if only due to their unbelievability. I must concede I derived much enjoyment in having Gianna and Anoleis duel one another in my initial run and again even in now. Once the novelty of it wore off, it was more entertaining to proceed in a realistic manner and not cackle madly as you intentionally set up two people. Being bi-polar in the aftermath of that scene is even more perplexing. Shepard claims she thought informing Anoleis of Gianna's identity might give her leverage to force his cooperation. How could she not perceive he might be a tad hostile to a woman who had been trying to arrest him for investor fraud?
In any event, I still remain fascinated at times how people find it difficult, if not horrifying to play the 'evil' side when allowed the option. It certainly goes to show the impact a story can have and that even when just doing a throw away file, some cannot put aside their morality. Granted, after Jade Empire, I can understand why. That game Bioware showed no liberties. You were not evil, you were bloody well psychotic. Some of the things that game allowed even pushed on my relatively low morals. Regardless, you all are a better people than I because I still found it fun for a one-shot run.

Fortunately Mass Effect accomplished the "being a jerk" role devoid of being a psychotic nutcase you have to ponder why anyone is surprised this person is more evil than the villain.
Modifié par Bourne Endeavor, 27 décembre 2010 - 08:39 .