Akari Tenshi wrote...
Thanks, Chignon! I'm gonna have nightmares now.
You're welcome.
If you want, you can look at Sable's Jessica to get those images out of your mind, though:

Better?
Akari Tenshi wrote...
Thanks, Chignon! I'm gonna have nightmares now.

Modifié par revan11exile, 24 janvier 2011 - 01:30 .
Aislinn Trista wrote...
LesEnfantsTerribles wrote...
Haha! You're close, but Rachel is my friend jlb's Shepard. My Shepard is named Kate. No need to apologise, as it's easy to confuse names.
Thanks for the compliments! Of your Shepards, I think that Moira is the most distinctive in terms of facial features. She's also quite pretty, which is something of a contrast to her ruthless attitude!
Doh! Sorry about that. Thanks for the kind words.
When I designed Moira I wanted her to have this sort of cold edge. Beautiful, yet slightly intimidating at the same time. Don't know if I succeeded in that or not.
Moira is also incredibly vain. She takes a lot of care to make herself look good, even when saving the galaxy.
Here, have a Constance/Liara pic to make up for it:
-snip-
Shenzi wrote...
Earlier today I consolidated all of Mr. V's completed noir pictures into one album to show to a friend who was admiring the one he did of Kate. With as fast as this thread moves it's easy to miss an update, so here's all of his amazing work in one location.
Mr. Vakarian's Noir Series


Tup3xi wrote...
You should use lossless formats like bmp, png or tga when snapping pictures. I personally use bmp since png compression on the fly is not instant. I batch convert bmp's later to png's for archiving.Sinapus wrote...
@f1r3storm: Is there an image format that works best with something like fraps? I've set mine to jpg.
By the way, is the performance really that slow that it's worth it to keep texture quality so low?
Modifié par TheMarshal, 24 janvier 2011 - 04:09 .
Modifié par Aislinn Trista, 24 janvier 2011 - 04:04 .
I know right! if only my background wasn't stupid and kept going to pitch black every 10 minuts, it'd be ther permanently.Aislinn Trista wrote...
@ADLegend
Wow! That's amazing! ELE did such a fantastic job. Miranda and Kallen look sexy! I felt the same way when she made the wallpaper of Holly.
ELE, you rule.
ADLegend21 wrote...
*Forgets how to breathe*THANK YOU ELE!!!!!!!!!


TheMarshal wrote...
When creating faces, do you guys work in ME1 or ME2? And if you work in ME2, is there something that you can do to transfer the face to ME1? Or do you just make do with something that's almost what you had?
Modifié par jbauck, 24 janvier 2011 - 05:43 .
jbauck wrote...
TheMarshal wrote...
When creating faces, do you guys work in ME1 or ME2? And if you work in ME2, is there something that you can do to transfer the face to ME1? Or do you just make do with something that's almost what you had?
Now that I make faces instead of using default FemShep, I use ME2, because I've got this weird need to change hair and/or makeup in ME2 because she was, well, dead. It's easier for me to make the char in ME2 first.
As far as I know, you can't transfer the face directly from ME2 to ME1 using any kind of utility, but it can be done. The sliders in ME1 and ME2 are exactly the same (though, apparently, bright eye colors aren't as bright in ME2). The facecode in ME2 (it's at the top of the squad screen, and it's on the character creator screen) is the slider information.
Here's how it breaks down: the face code number/letters correspond to the slider position. The slider position is indicated with a number 1 - Z. So, it's 1-9, then it switches to A-Z for numbers 10 - 36.
So, a face code that starts out with "5AG3" has the first four sliders in position 5, position 10, position 16, and position 3. When I used this to move an ME2 face to ME1, I actually clicked and counted, so if I was moving a slider to "G" from the face code, I went 1, 2, 3, 4, 5, 6, 7, 8, 9, A, B, C, D, E, F, G - rather than doing the math to go "G = 16" and counting from there.
There's a website that converts the face-code to the sliders for you if my explanation wasn't clear enough, but I don't have the address handy. There's also something odd about the ME1 scar - I can't remember if the ME2 face-code always has an "X" or something in that position, or if it skips it.
jbauck wrote...
*quotesnippage*
....There's also something odd about the ME1 scar - I can't remember if the ME2 face-code always has an "X" or something in that position, or if it skips it.


Modifié par khevan, 24 janvier 2011 - 07:21 .
TheMarshal wrote...
jbauck wrote...
TheMarshal wrote...
When creating faces, do you guys work in ME1 or ME2? And if you work in ME2, is there something that you can do to transfer the face to ME1? Or do you just make do with something that's almost what you had?
snip
There's a website that converts the face-code to the sliders for you if my explanation wasn't clear enough, but I don't have the address handy. There's also something odd about the ME1 scar - I can't remember if the ME2 face-code always has an "X" or something in that position, or if it skips it.
That makes sense. Thanks for the info!
Guest_Nadia73_*
Modifié par Nadia73, 24 janvier 2011 - 07:57 .