I'm a guy, and a long-time gamer (two words - "Pong" and "Intellivision" - will set the perspective), but I don't usually think of myself as someone who takes up "gaming issues." It's entertainment, I enjoy it, and I know that my tastes and preferences aren't necessarily going to be shared by others -- nor should I expect otherwise. I've historically rolled my eyes at the grenade-lobbing wars more passionate gamers engage in over character, plot, design, or wardrobe. I like what I like and they like what they like, and that ability for all of us to "have it our way" is part of what makes modern gaming so amazing.
That said, I want to take a couple of steps away from that "to each his/her own" stance and share my observations on this very interesting "HeShep-SheShep" situation that BioWare has gotten itself into.
I've played through ME1 and 2 many times. The first six or seven playthroughs were all done with default male Shepards. Having seen some of the old original articles and posts in support of "trying out" a female Shepard, not long ago I decided to give it a try. The result? While I'll probably dust off John Shepard at some point after ME3 is released, he won't be my first ME3 Shepard, and he may have to wait a very long time to get his turn.
This was my experience:
As has been stated many times, the voice acting experience you get with a female Shepard really is amazing. It's hard to talk about this without violating one of the thread's stated "House Rules" by making a negative comparison, but I will just say that I found myself believing the female character much more often. RPGs are fun, but let's face it, selecting responses on a wheel, cracking every safe you walk by, and racing around battlefields gathering up thermal clips aren't things that work together to enhance the realism of the experience. At least for me, the realization that I was finding a character in an RPG believable was pretty shocking. And very cool.
Something about watching this rather petite woman demonstrating the toughness that the Shepard character demands ratchets up the excitement level throughout the course of the game. Things I took for granted when Shep-Guy did them became the stuff of legend when this little "I-caught-that-smirk-on-your-face-when-you-first-saw-me" orphan marched in and got the job done. Think about it: if a six-foot-one, 190-pound Shepard is tough, how much tougher is one who gets the same results but is five-foot-six and 120 pounds soaking wet? And I guess having to beat the crap out of Blue Suns Mercs who say things like "Well aren't you sweet?" toughens you up too....
Pretty soon I realized that, along with the increased excitement, I was experiencing something I can't remember ever experiencing before in a game. I
respected this character. Real, honest-to-goodness respect. Wow - how did
that happen?
I'm sold. This game went from excellent to
amazing when I made the switch to a FemShep.
All that said, I did find I needed to make some changes early on. I strongly disliked the default Jane Shepard face. She felt childish, with a weak jaw and pouty lips that made her look like she'd sucked her thumb way too often as a kid. Jennifer Hale's strong voice just couldn't be coming out of that mouth. Worse, when I looked at the time and effort that had gone into modeling the John Shepard default face, I felt slighted. The default female face looked like it had been thrown together by an apprentice during a lunch break, even when compared to the detail in the faces of secondary characters like Ashley (or, in ME2, Miranda). So, ever since my first FemShep playthrough of ME1, I've been evolving a custom FemShep who feels more realistic and believable (to me, anyway; your results may vary).
Playing through now with my custom "Rhea Shepard" feels just about right, though I share others' wishes that we had more options for bulding believable and more varied characters.
I always play towards the Paragon, though interestingly I've noticed that Rhea Shepard ends up with a higher Renegade score than I usually got playing a male Shepard. Maybe I push her farther in that direction to counter those "aren't you sweet" reactions.... Most of the time, I also use the Earthborn ("Rhea" means "Earth") / Survivor / Soldier bio, because it just fits the characterization I've internalized.
This was the original Rhea from ME1:

This is my current version of Rhea:


Threw a few more shots in an album
here.
Finally, here are some things I wish BioWare would think about as they push towards an ME3 release:
1. While I understand that conventional marketing wisdom (now
there's three words you won't see drinking together in a bar) stresses the importance of establishing a strong, iconic main character, by sticking to that model BioWare is missing a tremendous marketing opportunity. All this time they could have been using the male/female main characer choice to target and strengthen market segments the gaming industry has always considered weak. And they could have done it without any damage to their gravy train demographic. When you think about the possibilities of a binary marketing campaign, new opportunities run up and beg you to pay attention:
- Game box and media case with two "fronts" - manShep on one side and femShep on the other
- Variant trailers pushed out to different market segments
- Press Releases that play up the revolutionary ability to choose strong male or strong female leads in the same game
- ,,,etc...
2. It makes little sense to produce such a high-quality character personalization experience, then market only the facets of it that make it sound just like any other RPG. Again, this disconnect between the game's considerable creative talent and the company's marketing machine just results in missed revenue opportunities. It's not as if a more innovative marketing strategy is going to cost an arm and a leg; the capability is already there in the game. Yet, as I've watched this issue develop over the past year or two, I can only shake my head as the company's spokepeople offer objections based on little more than anecdotes and poorly conceived, completely unreliable surveys. "Most people just accept the default" is the weakest. The very concept of a single default when two equally viable options are available guarantees that result. Here's a novel idea: Split the screen down the middle, put equally well-designed male and female Shepards on it so that both can be seen at once, and don't pre-select one or the other. See what this does? The question of whether most users select the default can no longer even be asked - there isn't one - and BioWare has just fundamentally altered the RPG playing field.
But without some fresh thinking within its management ranks, and a willingness to accept the notion that the modern profile of "The Gamer" is rapidly becoming a caricaturization rather than any useful basis for marketing decisions, we can expect to see only More of the Same.
Modifié par SkaldFish, 27 janvier 2011 - 12:44 .