Sialater wrote...
But there's something so awesomely badass and heroic about your FemShep beating the odds and getting everyone out alive.
Miranda: We all knew this might be a one-way trip...

Alice: Like hell...

We're all getting outta here!
Sialater wrote...
But there's something so awesomely badass and heroic about your FemShep beating the odds and getting everyone out alive.


Sialater wrote...
But there's something so awesomely badass and heroic about your FemShep beating the odds and getting everyone out alive.
Modifié par AdmiralCheez, 28 janvier 2011 - 09:03 .
TheMarshal wrote...
Modifié par Blze001, 28 janvier 2011 - 09:07 .
adneate wrote...
I always take casualties on the suicide mission by design, I even purposely kill off characters that I like.
Otherwise the outcome seems too easy and lacks a bit of weight.
Modifié par Sable Phoenix, 28 janvier 2011 - 09:23 .
Blze001 wrote...
TheMarshal wrote...
Alice: Lets' go. There's a Collector down there that needs my boot up his ass.
Sable Phoenix wrote...
Yeah, I'd agree with this, except that the proper choices for each role are so blindingly obvious that the only way to actually lose people is to play really stupidly or totally metagame. Since I hate metagaming, and since Jessica's such an obsessive perfectionist that it's hard for me to justify her losing anyone (and hard for me to accept emotionally since I like very character), I feel it's entirely reasonable to expect her to get everyone out alive. Sadly, this means a lot of the dramatic weight of the so-called suicide mission vanishes, although to be honest, that's mostly due to the fault of the writing and game mechanics that determine losing people on said mission, which really make no sense at all.
Modifié par Sialater, 28 janvier 2011 - 09:37 .
Sialater wrote...
Blze001 wrote...
TheMarshal wrote...
Alice: Lets' go. There's a Collector down there that needs my boot up his ass.
We're gonna need a bigger boot.
Modifié par Sable Phoenix, 28 janvier 2011 - 10:05 .
In my opinion you should jsut crank up the texture and particle quality. It's highly unlikely that those would bring your card to its knees, unless you have rather old low end card. In my opinion turning film grain and motion blur off will actually give better quality in ME1.Sinapus wrote...
Hm. Set textures to "High" and performance didn't even degrade, really. Been playing ME2 for months and never noticed that. Never really played around with it, though.
Riza's mildly peeved. Oh well.
The scars definitely come out better. On medium, it's a barely discernable line.
Modifié par Tup3xi, 28 janvier 2011 - 10:36 .
For me it's more about modelling my canon Shepard more appropriately. She's a Sole Survivor/Colonist (which, as some will point out, is really just a recipe for permanent residence in a mental asylum, not the career path for saviour of the galaxy, but whatever). Whatever the case, this just isn't the line of work where everyone survives.AdmiralCheez wrote...
Actually, adneate, I killed off a character for "dramatic effect" once, and it just seemed stupid and hollow. I paused the game and sat there for a minute, wondering how the hell I was supposed to feel "impacted" by it, but there was no pleasure, no drama, no sense of loss or remorse. If I felt anything, I felt like a dick.
The only reason I'm going to have a save with missing characters anyway (other than it'd be in HotWing's character to mess up like that) is because I'm honestly curious as to how it would impact ME3. If it turns out that it just makes the game emptier, I probably won't do it again. I'm not going to intentionally nerf my own gameplay experience.

adneate wrote...
I always take casualties on the suicide mission by design, I even purposely kill off characters that I like.
*snip*
Otherwise the outcome seems too easy and lacks a bit of weight.
Modifié par _Antar_, 28 janvier 2011 - 11:50 .
mander83 wrote...
Especially when femShep says "we've lost good people, we're going to lose more" and I'm like, "no. you didn't lose anyone."
Modifié par Sable Phoenix, 28 janvier 2011 - 11:58 .
Sable Phoenix wrote...
I don't even want to know what Ken's dialogue is like if you don't save Gabby.