Aller au contenu

FemShep Fan Thread- Show me yours, tough guy. I bet mine's bigger!


  • Veuillez vous connecter pour répondre
42753 réponses à ce sujet

#23301
TheMarshal

TheMarshal
  • Members
  • 2 339 messages

Sialater wrote...

But there's something so awesomely badass and heroic about your FemShep beating the odds and getting everyone out alive.


Miranda: We all knew this might be a one-way trip...
Image IPB

Alice: Like hell...
Image IPB
We're all getting outta here!

#23302
adneate

adneate
  • Members
  • 2 970 messages

Sialater wrote...
But there's something so awesomely badass and heroic about your FemShep beating the odds and getting everyone out alive.


In my bleak world nobody ever beats the odds, a few of the people who know about my thoughts on Mindoir and Torfan can attest to that. Death is ever the constant companion of the soldier and the usual result of a mistake, yet the living must fight on and take the torch from failing hands.

#23303
AdmiralCheez

AdmiralCheez
  • Members
  • 12 990 messages
Referring to TheMarshal's second pic: I think it's pretty much impossible to not screencap that part right there.

Unless you can't screencap at all.

@adneate: That's the glory of an RPG--I can tell real life to go f*ck itself.

Modifié par AdmiralCheez, 28 janvier 2011 - 09:03 .


#23304
Blze001

Blze001
  • Members
  • 786 messages

TheMarshal wrote...
Image IPB


Alice: Lets' go. There's a Collector down there that needs my boot up his ass.

Modifié par Blze001, 28 janvier 2011 - 09:07 .


#23305
Sable Phoenix

Sable Phoenix
  • Members
  • 1 564 messages

adneate wrote...

I always take casualties on the suicide mission by design, I even purposely kill off characters that I like.

Image IPB

Otherwise the outcome seems too easy and lacks a bit of weight.


Yeah, I'd agree with this, except that the proper choices for each role are so blindingly obvious that the only way to actually lose people is to play really stupidly or totally metagame.  Since I hate metagaming, and since Jessica's such an obsessive perfectionist that it's hard for me to justify her losing anyone (and hard for me to accept emotionally since I like very character), I feel it's entirely reasonable to expect her to get everyone out alive.  Sadly, this means a lot of the dramatic weight of the so-called suicide mission vanishes, although to be honest, that's mostly due to the fault of the writing and game mechanics that determine losing people on said mission, which really make no sense at all.

I'm debating when I go through her "ultimate canon" playthrough when ME3 comes out whether to get some people killed off anyway.  Probably it would have to be Jack and Zaeed, as they are, relatively speaking, the ones I care about the least (and again with the metagaming, as much as I despise it... if i were going to go for maximum pathos, I'd lose Garrus and Tali and Mordin, since they're my favorites, and probably throw Kasumi on the guillotine too since she's spunky and doesn't deserve it, as well as delying the actual jump through the relay in order to watch Kelly get turned into blood soup... but I would find that emotionally impossible to accept).

Modifié par Sable Phoenix, 28 janvier 2011 - 09:23 .


#23306
adneate

adneate
  • Members
  • 2 970 messages
I think to some degree metagaming is an inevitability since the para-phrase system isn't always clear enough. You might look at the lower right option and think, "Well that seems in character" but RPG experience tells you that being rude to someone usually just cuts you off from XP and loot that you probably need so you don't pick it wanting to experience the maximum amount of the game's content. So with the suicide mission I know before hand who's going to buy it and when but when you force yourself to kill characters you actually like it still has impact despite it not being a surprise. I knew Miranda wasn't going to make it through Colleen's SM but when the actual death scene came it still felt resonate, as she died in Shepard's arms at the virtual end of the mission.



I don't have a problem with changing a choice if I think I made the wrong one for the character, though changing it just because I want everyone to be happy or alive or whatever seems a bit off.

#23307
Sialater

Sialater
  • Members
  • 12 600 messages

Blze001 wrote...

TheMarshal wrote...
Image IPB


Alice: Lets' go. There's a Collector down there that needs my boot up his ass.


We're gonna need a bigger boot.

#23308
Sialater

Sialater
  • Members
  • 12 600 messages

Sable Phoenix wrote...

Yeah, I'd agree with this, except that the proper choices for each role are so blindingly obvious that the only way to actually lose people is to play really stupidly or totally metagame.  Since I hate metagaming, and since Jessica's such an obsessive perfectionist that it's hard for me to justify her losing anyone (and hard for me to accept emotionally since I like very character), I feel it's entirely reasonable to expect her to get everyone out alive.  Sadly, this means a lot of the dramatic weight of the so-called suicide mission vanishes, although to be honest, that's mostly due to the fault of the writing and game mechanics that determine losing people on said mission, which really make no sense at all.


This. 

Being a Sole Survivor, only Meghan's life is available for sacrifice.  But not if it costs her her crew.  She will move heaven and earth and the stars above to never lose anyone again, unless she dies, too.  She's a perfectionist in her missions.  Her personal life can be a messy soup, but by God, all those I's are dotted and all those T's are crossed when there's a mission to be done.

As a colonist, Avery is obsessed with stopping the Reapers.  She needs every hand on deck that she can get for the final fight.  That being said, NO ONE's expendable.  She will double and triple check every last detail to make sure it goes off without a hitch.  This is, after all, only one battle in a very large war and considering everyone but her crew has turned their back on her, and the Illusive Man isn't to be trusted, everyone comes out the other side because they're all she has to throw at the Reapers.

So, they beat the odds.  It's ever so much more badass.

Modifié par Sialater, 28 janvier 2011 - 09:37 .


#23309
Sable Phoenix

Sable Phoenix
  • Members
  • 1 564 messages
LOL!!!

Sialater wrote...

Blze001 wrote...

TheMarshal wrote...
Image IPB


Alice: Lets' go. There's a Collector down there that needs my boot up his ass.


Image IPB

We're gonna need a bigger boot.


fix'd

:P

Modifié par Sable Phoenix, 28 janvier 2011 - 10:05 .


#23310
AdmiralCheez

AdmiralCheez
  • Members
  • 12 990 messages
Actually, adneate, I killed off a character for "dramatic effect" once, and it just seemed stupid and hollow.  I paused the game and sat there for a minute, wondering how the hell I was supposed to feel "impacted" by it, but there was no pleasure, no drama, no sense of loss or remorse.  If I felt anything, I felt like a dick.

The only reason I'm going to have a save with missing characters anyway (other than it'd be in HotWing's character to mess up like that) is because I'm honestly curious as to how it would impact ME3.  If it turns out that it just makes the game emptier, I probably won't do it again.  I'm not going to intentionally nerf my own gameplay experience.

Anyway, have some topic relevance:

Image IPB

#23311
Tup3x

Tup3x
  • Members
  • 3 527 messages
I have to ask this... When is imported my latest ME1 Shepard playthrough to ME2 I had hard time finding the right one. Why? After long list of John Shepards starts another long list of Tiia Shepards, each are lvl 57 and maybe one is lvl 56. Then I obviously click the wrong one and I have to force close the game just to start it all over again since Bioware didn't bother to make back button (or I'm completely blind). Does anyone else have this problem or do you name your Shepard differently even though if it's the same Shepard (same face)?

Maybe I should start to do lottery between different names next time. Taru, Satu, Siru, Tuuli and Neea comes to my mind... or maybe that's not necessary.

----------------


Sinapus wrote...

Hm. Set textures to "High" and performance didn't even degrade, really. Been playing ME2 for months and never noticed that. Never really played around with it, though.


Riza's mildly peeved. Oh well.


The scars definitely come out better. On medium, it's a barely discernable line.


In my opinion you should jsut crank up the texture and particle quality. It's highly unlikely that those would bring your card to its knees, unless you have rather old low end card. In my opinion turning film grain and motion blur off will actually give better quality in ME1.

Modifié par Tup3xi, 28 janvier 2011 - 10:36 .


#23312
Sentox6

Sentox6
  • Members
  • 460 messages

AdmiralCheez wrote...

Actually, adneate, I killed off a character for "dramatic effect" once, and it just seemed stupid and hollow.  I paused the game and sat there for a minute, wondering how the hell I was supposed to feel "impacted" by it, but there was no pleasure, no drama, no sense of loss or remorse.  If I felt anything, I felt like a dick.

The only reason I'm going to have a save with missing characters anyway (other than it'd be in HotWing's character to mess up like that) is because I'm honestly curious as to how it would impact ME3.  If it turns out that it just makes the game emptier, I probably won't do it again.  I'm not going to intentionally nerf my own gameplay experience.

For me it's more about modelling my canon Shepard more appropriately. She's a Sole Survivor/Colonist (which, as some will point out, is really just a recipe for permanent residence in a mental asylum, not the career path for saviour of the galaxy, but whatever). Whatever the case, this just isn't the line of work where everyone survives.

I kill Wrex because the conflict makes sense, and my Shepard is more of a Jacqueline Bauer than a Jeanette Picard. I haven't gotten around to engineering my final savegame, but I'll let a few people die on the suicide mission because, frankly, I don't think everyone should survive something like that.

Well, and I deliberately get Jack killed, but that's just because I hate her.

#23313
Aeowyn

Aeowyn
  • Members
  • 1 988 messages
Image IPB



Just a little something.

#23314
Sialater

Sialater
  • Members
  • 12 600 messages
Aeowyn... that's impressive!

#23315
Chignon

Chignon
  • Members
  • 4 035 messages
It's beautiful, Aeowyn! I like it very much.

#23316
Aeowyn

Aeowyn
  • Members
  • 1 988 messages
Thanks guys :)

#23317
JeffZero

JeffZero
  • Members
  • 14 400 messages
Just wanted to chime in and say I love the topic title and fully support the statement. I'm a guy and I'm playing through the series primarily as a guy, sure, but even as I type this my girlfriend's FemShep is on the TV screen.

#23318
mander83

mander83
  • Members
  • 94 messages

adneate wrote...

I always take casualties on the suicide mission by design, I even purposely kill off characters that I like.

*snip*

Otherwise the outcome seems too easy and lacks a bit of weight.


I agree- well sort of. My first run through was blind. I rented ME1 & then 2 and played them all in one weekend. I had no idea about many, many things. Like planet scanning and ship upgrades? I totally kept putting that off. Then the collectors were on my ship...and yeah, no upgrades. I was down Jack, Thane, and Legion. Then I chose Mordin for the vents. Woops. That said, that game had me in tears. I'm on my fifth run through since then. In every other game everyone has lived. It hasn't felt right. Especially when femShep says "we've lost good people, we're going to lose more" and I'm like, "no. you didn't lose anyone." So this time I was thinking about killing a few off...but then I feel bad. I like them all. I don't want any of them to die. Meh.

The whole thing makes me wish BioWare had included a lose-lose situation like Virmire.

What's a femShep to do? :blink:

#23319
thompsmt

thompsmt
  • Members
  • 688 messages
It's almost too easy to get the whole team all the way through the Suicide Mission. The way I see it, Renee is one of those who thinks the place she as the leader goes, is in the most dangerous location. One of the inspirations for her is Vice Admiral John Bulkeley



One of these days, I'll get around to getting rid of Jack on there though. . .

#23320
JeffZero

JeffZero
  • Members
  • 14 400 messages
It's a testament to BioWare's terrific characterization that some fans would grow so attached as to want some of these 'people' to perish for drama's sake and yet bite our nails and not find the wicked touch to follow through with it. Color me impressed. It's the same with how the cast is diverse enough that so many fans have grown so attached to certain characters while loathing others.

I've seen long-running character support threads on sites like GateWorld for the Stargate franchise and so forth but I've never seen a site with so many examples of this for a gaming series.

#23321
leggywillow

leggywillow
  • Members
  • 2 829 messages
For the majority of my playthroughs, I make sure everyone survive.  Liz and Kate are the only ones with casualties.

Liz lost half the crew (all squadmates survived), and THAT is the most depressing thing ever.  Ken's dialogue in particular about losing Gabby is heartwrenching.  It was kind of an accident on my part, since I wanted to scan a couple of planets to get Legion his Widow and then got distracted and did a couple of N7 missions... oops.  Maybe at some point I'll replay it, but I do like having different outcomes to see if anything happens in ME3 so I may keep it.

Kate lost Jacob, which was planned on my part.  Poor Kate, I'm so evil to her.  I want to see what happens dialogue-wise if your LI died.  It also adds even more trauma to Kate's story, poor thing.  She's a Sole Survivor whose fiance died on Akuze and who has tried to fill the void with a lot of casual sex since then.  Kaidan was the first spark of something real after Danny died, but Kate... did not take Horizon very well.  Jacob was not anything serious; it was always friends-with-benefits for her.

But she really did care for him as a friend, and blames herself for losing him.  It's the turning point for her relationship with Miranda to go from mutual admiration to friendship.  Miranda blames herself too, since it was her failure with the biotic bubble that led to his death.  Jacob was a good friend and stabilizing factor in both women's lives, and losing him left a void that they turned to each other to fill.

And hopefully ME3 will let Kate realize her true feelings for Joker, romance him, and live happily ever after.  TAKE NOTES, BIOWARE.

#23322
_Antar_

_Antar_
  • Members
  • 37 messages

Renegade FemShep compilation... :happy:

Modifié par _Antar_, 28 janvier 2011 - 11:50 .


#23323
Sable Phoenix

Sable Phoenix
  • Members
  • 1 564 messages

mander83 wrote...

Especially when femShep says "we've lost good people, we're going to lose more" and I'm like, "no. you didn't lose anyone."


Actually, the Collectors didn't capture everyone on the Normandy outright.  While you're guiding Joker through the CIC there are the ones that the Praetorian slaughters in a rather brutal fashion with its creepy stabby knife legs (>shudder<).  So yeah, technically they already have lost people.

I kind of hate that mission.  It's hard to watch the crew get skewered or thrown around, it's hard to watch Kelly get dragged screaming into the closing elevator... the banter between EDI and Joker, in-character and well-written though it is, feels badly out of place.

It's probably necesary though, I doubt I'd have been able to conjure up in my stomach an equivalent to the fury Jessica felt upon returning to the ship if they hadn't shown it in person.  The attack was the last straw among the many that the Collectors had already visited upon her.  Plus she's OCD about everything being in its exact place at all times, and ridiculously overprotective about the people under her command.  Those were her people and dammit, nobody was going to touch them and get away with it, whether or not she even liked all of them.  Fortunately she did like them almost universally, especially Gabby and Ken... I don't even want to know what Ken's dialogue is like if you don't save Gabby.  In reality, Jessica never had a choice about going through the relay after them immediately, even if the strike team hadn't been completely ready.

Modifié par Sable Phoenix, 28 janvier 2011 - 11:58 .


#23324
Chignon

Chignon
  • Members
  • 4 035 messages

Sable Phoenix wrote...

I don't even want to know what Ken's dialogue is like if you don't save Gabby.


You really don't want to know. It very nearly made me re-load my canon playthrough with Noah. Image IPB

#23325
mellifera

mellifera
  • Members
  • 10 061 messages
I want to know...