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FemShep Fan Thread- Show me yours, tough guy. I bet mine's bigger!


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#24701
Sentox6

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JamieCOTC wrote...

How is that?

That's good, it gives a reasonable idea of what sort of systems the coder will have to implement. Everything else comes down to specifics.

The only other question I'd ask is how tech-savvy will the regular administrators be? That determines how much work needs to be put into the Overlord... I mean management tools.

#24702
ELE08

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Mestesso wrote...
There's your next photoshop project.  "ELE's FemShep Graveyard"  :D  You might have to save that one for Halloween.


Ha!  I just might when October rolls around.

#24703
adneate

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ELE08 wrote...
Rhona's still around...pretty much.  She was my 'insanity' Shep and easy on the eyes, but that's about it.  I have all her saves for ME3--but I'm just not that attached.  Not feelin it.  I lack emotional investment for her so I never fleshed out her backstory.


I've actually being working off her face texture and code, no real backstory or even a proper save (I'm using Colleen's ME1 import data) but I've been playing around with it on and off all day.

Image IPB

It's mostly a colour palette change and a few geometry tweaks, so on the plus side it might end up being an abandonded design that gets picked-up elsewhere.

Image IPB

It's the hair, I like that style and I want to use it. Even though it sucks in ME1.

#24704
Cyansomnia

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@ELE

Yeah, surprisingly there are a few FemSheps in my graveyard as well. XD They got deleted after a while. One of them was named Alice, another was an experimental uber renegade that I lovingly referred to as "the bleach blonde b*tch". I actually don't remember what I named her. Alice never made it past ME1. I managed to play the uber renegade all the way through both games, but I didn't feel attached to her at all.

Modifié par Aislinn Trista, 14 février 2011 - 04:17 .


#24705
Sable Phoenix

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Akari Tenshi wrote...

Which remins me. What ever happened to that multiple femsheps painting you were supposed to be making about 400 pages back? ^_^


Still in progress, sadly because of computer difficulties and, well, life (screw real life, always getting in the way), I'm only able to access a computer that can handle working on such a huge image during Sundays on the weekends.  Unfortunately my Sundays have been almost all taken up since the holidays, that's about... six, eight weeks now when something's kept me away from said computer.

The project isn't dead, though.  It will eventually get done.  I have a couple other paintings I'm working on that are also on hold.  It's kind of torture for an artist.

#24706
Wurf

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Aislinn Trista wrote...

Yeah, surprisingly there are a few FemSheps in my graveyard as well. XD They got deleted after a while. One of them was named Alice, another was an experimental uber renegade that I lovingly referred to as "the bleach blonde b*tch". I actually don't remember what I named her. Alice never made it past ME1. I managed to play the uber renegade all the way through both games, but I didn't feel attached to her at all.

Wow, what a coincidence, my "canon" Shepard is actually named Alice as well xD

And I can relate to the part about playing uber renegade. I actually did that at first, but it makes for an awfully inconsistent character - I feel awkward playing uber paragon for the same reason, but it's not quite as bad. Even with ME2's charm/intimidate system hinging on picking an alignment and sticking with it, there's still a lot of wiggle room to allow for believable characters.

#24707
sagefic

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Wurf wrote...

@ELE08 and Akari Tenshi - awesome writeups, and the photomanips are amazing!

Speaking of which, I've got another question for you all. Which mission cutscenes or general locations would you say are the best for screenshots/have the most cap-worthy material? I'm trying to nab some decent shots of my Shepards, but so far I haven't had much success. :/


are you talking mass effect 1 or 2?  i did a blog post about this a while back - sort of touched on it. 

imo, it really depends on what you're after. some of my fave screenshots are from random side missions. a few thoughts:

*lighting is key. when you see good light, you know its good light, and good light isn't the same for every shep. fair sheps (like mine) look good in diffuse, overcast lighting. other sheps look really good in bright, sunny light. basically, look at pics of people who have your sheps' coloring and pay attention to the background for lighting cues. my shep looks AWFUL on tuchanka, for example, but gorgeous on horizon (though it didn't help her at all - bah!)

*armor can help or hinder. if you really are committed to a good shot, you need to make sure the armor isn't going to distract. it has to fit the shep, even if it's not very good stats.

* check out other shots you like. on this thread, people post awesome shots and you can often steal the moment if you ask them where it came from. 

* spam the screenshot key. seriously, if there's even a remote chance you'll get a good shot, just hit the button over and over. i save my shots to an external harddrive so i don't max out my harddrive before i get a chance to go through them all.

a few "iconic" spots though:
  • when shep first exits the shuttle on freedom's progress - wait for eyes to "glow" and avoid getting falling particles in the shot
  • when talking to miri before freedom's progress, you can get a very nice "sneer" - very good for renegade femsheps
  • the lighting in afterlife is awesome. if you threaten the batarian on your way in, you can get a good all red-and-black shot
  • on purgatory, the cutscene before taking on the warden, she is in red - very nice shot there to be had
  • on horizon, when you enter the bunker where you run into the hiding colonist, there is a moment where shep raises her gun that is nice. just be sure to take off any ammo powers before you go in
  • if you choose the renegade interrupt for the speecifying krogan in the mordin loyalty mission on tuchanka, there is a nice shot there
  • and of course, at the end of the game, when shep leaves the comm room after talking to TIM, she flashes an awesome smile.
those are off of the top of my head. truly though, some of the best shots are ones you find on your own while just playing around. 

oh, and flycam helps a lot, too. really opens up the possibilities.

hope that helps.

#24708
Element_Zero

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sagequeen wrote...

 man, i wish i could photoshop. mebbe i should larn myself some skills in that area. do folks actually use photoshop or are there free & open-source programs you've got?


Sage I've been using photoshop for a number of years. . . (even though I have to admit I took a break and barely dabbled with it for a long time too. . My last well core dabbling was nearly a year ago!) I'm currently using CS2 it's not the latest and greatest, but I get by on it. Any photo chopper will tell you though it has it's good points and bad points. The program is quite large and there is nearly 3 or 4 ways to do almost anything with it, which is both good and bad since some routes are very time consuming. I'm not familar with GIMP, but if you want to use it . . do it and it may be the better choice since it's free. And yes web searches are a good place to start if your looking for a certain effect or method to achieve something within a photo.

I've edited out the crosshairs, facial scaring, weird lines, and other things in my photos and have gone the old modifing the .ini route too. . .  I've also tend to go the painful route of manually building my screens or cutouts *grones*. Still I find most of my time is spend dithering as to what I want to put into the photo! But which ever way you want to go, you will want to practice such things. Balanceing lighting can be a real pain in the rear and so can various pic compressions (since there can be color shift and smokey stuff can get pixilated!)

Now, I have to admit I've been awfully distracted as of late and I can't remember if I posted the pic below or not. . .
But for example this is one photo, the foreground consists of Lynn of course, but the background comes from a huge photo I spent two+ days working on. The original background and ground actually consists of about 60 - 80 layers or overlays if you want to think of them that way. Now you don't have to go that far in your photochops, I did because once and awhile I get this 'bug' to do so. . . It's like a itch you just have to scratch? To see just how far can I go! Still though, since the loss of my old computer :crying: I lost a ton of my 'custom' effects and I still need to rebuild a bunch of them. I'm also relearning a bunch of stuff too that I've forgotten over the years.

Exploring a New World
Image IPB

Still though Sage if you get the 'bug' welcome to the wonderful world of chopping. It can be fun and quite enjoyable!
I do have to admit though, I do photos for myself more than anything else. My only regret is I wish I had what is sometimes known as a digipad -
stylist (or graphics pad) interface for the program. The mouse dosen't make freehand
movements as easy as I would like (to me it just lacks elegance.)
(Course if I ever gotten the chance to get my hands on a somekind of
large touch screen / stylist that would be better!)

Still though if your uncertain as to how far you want to go, try out the free programs to see if you like it. And don't get discouraged, it takes time to get things the way you want!

#24709
Wurf

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sagequeen wrote...

*snip*

Wow...this was exactly what I was looking for. I'm going to try to keep all of that in mind (including your blog post), thank you so much for the suggestions!

#24710
JamieCOTC

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Sentox6 wrote...

JamieCOTC wrote...

How is that?

That's good, it gives a reasonable idea of what sort of systems the coder will have to implement. Everything else comes down to specifics.

The only other question I'd ask is how tech-savvy will the regular administrators be? That determines how much work needs to be put into the Overlord... I mean management tools.


sent you a PM. Thanks.

#24711
drwells123

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adneate wrote...

Hadark wrote...
My favorite Shep so far. sorry about picture quality


A proper image upload service might help TinyPic let's you upload images without registering which can be handy for just trying to show something real quick. Otherwise something like Photobucket might be a better choice allowing you to have one single place to keep pictures.

[snip of FemShep glancing sidelong at something]

It works great!


That's a great pic. And not an expression I remember seeing in the game. Makes you wonder what she's thinking about.

#24712
ELE08

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adneate wrote...

It's the hair, I like that style and I want to use it. Even though it sucks in ME1.


I really hate how different that hair is in ME1. And the one they used in ME2 is on a few NPCs in ME1 as well (Chawkwas most notably) just to rub it in my face that I can't use it :/

RE: Good places to take screenshots

Excellent points by sagequeen.
IMO Lair of the Shadow Broker if you have it is pretty much awesome for screenshots all the way through. Great lighting and nice angles even without the flycam.

Element_Zero wrote...

My only regret is I wish I had what is sometimes known as a digipad - stylist (or graphics pad) interface for the program.


I <3<3<3 my wacom tablet.  It was only like $70.

#24713
thompsmt

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Well, I finally finished Part I of my War Hero FemShep fanfic.



The Proving Ground, Part I



Gawd, I hate having to paste stuff into their form. It butchers the hell out of any formatting you put in.

#24714
adneate

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ELE08 wrote...
I really hate how different that hair is in ME1. And the one they used in ME2 is on a few NPCs in ME1 as well (Chawkwas most notably) just to rub it in my face that I can't use it :/


Wonder if you could add it in with a hex editor, you can use it to allow a custom FemShep to romance Ashley, though trying to figure out all the data needed would be difficult. Something to ponder at least . . .

#24715
ELE08

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adneate wrote...

ELE08 wrote...
I really hate how different that hair is in ME1. And the one they used in ME2 is on a few NPCs in ME1 as well (Chawkwas most notably) just to rub it in my face that I can't use it :/


Wonder if you could add it in with a hex editor, you can use it to allow a custom FemShep to romance Ashley, though trying to figure out all the data needed would be difficult. Something to ponder at least . . .


I thought about it, but that stuff is just way over my head.

For Rhona I ended up using a texmod to shade in the 'receding hairline' part of the scalp.  It's a cheap fix, but fixes the forehead proportion to match up with ME2.

Image IPB

#24716
adneate

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ELE08 wrote...
I thought about it, but that stuff is just way over my head.


Might look into when I get a moment, kinda sucks that there isn't really any editors or hacking tools for ME1. Wonder if we'll be saying the same thing about ME3 . . .

#24717
ELE08

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adneate wrote...

ELE08 wrote...
I thought about it, but that stuff is just way over my head.


Might look into when I get a moment, kinda sucks that there isn't really any editors or hacking tools for ME1. Wonder if we'll be saying the same thing about ME3 . . .


Let me know if you discover anything useful.  Luckily Mass Effect is popular enough now that a ME3 save editor is highly likely.

#24718
SkaldFish

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sagequeen wrote...

 man, i wish i could photoshop. mebbe i should larn myself some skills in that area. do folks actually use photoshop or are there free & open-source programs you've got?

i've got screenies, just no manip to go with them.

but then i might get really distracted and waste a lot of time...


The three free tools I've used the most:

A lot of people like GIMP, and I probably would use it more were I willing to spend enough time with it to larn how to do more cool stuff. The larnin curve is steep, but there's a good bit of online help out there.

I've started using Paint.NET a lot lately. It's no PhotoShop, and some operations that are easy in PhotoShop are multi-step adventures in masochism in P.N. But it has a full palettes of effect and adjustment tools, gives you a nice implementation of layering, and has the basic set of pixel manipulation tools too. There are quite a few tutorials for it out there too.

For Veetor vector work, I really like Inkscape, though it can be a little iffy stability-wise-speaking. Definitely not for image / photo manip, but for certain things (like creating, um, Prothean Spheres) ya just gotta have vectors. I especially like the Inkscape UI; it's actually much more elegant than some of the old "classic" vector apps like Adobe Illustrator or Corel Draw.

Pretty amazing, really, what's available as open source these days.

This article mentions a few others I'm not really familiar with. Some really seem more oriented toward touching up and cropping photos than more advanced image manip, and others here clearly know a lot more about this than I do, but just my two cents... OK, more like a dime....

#24719
Fraevar

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ELE08 wrote...

Ha!  I just might when October rolls around.


OMG, doitdoitdoit :o

I know what you mean, though - I've left a few femSheps in the graveyard as well, kinda had to, when I saw what you were doing with the CC and went "oh hell no, I can at least *try!*"
Ruthless as you may be, ELE, you are an inspiration not to give up on the CC!

#24720
Captain Crash

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SkaldFish wrote...

sagequeen wrote...

 man, i wish i could photoshop. mebbe i should larn myself some skills in that area. do folks actually use photoshop or are there free & open-source programs you've got?

i've got screenies, just no manip to go with them.

but then i might get really distracted and waste a lot of time...


The three free tools I've used the most:

A lot of people like GIMP, and I probably would use it more were I willing to spend enough time with it to larn how to do more cool stuff. The larnin curve is steep, but there's a good bit of online help out there.

I've started using Paint.NET a lot lately. It's no PhotoShop, and some operations that are easy in PhotoShop are multi-step adventures in masochism in P.N. But it has a full palettes of effect and adjustment tools, gives you a nice implementation of layering, and has the basic set of pixel manipulation tools too. There are quite a few tutorials for it out there too.

For Veetor vector work, I really like Inkscape, though it can be a little iffy stability-wise-speaking. Definitely not for image / photo manip, but for certain things (like creating, um, Prothean Spheres) ya just gotta have vectors. I especially like the Inkscape UI; it's actually much more elegant than some of the old "classic" vector apps like Adobe Illustrator or Corel Draw.

Pretty amazing, really, what's available as open source these days.

This article mentions a few others I'm not really familiar with. Some really seem more oriented toward touching up and cropping photos than more advanced image manip, and others here clearly know a lot more about this than I do, but just my two cents... OK, more like a dime....

Great list there skald.  I only started trying out manipulations a few weeks ago sage, but its so worth it.  I been using Paint.Net to get to grips with it.  But the program is a pain, however it lets you learn the basics well.  As said it really is multi steps though and the program itself isnt even half complete I think. They have a cover saying "install plugins" but you need to install about 10-15 to do some the stuff you can on photoshop from what I have read. But its free and there are a lot of tutorials about.

GIMP looks fantastic actually.  I may give it ago once I got to grips with things a bit more.


Fanart time!!


Image IPB

By jessique94

Modifié par Captain Crash, 14 février 2011 - 12:09 .


#24721
Sialater

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Chapter 21 of Persephone Rising is up.  Bring a tissue.  Jillyfae outdid herself.

#24722
NM7

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sagequeen wrote...

 man, i wish i could photoshop. mebbe i should larn myself some skills in that area. do folks actually use photoshop or are there free & open-source programs you've got?

i've got screenies, just no manip to go with them.

but then i might get really distracted and waste a lot of time...


If you can get hold of a version of photoshop, even an old one, do it. I started with photoshop 7 a few years ago and was still using it until last year when I got CS3. Everything I knew how to do in photoshop 7 worked exactly the same in the newer version, so leaning to use an old version isn't a waste of time.

As others have said though, get one of the free applications and give it a go. There's plenty of tutorials on the net that cover pretty much everything. Google has yet to fail me when I've looked for a tutorial for a certain effect or brush type. Plus it's really good fun once you get in to it.

Modifié par Akari Tenshi, 14 février 2011 - 02:18 .


#24723
Vanna

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I hope this is the right thread for this, but I've always been a fan of the default femShep, and I now figured out that you can play ME in 3D with the free iZ3D codec. So if anyone has red/green glasses, here's a 3D Shepard. :)



Image IPB



And one where she's talking to Liara:

Image IPB



I always really liked the scar Shepard has across her eyebrow, and I thought it was a pity that a paragon Shepard lost all scars in ME2.


#24724
rage-monk

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adneate wrote...
[...] you can use [a hex editor] to allow a custom FemShep to romance Ashley, [...]

I've developed the idea for my femShep to have a romance with Ashley but she would than have to sacrifice her on Virmire. That would make for some very... (though it sounds somewhat inapropriate) interesting RP'ing opportunities and IMO add a ton of depth to her character.
But I don't know the slightest bit about hex-editing.:unsure:

#24725
Ophelia Rivets

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Vanna wrote...
I always really liked the scar Shepard has across her eyebrow, and I thought it was a pity that a paragon Shepard lost all scars in ME2. 


 There's this awesome Scar Continuity Project by Quething over here if you're interested, I use is on most of my Sheps. :) http://social.biowar...m/project/3427/

Also, my Shep went to Noveria recently *cough* two weeks ago, too lazy to fix up pics till now *cough*...

Image IPB

...And found this awesome armour which I shockingly had never seen my first time round:

Image IPB

It reminds me considerably of the still-suits from Dune, which I suppose is apt due to April's Siha status in ME2. :wizard: