asaiasai wrote...
Very nice wikkedjoker I think we can agree that there are weaknesses in Morrigan's character I could find sympathy for Morrigan if like just all the rest of the characters she looked for some redemption or could understand that sometimes in order to do the right thing one must inconvience oneself. I do not see any of this in Morrigan's character, and what little there is, is not enough to over come how hard she was written. The writers painted themselves into a corner concerning Morrigan in their attempt to create the example, the pinnacle of the "cast iron ****" to the point they created an unsympathetic character that even when it appears she has been reached by the warden suspicion of am I being played will always linger. With Leliana or any of the others the writers added a point of resolution for the player to "close the book" on the suspicions the player may have regarding the motivations of those characters. Only one such point is written for the Morrigan character, as the player is left only with a lingering suspicion of her true motives the option of closure makes the most sense considering what we have been provided by the writers. Closure of the Morrigan story is provided for the player upon refusal of the DR. Upon this refusal the player in effect slams the door closed on the Morrigan story, as such any continuation by forcing the DR cannon down the player's throat just feels like capitalization on fan loyalty for more money. In 17 of 19 wardens I have already closed the Morrigan story therefore nothing else is required.
I want to clear the air here I do not hate Morrigan I just do not find her to be trustworthy enough to be granted the blind faith some posters seem willing to grant. I find it somewhat ironic that many of the posters who are Morrigan's staunchest allies are also Loghain's harshest critics. Loghain comes to understand how he was wrong if the player takes the time to recruit him and truly I think he recognizes the redemption being offered by the warden. Now before many of you say that I have not given Morrigan's character the opportunity to grow I say that I have 19 plays, I have more plays than most folks, I have tried to find that glimmer of redemption in those plays. I have tried to find some compassion for Morrigan's character, but the largest counter point for this is Morrigan herself, who never seems to grow honestly to or at least to the point that I would trust her as some players are willing. I can not help it if the writers did not make Morrigan’s character deep enough to generate even a modicum of compassion. I want to say that I feel the VA did a superb job in breathing life into Morrigan. I think that the writers did a good job in fleshing out Morrigan, because as I said I do not think Morrigan is the sympathetic character many want to believe she is. I did not just contradict myself because I think that if Morrigan is brought back into DA2 it will not be in the role many have assumed she will be in, she will not be the sympathetic character many want. Morrigan is not the heroine of the story she is the villainess because the writing as I understand it, Morrigan is beyond redemption.
I must reiterate my previous point, we the fans should not be arguing amongst ourselves as to what parts of the story we want canonized, we should be taking the writers to task to create the game based off of the original warden's decisions. We should be demanding that every one gets some part of the new world that will flow along the lines of our original time spent making these decisions. In order to bring the player into the new world there has to be some reason that I as the player should care, by allowing me the option to play with pre set DA2 cannon is fine and what they pick is okay provided of course they can make it plausible. But for those of us who have invested countless hours of play time working the world to our individual tastes, and money in grabbing up every bit of extra content we should also get something for our trouble. That something should be that the warden’s decisions are canonized when imported into the DA2 world. This rewards my previous loyalty to the brand, adds an unprecedented amount of replay value, will truly create an atmosphere for the immersion of the player into the world, and settle the argument concerning any characters or their stories. If this means that the developers might have to work a bit harder, and the writers will need to sharpen their pencils, so be it. This way DA2 becomes not necessarily a continuation of the warden, but does not render the warden irrelevant either. All that is left is for the developers to provide the same level of moral ambiguity for Hawke that the warden had, then step back allowing the player to write their own unique story with every play. If DA2 can generate half the level of discussion as DAO has inspired we all win, the fans and Bioware.
Asai
Hi again, (( WAVES ))
Ill agree again ,I think she had the worst in an over all character arch. I will still blame the writers more so than the character, because I seen what they were trying to do.
Take a girl who knows nothing of humanity and believes in only power and turn her in to someone that rises above all that in time, and looks for redemption, or if not redemption, because looking back at it, she never REALLY did anything like any of the other characters in there past that, would put her on the course for redemption.
The only scenario I can come up with is, this
Your at the battle with Flemeth and she comes along. She has the chance at the end of the battle to kill Flemeth, but doesn‘t (( Think Miranda and Jack‘s loyalty missions )) she forgives her mother in spite of the monster she is. Warden than can promptly ‘kill’ Flemeth.
The over all message is she goes form someone wanting Flemeth dead out of her own fears, to showing Flemeth pity. That would have done spades for her as a character.
However I will disagree with you on the aspect of her loving the Warden. I think if you peruse a romance with her till the end of the game, I honestly do believe, she is atlases trying the best to do something she doesn’t know how to do, and that is to love.
"There came a night when he was sure that she was thinking of him... somewhere. She felt regret, and sorrow. But the ring told no more."
That’s strong, and says a hell of a lot about her.
Even if she was this cold cast iron ****, I think she really did love the Warden.
However that is just MY interpretation of that.
As far as Bioware goes. Yes they should be taken to task for creating so many options .
However I would like to think about it like this.
You create a game and you have the canon of the game. This is the event for event, hand to God continuity. I remember it was said at one point by a dev, but I don’t remember the way it was set up. I think it was the Human Male noble shield and sword ,Jesus, up till you die ((Ironic huh )) Dark ritual with Morragan, every other origin, and choice, is divergent continuity.
I don’t think they planned on Dragon age selling the way it did, I think they figured you would have some ME fans pick it up, maybe, and some core’s pick it up, and they would tell the wardens story and give us some DLC, and expansion or 2 and be done.
And than it sold 3mill+ copies. . . .
So I’m disappointed about the way it turned out. I get that they had all these divergent endings, but now must pick the really only ending of the game that has a lose end and run with it.
And hope that they don’t burn to many people.
Modifié par wikkedjoker, 21 juillet 2010 - 11:10 .