Isn't the dialogue wheel needed?
#1
Posté 19 juillet 2010 - 04:36
#2
Posté 19 juillet 2010 - 04:38
#3
Posté 19 juillet 2010 - 04:43
Still have the disk though.
#4
Posté 19 juillet 2010 - 04:46
#5
Posté 19 juillet 2010 - 04:46
Blackoutt21 wrote...
I just think that if Bioware is going to use a voiced main character a ME style wheel is needed. Wouldn't it be annoying to use dragon age's system where you read the response then Hawke reads the exact same thing out loud?
Not really. They used paraphrased dialogue and voice over in Leliana's Song, but kept the dialogue listed in the same format as DAO since that was DAO DLC.
Paraphrasing, wheel vs. list, and voiceover are related but distinct issues.
#6
Posté 19 juillet 2010 - 04:48
#7
Posté 19 juillet 2010 - 04:53
In The Witcher or in Gothic your character is a voiced one and still you read the entire sentence before he repeated it. And I had no trouble with that.
#8
Posté 19 juillet 2010 - 04:53
#9
Posté 19 juillet 2010 - 04:57
Blackoutt21 wrote...
I think the major difference between the two games ( dragon age origins and DA 2 I mean) is dragon age origins was mainly about your character, it was essentially you in that world which I thought was really fun and immersive while Dragon Age 2 is more letting you make the story for a already defined character.
I never felt that DAO was about me or my character, personally speaking. For me, I was basically customizing one of 6 (or 7, depending on how you count) specific characters in Ferelden, one of whom is selected by Duncan to become a Grey Warden. Perhaps that is why the Hawke thing isn't a big deal for me.
#10
Posté 19 juillet 2010 - 04:59
Actually, in Gothic it's awesome.Stefanocrpg_rev91 wrote...
It's not needed.
In The Witcher or in Gothic your character is a voiced one and still you read the entire sentence before he repeated it. And I had no trouble with that.
#11
Posté 19 juillet 2010 - 05:03
Lord_Saulot wrote...
Blackoutt21 wrote...
I think the major difference between the two games ( dragon age origins and DA 2 I mean) is dragon age origins was mainly about your character, it was essentially you in that world which I thought was really fun and immersive while Dragon Age 2 is more letting you make the story for a already defined character.
I never felt that DAO was about me or my character, personally speaking. For me, I was basically customizing one of 6 (or 7, depending on how you count) specific characters in Ferelden, one of whom is selected by Duncan to become a Grey Warden. Perhaps that is why the Hawke thing isn't a big deal for me.
Your character was essentially your creation though. I'm sure you can do the same in DA 2, just not to the same level. This dialogue wheel is a bit of a downer yeah, but it's a very minor issue and is being hugely overplayed I think, mainly because there isn't a whole lot to discuss.
#12
Posté 19 juillet 2010 - 05:05
Lord Gremlin wrote...
Actually, in Gothic it's awesome.Stefanocrpg_rev91 wrote...
It's not needed.
In The Witcher or in Gothic your character is a voiced one and still you read the entire sentence before he repeated it. And I had no trouble with that.
well but the gothic guy doesn't talk much....mostly "where can i find Xardas" or "Let's hunt wolves" or "WAAAHHHH a WILD PIG!! RUN FOR YOURE LIVES!! WAHHHH!!!"
#13
Posté 19 juillet 2010 - 05:05
#14
Posté 19 juillet 2010 - 05:07
Blackoutt21 wrote...
Lord_Saulot wrote...
Blackoutt21 wrote...
I think the major difference between the two games ( dragon age origins and DA 2 I mean) is dragon age origins was mainly about your character, it was essentially you in that world which I thought was really fun and immersive while Dragon Age 2 is more letting you make the story for a already defined character.
I never felt that DAO was about me or my character, personally speaking. For me, I was basically customizing one of 6 (or 7, depending on how you count) specific characters in Ferelden, one of whom is selected by Duncan to become a Grey Warden. Perhaps that is why the Hawke thing isn't a big deal for me.
Your character was essentially your creation though. I'm sure you can do the same in DA 2, just not to the same level. This dialogue wheel is a bit of a downer yeah, but it's a very minor issue and is being hugely overplayed I think, mainly because there isn't a whole lot to discuss.
Ok, I get what you were saying. And yeah, I think we will get to customize and define Hawke in the game in much the same way we got to do with, Cousland, for example, but we only have one person to choose instead of 6 or 7.
#15
Posté 19 juillet 2010 - 05:09
I think they're both equally imperfect.
#16
Posté 19 juillet 2010 - 05:13
End of line.
#17
Posté 19 juillet 2010 - 05:14
That's why I like this icon system with the dialogue wheel, you won't be able to misread tone anymore since it's telling you. neither are great no, but a dialogue wheel with a voice acted PC is just my personal preference.Captain Jazz wrote...
Nah. I kinda prefer knowing exactly what my character's going to say... although even then you can misread the tone.
I think they're both equally imperfect.
#18
Posté 19 juillet 2010 - 05:14




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