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Isn't the dialogue wheel needed?


17 réponses à ce sujet

#1
Blackoutt21

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I just think that if Bioware is going to use a voiced main character a ME style wheel is needed. Wouldn't it be annoying to use dragon age's system where you read the response then Hawke reads the exact same thing out loud?

#2
Warheadz

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Cookie.

#3
Lord Gremlin

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No, it's not needed, it removes a lot of control from player. I hated Mass Effect because in 50% of choices Shepard did not what I wanted and I had to reload. After several dozens of reloads I simply considered game piece of **** and stopped playing forever.

Still have the disk though.

#4
Wizbane

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Don't feed the biofanboy troll, there's another thread on this.

#5
Lord_Saulot

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Blackoutt21 wrote...

I just think that if Bioware is going to use a voiced main character a ME style wheel is needed. Wouldn't it be annoying to use dragon age's system where you read the response then Hawke reads the exact same thing out loud?


Not really.  They used paraphrased dialogue and voice over in Leliana's Song, but kept the dialogue listed in the same format as DAO since that was DAO DLC.

Paraphrasing, wheel vs. list, and voiceover are related but distinct issues.

#6
Spacekungfuman

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I would rather read the whole line and then skip it or be forced tolisten to it then not know what I am making my character say. I never felt less connected with a character in an RPG than sheppard in Me because I didn't know what "I" was saying until I heard the words spoken. I even reloaded a few times because the dialog did not match my intent at all.

#7
Stefanocrpg_rev91

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It's not needed.

In The Witcher or in Gothic your character is a voiced one and still you read the entire sentence before he repeated it. And I had no trouble with that.

#8
Blackoutt21

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I think the major difference between the two games ( dragon age origins and DA 2 I mean) is dragon age origins was mainly about your character, it was essentially you in that world which I thought was really fun and immersive while Dragon Age 2 is more letting you make the story for a already defined character.

#9
Lord_Saulot

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Blackoutt21 wrote...

I think the major difference between the two games ( dragon age origins and DA 2 I mean) is dragon age origins was mainly about your character, it was essentially you in that world which I thought was really fun and immersive while Dragon Age 2 is more letting you make the story for a already defined character.


I never felt that DAO was about me or my character, personally speaking.  For me, I was basically customizing one of 6 (or 7, depending on how you count) specific characters in Ferelden, one of whom is selected by Duncan to become a Grey Warden.  Perhaps that is why the Hawke thing isn't a big deal for me.

#10
Lord Gremlin

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Stefanocrpg_rev91 wrote...

It's not needed.
In The Witcher or in Gothic your character is a voiced one and still you read the entire sentence before he repeated it. And I had no trouble with that.

Actually, in Gothic it's awesome.

#11
Blackoutt21

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Lord_Saulot wrote...

Blackoutt21 wrote...

I think the major difference between the two games ( dragon age origins and DA 2 I mean) is dragon age origins was mainly about your character, it was essentially you in that world which I thought was really fun and immersive while Dragon Age 2 is more letting you make the story for a already defined character.


I never felt that DAO was about me or my character, personally speaking.  For me, I was basically customizing one of 6 (or 7, depending on how you count) specific characters in Ferelden, one of whom is selected by Duncan to become a Grey Warden.  Perhaps that is why the Hawke thing isn't a big deal for me.


Your character was essentially your creation though. I'm sure you can do the same in DA 2, just not to the same level. This dialogue wheel is a bit of a downer yeah, but it's a very minor issue and is being hugely overplayed I think, mainly because there isn't a whole lot to discuss.

#12
iTomes

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Lord Gremlin wrote...

Stefanocrpg_rev91 wrote...

It's not needed.
In The Witcher or in Gothic your character is a voiced one and still you read the entire sentence before he repeated it. And I had no trouble with that.

Actually, in Gothic it's awesome.


well but the gothic guy doesn't talk much....mostly "where can i find Xardas" or "Let's hunt wolves" or "WAAAHHHH a WILD PIG!! RUN FOR YOURE LIVES!! WAHHHH!!!"

#13
2papercuts

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no its not needed

#14
Lord_Saulot

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Blackoutt21 wrote...

Lord_Saulot wrote...

Blackoutt21 wrote...

I think the major difference between the two games ( dragon age origins and DA 2 I mean) is dragon age origins was mainly about your character, it was essentially you in that world which I thought was really fun and immersive while Dragon Age 2 is more letting you make the story for a already defined character.


I never felt that DAO was about me or my character, personally speaking.  For me, I was basically customizing one of 6 (or 7, depending on how you count) specific characters in Ferelden, one of whom is selected by Duncan to become a Grey Warden.  Perhaps that is why the Hawke thing isn't a big deal for me.


Your character was essentially your creation though. I'm sure you can do the same in DA 2, just not to the same level. This dialogue wheel is a bit of a downer yeah, but it's a very minor issue and is being hugely overplayed I think, mainly because there isn't a whole lot to discuss.


Ok, I get what you were saying.  And yeah, I think we will get to customize and define Hawke in the game in much the same way we got to do with, Cousland, for example, but we only have one person to choose instead of 6 or 7.

#15
Captain Jazz

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Nah. I kinda prefer knowing exactly what my character's going to say... although even then you can misread the tone.

I think they're both equally imperfect.

#16
Stanley Woo

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We've already got a thread discussing the conversation wheel. Please take your discussion there. Thank you.



End of line.

#17
Blackoutt21

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Captain Jazz wrote...

Nah. I kinda prefer knowing exactly what my character's going to say... although even then you can misread the tone.
I think they're both equally imperfect.

That's why I like this icon system with the dialogue wheel, you won't be able to misread tone anymore since it's telling you. neither are great no, but a dialogue wheel with a voice acted PC is just my personal preference.

#18
NugWrangler

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I've never played ME, so I'm not sure why the wheel is a bad thing. From what I understand about DA2 the wheel will indicate what emotion you are trying to convey. In Origins I never knew if what I was saying would be interpreted as a joke or a grievous insult. I don't have a problem with the change in the dialogue system. Since they already developed this for ME I would also assume this would free up resources to improve other parts of the game.