PC Patch 1.04 Released!
#26
Posté 19 juillet 2010 - 05:24
#27
Posté 19 juillet 2010 - 05:25
.... its only 88megsBurningwolf wrote...
830 megs.
Man how is that gonna be crunched down to 4 megs for the consoles?
#28
Posté 19 juillet 2010 - 05:25
Burningwolf wrote...
830 megs.
Man how is that gonna be crunched down to 4 megs for the consoles?
If you download the 'pure' patch from the bioware site you'll see its "only" 90'ish MB, somehow the steam version much be a complete pack or otherwise special..
#29
Posté 19 juillet 2010 - 05:27
Modifié par Nikeh, 19 juillet 2010 - 05:29 .
#30
Posté 19 juillet 2010 - 05:27
As much as I rake on Bioware, this patch seems to be pretty smooth so far. I still think it'd be a great idea to incorporate Qwinn's Fixpack with the Official patches so the console users can get the engine patches (which is Bioware's focus) combined with the campaign and dialogue fixes (which is Qwinn's focus). Seriously, Qwinn's fixpack opens up a good 15-20 minutes of dialogue that you don't hear without it, and that alone makes it worth it for a DA:O fan.
Modifié par cipher86, 19 juillet 2010 - 05:28 .
#31
Posté 19 juillet 2010 - 05:28
Burningwolf wrote...
830 megs.
Man how is that gonna be crunched down to 4 megs for the consoles?
I think that's a bit of a forum hype machine myth.
I can't think of a single game patch I've had for my PS3 that was anywhere close to 4 meg or under.
Most of them are quite large.
#32
Guest_nosecone2010_*
Posté 19 juillet 2010 - 05:30
Guest_nosecone2010_*
Sunjammer wrote...
The patch003.erf includes the wrong (i.e. patch001) version of script.ldf and set scripting back 2 patches.
We have lost the following functions:
<snip>
Does this mean that some compiled scripts in existing packages will no longer work [bad], or does it mean that new versions of those scripts can no longer be compiled in the toolset [equally bad] ?
#33
Posté 19 juillet 2010 - 05:31
I don't see anything about the fix for the daggers on the console versions or will this be updated once the console version patch is released?
Also what does it mean by floating numbers not appearing I actually liked knowing how much damage I did to an enemy?
Modifié par Maxtasha242, 19 juillet 2010 - 05:34 .
#34
Posté 19 juillet 2010 - 05:33
epoch_ wrote...
Cool, got the steam update. Thanks BW.
Does the Steam Updated auitomatically come when you start the game?
#35
Posté 19 juillet 2010 - 05:34
#36
Posté 19 juillet 2010 - 05:35
#37
Posté 19 juillet 2010 - 05:36
#38
Guest_Calin Pandurescu_*
Posté 19 juillet 2010 - 05:41
Guest_Calin Pandurescu_*
This patch is good, i wanna see more performance in the next patch.
#39
Posté 19 juillet 2010 - 05:45
#40
Posté 19 juillet 2010 - 05:48
If a character is imported into Dragon Age: Awakening and is stripped of their incompatible gear from DLC, they will be equipped with default equipment.
This isn't working? Just imported my rogue and he's still naked.
Modifié par DevilShootsDevil, 19 juillet 2010 - 05:48 .
#41
Posté 19 juillet 2010 - 05:50
http://imgur.com/IVxpG.jpg
http://imgur.com/2Eh60.jpg
#42
Posté 19 juillet 2010 - 05:50
How long until 1.04a?
#43
Posté 19 juillet 2010 - 05:52
Also, I had the problem with the DLC at first, but you just have to restart it a few times or switch characters and then switch back and load your game.
Modifié par yddap, 19 juillet 2010 - 05:55 .
#44
Posté 19 juillet 2010 - 05:54
#45
Posté 19 juillet 2010 - 05:56
#46
Posté 19 juillet 2010 - 05:57
#47
Posté 19 juillet 2010 - 05:57
Sauronych wrote...
I have the unauthorized DLC bug as well. Nice job at breaking the game yet again, Bioware.
You only have one problem, I have two : invisibility mode in your character creator menu and invalidated dlcs
#48
Posté 19 juillet 2010 - 05:58
Well, that didn't work for me. Neither did restarting the PC, logging in/out etc.bzombo wrote...
someone else said they restarted and it eventually recognized the dlc.
#49
Posté 19 juillet 2010 - 05:58
haveyou tried reinstalling the game to vinnila? then patchign it again?Sauronych wrote...
I have the unauthorized DLC bug as well. Nice job at breaking the game yet again, Bioware.
#50
Posté 19 juillet 2010 - 05:59





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