A similar case is the Diablo 1.13 patch, written by a single programmer part-time, over the course of more than a year. This happening due to Blizzard having been bought by Activision and being forced into their unsavory working practices, much in the same way as Bioware is forced by EA.
In-game DLC advertising, high prices for flawed add-ons, countless meaningless DLC's, poor support and patches, yearly game releases that are not required and that don't bring anything new (see FIFA) are trademarks of EA.
EA needs to learn that the best way to attract customers is to respect them, rather than to aggresively force content onto them (DLC in-game advertising, alluding to an incomplete game experience without said DLC), overcharge them (see DAA) and not answer the plights of the community at all (what about answering them in a timely fashion, ha?).
Unfortunately for us, the only way to limit these disgusting practices is to penalize EA by not buying their products. Writing on forums looked at by 5% at most of the players won't change their "innovative business strategies".
Modifié par fireblade80, 19 juillet 2010 - 07:57 .





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