Aller au contenu

Photo

PC Patch 1.04 Released!


863 réponses à ce sujet

#126
KenRed

KenRed
  • Members
  • 97 messages
Hmmm, steam isn't updating for me. Do I just wait and see?

#127
bzombo

bzombo
  • Members
  • 1 761 messages

fireblade80 wrote...

The patch is in the state that it is (well, deplorable), due to Electronic Arts not aproving the funding to create a real patch. In such a situation, the company delegates 1 developer (for part-time only) to write a patch, as it is not cost-effective to commit more resources to a non-profitable venture. This is a standard tactic of the "renowned" publishing houses. DLC's can be sold, so they greately take priority over patches.

A similar case is the Diablo 1.13 patch, written by a single programmer part-time, over the course of more than a year. This happening due to Blizzard having been bought by Activision and being forced into their unsavory working practices, much in the same way as Bioware is forced by EA.

In-game DLC advertising, high prices for flawed add-ons, countless meaningless DLC's, poor support and patches, yearly game releases that are not required and that don't bring anything new (see FIFA) are trademarks of EA.

EA needs to learn that the best way to attract customers is to respect them, rather than to aggresively force content onto them (DLC in-game advertising, alluding to an incomplete game experience without said DLC), overcharge them (see DAA) and not answer the plights of the community at all (what about answering them in a timely fashion, ha?).

Unfortunately for us, the only way to limit these disgusting practices is to penalize EA by not buying their products. Writing on forums looked at by 5% at most of the players won't change their "innovative business strategies".

rant much?

#128
fireblade80

fireblade80
  • Members
  • 9 messages

Abriael_CG wrote...

fireblade80 wrote...

The patch is in the state that it is (well, deplorable), due to Electronic Arts not aproving the funding to create a real patch. In such a situation, the company delegates 1 developer (for part-time only) to write a patch, as it is not cost-effective to commit more resources to a non-profitable venture. This is a standard tactic of the "renowned" publishing houses. DLC's can be sold, so they greately take priority over patches


have any solid proof on that or it's just your educated guess?

Because, yanno, there are plenty EA games that get patched promptly and with patches that actually don't create further problems.

"Blame the corporate suits!" is always easy, it doesn't always hit the mark, though.


Well, we all have the proof, considering that many problems have been corrected by modders. Any developer being let to work on the patch (instead of being shifted to the DLC department) could have fixed them simply by copy-pasting and adapting. By extrapolating this scenario, you get the answer.

Developer time is paid time best used to creating content that entails financial revenue (DLC's or DA2).

#129
Abriael_CG

Abriael_CG
  • Members
  • 1 789 messages

fireblade80 wrote...

Well, we all have the proof, considering that many problems have been corrected by modders. Any developer being let to work on the patch (instead of being shifted to the DLC department) could have fixed them simply by copy-pasting and adapting. By extrapolating this scenario, you get the answer.

Developer time is paid time best used to creating content that entails financial revenue (DLC's or DA2).


Not really. We have obvious proof that someone between Bioare and EA decided that DLCs and DA2 were much more important than patching. We don't have any proof that EA is behind it, given that many EA games have decent patching. On the other hand, quite a few old Bioware games had serious patching troubles, and several issues that have never been solved unless the users did it themselves.

Not that it's of any importance where the fault lies between EA and Bioware. Bioware is fully part of EA, so they are the same thing. For sure, though, I'm not gonna look for scapegoats.

#130
ladydesire

ladydesire
  • Members
  • 1 928 messages

fireblade80 wrote...

Well, we all have the proof, considering that many problems have been corrected by modders. Any developer being let to work on the patch (instead of being shifted to the DLC department) could have fixed them simply by copy-pasting and adapting. By extrapolating this scenario, you get the answer.


This assumes that the bugs being fixed are A) in fact bugs, B) can be reliably reproduced by the developers and C) is of serious enough impact to merit fixing as soon as possible.

#131
bzombo

bzombo
  • Members
  • 1 761 messages

fireblade80 wrote...

Abriael_CG wrote...

fireblade80 wrote...

The patch is in the state that it is (well, deplorable), due to Electronic Arts not aproving the funding to create a real patch. In such a situation, the company delegates 1 developer (for part-time only) to write a patch, as it is not cost-effective to commit more resources to a non-profitable venture. This is a standard tactic of the "renowned" publishing houses. DLC's can be sold, so they greately take priority over patches


have any solid proof on that or it's just your educated guess?

Because, yanno, there are plenty EA games that get patched promptly and with patches that actually don't create further problems.

"Blame the corporate suits!" is always easy, it doesn't always hit the mark, though.


Well, we all have the proof, considering that many problems have been corrected by modders. Any developer being let to work on the patch (instead of being shifted to the DLC department) could have fixed them simply by copy-pasting and adapting. By extrapolating this scenario, you get the answer.

Developer time is paid time best used to creating content that entails financial revenue (DLC's or DA2).


who says the patch is in bad shape? you? many people have reported less ctd's and the dlc issue seems to have stemmed from the servers being overloaded, as alluded to by one of the devs on another thread in the pc support forums. it seems we got some fixes, less ctd's overall, and no new issues created like what happened with 1.03. i suspect you're the type who is never happy and rails against "the man" for all the evils of the world. you're on pc. you have the new patch and qwinn's fixpack. why go crazy?

#132
The Masked Rog

The Masked Rog
  • Members
  • 491 messages
double post.

Modifié par The Masked Rog, 19 juillet 2010 - 10:37 .


#133
The Masked Rog

The Masked Rog
  • Members
  • 491 messages

bzombo wrote...

fireblade80 wrote...

Abriael_CG wrote...

fireblade80 wrote...

The patch is in the state that it is (well, deplorable), due to Electronic Arts not aproving the funding to create a real patch. In such a situation, the company delegates 1 developer (for part-time only) to write a patch, as it is not cost-effective to commit more resources to a non-profitable venture. This is a standard tactic of the "renowned" publishing houses. DLC's can be sold, so they greately take priority over patches


have any solid proof on that or it's just your educated guess?

Because, yanno, there are plenty EA games that get patched promptly and with patches that actually don't create further problems.

"Blame the corporate suits!" is always easy, it doesn't always hit the mark, though.


Well, we all have the proof, considering that many problems have been corrected by modders. Any developer being let to work on the patch (instead of being shifted to the DLC department) could have fixed them simply by copy-pasting and adapting. By extrapolating this scenario, you get the answer.

Developer time is paid time best used to creating content that entails financial revenue (DLC's or DA2).


who says the patch is in bad shape? you? many people have reported less ctd's and the dlc issue seems to have stemmed from the servers being overloaded, as alluded to by one of the devs on another thread in the pc support forums. it seems we got some fixes, less ctd's overall, and no new issues created like what happened with 1.03. i suspect you're the type who is never happy and rails against "the man" for all the evils of the world. you're on pc. you have the new patch and qwinn's fixpack. why go crazy?

Soooooooo true...

Anyway, this patch hasn't created any unforseen
bugs so far, I've been playing for two hours and the game is running
just fine. My dlc remained authorized, so I hadn't to go through the
hassle of reauthorizing it. I'm just that lucky it seems.

#134
fireblade80

fireblade80
  • Members
  • 9 messages

bzombo wrote...

fireblade80 wrote...

Abriael_CG wrote...

fireblade80 wrote...

The patch is in the state that it is (well, deplorable), due to Electronic Arts not aproving the funding to create a real patch. In such a situation, the company delegates 1 developer (for part-time only) to write a patch, as it is not cost-effective to commit more resources to a non-profitable venture. This is a standard tactic of the "renowned" publishing houses. DLC's can be sold, so they greately take priority over patches


have any solid proof on that or it's just your educated guess?

Because, yanno, there are plenty EA games that get patched promptly and with patches that actually don't create further problems.

"Blame the corporate suits!" is always easy, it doesn't always hit the mark, though.


Well, we all have the proof, considering that many problems have been corrected by modders. Any developer being let to work on the patch (instead of being shifted to the DLC department) could have fixed them simply by copy-pasting and adapting. By extrapolating this scenario, you get the answer.

Developer time is paid time best used to creating content that entails financial revenue (DLC's or DA2).


who says the patch is in bad shape? you? many people have reported less ctd's and the dlc issue seems to have stemmed from the servers being overloaded, as alluded to by one of the devs on another thread in the pc support forums. it seems we got some fixes, less ctd's overall, and no new issues created like what happened with 1.03. i suspect you're the type who is never happy and rails against "the man" for all the evils of the world. you're on pc. you have the new patch and qwinn's fixpack. why go crazy?

Pointless ad-hominem attack, stick please to the issues discussed.

The situation is dire indeed if it is now the expected norm that the customer bring his own contribution in finishing and polishing a product, instead of the producer. It seems difficult to respect a producer that could not even bother to copy-paste and integrate for money work done by others for free.

There are still countless important issues not fixed (not mentioning those corrected by the community) that cannot be tackled by users, due to the lack of availability of the source code. Many of the aforementioned critical aspects have existed since Dragon Age 1.0.

#135
bzombo

bzombo
  • Members
  • 1 761 messages

fireblade80 wrote...

bzombo wrote...

fireblade80 wrote...

Abriael_CG wrote...

fireblade80 wrote...

The patch is in the state that it is (well, deplorable), due to Electronic Arts not aproving the funding to create a real patch. In such a situation, the company delegates 1 developer (for part-time only) to write a patch, as it is not cost-effective to commit more resources to a non-profitable venture. This is a standard tactic of the "renowned" publishing houses. DLC's can be sold, so they greately take priority over patches


have any solid proof on that or it's just your educated guess?

Because, yanno, there are plenty EA games that get patched promptly and with patches that actually don't create further problems.

"Blame the corporate suits!" is always easy, it doesn't always hit the mark, though.


Well, we all have the proof, considering that many problems have been corrected by modders. Any developer being let to work on the patch (instead of being shifted to the DLC department) could have fixed them simply by copy-pasting and adapting. By extrapolating this scenario, you get the answer.

Developer time is paid time best used to creating content that entails financial revenue (DLC's or DA2).


who says the patch is in bad shape? you? many people have reported less ctd's and the dlc issue seems to have stemmed from the servers being overloaded, as alluded to by one of the devs on another thread in the pc support forums. it seems we got some fixes, less ctd's overall, and no new issues created like what happened with 1.03. i suspect you're the type who is never happy and rails against "the man" for all the evils of the world. you're on pc. you have the new patch and qwinn's fixpack. why go crazy?

Pointless ad-hominem attack, stick please to the issues discussed.

The situation is dire indeed if it is now the expected norm that the customer bring his own contribution in finishing and polishing a product, instead of the producer. It seems difficult to respect a producer that could not even bother to copy-paste and integrate for money work done by others for free.

There are still countless important issues not fixed (not mentioning those corrected by the community) that cannot be tackled by users, due to the lack of availability of the source code. Many of the aforementioned critical aspects have existed since Dragon Age 1.0.

member of the community have no one to answer to, their job is not on the line if they blow the game apart with a bad mod, and they have no qc process to verify the quality of the patch. we're lucky qwinn is that good. most mods are decent but cause new problems.

#136
The Masked Rog

The Masked Rog
  • Members
  • 491 messages

fireblade80 wrote...

bzombo wrote...

fireblade80 wrote...

Abriael_CG wrote...

fireblade80 wrote...

The patch is in the state that it is (well, deplorable), due to Electronic Arts not aproving the funding to create a real patch. In such a situation, the company delegates 1 developer (for part-time only) to write a patch, as it is not cost-effective to commit more resources to a non-profitable venture. This is a standard tactic of the "renowned" publishing houses. DLC's can be sold, so they greately take priority over patches


have any solid proof on that or it's just your educated guess?

Because, yanno, there are plenty EA games that get patched promptly and with patches that actually don't create further problems.

"Blame the corporate suits!" is always easy, it doesn't always hit the mark, though.


Well, we all have the proof, considering that many problems have been corrected by modders. Any developer being let to work on the patch (instead of being shifted to the DLC department) could have fixed them simply by copy-pasting and adapting. By extrapolating this scenario, you get the answer.

Developer time is paid time best used to creating content that entails financial revenue (DLC's or DA2).


who says the patch is in bad shape? you? many people have reported less ctd's and the dlc issue seems to have stemmed from the servers being overloaded, as alluded to by one of the devs on another thread in the pc support forums. it seems we got some fixes, less ctd's overall, and no new issues created like what happened with 1.03. i suspect you're the type who is never happy and rails against "the man" for all the evils of the world. you're on pc. you have the new patch and qwinn's fixpack. why go crazy?

Pointless ad-hominem attack, stick please to the issues discussed.

The situation is dire indeed if it is now the expected norm that the customer bring his own contribution in finishing and polishing a product, instead of the producer. It seems difficult to respect a producer that could not even bother to copy-paste and integrate for money work done by others for free.

There are still countless important issues not fixed (not mentioning those corrected by the community) that cannot be tackled by users, due to the lack of availability of the source code. Many of the aforementioned critical aspects have existed since Dragon Age 1.0.

It's not that simple. They can't just take community fixes and integrate them in their game. They need to run tests, and go through a whole lot of procedures, such as insuring compatibility with consoles, passing certifications, etc... It is way simpler for a modder to solve an issue than it is for BioWare.

Also, don't expect the game to ever be bugless. Because that's virtually impossible, given the variety of hardware configurations at the end-user. Complex RPGs like Dragon Age are historically even more prone to bugs. It's the nature of the beast, both with RPGs and software in general. And that's why most software disclaim fitness for any purpose guarantees. DA included.

#137
ladydesire

ladydesire
  • Members
  • 1 928 messages

fireblade80 wrote...


The situation is dire indeed if it is now the expected norm that the customer bring his own contribution in finishing and polishing a product, instead of the producer.



It is not, and has never been, the expected norm by any game developer that releases a toolset, since said toolset is intended to give the players that want to the ability to create content in the game world; it's only viewed that way by the players that feel that the modding community is doing the developer's job for them. I rufuse to use community fixes on the principle that it isn't the community's responibility


It seems difficult to respect a producer that could not even bother to copy-paste and integrate for money work done by others for free.


As I said in a previous post in this thread; not everything that players call a bug is one, and not every issue that players want fixed is given the same priority by the developers. I have a great deal of respect for Bioware for not taking the easy way out and giving the players what they want on some things.

Modifié par ladydesire, 19 juillet 2010 - 10:57 .


#138
benn333

benn333
  • Members
  • 2 messages

Kastagir wrote...

Lord_Saulot wrote...

benn333 wrote...

Unable to patch on Windows 7 64-bit. Getting the following error:

"The version of this file is not compatible with the version of Windows you are running. Check your computer's system information to see whether you need an x86 (32-bit) or x64 (64-bit) version of the program, and then contact the software publisher."

Tried compatibility mode, no luck. Anyone else seeing this?


Strange.  I patched on 7 64-bit without problem.


As did I.  Make sure you downloaded the correct version of the patch.


Is there more than one? I'm only seeing one download option.

http://social.biowar...page/da-patches
--- leading to --->
http://files.bioware...agonAge1.04.exe

#139
Serion amakiir

Serion amakiir
  • Members
  • 131 messages
i just instaled the game and then patch it, now every time i trye and start it, it says PLEASE INSERNT THE DAMN DICS AND TRYE AGAIN...can some1 tell that i am dreaming? cause if i am its certainly a mother F.... Nightmare!!!

#140
Welly321

Welly321
  • Members
  • 20 messages
To the people with the DLC issues....

Try going to your DLC menu and unchecking everything then rechecking it. This fixed the issue for me.

#141
Lord_Saulot

Lord_Saulot
  • Members
  • 1 765 messages

benn333 wrote...

Kastagir wrote...

Lord_Saulot wrote...

benn333 wrote...

Unable to patch on Windows 7 64-bit. Getting the following error:

"The version of this file is not compatible with the version of Windows you are running. Check your computer's system information to see whether you need an x86 (32-bit) or x64 (64-bit) version of the program, and then contact the software publisher."

Tried compatibility mode, no luck. Anyone else seeing this?


Strange.  I patched on 7 64-bit without problem.


As did I.  Make sure you downloaded the correct version of the patch.


Is there more than one? I'm only seeing one download option.

http://social.biowar...page/da-patches
--- leading to --->
http://files.bioware...agonAge1.04.exe


Hmm... don't know what to tell you.  I think someone listed http://files.bioware...agonAge1.04.exe earlier in the thread, and I downloaded it then and immediately installed it without problem.  I'm using Windows 7 64-bit Pro, if it matters.  I never saw more than one version of the patch, and I don't think there is a 64bit version of DAO, so there should not need to be more than one patch.

#142
Skyl4rk

Skyl4rk
  • Members
  • 624 messages

Darth Kreia wrote...

Something went horribly wrong with my Collector's edition version and install/uninstsall/reboot/patch/etc does not seem to work. I will have to format :(.



I have the same problem.  Does anyone know how to solve this?

#143
wintermute1984

wintermute1984
  • Members
  • 23 messages
Thanks for the patch. Finally, time to play awakening.

#144
FollowTheGourd

FollowTheGourd
  • Members
  • 572 messages
Is this still broken for anybody else?

Damage statistics are now being updated properly on the Inventory screen when weapons are unequipped.

I still need to open the character sheet before any damage value is updated in the inventory view, whether unequipping or replacing weapons. On the UI side, there was a change in the character sheet that I don't see having any bearing on this, and it almost seems like an engine issue to me, although I can't be totally sure.

Modifié par FollowTheGourd, 19 juillet 2010 - 11:51 .


#145
Annihilator27

Annihilator27
  • Members
  • 6 653 messages
Sweet cant wait for the console patch, No Info on playerprofile storage issue?

#146
Gr8Horned1

Gr8Horned1
  • Members
  • 84 messages
Let me say this....................."Just how many times can you beat the game?......Sheesh............Just because there is a new patch, does that mean you are going to start from scratch and play the game again? You're gonna end up with the same equipment and kill the dragon or the mother at the end. Just wait for Dragon Age 2 and don't worry about the darn patches.

#147
PSUHammer

PSUHammer
  • Members
  • 3 302 messages

Gr8Horned1 wrote...

Let me say this....................."Just how many times can you beat the game?......Sheesh............Just because there is a new patch, does that mean you are going to start from scratch and play the game again? You're gonna end up with the same equipment and kill the dragon or the mother at the end. Just wait for Dragon Age 2 and don't worry about the darn patches.


LOL...read my mind!

#148
PSUHammer

PSUHammer
  • Members
  • 3 302 messages
Can anyone confirm whether or not Sigrun's side quest in the city is fixed? For mine, the woman she is supposed to bump into won't appear since I already did the "Law & Order" side quest. Does 1.04 fix that?

#149
Kinkaku

Kinkaku
  • Members
  • 286 messages

Hammer6767 wrote...

Can anyone confirm whether or not Sigrun's side quest in the city is fixed? For mine, the woman she is supposed to bump into won't appear since I already did the "Law & Order" side quest. Does 1.04 fix that?


She finnaly appeared for me after this patch, I'm not sure why she hasnt for you though sorry :?

#150
Yrkoon

Yrkoon
  • Members
  • 4 764 messages

Valcutio wrote...

Hehe, I love people who rush to install the latest patches. They're like lab mice and don't even realize it.

.

Well, this lab mouse is satisfied. 

I Downloaded the patch, and  I'm not having any DLC or crash problems.  Even the lag/slowdown I was having in city settings like Denerim.... are gone!