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PC Patch 1.04 Released!


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#201
trolli76

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I have complete fresh Installation, then Awakening, then Patch 1.04. I'm not happy !

#202
PendragonV

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Is power of blood included in the bug fix up? because mine says ( class not found ). Only blood magic working ok.

#203
Strategy Master

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@Bioware: Thanks for the patch. Working smoothly here :)

#204
Ygolnac

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For all the ppl complaining about crashes, would it be possible that your system is involved too?

Do you use console commands?

I have a very good system and play at max graphic setting. It never lags, loading time is about 15 sec and my game crashes only when i enable the console, wich is not an official feature.



I played several hours with patch 1.04 and while not noticing any performance improvment i did not run in any inconvenient too.

And now awakening is properly working and finally it's playable so i'm fine with 1.04

The only problem are first day bugs/glitches that have never been addressed, and a way too easy difficulty lvl even in nightmare.

What i would most appreciate is a patch that gives us another difficulty level harder than nightmare, and anyway i strongly hope that bioware goes on in patching and fixing the game. The 1.04 is very appreciated, but much work must still be done!

#205
nYshak

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Still no elven boots. Make me laugh and cry at the same time almost. Codex entries vor Redcliffe quests still bugged.



I salute you for getting this patch out. Now I expect you to work on those "minor" bugs. And I hope this wont take you 7 months.

#206
flagondotcom

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For folks having trouble with DLC authorization:  There are recent posts from Nathan Willis in the PC tech support forum.  The gist of it from what I read is, "in the process of fixing previous DLC authorization problems, we changed things enough that everyone who installs the patch will have to re-authorize their DLC and the servers are getting hammered."  So, make sure your DA updater service is running, try logging out of your BW account and logging back in, uncheck all your DLC and check it again, or dance widdershins around a circle holding a rubber chicken.  Whatever you do, try to have a little patience.

Hammer6767 wrote...

flagondotcom wrote...

Hammer6767 wrote...
Can anyone confirm whether or
not Sigrun's side quest in the city is fixed? For mine, the woman she
is supposed to bump into won't appear since I already did the "Law &
Order" side quest. Does 1.04 fix that?



From
everything I've seen (I've not tested this yet specifically) I don't
think that Sigrun's companion quest is going to trigger differently in
1.04.  In fact, the idea that "Sigrun's Roguish Past" can't be resolved
if you follow the Law and Order path actually makes some sense....so
this may have been Operating As Designed from the beginning.

Really?? 
First time I am hearing this.  It is listed as a bug, still, over at
the wiki site
(http://dragonage.wik...'s_Roguish_Past).  Can you
explain, and does anyone else have any input here?

I've edited plenty of Wikia pages, and the fact that something is listed as a bug (by one player) does not mean that BW considers it a bug.  It's been reported several times as a bug, but BW has never acknowledged it...and in my mind that means it might actually be working as intended.  Due to all the approval/quest issues in Awakening, I always go and get each of the companions and take them to the Joining as early as possible--so I've never tested some of the alternatives--and I *do* think personally that it's a bug.
The problem is that it's comparatively a low-severity bug--so I wouldn't expect a fix soon.

PendragonV wrote...
Is power of blood included in the bug fix up? because mine says ( class not found ). Only blood magic working ok.

This fix was supposed to be included, but might not be retroactive (might need to re-import into Awakening to get the fix).  I had hoped it would be retroactive, though...and it's definitely on the "included in the fix" list.

#207
bzombo

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downloaded the patch last night. it took a good 30-40 second for all the dlc to authorize, and i think servers were starting to get back to normal. just give the game some time to authorize everything. for those of you who play offline, run the game while on first to get reauthorized and save yourself a headache.

#208
BrunoB1971

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the funny thing with all of this is that i was looking in the install folder of the game and many of the newer stuff that appears to be installed date from june and very little from july...just makes you wonder....why it took so long....

#209
Kavien

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well my pc is a amd phenom II x3 3.2ghz, 4g ram, ati 4890 1gb, i dont even play at max resolution just 1360 x768 and whit 2x anti, and i still getting crash, but i think have to do it whit mage and spell, since i have 3 mage party and everytime i wanna make some big combination plol ! crash, i beat the game before 1.03 whit a normal warrior no crash at all.

#210
Yakumo84

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nikki191 wrote...

Yakumo84 wrote...

Played with 1.00 a long time, since I didn't have any problems. Though sometimes long loading times.
Human Noble female, Elven mage male. All completely fine.

Because I wanted to dry dwarven noble now and I heard about the DLC-glitch I decided to update.
Now I'm in Lothering and the game crashed twice completely randomly while I was just walking around...


thats something ive always experienced in lothering regardless of patches

Guess I got lucky nothing went wrong my first 2 playthroughs then? It is kinda weird I had absolutely no issues prior to the patch.

Also, I knew about the Leliana in chantry thing. Thats not what happened here. It crashed when I started fighting the guys in the tavern.

Also @Ygolnac
I'm running max settings no lag as well  withno problems prior to this patch. Like I said, the only thing that changed for me was this patch because I wanted to play dwarven noble. I never touch console commands.

Modifié par Yakumo84, 20 juillet 2010 - 01:51 .


#211
Mycrus Ironfist

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Kavien wrote...

well my pc is a amd phenom II x3 3.2ghz, 4g ram, ati 4890 1gb, i dont even play at max resolution just 1360 x768 and whit 2x anti, and i still getting crash, but i think have to do it whit mage and spell, since i have 3 mage party and everytime i wanna make some big combination plol ! crash, i beat the game before 1.03 whit a normal warrior no crash at all.


try running the game on full settings... as in to the max... for some reason my computer (and several games) runs smoother at max settings than at recommended or minimal settings..

#212
Quels

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As I mentioned in a thread on the technical forum I crash constantly when casting Cleanse Area and that Holy Shock spell. Nothing has changed with the patch. Fresh install, no addons, no console - just DAO+Awakening + patch 1.04. My pc is up to date with drivers etc and is running all my other games fine.

#213
trolli76

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@Quels

Exactly my problem

#214
Kreid

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Working smoothly, thank you Bioware!

Modifié par Creid-X, 20 juillet 2010 - 02:25 .


#215
Sinan

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Yay ! I hope this will fix my driver related crashes!!! Thanks a lot :)

#216
Thandal N'Lyman

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BrunoB1971 wrote...

the funny thing with all of this is that i was looking in the install folder of the game and many of the newer stuff that appears to be installed date from june and very little from july...just makes you wonder....why it took so long....

Hey there Bruno;  Based on the above, I was wondering if you had ever worked as part of a commercial organization creating a collaborative product, any  part of which may  affect the rest of the entire team's efforts, and all  of which must be reviewed and approved by someone, (often several someones) before "going final"? 

A Community Modder can post his/her product to any one of the various sites willing to host it "...as soon as they want", regardless of quality or of the expected impact of its availability on that site.  BioWare cannot.

That most of the files have date/time stamps in June says to me that  BioWare released the patch relatively quickly, not slowly, after the code was locked down.

As just one example of the "external" coordination that must be completed before comitting to a specific "release date", look at all the folk who have said that their DLC wasn't immeditely "authorized".  As many others responded, the auth servers were being overwhelmed and it just took some time (OK, for some, a looooog time).  Imagine how bad it would have been had the Patch Team not brought the Network Intrastucture Team into the loop and given them some time to put together their own plan to support this roll-out. 

I can picture that meeting: everyone looking at the calendar and the Head Webserver guy saying, "Ya know, between this-and-that, [US and Canadian holidays] half my team will be out over the first week-or-so of July.  We could really make this smoother if we pushed it to the middle of the month.  Would hate to have everything crash on Release Day!"  Guess which Monday is the first Monday after the first full work-week after the holidays?  

But what do I know?  Maybe they tossed a coin! Posted Image
 

Modifié par Thandal NLyman, 20 juillet 2010 - 03:01 .


#217
errant_knight

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The game loads much faster now, for me, but I'm still experiencing slowdowns and crashes that I didn't have before patch 1.03. They're all related to spells like paralyse or holy smite. It's not as bad as it was before, though. Most of the time, it slows down instead of crashing, whereas with 1.03 it was an automatic crash to desktop.

Modifié par errant_knight, 20 juillet 2010 - 03:10 .


#218
twincast

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1.03 didn't break anything for me
Leliana's Song did
1.04 didn't fix that
I'm frustrated

#219
JediHealerCosmin

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On my PC it's working great. I'm hearing music in places where there was silence before :P


#220
Sinan

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I am a bit dissapointed that the Driver related crashes are not fixed Bioware.. This really needs to be fixed, besides I am hardly the first one to say that..

#221
Mycrus Ironfist

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and the awakening ending movie still keeps looping and looping and looping...

#222
Thandal N'Lyman

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[Steps off soapbox, back on-topic...]
Installed 1.04 and continued current saved-game at the point of entering Dust Town for the first time.  Encountered not one, but two merchant-related glitches in the first 10 minutes of play, both in Alimar's Emporium.

The First was the "Remarkable Amethyst" which he has for sale.  The purchase transaction completed successfully: the right amount of coin was lost and the item appeared in my inventory. 
But as soon as I closed the "shopping window" -- NO GEM!?!  It was just gone. Posted Image

The Second happened when I tried to obtain information about the Carta.  I suggest he might have more to say "...if there were coin involved." and he agrees for 30 silver.  I tell him I'll pay, and he tells me what he knows. 
When I end the conversation, I get the message: "Lost 5 copper"!?! Posted Image
All-in-all, I'd have prefered to get over-charged for the gem but keep it, than under-charged for the info! Posted Image 
(Good thing Shale likes me anyway!)
 

Modifié par Thandal NLyman, 20 juillet 2010 - 03:22 .


#223
Rhobert

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PsychoYoshi wrote...

Rhobert wrote...

Has anybody installed the patch and
noticed that it improved things? I'm not crashing that often, and I
didn't crash at all before 1.03, so I'm reluctant to install this just
yet.

With an old save, I still got a CTD, but it seems the frequency of crashes have diminished somewhat. It also seems to have fixed the DLC authorization bug. Based on my very limited playtime thus far, the patch doesn't seem to have introduced any new bugs of its own.

At the very least, it's a better patch than 1.03 was. I'll have to try making a new character and seeing how CTDs are with a totally fresh run.

Thanks.  That's what I was kind of expecting. 
As I said, my game is playable as is with the 1.3 version, with occasional CTD, but I just am in the habit of hitting 'F5' fairly frequently.   I would like to see the dex bug fixed, but I think I'll wait to patch up to 1.04 until after this play-through is finished, and I either start a new game, or install Awakenings.

#224
tybbiesniffer

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Thandal NLyman wrote...

The Second happened when I tried to obtain information about the Carta.  I suggest he might have more to say "...if there were coin involved." and he agrees for 30 silver.  I tell him I'll pay, and he tells me what he knows. 
When I end the conversation, I get the message: "Lost 5 copper"!?! Posted Image

 


I don't know if this will set your mind at ease but I don't think this has anything to do with the new patch.  I haven't installed the patch and this has always happened to me in certain places in Orzammar.  It also happens to me in the tavern when buying drinks from the waitress.

#225
BrunoB1971

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Thandal NLyman wrote...

BrunoB1971 wrote...

the funny thing with all of this is that i was looking in the install folder of the game and many of the newer stuff that appears to be installed date from june and very little from july...just makes you wonder....why it took so long....

Hey there Bruno;  Based on the above, I was wondering if you had ever worked as part of a commercial organization creating a collaborative product, any  part of which may  affect the rest of the entire team's efforts, and all  of which must be reviewed and approved by someone, (often several someones) before "going final"? 

A Community Modder can post his/her product to any one of the various sites willing to host it "...as soon as they want", regardless of quality or of the expected impact of its availability on that site.  BioWare cannot.

That most of the files have date/time stamps in June says to me that  BioWare released the patch relatively quickly, not slowly, after the code was locked down.

As just one example of the "external" coordination that must be completed before comitting to a specific "release date", look at all the folk who have said that their DLC wasn't immeditely "authorized".  As many others responded, the auth servers were being overwhelmed and it just took some time (OK, for some, a looooog time).  Imagine how bad it would have been had the Patch Team not brought the Network Intrastucture Team into the loop and given them some time to put together their own plan to support this roll-out. 

I can picture that meeting: everyone looking at the calendar and the Head Webserver guy saying, "Ya know, between this-and-that, [US and Canadian holidays] half my team will be out over the first week-or-so of July.  We could really make this smoother if we pushed it to the middle of the month.  Would hate to have everything crash on Release Day!"  Guess which Monday is the first Monday after the first full work-week after the holidays?  

But what do I know?  Maybe they tossed a coin! Posted Image
 



i totally understand that this patch must have been done in stages but it looks like most of the work was done in june according to the timestamps..no big deal though.

my biggest concern now is for Bioware to tidy up the game.

and since i work in IT it would be nice to know what they have changed to improve the problems of the game.