WARNING: Patch v1.04
#1
Posté 19 juillet 2010 - 05:15
Basically if you like the new functionaility we got with v1.03 don't touch v1.04. If you are not sure what the new functionality is see my New Scripting Commands thread.
#2
Posté 19 juillet 2010 - 05:22
#3
Posté 19 juillet 2010 - 05:55
If you are looking for the v1.03 version of script.ldf you can find it in the patch002.erf in the above folder.
Modifié par Sunjammer, 19 juillet 2010 - 05:57 .
#4
Posté 19 juillet 2010 - 06:21
#5
Posté 19 juillet 2010 - 06:46
#6
Posté 19 juillet 2010 - 07:21
Playing? I doubt it. Modding? Very much so.dan107 wrote...
Does this affect in any way anyone that's just playing the regular version of the game (no mods, etc.)?
I'd suggest waiting for a response from BioWare, which failing until we have a better understanding of what was affected and how we can work-around it.DLAN_Immortality wrote...
Should we wait for patch 105,
then??
#7
Posté 19 juillet 2010 - 07:25
It´s always a bit harder for people who are making mods with the toolset because so many things can go wrong.
If you did try it with the toolset already, Sunjammer, please let me know if it´s safe or if it will break things.
Another question is that I modify certain dlgs from the Single Player campaign. Does this patch fix anything in any dlg?
Thanks. :-)
#8
Posté 19 juillet 2010 - 07:27
If, however, it was rolled back on purpose, then there might be problems. I doubt that, however. They're far more likely to have placed a new version-tag if the rollback was on purpose.
So, until the hotfix comes out, your workaround should be fine.
Still, remember everyone: if you're going to use the workaround, backup.
Modifié par Galatean, 19 juillet 2010 - 07:36 .
#9
Posté 20 juillet 2010 - 05:37
Additionally this morning I noticed a comment from another modder who wasn't using the work-around saying that he was getting a bunch of compiler errors when he tried to compile scripts. There wasn't any more detail so I'm going to remove the work around and do some more testing.
#10
Posté 20 juillet 2010 - 06:55
With what I´m reading I think I´ll wait for a re-release or another patch... maybe not in my lifetime, but eh. Still, I rather wait than have so many toolset problems.
Thank you! :-)
#11
Posté 20 juillet 2010 - 08:25
#12
Posté 20 juillet 2010 - 08:31
#13
Guest_werwulf222_*
Posté 21 juillet 2010 - 05:16
Guest_werwulf222_*
Modifié par werwulf222, 21 juillet 2010 - 05:17 .
#14
Posté 24 juillet 2010 - 04:00
I mean, it kind of sucks to still have patch 103 because I use the toolset...
#15
Posté 25 juillet 2010 - 06:27
Loading a relatively simple cutscene, with every action I make, the toolset locks for a few seconds, and then allows me to continue, as if some sort of memory overload. I realize there could be causes for this I am unaware of, (perhaps not 1.04?) but I have gotten used to the editor working smoothly, and now, find it almost impossible to work with.
My mind will be more at ease if I know it is at least working properly so that if there are any problems that arise such as these, I could try to solve them knowing that the probem is on my end.
Sunjammer please let us know if you or bioware has found a fix for this old script problem, as I simply loathe (if not fear accidental loss of work) reinstallation!
Thanks so much!
Modifié par DahliaLynn, 25 juillet 2010 - 07:01 .
#16
Posté 25 juillet 2010 - 08:57
#17
Posté 25 juillet 2010 - 12:58
If I were to go into the details of the specs of each scene and their differences in attributes, I might find an answer. I just want to be sure it is within my control, and not caused by the "old scripting" issue.
If I would know this, then at least my reasoning would be an educated reasoning, and not a reasoning that stemmed from a faulty program.
(I once spent half a year (1999) trying to figure out why my pro-audio card was causing sync issues, popping, and other problems. I deeply researched every possible software fault, setting, conflict or hardware inconsistency. When I finally gave up I had called the Audio card company itself and they told me that according to my serial no. the card itself was a faulty card, and they would replace it. I mistakenly assumed the card was fine all along)
Modifié par DahliaLynn, 25 juillet 2010 - 01:06 .
#18
Posté 25 juillet 2010 - 02:34
There is a work-around described in my second post: I've been using it without noticing any side-effects so far. If that changes obviously I'll post about it.DahliaLynn wrote...
Sunjammer please let us know if you or bioware has found a fix for this old script problem, as I simply loathe (if not fear accidental loss of work) reinstallation!
I've also tested compiling and running scripts that don't use the new functions without the work-around and again I haven't had an issue so far.
I can't see how an old language definition file would have any effect on a custscene. However there may be other old files the patch003.erf that might affect cutscenes.DahliaLynn wrote...
If I were to go into the details of the
specs of each scene and their differences in attributes, I might find
an answer. I just want to be sure it is within my control, and not
caused by the "old scripting" issue.
Modifié par Sunjammer, 25 juillet 2010 - 02:37 .
#19
Posté 25 juillet 2010 - 07:49
I'm a bit bugged with that... it's basic support. They messed it up, where is their fix??
#20
Posté 27 juillet 2010 - 03:29
FergusM wrote...
Dahlia, the cutscene editor tends to slow down very quickly with speak line events or headtracking, if that helps at all. I usually add them last.
Ok Fergus,
I must add a strange fact. I turned off accurate headtracking. It smoothed the workflow. The reason I was so against doing this was because I had worked on a previous scene with tons of headtracking, along with accurate headtracking enabled, and I hadn't experienced such a major change as I do now. Hence, I still don't get why here it's super slow and in my previous scene, it flowed so much better. Not to mention that the previous scene was also much longer.
Anyway, thanks.
#21
Posté 01 août 2010 - 09:04
#22
Posté 01 août 2010 - 09:31
#23
Posté 01 août 2010 - 11:36
Whaddaya say Bioware? Little fix..you know...old script...take out..no biggie..put back new script if any. Pretty please?
#24
Posté 07 août 2010 - 07:38
#25
Posté 15 août 2010 - 11:08





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