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Great game but I do have 1 major gripe


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159 réponses à ce sujet

#1
Pvt_Ryan

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The lack of detail about the spells and skills etc.
E.g.
The spell rock armour "Provides a bonus to armour" well yes i figured that much but how much? am I better with chainmail?
Or forst bolt "deals cold damage and stuns enemy" ok but how much damage? Am I better with arcane bolt or frost bolt or does my staff do more than them?

I have played lots of D&D RPG games over the years and they all had that detail. I realise that bioware are trying to appeal to the masses but at the same time those stats they left out of the descriptions are really essential to enjoying the game as it helps me balance my skills.

Also some form of combat log would be nice, I'd love to know damage who did what and the attacks used.

I really hope they release a patch with the extra detail the game just feels incomplete without it.

Anyway only 20% though the game on hard so better get back at it so I can restart on nightmare... :D

Modifié par Pvt_Ryan, 10 novembre 2009 - 02:35 .


#2
Bryaugh1

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Good call, I'd like to know where I can see more detail too!

#3
kal_torak

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Totally signed

#4
Jose-san

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Indeed +1

#5
Anrim

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+1

#6
Cayne8

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A base damage as tool tip would be nice, a combat log would be awesome.

#7
Sceptic83

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Agreed 100%. This is fundamental, how did they miss it? Hope in patch to fix this...

#8
Spawn305

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+1 Signed

#9
Errel

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Agreed

#10
REDLITE187

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co-sign

#11
Tigerj

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+1

I didn't even notice until my girlfriend was playing her caster and really getting upset/frusterated everytime she leveled up. when i took a closer look I was like... wow yeah i have no idea what I would take.

They should at least post the spells/abilities and math behind calculating the damage on the wiki.

Here is a link to shock on the wiki. there is even a video for the animation, please give us some math behind the damage.

http://social.biowar...index.php/Shock

Modifié par Tigerj, 10 novembre 2009 - 03:28 .


#12
Valmy

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The spells scale but yes a combat log or more data on the spells would be nice.

#13
miltos33

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Well, how many posts did we have so far?

+12.

#14
Sceptic83

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Only +12? Do noone else feel the lack of math?

#15
Ivyfrost

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Yes i do. I find it strange that so litle details on stats are in the game. Yes some say +20 fire resist but others are confusing.

+1

Ivy

Modifié par Ivyfrost, 10 novembre 2009 - 05:41 .


#16
touque

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Agreed also +10

#17
chainek

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A game where tactics and strategy are key and we don't even have the details about the spells and skills to utilize tactics and strategy. There are alot of spells that look incredibly interesting but I'm afraid to waste points in them because I don't know what they actually do.

#18
Hrathen

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would be nice

#19
Steelmoon3101

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Agreed! ..... I mean really....you pick a spell thinking you will be able to cast it on "Yourself" as well as party members and it turns out you can only cast it on your Party....WTH...thx for messing with my toons build. At least in terms of spells ....the could have told us if was Self/Party vs....Party only! That is day 1 Rpg info..

#20
Sennken

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Signed

#21
Seraph Aur

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Agreed.

#22
MikeWiz

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It would be nice to view the results of your battle through a log like in past games and if we had more details on skills and talents (number wise).

#23
Aleena

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Tigerj wrote...

Shock ... please give us some math behind the damage.


For the shock spell: damage = (100 + caster's spell power) * 0.4

Of course, the target can then resist a percentage of that damage and the caster may be wearing items that increase the damage. This means the calculation isn't nearly as simple as systems like, say, D&D. I suspect this is why you don't see many (any?) hard numbers in the spell descriptions.

Modifié par Aleena, 10 novembre 2009 - 06:16 .


#24
MGeezer

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Agreed,  but I have seen some dev quotes about not wanting a math sim that make me pretty sure tese were careful and conscious decesions.

It failrly clear to me now that at lest some spells scale upward, though not in straight-forward matter--this might have been hard to write up. The deve also metnioned that the combast dynamics were "non-linear" meaning there is level scaling and perhaps sitation specific scaling.  Showing the numbers would reveal something they probably didn't want revealed.
Something I would enjoy is even a bit more qualitative information, particularly about monster strangthes, attacks, and vulnerabilities--this could be explcitly added to the codex, which is now largely useful as lore role-palying, not tactical plnning.  Given the randomess of rolls it can be really hard to tell whether they, say, have high cold resistence or I just gat a few bad rolls.

#25
Phalzyr

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Steelmoon3101: What spell can you cast on others but not yourself? Just curious as I haven't encountered that. The self only ones say "Sustained"