Great game but I do have 1 major gripe
#126
Posté 11 novembre 2009 - 01:56
#127
Posté 11 novembre 2009 - 02:04
soteria wrote...
SheffSteel, you generally make intelligent posts, but this isn't one of them. Also, you probably shouldn't comment about WoW. Actually, most people probably shouldn't talk about how WoW ruined things when what they mean is MMOs made RPGs more popular.
Hey, I don't mind if you want to voice your opinion here, but if I criticise your intelligence you can be pretty sure I'll follow it up with a rationale. Please do me the same courtesy. What you've done, instead, is disagree with my opinion and provided your own by way of contrast. That's fine as part of a discussion but not as the basis for insults.
Back on topic... this thread wouldn't be necessary if people were more childlike and less childish. Every one of us, I'm sure, used to enjoy learning through play, without a compulsion to win getting in the way.
Modifié par SheffSteel, 11 novembre 2009 - 02:26 .
#128
Posté 11 novembre 2009 - 02:39
#129
Posté 11 novembre 2009 - 02:41
but i agree we need more details !!! (since i'm a micro-manager type too
#130
Posté 11 novembre 2009 - 03:09
Back on topic... this thread wouldn't be necessary if people were more childlike and less childish. Every one of us, I'm sure, used to enjoy learning through play, without a compulsion to win getting in the way.
Challenge has nothing to do. I am doing totally fine in the game. I stil prefer casting a spell that does X, for Y time with a Z chance of... run out of letters, than a game where you cast a random spell X which you only know a vague definition about.
Or if I do a big hit, I want to know what happened. Not to make it easier, but because its fun to know this things instead of them beeing... random.
#131
Posté 11 novembre 2009 - 03:22
It's more fun to use each spell and see how they work in combat than to crunch numbers. The basic descriptions of the spells are good enough to figure out what they do. Using them in battle helps you figure out the nuances of each spell. Sort of like real training of any skill right? If you were Wynn or Morrigan, you wouldn't be doing math in your head to figure out which spell to use or which spell to learn next. You use the spells that fit your style or personality.
#132
Posté 11 novembre 2009 - 03:25
#133
Posté 11 novembre 2009 - 03:30
What's wrong with numbers? I dont think you are so disappointed when damage dealt is displayed or when you must put points in stats. Really people i cant get your point.CrillanK wrote...
I disagree.
It's more fun to use each spell and see how they work in combat than to crunch numbers. The basic descriptions of the spells are good enough to figure out what they do. Using them in battle helps you figure out the nuances of each spell. Sort of like real training of any skill right? If you were Wynn or Morrigan, you wouldn't be doing math in your head to figure out which spell to use or which spell to learn next. You use the spells that fit your style or personality.
#134
Posté 11 novembre 2009 - 03:40
Dragon Age1103 wrote...
still don't understand why you're not seeing your damage from your spells if this is the same post, don't care enough to read it. If i cast a spell I get floating numbers showing my damage.
^^
This is a good point as well.
#135
Posté 11 novembre 2009 - 03:44
*Not an exaggeration, to my knowledge.
#136
Posté 11 novembre 2009 - 03:45
Sceptic83 wrote...
What's wrong with numbers? I dont think you are so disappointed when damage dealt is displayed or when you must put points in stats. Really people i cant get your point.CrillanK wrote...
I disagree.
It's more fun to use each spell and see how they work in combat than to crunch numbers. The basic descriptions of the spells are good enough to figure out what they do. Using them in battle helps you figure out the nuances of each spell. Sort of like real training of any skill right? If you were Wynn or Morrigan, you wouldn't be doing math in your head to figure out which spell to use or which spell to learn next. You use the spells that fit your style or personality.
I didn't say there was anything wrong with anything. I'm saying the way the game is now is good whereas the original poster is saying there's something wrong with the game. My point is, the numbers aren't necessary to learn the game yourself and have fun. And if you really need the numbers, they are shown over the enemy's head in combat as pointed out above. Just play with the spells and see how different they are.
Also, as someone else pointed out, it's not always the damage that matters. Spell combinations are more potent than a single spell's damage and that is something you have to learn in the game, numbers or not. That's intended.
Modifié par CrillanK, 11 novembre 2009 - 03:46 .
#137
Posté 11 novembre 2009 - 03:45
Anyway, if Bioware decided to give us only generic descriptions there must be a reason. And the only one i can think is that they didnt want to show their new d20 system, maybe scared by the possibility of stealing by some other software house...
Modifié par Sceptic83, 11 novembre 2009 - 03:59 .
#138
Posté 11 novembre 2009 - 03:52
Sceptic83 wrote...
Anyway, if Bioware decided to give us only generic descriptions there must be a reason. And the only one i can think is that they didnt want to show their new d20 system, maybe scared by the possibility of stealing by some other software house...
The reason is they don't have fixed values. They scale each battle to be exactly as difficult. Same mistake oblivion did.
I mean, why can I go and do this part of the game at level 1, and with another char I come at lvl 16 and its as difficult. Oblivion syndrome.
#139
Posté 11 novembre 2009 - 04:06
kal_torak wrote...
aasSceptic83 wrote...
Anyway, if Bioware decided to give us only generic descriptions there must be a reason. And the only one i can think is that they didnt want to show their new d20 system, maybe scared by the possibility of stealing by some other software house...
The reason is they don't have fixed values. They scale each battle to be exactly as difficult. Same mistake oblivion did.
I mean, why can I go and do this part of the game at level 1, and with another char I come at lvl 16 and its as difficult. Oblivion syndrome.
(And no, this is not the spiritual successor to baldur's gate saga)
Modifié par Sceptic83, 11 novembre 2009 - 04:09 .
#140
Posté 11 novembre 2009 - 04:13
#141
Posté 11 novembre 2009 - 04:54
I'm just the opposite. I would rather they took out what numbers they did provide like on stats, weapons and armor. I would like beefing up my stats but not concerned with reaching a certain level to accomplish something. If I want to equip a dagger instead of it saying I need 26 dexterity to equip so i count to 26 in stats that just seems dumb to me. I'd rather try to equip the item and have a message saying I fumble when trying to use the dagger. Thus I must beef up my dexterity.
#142
Posté 11 novembre 2009 - 05:21
#143
Posté 11 novembre 2009 - 05:25
I haven't read the 6 pages of posts, but /agree with the OP about more specific spell descriptions with hard numbers. This would open the game up to theorycrafting.
I personally don't care about a combat log too much. If one was added, I might use it sometiems to check my damage. But if we never got a combat log, I wouldn't cry.
#144
Posté 11 novembre 2009 - 07:01
I'd like to see the duration and effect of spells in description
#145
Posté 11 novembre 2009 - 07:25
I want numbers for what goes on during combat.
If I were really a mage in Ferelden I would know the power of my spells, not merely have a vague idea that they do some kind of damage
#146
Posté 11 novembre 2009 - 07:28
#147
Posté 11 novembre 2009 - 08:30
Taking 20 as our final level number, we get 22 Talents total, with 1 chosen for us, for a total of 21 Talent picks.
http://www.gamebansh...cementtable.php
Given that many talents are in a series that require you to take them in order, and that choosing talents is a fairly permanent decision (to change, requires reloading a previous save, or using the console), I would like to spend my resources in a manner that is both pleasing to me as a development of my characters personality and effective in gameplay. More detail is truly needed for me to really enjoy leveling up my character and developing him.
To those who don't like details, don't look at them. Your argument against more detail strikes me as similar to another argument I have heard against having windows in a house. You see, this person didn't like seeing the view from these particular windows, and wished the house did not have them. I responded that they could simply close the blinds or curtains, or even just not look, while still having the option available to those who didn't mind or even enjoyed that view.
Their counter was that if the windows were there, they wouldn't want to cover them up, by closing the curtains or blinds, or ignore them. They would be compelled to look out, despite not enjoying the view, so rather than keeping the option in, they insisted the house would be better off without the windows at all.
Can you really not enjoy the house with the windows in it for those who like looking out? Can you not just ignore them, or perhaps utilize an option to close the curtains or blinds? Do you really need to board them up or have a builder remove them?
Some of us like more detail (not every detail, just more than we currently have [short duration means what?]) and would like to have the option to see it. If you prefer not to see it, then just don't look at it. How hard is that?
#148
Posté 11 novembre 2009 - 10:13
Maybe this will be done in a patch?
#149
Posté 11 novembre 2009 - 11:05
#150
Posté 11 novembre 2009 - 11:08





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