This is the correct link (you mistyped it):The Fred wrote...
Look on the wiki page about the camera (I think it's here)
http://nwn2.wikia.com/wiki/Camera
Edited by Arkalezth, 08 December 2010 - 03:03 PM.
This is the correct link (you mistyped it):The Fred wrote...
Look on the wiki page about the camera (I think it's here)
Edited by Arkalezth, 08 December 2010 - 03:03 PM.
Arkalezth wrote...
This is the correct link (you mistyped it):The Fred wrote...
Look on the wiki page about the camera (I think it's here)
http://nwn2.wikia.com/wiki/Camera
Edited by Failedlegend, 08 December 2010 - 04:44 PM.
Failedlegend wrote...
This list is great but the problem is I can only seem to get one mod to function at a Time is there anyway to have more than one dialog.tlk file or something...I'd love to be able to use all of the following vvv but its unlikely i'll find a premade compilation of them (at least not updated version
1. Kaedrin's PRC PAck (and other fixes it comes with)
2. Tony_K's AI Update
3. Some Auto-buff mod like Rod of Prep
4. Various spell,feat,etc. updates
5. Crafting Improvements ie. The CTT
6. A custom UI of some sort
7. Camera tweaks (oh please tell me something like this exists)
8. Extra Races (Like the Races of Faerun Pack)
9. Better control over companions..ability to MC..maybe even create your own
10. More Cosmetic Options
Note: All this stuff was mentioned in your list...but alas currently I only have Kaedrin's Pack and anything else I add just screws up the game (freezes when clicking on custom content) or it works because i overwrote the dialog.tlk but now Kaedrin's stuff doesn't work.
Kaldor Silverwand wrote...
The OC Makeover is compatible with TonyK's AI Update and it allows multi-classing of companions and creation of your own using the Party Editor introduced with SoZ. It also adds the SoZ crafting system into the OC.
The OC Makeover is installed in the NWN2 campaign folder rather than the override folder because it is not compatible with community modules, MotB, SoZ, and MoW. A benefit of this is that custom content that is installed in the override folder will override the Makeover, so most content should be compatible. In cases of a conflict the custom content will be used rather than the Makeover. That is the case with Kaedrin's PrC pack because he modifies some of the same scripts.
Regards
Arkalezth wrote...
Yes, possible and simple..but it
depends. Some of them aren't compatible with others. Some modules aren't
compatible with Kaedrin's Pack...
I usually have Kaedrin, Tony K,
rod(s) of fast buffing, and several visual effects installed. Sometimes I
need to drop K's pack, but I don't have any problem with the others
normally.
Edited by Failedlegend, 08 December 2010 - 07:06 PM.
hi Fl,Failedlegend wrote...
...one last question do you guys know if any of these will be in-compatable (or their outdated/redundant or something)
kevL wrote...
hi Fl,Failedlegend wrote...
...one last question do you guys know if any of these will be in-compatable (or their outdated/redundant or something)
that's a dang big question, but I'll give it a poke ..
I'm using all but 4 or 5 of the mods you mention and can honestly say I've had to do a lot of poking, plying, and merging to get things 'just so'. Off the top of my head (ie, wrong!) you won't have any conflicts with the textures and voicesets, or with the smaller graphics changes. The first conflict that comes to mind stems from the fact mr. K includes a fletching upgrade with the PrC Pack, while the TCC (at least the Rebalanced* version) has a different version of fletching - hence, two versions of Crafting.2da; you'd likely have to reconcile that by taking out mr. K's fletching subfolder and renaming that .2da in another folder .. or merging, which I haven't done yet (really like his idea for material-based arrows). It seems, to my mind, the big thing you're going to worry about is .xml files, with SlimGUI - these of course affect the interface that interacts with Companions & Monsters and a host of other things. Apparently SlimGUI has a version compatible with C&M, but remember just because it says so doesn't make it so (I'm using elements of Charlie's UI, rather than S_GUI) .. also, I notice Kaedrin's PrCs has a CreatureExamine.xml - you'd probably have to hunt down the extra code in there and insert it in the proper place in S_GUI. It's not that hard if you make back-ups and back-ups of back-ups carefully (& have a good text-comparison editor). Kaldor sounds like he has a pretty good system for the Makeover, but again if you want full integration ya gotta do it because ya want to. Lastly, from my perspective, the Light Emitters have some spellscripts the same as Kaedrin's (player1's?) spell-fixes; on the surface it won't cause a problem, but these scripts should either be merged or more easily, the LE scripts renamed .. wait, don't the LE scripts use player1's fixes already ..?
*contains bugs
Well, that gives you a gist of what we're up against .. oh and to bolster yer heart I'll tell you what I do: sit here shaking my head repeating, "This should have been fixed, this should have been fixed, this should have been fixed" ad infinitum.
On the other hand when it works, and it usually does, yer like Yes!
Kaldor Silverwand wrote...
Kaedrin's PrC will interfere with some of the OC Makeover features because he modifies the same campaign scripts. I thought I read that he also modifies the player menu and if that is the case then you will not be able to access the party editor through the menu. To work around this you could download my Deck of Trumps item and use that instead. The other things that will likely not work that I am aware of are the death system, the rest system, and the SoZ crafting system.
Regards
Edited by Failedlegend, 09 December 2010 - 05:53 AM.
Arkalezth wrote...
I believe the Rod of Preparation won't work with the Makeover.
I'd leave discussions about builds and the like out of this thread. You can create a new thread for that.
Edited by Failedlegend, 09 December 2010 - 02:49 PM.
dunniteowl wrote...
And, in truth, this is not the thread for discussion on how to fix these mods (except inasmuch as what is known to have to do to install them and get them working) so for anything lengthier, let's all make sure we take it to a new thread that addresses the topic specifically.
Meanwhile, ROCK ON!
dno
Edited by Failedlegend, 09 December 2010 - 05:35 PM.
Arkalezth wrote...
This is the correct link (you mistyped it):
http://nwn2.wikia.com/wiki/Camera
Failedlegend wrote...
Soooo...........multiple mods?...possible?...simple?
Arkalezth wrote...
I believe the Rod of Preparation won't work with the Makeover.
Failedlegend wrote...
Anyways I made a slight change the makeover seems to conflict with ALOT of mods so I dropped it and took this instead...
Edited by Kaldor Silverwand, 20 December 2010 - 10:35 PM.
Kaldor Silverwand wrote...
Arkalezth wrote...
I believe the Rod of Preparation won't work with the Makeover.
That is surprising. The documentation for the Rod doesn't describe anything that would conflict.
Regards
Arkalezth wrote...
Kaldor Silverwand wrote...
Arkalezth wrote...
I believe the Rod of Preparation won't work with the Makeover.
That is surprising. The documentation for the Rod doesn't describe anything that would conflict.
Regards
I tested a while ago, so I'm not completely sure, but I think it didn't work.
well, you, me, Kaldor .. so, why not?The Fred wrote...
(hate to sound like I'm just advertising my own stuff)
Edited by kevL, 24 December 2010 - 12:04 PM.
kevL wrote...
well, you, me, Kaldor .. so, why not?The Fred wrote...
(hate to sound like I'm just advertising my own stuff)
It's not like we have At*ri workin' for us
sic
(maybe there should even be another sticky thread for builders' essentials)