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#26
Arkalezth

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The Fred wrote...

Look on the wiki page about the camera (I think it's here)

This is the correct link (you mistyped it):

http://nwn2.wikia.com/wiki/Camera

Edited by Arkalezth, 08 December 2010 - 03:03 PM.


#27
Failedlegend

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Arkalezth wrote...

The Fred wrote...

Look on the wiki page about the camera (I think it's here)

This is the correct link (you mistyped it):

http://nwn2.wikia.com/wiki/Camera


Thanks guys its not perfect but its far more manageable now...too bad that Bluechipps guys site doesn't seem to exist anymore...even the basic www.bluechipps.com is some music site because I'd love to run Character mode over the shoulder with the right-click free look.

Soooo...........multiple mods?...possible?...simple?

Edited by Failedlegend, 08 December 2010 - 04:44 PM.


#28
Arkalezth

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Yes, possible and simple..but it depends. Some of them aren't compatible with others. Some modules aren't compatible with Kaedrin's Pack...

I usually have Kaedrin, Tony K, rod(s) of fast buffing, and several visual effects installed. Sometimes I need to drop K's pack, but I don't have any problem with the others normally.

#29
Kaldor Silverwand

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Failedlegend wrote...

This list is great but the problem is I can only seem to get one mod to function at a Time is there anyway to have more than one dialog.tlk file or something...I'd love to be able to use all of the following vvv but its unlikely i'll find a premade compilation of them (at least not updated version

1. Kaedrin's PRC PAck (and other fixes it comes with)
2. Tony_K's AI Update
3. Some Auto-buff mod like Rod of Prep
4. Various spell,feat,etc. updates
5. Crafting Improvements ie. The CTT
6. A custom UI of some sort
7. Camera tweaks (oh please tell me something like this exists)
8. Extra Races (Like the Races of Faerun Pack)
9. Better control over companions..ability to MC..maybe even create your own
10. More Cosmetic Options

Note: All this stuff was mentioned in your list...but alas currently I only have Kaedrin's Pack and anything else I add just screws up the game (freezes when clicking on custom content) or it works because i overwrote the dialog.tlk but now Kaedrin's stuff doesn't work.


The OC Makeover is compatible with TonyK's AI Update and it allows multi-classing of companions and creation of your own using the Party Editor introduced with SoZ. It also adds the SoZ crafting system into the OC.

The OC Makeover is installed in the NWN2 campaign folder rather than the override folder because it is not compatible with community modules, MotB, SoZ, and MoW. A benefit of this is that custom content that is installed in the override folder will override the Makeover, so most content should be compatible. In cases of a conflict the custom content will be used rather than the Makeover.  That is the case with Kaedrin's PrC pack because he modifies some of the same scripts.

Regards

#30
Failedlegend

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Kaldor Silverwand wrote...

The OC Makeover is compatible with TonyK's AI Update and it allows multi-classing of companions and creation of your own using the Party Editor introduced with SoZ. It also adds the SoZ crafting system into the OC.

The OC Makeover is installed in the NWN2 campaign folder rather than the override folder because it is not compatible with community modules, MotB, SoZ, and MoW. A benefit of this is that custom content that is installed in the override folder will override the Makeover, so most content should be compatible. In cases of a conflict the custom content will be used rather than the Makeover.  That is the case with Kaedrin's PrC pack because he modifies some of the same scripts.

Regards


Arkalezth wrote...

Yes, possible and simple..but it
depends. Some of them aren't compatible with others. Some modules aren't
compatible with Kaedrin's Pack...
I usually have Kaedrin, Tony K,
rod(s) of fast buffing, and several visual effects installed. Sometimes I
need to drop K's pack, but I don't have any problem with the others
normally.


Awesome thanks guys...I thought all mods needed a Dialog.TLK file thus making it a choose 1 mod and nothing else...one last question do you guys know if any of these will be in-compatable (or their outdated/redundant or something)

1. NWN2 OC Makeover SoZ Edition (WIll disable a few things like the rest,death and item restirction changes)
2. Full Voicesets (including SoU/HotU) & Ultimate NWN2 Voice Pack 1.61
3. Improved Cleave and AOO Animations
4. Better low light vision
5. Inverted Daggers Override
6. Trees Textures Overhaul
7. Sharpened Textures
8. All NWN2 Terrain Re-bumped-mapped
9. All NWN2 Cloaks Retextured (Hi-Res & Bumpmapped)
10. All Bracers, Pauldrons, Greaves now Shiny, Retextured & re-bumpmapped
11. SlimGUI v2.79
12. NWN2 Creature Distance Tweaks v0.2
13. Kaedrin's PrC Pack v1.40.4
14. Companion and Monster AI 2.2
15. Rod of Preparation or Rod of Fast Buffing
16. The Complete Craftsman
17. United Colors
18. Light Emitter in Spell Effects - v1.10
19. Oblivion to NWN2
20. Races of Faerun Pack v2.3 (or other race pack)

Also feel free to mention any mods I may have missed.

Edit: oh and I'll probably be doing this too http://nwn2forums.bi...&forum=109&sp=0 Tail/wings fix thing

Edited by Failedlegend, 08 December 2010 - 07:06 PM.


#31
kevL

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Failedlegend wrote...
...one last question do you guys know if any of these will be in-compatable (or their outdated/redundant or something)

hi Fl,
that's a dang big question, but I'll give it a poke ..
I'm using all but 4 or 5 of the mods you mention and can honestly say I've had to do a lot of poking, plying, and merging to get things 'just so'. Off the top of my head (ie, wrong!) you won't have any conflicts with the textures and voicesets, or with the smaller graphics changes. The first conflict that comes to mind stems from the fact mr. K includes a fletching upgrade with the PrC Pack, while the TCC (at least the Rebalanced* version) has a different version of fletching - hence, two versions of Crafting.2da; you'd likely have to reconcile that by taking out mr. K's fletching subfolder and renaming that .2da in another folder .. or merging, which I haven't done yet (really like his idea for material-based arrows). It seems, to my mind, the big thing you're going to worry about is .xml files, with SlimGUI - these of course affect the interface that interacts with Companions & Monsters and a host of other things. Apparently SlimGUI has a version compatible with C&M, but remember just because it says so doesn't make it so (I'm using elements of Charlie's UI, rather than S_GUI) .. also, I notice Kaedrin's PrCs has a CreatureExamine.xml - you'd probably have to hunt down the extra code in there and insert it in the proper place in S_GUI. It's not that hard if you make back-ups and back-ups of back-ups carefully (& have a good text-comparison editor). Kaldor sounds like he has a pretty good system for the Makeover, but again if you want full integration ya gotta do it because ya want to. Lastly, from my perspective, the Light Emitters have some spellscripts the same as Kaedrin's (player1's?) spell-fixes; on the surface it won't cause a problem, but these scripts should either be merged or more easily, the LE scripts renamed .. wait, don't the LE scripts use player1's fixes already ..?

*contains bugs

Well, that gives you a gist of what we're up against .. oh and to bolster yer heart I'll tell you what I do: sit here shaking my head repeating, "This should have been fixed, this should have been fixed, this should have been fixed" ad infinitum.
Posted Image

On the other hand when it works, and it usually does, yer like Yes!

#32
painofdungeoneternal

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One of the benefits of PW play is you get the PW admins doing a lot of this work for you.

#33
Failedlegend

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kevL wrote...

Failedlegend wrote...
...one last question do you guys know if any of these will be in-compatable (or their outdated/redundant or something)

hi Fl,
that's a dang big question, but I'll give it a poke ..
I'm using all but 4 or 5 of the mods you mention and can honestly say I've had to do a lot of poking, plying, and merging to get things 'just so'. Off the top of my head (ie, wrong!) you won't have any conflicts with the textures and voicesets, or with the smaller graphics changes. The first conflict that comes to mind stems from the fact mr. K includes a fletching upgrade with the PrC Pack, while the TCC (at least the Rebalanced* version) has a different version of fletching - hence, two versions of Crafting.2da; you'd likely have to reconcile that by taking out mr. K's fletching subfolder and renaming that .2da in another folder .. or merging, which I haven't done yet (really like his idea for material-based arrows). It seems, to my mind, the big thing you're going to worry about is .xml files, with SlimGUI - these of course affect the interface that interacts with Companions & Monsters and a host of other things. Apparently SlimGUI has a version compatible with C&M, but remember just because it says so doesn't make it so (I'm using elements of Charlie's UI, rather than S_GUI) .. also, I notice Kaedrin's PrCs has a CreatureExamine.xml - you'd probably have to hunt down the extra code in there and insert it in the proper place in S_GUI. It's not that hard if you make back-ups and back-ups of back-ups carefully (& have a good text-comparison editor). Kaldor sounds like he has a pretty good system for the Makeover, but again if you want full integration ya gotta do it because ya want to. Lastly, from my perspective, the Light Emitters have some spellscripts the same as Kaedrin's (player1's?) spell-fixes; on the surface it won't cause a problem, but these scripts should either be merged or more easily, the LE scripts renamed .. wait, don't the LE scripts use player1's fixes already ..?

*contains bugs

Well, that gives you a gist of what we're up against .. oh and to bolster yer heart I'll tell you what I do: sit here shaking my head repeating, "This should have been fixed, this should have been fixed, this should have been fixed" ad infinitum.
Posted Image

On the other hand when it works, and it usually does, yer like Yes!



Hmmm...ok lets try this first Remove 11.SlimGUI, Rename Kaedrin's .2da to Kfletching.2da and remove the 18.light emitters...I think the only conflict left is the races of faerun and Kaedrin's Pack due to the fact they both need to have a dialog.tlk file...which renaming one doesn't work as it only seems to recognize the one which is named specifically dialog.tlk.


1. NWN2 OC Makeover SoZ Edition (WIll disable a few things like the rest,death and item restirction changes)
2. Full Voicesets (including SoU/HotU) & Ultimate NWN2 Voice Pack 1.61
3. Improved Cleave and AOO Animations
4. Better low light vision
5. Inverted Daggers Override
6. Trees Textures Overhaul
7. Sharpened Textures
8. All NWN2 Terrain Re-bumped-mapped
9. All NWN2 Cloaks Retextured (Hi-Res & Bumpmapped)
10. All Bracers, Pauldrons, Greaves now Shiny, Retextured & re-bumpmapped
12. NWN2 Creature Distance Tweaks v0.2
13. Kaedrin's PrC Pack v1.40.4
14. Companion and Monster AI 2.2
15. Rod of Preparation or Rod of Fast Buffing
16. The Complete Craftsman
17. United Colors
19. Oblivion to NWN2

Possibly add this one (I really want some more races)

20. Races of Faerun Pack v2.3 (or other race pack)

#34
Kaldor Silverwand

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Kaedrin's PrC will interfere with some of the OC Makeover features because he modifies the same campaign scripts. I thought I read that he also modifies the player menu and if that is the case then you will not be able to access the party editor through the menu. To work around this you could download my Deck of Trumps item and use that instead. The other things that will likely not work that I am aware of are the death system, the rest system, and the SoZ crafting system.



Regards

#35
Failedlegend

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Kaldor Silverwand wrote...

Kaedrin's PrC will interfere with some of the OC Makeover features because he modifies the same campaign scripts. I thought I read that he also modifies the player menu and if that is the case then you will not be able to access the party editor through the menu. To work around this you could download my Deck of Trumps item and use that instead. The other things that will likely not work that I am aware of are the death system, the rest system, and the SoZ crafting system.

Regards


Hmmm...ok so will that make the game freeze/crash or just make the changes not work...the rest,death and SoZ crafting systems are no big loss since I was gonna drop the rest/death systems anyway and Kaedrin's Crafting system is supposed to be cool anyway. if.the party system is lost that  really sucks but I could use you deck of trumps thing so no problem there.

Oh and I was bored so I came up with a buch of builds to form a team (All of which are either Lawful or Neutral Evil) using either the makeover party system or your Trump deck (If I understand how it works correctly).

1) "The Haste Junkie" (Wiz7/S-Buckler3/S-Blade10) Female Strongheart Halfling (Unsure what wiz spec to take)
2) "Inspiring Sea Captain" (Bard9/Rogue2/Warlock1/Dread Pirate8) Female SH-Halfling
3) "Wall of Fists" (Fist of the Forest3/Monk6/Cleric1/Sacred Fist10) Male Human
4) "Lioness of the Elements" (Druid7/Talisid Lion7/Ninja1/Elemental Archer5) Female Painted Elf
5) "The Raging Dragon" (Barb4/Bard1/Dragon Disciple10/Frenzied Berserker5) Male Earth Genasi
6) "The WIld Card" (Unmade...not sure what to put here)


Anyways I'm gonna go test these vvvvv mods now

1. NWN2 OC Makeover SoZ Edition (WIll test everything else first)
2. Full Voicesets (including SoU/HotU) & Ultimate NWN2 Voice Pack 1.61
3. Improved Cleave and AOO Animations
4. Better low light vision
5. Inverted Daggers Override
6. Trees Textures Overhaul
7. Sharpened Textures
8. All NWN2 Terrain Re-bumped-mapped
9. All NWN2 Cloaks Retextured (Hi-Res & Bumpmapped)
10. All Bracers, Pauldrons, Greaves now Shiny, Retextured & re-bumpmapped
11. NWN2 Creature Distance Tweaks v0.2
12. Kaedrin's PrC Pack v1.40.4
13. Companion and Monster AI 2.2
14. Rod of Preparation
15. United Colors
16. Oblivion to NWN2

Hopefully it won't screw up to bad.....if theres a conflict between the make over and kaedrin's stuff ill drop the makeover and get your deck because I really like his pack and without out it I would have to lose Swiftblade,Dread Pirate, Fist of the Forest, Lion of Talisid and many other awesome PRCs vs. some really nice upgrades from the makeover. and I just like the PRCs too much especially swiftblade.

Edited by Failedlegend, 09 December 2010 - 05:53 AM.


#36
Arkalezth

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I believe the Rod of Preparation won't work with the Makeover.

I'd leave discussions about builds and the like out of this thread. You can create a new thread for that.

#37
Failedlegend

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Arkalezth wrote...

I believe the Rod of Preparation won't work with the Makeover.
I'd leave discussions about builds and the like out of this thread. You can create a new thread for that.


Oh sorry I didn't mean for any discussion about it I just felt like mentioning it....tis why I only gave a vague list.

Anyways I made a slight change the makeover seems to conflict with ALOT of mods so I dropped it and took this instead The Complete Catalogue of Comrades, Companions, and Cohorts allowing to add party members at any time...only problem it only gives me four slots...will Leadership work in the OC for this.

Type of Feat: GeneralPrerequisite: Minimum Level 6Specifics: You are the sort of person others want to follow. You can have up to six party members.[NOTE:
Leadership only affects player created characters in Storm of Zehir.
This feat does nothing when given to cohorts, or to characters in other
campaigns.]Use: Automatic.

I know it says it doesn't but this is a heavily modified OC.

Edit: Nope it doesn't work oh well I'll just have to reduce by party to four.

Edited by Failedlegend, 09 December 2010 - 02:49 PM.


#38
dunniteowl

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And, in truth, this is not the thread for discussion on how to fix these mods (except inasmuch as what is known to have to do to install them and get them working) so for anything lengthier, let's all make sure we take it to a new thread that addresses the topic specifically.

Meanwhile, ROCK ON!

dno

#39
Failedlegend

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dunniteowl wrote...

And, in truth, this is not the thread for discussion on how to fix these mods (except inasmuch as what is known to have to do to install them and get them working) so for anything lengthier, let's all make sure we take it to a new thread that addresses the topic specifically.
Meanwhile, ROCK ON!
dno


Sorry Mr.Owl :(  Here I'll get Back on topic

I recommend these Mods

1. The Complete Catalogue of Comrades, Companions, and Cohorts
2. Full Voicesets (including SoU/HotU) & Ultimate NWN2 Voice Pack 1.61
3. Improved Cleave and AOO Animations
4. Better low light vision
5. Inverted Daggers Override
6. Trees Textures Overhaul
7. Sharpened Textures
8. All NWN2 Terrain Re-bumped-mapped
9. All NWN2 Cloaks Retextured (Hi-Res & Bumpmapped)
10. All Bracers, Pauldrons, Greaves now Shiny, Retextured & re-bumpmapped
11. Feather of Multiclassing
12. NWN2 Creature Distance Tweaks v0.2
13. Kaedrin's PrC Pack v1.40.4
14. Companion and Monster AI 2.2 (w/ Charlie's UI)
15. Rod of Preparation
16. United Colors
17. Oblivion to NWN2

It requires a few tweaks (see prevcious posts) but you can get them all working for some awesome experiences through ease of use increased graphical awesomeness and the ability to forge you own dream team instead of the on rails companions :)

Hint: Make an Evil Female Caster and choose the "Sorceress" Voiceset it's so fitting.

Edited by Failedlegend, 09 December 2010 - 05:35 PM.


#40
kevL

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sounds Like Fl's on his way .. Posted Image .. good luck to yez - & the guys are right, Custom Content forum is the place for Q&A.

so ..

If you're dissatisfied with the Cleric's Turn Undead ability, try this out:

PowerTurn

Details at the Vault! (Tks & Enjoy.)

#41
The Fred

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Arkalezth wrote...
This is the correct link (you mistyped it):

http://nwn2.wikia.com/wiki/Camera


Ooops, yeah, I'll go edit that.
Anyway, I've managed to set my settings so the camera's actually too slow to scroll. I need to go back and tweak them, but they're a lot better than they were.


Failedlegend wrote...
Soooo...........multiple mods?...possible?...simple?


In general, mods which mod different things are fine. Mods which change the same things likely need to be merged. The issue is that there are certain files, like the dialog.tlk file, which many unrelated mods will change, meaning a lot which could play nice, don't. I started to build an autoinstaller a while back which would mod the game based on a list of changes, allowing multiple additions to be made to the same file easily, but I haven't ever got 'round to updating it (the prototype's on the vault and in my sig, though, if anyone's interested - hell, if anyone can make an actually good one you have my blessing). As it stands, you need hand-merged versions of a lot of things.

#42
Kaldor Silverwand

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Arkalezth wrote...

I believe the Rod of Preparation won't work with the Makeover.


That is surprising. The documentation for the Rod doesn't describe anything that would conflict.

Regards

#43
Kaldor Silverwand

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Failedlegend wrote...
Anyways I made a slight change the makeover seems to conflict with ALOT of mods so I dropped it and took this instead...


The Makeover doesn't conflict with a lot of mods. Some mods will conflict with the Makeover. In those cases the other mod will override the Makeover, so it is features of the Makeover that would normally be sacrificed, not the other way around. The only exceptions would be mods that are incompatible with the SoZ versions of the module load scripts or replace those scripts or the player menu, like Kaedrin does.

Accessing the party editor using my Deck of Trumps or other means will allow party creation, but what you lose is that the Makeover replaces a number of the OC scripts that manipulate the party membership so that player-created party members are not abruptly dropped. The Deck of Trumps alone and other mechanisms will not prevent those things from happening.

I'm not aware of any problems except with Kaedrin's PrC pack. And while I understand many people enjoy PrC's, since Kaedrin's pack is a moving target, there really isn't anything I can do to ensure compatibility with it. I could add in hooks to call his scripts in the Makeover, but when someone installs his scripts they would override mine anyway, so that would do no good. We would need to collaborate on a merged version and I don't see that happening.

Finally, to get back on track, I'm going to also suggest:
My AllowPartyToTalkInOC patch that allows party members to talk to most NPC's in the OC. This allows you to spread conversation skills around in your party rather than having to have your main PC have them all. This does change the standard spawn script, so it will not be compatible with other mods that change the spawn script.

Regards

Edited by Kaldor Silverwand, 20 December 2010 - 10:35 PM.


#44
Arkalezth

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Kaldor Silverwand wrote...

Arkalezth wrote...

I believe the Rod of Preparation won't work with the Makeover.


That is surprising. The documentation for the Rod doesn't describe anything that would conflict.

Regards


I tested a while ago, so I'm not completely sure, but I think it didn't work.

#45
Kaldor Silverwand

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Arkalezth wrote...

Kaldor Silverwand wrote...

Arkalezth wrote...

I believe the Rod of Preparation won't work with the Makeover.


That is surprising. The documentation for the Rod doesn't describe anything that would conflict.

Regards


I tested a while ago, so I'm not completely sure, but I think it didn't work.


I just tested the Rod of Preparation (v4) with both the OC Makeover and the MotB Makeover and it works correctly with them.

Regards

#46
The Fred

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Everyone's already mentioned all the good stuff, but it's possible people might find useful my new Party Scripting System. It's a bit niche maybe, but might be handy in certain circumstances (hate to sound like I'm just advertising my own stuff, but like I said, pretty much all the actual "must-have"s have been mentioned).

#47
kevL

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The Fred wrote...

(hate to sound like I'm just advertising my own stuff)

well, you, me, Kaldor .. so, why not?

It's not like we have At*ri workin' for us

sic

(maybe there should even be another sticky thread for builders' essentials)

Edited by kevL, 24 December 2010 - 12:04 PM.


#48
dunniteowl

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kevL wrote...

The Fred wrote...

(hate to sound like I'm just advertising my own stuff)

well, you, me, Kaldor .. so, why not?

It's not like we have At*ri workin' for us

sic

(maybe there should even be another sticky thread for builders' essentials)


Were there to be a "Builder's Essentials" sort of thread -- it would be in the Toolset Forums.
Posted Image Posted Image Posted Image

#49
kevL

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I leave those decisions to the pro's, Dno  Posted Image

merry x-mas all; it's 1:15am so i guess it's official ..

#50
nicethugbert

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The Fred's n Game XP Slider.