Capt. Obvious wrote...
What I want: good graphics.
What I don't want: bad graphics.
Thanks allot Capt. Obvious
Capt. Obvious wrote...
What I want: good graphics.
What I don't want: bad graphics.
SebastianDA wrote...
1. Difficult Puzzles - that basement puzzle in the Stone DLC took me forever lol! Kitty threatened to get angry but she didn't mind my bumbling for 2 hours!
Modifié par wulf3n, 20 juillet 2010 - 01:48 .
MoSa09 wrote...
1. Really tough moral decisions this time would be great. Either sacrifice the boy or his mother, and if you don't have the guts and go away, let there be a heavy price. But not just let that dangerous abomination sitting scared in his room for days waiting for your retun to slay him. That is ridiculous and contradicts the very concept of grey and tough moral decisions.
Modifié par Jestina, 20 juillet 2010 - 10:05 .
Ahisgewaya wrote...
MoSa09 wrote...
1. Really tough moral decisions this time would be great. Either sacrifice the boy or his mother, and if you don't have the guts and go away, let there be a heavy price. But not just let that dangerous abomination sitting scared in his room for days waiting for your retun to slay him. That is ridiculous and contradicts the very concept of grey and tough moral decisions.
While I like some moral ambiguity, there should always be a really hard option which lets you save the boy and his mother for example. Otherwise you don't feel heroic at all, just like some sort of chump who gets there just to watch the mother sacrifice herself for the boy. In which case, why am I even involved? I want to be able to get in and kill the demon, which seems to me the simplest solution (and I find it odd no one thinks of this until you bring the mages along) especially if you are playing as a mage.
Kenrae wrote...
Ahisgewaya wrote...
MoSa09 wrote...
1. Really tough moral decisions this time would be great. Either sacrifice the boy or his mother, and if you don't have the guts and go away, let there be a heavy price. But not just let that dangerous abomination sitting scared in his room for days waiting for your retun to slay him. That is ridiculous and contradicts the very concept of grey and tough moral decisions.
While I like some moral ambiguity, there should always be a really hard option which lets you save the boy and his mother for example. Otherwise you don't feel heroic at all, just like some sort of chump who gets there just to watch the mother sacrifice herself for the boy. In which case, why am I even involved? I want to be able to get in and kill the demon, which seems to me the simplest solution (and I find it odd no one thinks of this until you bring the mages along) especially if you are playing as a mage.
I don't want to feel heroic, I'va played that too many times already. I want something different for a change.
Modifié par balchagi, 20 juillet 2010 - 11:10 .
DaringMoosejaw wrote...
Kenrae wrote...
I don't want to feel heroic, I'va played that too many times already. I want something different for a change.
So you're a masochist?