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What do you want in DA2 and more importantly what DON'T you want?


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#26
Wishpig

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Capt. Obvious wrote...

What I want: good graphics.

What I don't want: bad graphics.


Thanks allot Capt. Obvious

#27
Mecha Tengu

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he got straight to he point, and that is what people these days just dont do They think that Bioware devs will actually read pages and pages of "what I want in DA2 or ME3, make it work so I wont cry lol"



what I want: better graphics, real time twitch action combat

what I dont want: removal of inventory, limit to 6 dialogues per conversation due to wheel

#28
Mecha Tengu

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SebastianDA wrote...

1. Difficult Puzzles - that basement puzzle in the Stone DLC took me forever lol! Kitty threatened to get angry but she didn't mind my bumbling for 2 hours!


really? 2 hours?

wow... just... wow..

#29
London

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Well, in my defense, I found a way to get all the way near the last square right away, but it wasn't one of the solutions I guess. I was stubborn and tried every combinations of leaving the puzzle as is but the last square and finally let myself change other squares around lol.

#30
wulf3n

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DON'T WANT:
The main portion of the game to be about recruiting new team mates. No Bioware, thats NOT fun!

Modifié par wulf3n, 20 juillet 2010 - 01:48 .


#31
Kenrae

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What I want:



- Good puzzles. I don't remember when it was the last time BW offered me a puzzle I needed more than one minute to solve. Let other companions solve the puzzle for you as an option for people who don't like them, this way you'll be able to make some good puzzles again.

- Strategic combat, not action combat, at least on the PC version. DA:O was good enough, some more options and spell combinations would be great. If I want to play an action/RPG hybrid I play Jade Empire or Mass Effect, I like those, but I don't want all of my games to be like that.

- Tough moral decisions. Somebody has already explained how having a deus ex machina option to save both the son and the mother on Redcliffe was absurd. DA:O lacked in that department, you could learn from The Witcher or Alpha Protocol.

- Of course, interesting characters and interaction, party banter, good dialogues, but I trust Bioware more than anyone on those aspects.

- And good beards for male characters, please.



What I don't want:



- Censorship. People don't have sex with so many clothes, if you really can't show virtual characters naked just don't show anything, I don't need to see two groups of polygons going at it anyway, just don't break my suspension of disbelieve.

- Simplified views, aka, the "good vs evil" debate and all of that. We're adults here and I've seen that sort of story too many times already. Besides, good and evil aren't absolute concepts anyway.

- Cartoonish-looking characters. That's the impression I've got from the few images we've seen of DA2, I hope they're just proof of concept images. I don't care about the technical quality of the graphics, we're at a point where all games have impressive graphics anyway, but I care about the looks and style of the characters.

#32
Ahisgewaya

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MoSa09 wrote...
1. Really tough moral decisions this time would be great. Either sacrifice the boy or his mother, and if you don't have the guts and go away, let there be a heavy price. But not just let that dangerous abomination sitting scared in his room for days waiting for your retun to slay him. That is ridiculous and contradicts the very concept of grey and tough moral decisions.


While I like some moral ambiguity, there should always be a really hard option which lets you save the boy and his mother for example. Otherwise you don't feel heroic at all, just like some sort of chump who gets there just to watch the mother sacrifice herself for the boy. In which case, why am I even involved? I want to be able to get in and kill the demon, which seems to me the simplest solution (and I find it odd no one thinks of this until you bring the mages along) especially if you are playing as a mage.

#33
Ahisgewaya

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Personally I want a way to make huge sweeping societal changes if I don't like the society I am in.

Such as lead an elven uprising, or start a campaign to return to Old God worship, or Make MYSELF the king, not my buddy.

#34
Ahisgewaya

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I do not want to be forced to be someone who seems to be just fine with the way things are and has no intention of changing them even though I clearly have the power to do so.

#35
Arttis

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do not want companions forced on me.

#36
Khavos

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Want: To be able to create my own character.



Do Not Want: To have to play the medieval version of Shepard.

#37
RetrOldSchool

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Wants:
- Tough choices that really impact the story and game and that can come back and haunt you later in the game. There were a lot of choices in DA:O, but most choices didn't matter that much in the long run (there were some choices where you could loose party members though), except what troops you would have at the end. So more choices that change bigger parts of the story and I think they could also be harder, more "grey" morally.
- Bigger enviroments, especially outdoors, towns and cities and especially when it comes to side quests. BW could look a little at Fable 2 when it comes to outdoor areas and villages (a game that I generally dislike, but the outdoor enviroments were great and had a lot of atmosphere). Areas like Denerim and Brecilian forest were a bit on the generic side IMO.

- Longer and more meaningful side quests and more puzzles.

- More dramatic, emotional moments. DA:O had a lot of moments that were dramatic, storywise, but most of them never really managed to show the emotion properly. For instance ME and Lost Oddyssey had some moments that were really emotional (for example 6 mins into this vid:  ).
I guess DA:O was hampered by being less cinematic, but I think it also had with the way the cut scenes were made and how the music was incorporated.
DA:O had some good cut scenes though, like the death of Cailan, but nothing to compete with ME or LO.

- Strategic gameplay with the possibility to micromanage your party.

- Polearms. And Dog (or a new Dog) Posted Image

- Your choices from DA:O affecting the game world (ie hearing people talk about "my" warden, something about Morrigans child, maybe even meating one of the NPC's from DA:O).


Don't wants:
- Too much of the story focused on recruiting. That one is getting old.

- Hack-n-slash without any strategy on the console version.

- As many bugs as DA:O and DA:O:A. Those games had way too many glitches and bugs.

- No inventory. I really hope BW doesn't remove the inventory.

#38
Jestina

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I don't like games with a pre-defined character...especially fantasy RPG's.

DA or is this DE...II looks like it's just going to be a novel you'll have to pay 50+ USD to read.

Modifié par Jestina, 20 juillet 2010 - 10:05 .


#39
Kenrae

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Ahisgewaya wrote...

MoSa09 wrote...
1. Really tough moral decisions this time would be great. Either sacrifice the boy or his mother, and if you don't have the guts and go away, let there be a heavy price. But not just let that dangerous abomination sitting scared in his room for days waiting for your retun to slay him. That is ridiculous and contradicts the very concept of grey and tough moral decisions.


While I like some moral ambiguity, there should always be a really hard option which lets you save the boy and his mother for example. Otherwise you don't feel heroic at all, just like some sort of chump who gets there just to watch the mother sacrifice herself for the boy. In which case, why am I even involved? I want to be able to get in and kill the demon, which seems to me the simplest solution (and I find it odd no one thinks of this until you bring the mages along) especially if you are playing as a mage.


I don't want to feel heroic, I'va played that too many times already. I want something different for a change.

#40
DaringMoosejaw

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Kenrae wrote...

Ahisgewaya wrote...

MoSa09 wrote...
1. Really tough moral decisions this time would be great. Either sacrifice the boy or his mother, and if you don't have the guts and go away, let there be a heavy price. But not just let that dangerous abomination sitting scared in his room for days waiting for your retun to slay him. That is ridiculous and contradicts the very concept of grey and tough moral decisions.


While I like some moral ambiguity, there should always be a really hard option which lets you save the boy and his mother for example. Otherwise you don't feel heroic at all, just like some sort of chump who gets there just to watch the mother sacrifice herself for the boy. In which case, why am I even involved? I want to be able to get in and kill the demon, which seems to me the simplest solution (and I find it odd no one thinks of this until you bring the mages along) especially if you are playing as a mage.


I don't want to feel heroic, I'va played that too many times already. I want something different for a change.


So you're a masochist?

#41
wwwwowwww

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More character customization at creation.



Height/weight, hairstyles, the ability to put a beard on every face without 2 inches of floating hair, more ability to tweak the eyes, better skin tints (they seemed to get way to blotchy the more dark they became), More tattoos that can be put on various parts of the body, ability to add earrings and such.



The above is what I want most, if I can have two things it would be more customizable armor and weapons

#42
okiness

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I'd like Dragon Age not to become Ar Tonelico 2.



It's pretty general, I know, but I could care less if it becomes anything else, I trust the devs. Just please dear god not Ar Tonelico 2



So far, I'm liking more distinct characters but not liking some new hurlock designs. Not liking some of the backgrounds, but liking the idea of some new specs. So far, I'm slightly excited. Still think it's too early to judge but the article kind of got me pumped. Hooray?



But yeah, to specify my first statement: Please do not create relationships with characters and then make said characters entire attitudes, actions, and motivations reflect something that logically does not connect with the previous statements or ideas. Please keep good characterization and plotting, <3

#43
balchagi

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No scanning for minerals in the mountains.

#44
UberDuber

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Dark ritual!!!!!!!!!!!!!!!!!!!!

#45
balchagi

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In all seriousness, I would like battles against enemy parties like the good old IE days. I would like to see enemy parties where each member has a specific name, some kind of special trait, ability or weapon and is as skilled at using their talents as an experienced player is.

I would like cutscenes before the battle begins showing how that specific party interacts and what kind of dynamic they work under, perhaps to give the player clues to any weaknesses.

One of my favorite things about the old IE games was squaring off against another powerful party. Sarevok's acolytes on the top floor of the Iron Throne, the special guards guarding the entrance to the Cloakwood mines, the bandit party leaders in the tent and the several mercenary groups out to get you in the wilderness areas. And of course, who can forget the final battle against Sarevok, Tazok, Angelo and the mage.

While I enjoyed the combat in DA:O I felt that most of the battles were against too many generic enemies and while certain boss fights were thrilling and entertaining, it felt mostly like one overpowered boss with several uninteresting minions thrown in the mix.

So more boss battles that square your party off against an equally more even more powerful unique enemy party.

Modifié par balchagi, 20 juillet 2010 - 11:10 .


#46
balchagi

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I also thought being able to buy the some of the most powerful items in the game in stores wasn't very exciting. Epic items should be looted off the bodies of powerful enemies or found in ancient tombs of heroes or villains after a lengthy dungeon crawl.

#47
Statulos

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What I´d like... A Nevarran dragonslayer as companion.



Something like a mixture of a Spanish Baroque character, obsessed with dying a good death while being serious and effective as a Prussian soldier of the XVIII century. A kind of worn out old warrior who follows the main character due to the high risk of death and from there... Well, his/her personality becomes more complicated.

#48
Kenrae

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DaringMoosejaw wrote...

Kenrae wrote...
I don't want to feel heroic, I'va played that too many times already. I want something different for a change.


So you're a masochist?


No. And I don't see how someone could infer that from my words:huh:

#49
Tinxa

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I would like a big city with lots of sidequests (like BG or Ahkatla), every city area had an interesting twist to it and a bigger sidequest (cultists in the sewers, slavery in an inn, murderer on the loose, all sorts of things were going on in the graveyard...). Denerim just had a market and a few problems with bandits, you couldn't even go in the chantry. I was really disappointed with that.

#50
da_showstoppa

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I would like to have a greater variation of deathblow animations - they only differ according to what weapon you wield. Instead it would be good to have animations which are influenced by your fighting class e.g. assassin, champion, beserker, bard, to dictate as to how discrete, or how violent, or how flamboyent ec your fighting topography should be....



Another addition is definitely a wider variation of attire. One of DA:O's greatest strengths is how they are able to personalise our PC's through our interaction with the NPC's and the independence of making decisions that will didate the pace and context of how the stroy pans out around us...



However I felt a greater effort could've been directed towards personalising attire. For an assassin I think it would be good to get something more along the lines of this ---->>



http://youthoughtwew...ssins_creed.jpg



And for the champion, something more flash such as this ---------->>



http://images3.wikia...I-RaslerArt.jpg



And for the beserker, maybe something less civilized such as -------->>



http://www.maxfreak....concept-art.jpg