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What was wrong with the graphics in Origins?


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#76
Koffeegirl

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I'm going to wait to see some gameplay footage for DA2, before I decide on the graphics. I understand the developers want a new style, but I am not sure what "style" they are going for yet. I'm not sure why they decided to have the ogres wear bikini tops though......

#77
Rubbish Hero

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Onyx Jaguar wrote... you can't possibly be that stupid


Let's not resort to cheap insults. If you disagree with any of the factually based  opinions, please use a constructive argument, like me.

Modifié par Rubbish Hero, 20 juillet 2010 - 07:30 .


#78
B3taMaxxx

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TheMadCat wrote...
It's not so much that I don't like the statement, it's that I find the statement to be a load of BS. If the driving force of these changes truly was creating an artistic seperation then there are A LOT more areas that needed to be tackled over the way the Darkspawn look. If they had a whole slew of changes lined up I'd buy it, but simply giving the Darkspawn a fresh coat of paint and saying it was done to seperate it's identy from another well known piece of work while not even touching the dozens of other generic and sterotypical pieces just doesn't really ring true to me.



 What do you suggest, throw it all out the window  /back to the drawling board ?

 The setting the world exist in is cannonized, so if someone wanted to differentiate it from another work, the graphics would be an easy first step (if said graphics resembled another work).

Modifié par B3taMaxxx, 20 juillet 2010 - 07:28 .


#79
MagicMan925

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All I know is that im tired of the cone hats for mages like really is it that much to ask for a non cone shaped hat

#80
B3taMaxxx

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Koffeegirl wrote...

I'm not sure why they decided to have the ogres wear bikini tops though......



 That is disturbing.....................................

#81
asaiasai

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That is one of my biggest concerns is how much content am i going to have to trade for slick graphics? How much in depth story telling am i going to surrender for esplosions and the boom boom bang bang that will be necessary to attract the ADD gamers who drive the market. It is the evolution of the gaming market where style is replacing substance. It is like for example Modern Warfare Crysis or even Halo, short on substance but slick packaging. You can argue the point until your blue in the face but the truth is the those mentioned games are really no diferent than Doom2, or any of the Quake series of games. The players all pick up a gimmick run around alot going boom boom bang bang, then pick up another gimick that is a slightly more powerful gimmick than the previous gimmick only to run around some more going boom boom bang bang. FOR HOURS ON END. A.D.D. run rampant.

It is what it is and as i get older i just have to shop a bit more to find the games that are not quite as flashy but have more substance. Again you can argue if you want but how many conversations concerning moral quandries are there in the typical "HOT MUST HAVE PLAYING EXPERIENCE" being foisted upon the gaming market today compared to what DAO was able to inspire even as last gen as the environment looked? That is the substance that i am talking about and i am not willing to trade any of that for slick graphics but as i am just the customer my opinion does not matter.

I am willing to give Bioware the benefit of the doubt when it comes to DA2 as DAO was well worth the money, but if DA2 turns out to be handled like ME2 was, it will be handled just as ME3 will be. A wait and see attitude concerning ME3 which i will be more concerned with catching on sale and seeing what the mod community will have to do to make the game enjoyable, as opposed to the pre order status DA2 currently enjoys.

Asai

Modifié par asaiasai, 20 juillet 2010 - 07:32 .


#82
Rubbish Hero

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asaiasai wrote...
That is one of my biggest concerns is how much content am i going to have to trade for slick graphics? How much in depth story telling am i going to surrender for esplosions and the boom boom bang bang that will be necessary to attract the ADD gamers who drive the market. It is the evolution of the gaming market where style is replacing substance. It is like for example Modern Warfare Crysis or even Halo, short on substance but slick packaging.

Asai


Crysis has pushed gaming further than either Dragon Age or Mass effect. If you are playing it for story, you are probably doing it wrong.  Technicaolgy and gameplay is were the substance is.

You see those leafs blowing and reacting naturally?

www.youtube.com/watch


You see how this looks almost real at times, how the vegatation reacts incredibly realisticly manner even when the player brushes past it?

www.youtube.com/watch

You wont get that in Mass Effect or Dragon Age. And you wont be getting it, at this level of  detail, on Island sized maps real time on any console this generation.  Crysis truly is what could be considered a next generation game, and this was released in 2007.

Modifié par Rubbish Hero, 20 juillet 2010 - 07:44 .


#83
Koffeegirl

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B3taMaxxx wrote...

Koffeegirl wrote...

I'm not sure why they decided to have the ogres wear bikini tops though......



 That is disturbing.....................................



Yeah, that's really the only thing i'm not feeling for da2, u can see a pic in one of the screenshot threads.

#84
Koffeegirl

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Rubbish Hero wrote...

asaiasai wrote...
That is one of my biggest concerns is how much content am i going to have to trade for slick graphics? How much in depth story telling am i going to surrender for esplosions and the boom boom bang bang that will be necessary to attract the ADD gamers who drive the market. It is the evolution of the gaming market where style is replacing substance. It is like for example Modern Warfare Crysis or even Halo, short on substance but slick packaging.

Asai


Crysis has pushed gaming further than either Dragon Age or Mass effect. If you are playing it for story, you are probably doing it wrong.  Technicaolgy and gameplay is were the substance is.

You see those leafs blowing and reacting naturally?

www.youtube.com/watch



You see how this looks almost real at times, how the vegatation reacts incredibly realisticly manner even when the player brushes past it?

www.youtube.com/watch

You wont get that in Mass Effect or Dragon Age. And you wont be getting it, at this level of  detail, on Island sized maps real time on any console this generation.  Crysis truly is what could be considered a next generation game, and this was released in 2007.






That looks really nice......is that with mods?

#85
B3taMaxxx

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Koffeegirl wrote...

B3taMaxxx wrote...

Koffeegirl wrote...

I'm not sure why they decided to have the ogres wear bikini tops though......



 That is disturbing.....................................



Yeah, that's really the only thing i'm not feeling for da2, u can see a pic in one of the screenshot threads.


 And thankfully it has been mentioned several times  -to what end?  Lets just hope this simple fix doesn't pass the devs by.

 I have the GI issue, and at first glance I was appalled and excited. The barren enviroments being on the bad end while the conversation pic with Bethany in the background looks incredibly good.

#86
Rubbish Hero

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Koffeegirl wrote...

Rubbish Hero wrote...

asaiasai wrote...
That is one of my biggest concerns is how much content am i going to have to trade for slick graphics? How much in depth story telling am i going to surrender for esplosions and the boom boom bang bang that will be necessary to attract the ADD gamers who drive the market. It is the evolution of the gaming market where style is replacing substance. It is like for example Modern Warfare Crysis or even Halo, short on substance but slick packaging.

Asai


Crysis has pushed gaming further than either Dragon Age or Mass effect. If you are playing it for story, you are probably doing it wrong.  Technicaolgy and gameplay is were the substance is.

You see those leafs blowing and reacting naturally?

www.youtube.com/watch



You see how this looks almost real at times, how the vegatation reacts incredibly realisticly manner even when the player brushes past it?

www.youtube.com/watch

You wont get that in Mass Effect or Dragon Age. And you wont be getting it, at this level of  detail, on Island sized maps real time on any console this generation.  Crysis truly is what could be considered a next generation game, and this was released in 2007.






That looks really nice......is that with mods?


Particle and explosion mod. Vegetation react the exact same way in
the vanilla game.  Game config file can also be tweaked (and were later implemented in Warhead).

#87
Koffeegirl

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[quote]B3taMaxxx wrote...


[/quote]

 And thankfully it has been mentioned several times  -to what end?  Lets just hope this simple fix doesn't pass the devs by.

 I have the GI issue, and at first glance I was appalled and excited. The barren enviroments being on the bad end while the conversation pic with Bethany in the background looks incredibly good.
[/quote]

Yeah I think Hawke and Bethany are really well done.....I don't mind the other darkspawn......I'm hoping the ogre's  style of clothing is just a joke. If not I'll live but I just don't understand what the designers were thinking with that.........

#88
Koffeegirl

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Rubbish Hero wrote...

Koffeegirl wrote...

Rubbish Hero wrote...

asaiasai wrote...
That is one of my biggest concerns is how much content am i going to have to trade for slick graphics? How much in depth story telling am i going to surrender for esplosions and the boom boom bang bang that will be necessary to attract the ADD gamers who drive the market. It is the evolution of the gaming market where style is replacing substance. It is like for example Modern Warfare Crysis or even Halo, short on substance but slick packaging.

Asai


Crysis has pushed gaming further than either Dragon Age or Mass effect. If you are playing it for story, you are probably doing it wrong.  Technicaolgy and gameplay is were the substance is.

You see those leafs blowing and reacting naturally?

www.youtube.com/watch



You see how this looks almost real at times, how the vegatation reacts incredibly realisticly manner even when the player brushes past it?

www.youtube.com/watch

You wont get that in Mass Effect or Dragon Age. And you wont be getting it, at this level of  detail, on Island sized maps real time on any console this generation.  Crysis truly is what could be considered a next generation game, and this was released in 2007.






That looks really nice......is that with mods?


Particle and explosion mod. Vegetation react the exact same way in
the vanilla game.  Game config file can also be tweaked (and were later implemented in Warhead).


It's really impressive....I'm tempted to check out the game now

#89
TheMadCat

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B3taMaxxx wrote...

TheMadCat wrote...
It's not so much that I don't like the statement, it's that I find the statement to be a load of BS. If the driving force of these changes truly was creating an artistic seperation then there are A LOT more areas that needed to be tackled over the way the Darkspawn look. If they had a whole slew of changes lined up I'd buy it, but simply giving the Darkspawn a fresh coat of paint and saying it was done to seperate it's identy from another well known piece of work while not even touching the dozens of other generic and sterotypical pieces just doesn't really ring true to me.



 What do you suggest, throw it all out the window  /back to the drawling board ?

 The setting the world exist in is cannonized, so if someone wanted to differentiate it from another work, the graphics would be an easy first step (if said graphics resembled another work).


Actually all I've been saying is they worded it terribly and it makes no sense. Hell if it's purpose is to create an artistic separation why the hell didn't they have the Darkspawn look differently from the get go, surely someone on the development staff would have realized the Darkspawn looked a little like Jackson's interpretation of the Tolkien Orcs prior to release and even if they didn't I have a hard time believing a handful of forumites noting the similarities swayed such a change in design. Personally I think they just wanted to make the Darkspawn look a bit more stylish rather then putting an effort to sepearte itself from other pieces of work.

#90
B3taMaxxx

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TheMadCat wrote...

Actually all I've been saying is they worded it terribly and it makes no sense. Hell if it's purpose is to create an artistic separation why the hell didn't they have the Darkspawn look differently from the get go, surely someone on the development staff would have realized the Darkspawn looked a little like Jackson's interpretation of the Tolkien Orcs prior to release and even if they didn't I have a hard time believing a handful of forumites noting the similarities swayed such a change in design. Personally I think they just wanted to make the Darkspawn look a bit more stylish rather then putting an effort to sepearte itself from other pieces of work.



 Yes, I agree, but the Darkspawn are the way they are. At this point to look at the past and grovel over the "what shouldofs" is pointless, if only to learn from previous decisions.

 In the end, and as I've stated, it was the best reason I've come across for the change in design. Then again I would probably play it if it was a side scroller if just to experience the story that will/should/might be fantastic.

#91
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Rubbish Hero wrote...

TheMadCat wrote...That's not a widely shared opinion. At it's release Oblivion was regarded to have one of the most beautifuly designed environments amongst multiplatforms.


That was then this is now. Without mods taking advancement of pc technology which is vastly superior to consoles, game big turd.  Likewise with gameplay, need mods to not be turd. Bethesda suck, games need canceled.



No bias here.

#92
Tirigon

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TheMadCat wrote...

Rubbish Hero wrote...

TheMadCat wrote...That's not a widely shared opinion. At it's release Oblivion was regarded to have one of the most beautifuly designed environments amongst multiplatforms.


That was then this is now. Without mods taking advancement of pc technology which is vastly superior to consoles, game big turd.  Likewise with gameplay, need mods to not be turd. Bethesda suck, games need canceled.



So you're basicly ranting on about how a game released 4 or 5 years ago doesn't look as well as games released today. Really?



I agree with Rubbish Hero; Oblivion is a great game once you installed about 10GB mods, but vanilla sucks.


And yes, you can compare older graphics with those you have now.
Because, if a game is so ugly you don´t enjoy playing it, you won´t enjoy playing it if you repeat to yourself "it´s ok it´s older than me!" Also, there is Warcraft 3. The graphics are not as good as current games, admitted, but they´re still great for a game from 2003.

#93
Grommash94

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Good graphics, to me, in a single player rpg is just a bonus. It can look absolutely amazing, but if it is a horrid RPG then there really is no point imo

#94
Tirigon

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asaiasai wrote...

That is one of my biggest concerns is how much content am i going to have to trade for slick graphics? How much in depth story telling am i going to surrender for esplosions and the boom boom bang bang that will be necessary to attract the ADD gamers who drive the market. It is the evolution of the gaming market where style is replacing substance. It is like for example Modern Warfare Crysis or even Halo, short on substance but slick packaging. You can argue the point until your blue in the face but the truth is the those mentioned games are really no diferent than Doom2, or any of the Quake series of games. The players all pick up a gimmick run around alot going boom boom bang bang, then pick up another gimick that is a slightly more powerful gimmick than the previous gimmick only to run around some more going boom boom bang bang. FOR HOURS ON END. A.D.D. run rampant.

Asai


I would agree with you if you wouldn´t have bashed Halo, but as it is I am forced to vehemently disagree:

Halo does not only have great, detailed graphics BUT ALSO great gameplay AND a good story.
(Admittedly, Halo ODST does have neither, but it´s not a true Halo but a disgrace for the series, so let´s not count it.)

#95
Tirigon

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Grommash94 wrote...

Good graphics, to me, in a single player rpg is just a bonus. It can look absolutely amazing, but if it is a horrid RPG then there really is no point imo


It´s true - but if a game is so ugly you stop playing it before you can see whether the story and gameplay are good or not, that´s not so cool either.

#96
Grommash94

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Tirigon wrote...

Grommash94 wrote...

Good graphics, to me, in a single player rpg is just a bonus. It can look absolutely amazing, but if it is a horrid RPG then there really is no point imo


It´s true - but if a game is so ugly you stop playing it before you can see whether the story and gameplay are good or not, that´s not so cool either.


That's true.

#97
Guest_slimgrin_*

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 Posting similar scenes from both Fallout 3 and Origins. Origins actually looks pretty good in this scene, maybe cause the people are too far away to see how poor the character design is. But Fallout 3 came out several years before origins, no?

I'm not trying to disparage origins here, per se. I'm asking people to recognize the difference between aesthetic preference and graphical quality. I think we need to do the same when comparing DA:O to DA2.

Posted Image


Posted Image

Modifié par slimgrin, 21 juillet 2010 - 12:35 .


#98
DPB

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slimgrin wrote...

 Posting similar scenes from both Fallout 3 and Origins. Origins actually looks pretty good in this scene, maybe cause the people are too far away to see how poor the character design is. But Fallout 3 came out several years before origins, no?


No, it was almost exactly one year before. Had DAO been released when they originally intended, the gap between them would've been only a few months.

Modifié par dbankier, 21 juillet 2010 - 12:40 .


#99
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dbankier wrote...

slimgrin wrote...

 Posting similar scenes from both Fallout 3 and Origins. Origins actually looks pretty good in this scene, maybe cause the people are too far away to see how poor the character design is. But Fallout 3 came out several years before origins, no?


No, it was almost exactly one year before.


Edit: My mistake. I don't know why I keep thinking Fallout  3 came out so long ago. Anyway, my point is, people on these forums continually bash it for looking bad. It doesn't. It looks bleak and monochrome, because of the nature of the story and resulting environments. But its far from a bad looking game.

And from what I've seen of DA2, I would say the same.

Modifié par slimgrin, 21 juillet 2010 - 12:47 .


#100
stylepoints

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What was wrong with asteroids... or pacman?