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Have all the Cardinal rules of Magic been broken?


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#101
atheelogos

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SirShreK wrote...

Many of us may be unawares, but there exists a not so oft-referenced Codex-entry that describes Cardinal rules of Magic. It professes that Magic is not all powerful and there are limits on what you can wring out of it.

In a nutshell the rules are:

1) No Teleportation
2) No Physical entry into the Fade
3) No Ressuruction. No Immortality.

It is my belief that all these rules have been broken. They may have been broken by different people at different times.. But I think there is a chance that a group of people acting together broke them all AT ONCE. I am sure you guess already that I am referencing the august assemblage of the Tevinter Magisters that broke into the "Golden city" and started the first blight.

Lets see how one can go about forwarding this theory:

I wil start with the "Entering the Fade in physical bodies" part. This requires little explanation. Two-thirds of the Imperium Lyrium and blood of hundreds was the power that somehow propelled the mortal vessels of Tevinter Magisters into the Fade. Blood magic is an ugly, but a powerful ally indeed.

Next we think about Teleportation.

I assume the players of DA are familiar with the term Hyperspace. It is a cliche Deux Ex Machina used to explain inter-stellar travel: It is  a space above our plane of existance that connects any two points in our universe by a shorter distance than the straight line between them. This "short" cut can actually be zero in length, in which case one call call the mode of travel teleportation.

Here is where I think the true genius of the Magister's was revealed. I believe that they realized that the Fade was not unlike Hyperspace and could be used for teleportation. Their target? The sunken city of Arlathan. I would like you to read one of my previous posts to get a better understanding of my conjecturs...

The means to reach there were as follows:
                                                      1. Enter Fade Physically.
                                                      2. Go to Black/Golden city which I postulate is Arlthan's reflection in Fade
                                                      3. Go back to mortal world, arriving at the Sunken Arlathan.

Evidently they manged to do the first and second step successfully... Too successfully one might say.

The Tevinter Magisters had everything... they had power, they had slaves, they had all the wealth of the mortal world and command of Fade demons at their bidding.... What they craved for, to my best of knowledge (Codex Entry: Drake's Fall) was immortality. This, they saw with envy as a gift given to the Elves, but not to them. In their jealosy and their pride, they sought to take it for themselves....And thus they heeded the advice of the Old Gods (Again I would like to draw you attention to one of my previous posts) who, it can be assumed promised them what they sought. For were not the Old Gods immortals? High-dragons die.. as we know.. a natural death.. but Arch-demons don't, a testament of their being beyond the scope of mortal world... They also have the power to summon their soul from its path to the Fade to a mortal vessel (such as a Darkspawn)... And this power they promised to the Magisters...

And in one step that was taken on the fateful day the Magisters sent their living flesh into the fade, broke all the cardinal rules or found the means to do so, was the doom of the world sealed and the Blight arrived on Thedas....


Time for speculation:


This thing casts a new light on Flemeth. She seems to have broken at least one Cardinal rule of Magic. Of Immortality.









Flemeth is not Immortal. Immortal means you can't die. The only problem is no one knows how to kill her. That doesn't mean she can't be killed.

#102
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atheelogos wrote...
Flemeth is not Immortal. Immortal means you can't die. The only problem is no one knows how to kill her. That doesn't mean she can't be killed.


Like I said in an earlier post, I am sorry. I meant Immortal meaning unable to die unless killed.

#103
Jeremyspys

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Don't know if anyone mentioned it, but I couldn't find it. The mad hermit seemed to be teleporting to me, not by moving fast or moving fast, possibly by moving underground though, but it didn't seem like it. Thoughts?

#104
Grommash94

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Jeremyspys wrote...

Don't know if anyone mentioned it, but I couldn't find it. The mad hermit seemed to be teleporting to me, not by moving fast or moving fast, possibly by moving underground though, but it didn't seem like it. Thoughts?


Morrigan says its a powerful illusion.

#105
Jeremyspys

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Grommash94 wrote...

Jeremyspys wrote...

Don't know if anyone mentioned it, but I couldn't find it. The mad hermit seemed to be teleporting to me, not by moving fast or moving fast, possibly by moving underground though, but it didn't seem like it. Thoughts?


Morrigan says its a powerful illusion.


Ah, never brought her with me there so I guess that explains it. But it's your turn to ask isn't it? 

#106
Bobad

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SirShreK wrote...

atheelogos wrote...
Flemeth is not Immortal. Immortal means you can't die. The only problem is no one knows how to kill her. That doesn't mean she can't be killed.


Like I said in an earlier post, I am sorry. I meant Immortal meaning unable to die unless killed.


That no one knows how to kill her does not necessarily make her not immortal either, they may not know because such knowledge is impossible, simply because she is immortal.

#107
fanman72

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David Gaider wrote...

soteria wrote...
Some of us would have liked to import the decisions from Origins into Awakening without bringing back the character. As you say, not ideal.

Right. Not ideal, but also not canon. Canon would have simply been us, say, starting you with your Origins character alive as if the Dark Ritual had been performed no matter what... or starting you with your Origins character dead and you create a new character no matter what. The extrapolation here assuming canon exists when it clearly didn't is what's confusing me.



Nevertheless, if a person doesn't import a saved game into DA2, will there be predetermined choices made for that player?  Similar to how Allistair is king in Awakenings if you make a new Warden?

#108
Super_Cat

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What about the summoning sciences quest line? Weren't you technically teleporting creatures and Arl Forshadow into the tower from another location?

#109
The Hardest Thing In The World

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Any fantasy RPG games I play, I hate the part where I have to travel to other planes of existence but it seems game-developers love it. I don't why but I just hate it. I don't understand why the see the need to create these planes for their setting/game.

Having said that, I like the Fade part of DA:O where I get all those attribute bonus, nevermind what the majority says, what do they know! It's one of the most interesting quest in DA:O. More of such quests in DA2 and also more of something like Orzammar again!

Modifié par The Hardest Thing In The World, 28 juillet 2010 - 03:57 .


#110
David Gaider

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fanman72 wrote...
Nevertheless, if a person doesn't import a saved game into DA2, will there be predetermined choices made for that player?  Similar to how Allistair is king in Awakenings if you make a new Warden?

There will be a default, yes. That's not the same as canon, however. Canon means it is the same for everyone.

#111
twincast

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The Hardest Thing In The World wrote...

[...] and also more of something like Orzammar again!

totally unrelated, but reading this it suddenly hit me that while we have some vague information on the status of elves pretty much everywhere, (surface) dwarves outside Ferelden are quite the mystery. I'm hoping for awesomesauce.

#112
mdfitz2

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im pretty sure i saw in a video a guy said something about teleporting and thats against the rules so yeah

#113
Guest_SirShreK_*

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mdfitz2 wrote...

im pretty sure i saw in a video a guy said something about teleporting and thats against the rules so yeah


A bit more clarity would be welcome.

#114
mdfitz2

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SirShreK wrote...

mdfitz2 wrote...

im pretty sure i saw in a video a guy said something about teleporting and thats against the rules so yeah


A bit more clarity would be welcome.




there was this video that was posted on these forums which showed early gameplay this guy was talking about a new specailization or somthing call the devasatator and he had teleportation abilitys

#115
Guest_SirShreK_*

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mdfitz2 wrote...

SirShreK wrote...

mdfitz2 wrote...

im pretty sure i saw in a video a guy said something about teleporting and thats against the rules so yeah


A bit more clarity would be welcome.




there was this video that was posted on these forums which showed early gameplay this guy was talking about a new specailization or somthing call the devasatator and he had teleportation abilitys


Aah.. I see... I think he meant TURN invisible and then turn visible elsewhere... That's quite similar to teleportation but is not the real deal....

Modifié par SirShreK, 28 juillet 2010 - 08:27 .


#116
mdfitz2

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ok that makes sense

Modifié par mdfitz2, 29 juillet 2010 - 01:28 .


#117
Jeremyspys

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Actually I think he was refering to the mage in the background being a little bugged "Teleporting around the place"

#118
svenus97

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Super_Cat wrote...

What about the summoning sciences quest line? Weren't you technically teleporting creatures and Arl Forshadow into the tower from another location?


No, you summoned them, as in SUMMONING sciences, but, then... one could argue if summoning someone means teleporting them to your location.

EDIT: Oh, I had no idea I just necro'd a thread :P I must have clicked on a link to a qoute and just read it and posted, my bad :P

Modifié par svenus97, 11 septembre 2010 - 11:40 .


#119
Blakes 7

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On a somewhat related note; will dragon age 2 reveal more elven mysteries? I was disappointed by their absence in origins

#120
Russalka

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Why do month-old threads get ressurected so much today?

#121
captain.subtle

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Russalka wrote...

Why do month-old threads get ressurected so much today?


Becasue people post in them without cause.

On the topic: The Portal in Witch Hunt is essentially one of those rule-breakers....

Ancients can do anything you know... its the perogative of the title...

#122
Anathemic

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svenus97 wrote...

Super_Cat wrote...

What about the summoning sciences quest line? Weren't you technically teleporting creatures and Arl Forshadow into the tower from another location?


No, you summoned them, as in SUMMONING sciences, but, then... one could argue if summoning someone means teleporting them to your location.

EDIT: Oh, I had no idea I just necro'd a thread :P I must have clicked on a link to a qoute and just read it and posted, my bad :P


svenus97 rezzed it!! I say we lead a rebellion and hang his head!!1 BURN HIM BURN HIM!!!! :devil:

#123
svenus97

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Anathemic wrote...

svenus97 wrote...

Super_Cat wrote...

What about the summoning sciences quest line? Weren't you technically teleporting creatures and Arl Forshadow into the tower from another location?


No, you summoned them, as in SUMMONING sciences, but, then... one could argue if summoning someone means teleporting them to your location.

EDIT: Oh, I had no idea I just necro'd a thread :P I must have clicked on a link to a qoute and just read it and posted, my bad :P


svenus97 rezzed it!! I say we lead a rebellion and hang his head!!1 BURN HIM BURN HIM!!!! :devil:


You will never catch me alive !!! "Teleports to another place"

C wut I dd ther ?

#124
nhsk

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I love how people overanalyze a game with two books and some comics as addendum knowledge.

#125
Saibh

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nhsk wrote...

I love how people overanalyze a game with two books and some comics as addendum knowledge.


It's part of the fun. And unique. It's not like other games offer that without years of extensive lore at their back, like Warcraft or the Star Wars EU.

It's fresh, at least.