Mass Effect 1 Adept: Best bonus talent?
#1
Posté 20 juillet 2010 - 01:13
#2
Posté 20 juillet 2010 - 01:16
Modifié par NICKjnp, 20 juillet 2010 - 01:20 .
#3
Posté 20 juillet 2010 - 01:38
What's more, with an adept you're probably spending a lot of time hurling biotics, so for sheer DPS you're probably lagging behind the shotgun and sniper rifle, too.
The assault rifle is useful at all ranges, however ... so it's a great choice if you prefer to concentrate on micromanaging biotics than weapons.
Personally, I went with electronics for extra shields as well as overload's offensive utility ... but found it underwhelming from lack of tech synergy.
If I had to play a new adept, I'd probably go with sniper rifle (and go with extreme burst damage with double scram rails & high explosive rounds, interspersing biotics while the weapon cools down) or AI hacking .. due to its utility from your foes being a ton of geth.
#4
Posté 20 juillet 2010 - 01:46
#5
Posté 20 juillet 2010 - 01:49
#6
Posté 20 juillet 2010 - 01:57
Arhka wrote...
Shotgun is good. Carnage can tear a singularity apart and you can "snipe" with it still. Electronics gives a nice defense boost to your Barrier.
I guess so ... though assassinate with high explosive rounds wreaks havoc vs. a crowd, I'm seriously considering running comparison tests between those weapons at various ranges, now.
I do have a silly soldier that maxed them both ...
#7
Posté 20 juillet 2010 - 02:30
#8
Posté 20 juillet 2010 - 02:30
#9
Posté 20 juillet 2010 - 02:35
im going:
10 unstable warp
? throw
10 ? singularity
10 pull field
? shockwave
10 ?biotic mastery?
10 heavy warp ammo
i have one point to put into either throw or shockwave, which one do you think i should use. im thinking shockwave because its something different and i already have pull field so its kindof redundant maybe er what hey ya know! also what form of singulairty is better? bastion or nemesis?
Modifié par The Spamming Troll, 20 juillet 2010 - 02:38 .
#10
Posté 20 juillet 2010 - 02:40
Source thread
05 Basic Armor
12 Pistols
12 Throw
12 Lift
12 Barrier
00 Stasis
12 Warp
12 Singularity
09 Decryption
12 Nemesis
04 Spectre Training
Sure you lose out on a new weapon talent, but Pistols with Master Marksman are already the best weapon class in ME1. Another unique feature of the above build is that it allows for a squad of this Adept Shepard, Liara, and Wrex/Ashley while still having all unlocking needs covered (Shep has Decryp, Liara has Elec) even without a tech squadmate.
IMNWME wrote...
The Adept/Nemesis/Decryption build is excellent against mixed mobs of organics and synthetics. In this respect, it is superior to the Adept/Bastion/Assault Rifles because he can just use Sabotage against a mob of synthetics and reserve Singularity/Lift for organic enemies. He also has a AoE disable against turrets and drones which the Bastion doesn't.
Against just organics, it's pretty close. The Nemesis/Adept/Decrypt can kill large numbers of enemies very, very quickly (usually in the minute and a half range for base raids), but if he misses with one of his biotics, the battle will drag on. The Bastion is more consistent, although he will spend more of his time disabling and less time shooting due to the lower radius.
So a tightly played Adept/Nemesis/Decrypt will beat out the Adept/Bastion/AR if nothing goes wrong. However, if things go unexpectedly south, the Bastion has more flexibility. Larger margin of error = more powerful, so I feel the Bastion has the slight advantage here.
In the end, I call a draw. I feel the Adept/Nemesis/Decrypt build is equally powerful as the Adept/Bastion/AR build. It's better against mixed and synthetic mobs, which is largely what you'll face in the story missions. However, the Bastion Adept is slightly more flexible when facing just organics, which make up most of the uncharted world instances.
Modifié par Simbacca, 20 juillet 2010 - 02:43 .
#11
Posté 20 juillet 2010 - 02:51
#12
Posté 20 juillet 2010 - 10:23
03 Basic Armor
00 Pistols
12 Throw
12 Lift
12 Barrier
12 Stasis
12 Warp
12 Singularity
12 Bastion
09 Assault Rifle
06 Spectre Training
(Alternatively go 11 Sniper Rifle, 4 Spectre Training if the SR is a must)
This places the Adept as the strongest biotic user (vanguards with AR may contest this). The Assualt Rifles don't need their active skill to be effective (unlike other weapons) and their damage is just to supplement powers (consider HE rounds if you can spam powers well enough)
#13
Posté 20 juillet 2010 - 04:43
i wouldnt drop stasis in order to pick up decryption tho. stasis is one of the best abgilities in the game considering it works on friggin thresher maws. youd rather take something that does minor damage and makes enemies just switch weapons?
#14
Posté 20 juillet 2010 - 07:22
The Spamming Troll wrote...
whats the benefit of taking the AR over the pistol? just give me one good reason why taking the AR is better then not using the pistol you start with?
i wouldnt drop stasis in order to pick up decryption tho. stasis is one of the best abgilities in the game considering it works on friggin thresher maws. youd rather take something that does minor damage and makes enemies just switch weapons?
thresher maws are easy enough without bastion stasis.
synthetics don't switch weapons. sabotage crowd controls them, including those types that biotics don't affect. synthetics are more than half the enemies.
plus it let's you, as an adept, run with wrex and liara. the best tank plus two singularitys, two lifts, three throws, three warps, and still have all the unlocking loot tech requirements covered.
read the second page of the thread i linked to as the build's source. it has insanity gameplay testing results and comparisons.
Modifié par Simbacca, 20 juillet 2010 - 07:24 .
#15
Posté 21 juillet 2010 - 11:10
As I said earlier, AR (or pistol for that matter) isn't an ideal choice for a class that casts a lot. I suspect bastion/shotgun would clear zones faster than bastion/AR.
In addition, running with liara isn't all that ... I mean ok, it's a ridiculous amount of cc, but once you land cc you want DPS. And as an adept, you can already generate a lot of cc.
Now, if it wasn't for the fact that squadmates have a nasty habit of throwing those tech bombs into walls, I'd actually advice bringing a tech specialist for sabotage.




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