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Mass Effect 1 Adept: Best bonus talent?


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#1
Miss Yuna of Atlanta

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I'm attempting to level every class in Mass Effect to level sixty. However, I'm not sure on what I want my Adept's bonus talent to be. I was thinking about Electronics, Assault Rifles, or perhaps Shotguns, but I'm just not sure. I defer to the judgment of the forums. Which bonus talent is most effective for an Adept?

#2
NICKjnp

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Assault Rifle.  Don't put any points in it though.  Just use your pistol until you have enough money to buy the spectre assault rifle from the C-Sec weapons merchant.  Once you get that AR... then you won't need any other weapon.

Modifié par NICKjnp, 20 juillet 2010 - 01:20 .


#3
Tlazolteotl

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I don't know ... the spectre X pistol has the highest DPS in the game (when comparing numbers with maxed weapon skills), while the advantage the assault rifle has over pistol is .. well .. not having to put points into basic armour first.

What's more, with an adept you're probably spending a lot of time hurling biotics, so for sheer DPS you're probably lagging behind the shotgun and sniper rifle, too.

The assault rifle is useful at all ranges, however ... so it's a great choice if you prefer to concentrate on micromanaging biotics than weapons.

Personally, I went with electronics for extra shields as well as overload's offensive utility ... but found it underwhelming from lack of tech synergy.

If I had to play a new adept, I'd probably go with sniper rifle (and go with extreme burst damage with double scram rails & high explosive rounds, interspersing biotics while the weapon cools down) or AI hacking .. due to its utility from your foes being a ton of geth.


#4
MarshalMeLee

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I had fun with Sniper on my Adept in ME1. Possibly not the most effective, but I love the ME1 sniper...

#5
Arhka

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Shotgun is good. Carnage can tear a singularity apart and you can "snipe" with it still. Electronics gives a nice defense boost to your Barrier.

#6
Tlazolteotl

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Arhka wrote...

Shotgun is good. Carnage can tear a singularity apart and you can "snipe" with it still. Electronics gives a nice defense boost to your Barrier.


I guess so ... though assassinate with high explosive rounds wreaks havoc vs. a crowd, I'm seriously considering running comparison tests between those weapons at various ranges, now.
I do have a silly soldier that maxed them both ...

#7
Miss Yuna of Atlanta

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Shotguns sounds okay. Odds are I'll stick with Electronics, though, for that extra buff to Barrier.

#8
The Spamming Troll

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i wish there wasnt the power wheel glitch because AI hacking on an adept woulda been friggin crazy. i usually took the sniper rifle. the pistol and master marksman did the best DPS anyways if your a numbers cruncher. HE rounds in the sniper rifle give me boners.

#9
The Spamming Troll

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question about an ME2 adept.......


im going:

10 unstable warp
? throw
10 ? singularity
10 pull field
? shockwave
10 ?biotic mastery?
10 heavy warp ammo

i have one point to put into either throw or shockwave, which one do you think i should use. im thinking shockwave because its something different and i already have pull field so its kindof redundant maybe er what hey ya know! also what form of singulairty is better? bastion or nemesis?

Modifié par The Spamming Troll, 20 juillet 2010 - 02:38 .


#10
Simbacca

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Nemesis Adepts with Decryption are beastly.  Sabotage acts as additional crowd control against synthetic enemies including the types biotics don't work on, flying drones and turrets.

Source thread
05    Basic Armor
12    Pistols
12    Throw
12    Lift
12    Barrier
00    Stasis
12    Warp
12    Singularity
09    Decryption
12    Nemesis
04    Spectre Training


Sure you lose out on a new weapon talent, but Pistols with Master Marksman are already the best weapon class in ME1.  Another unique feature of the above build is that it allows for a squad of this Adept Shepard, Liara, and Wrex/Ashley while still having all unlocking needs covered (Shep has Decryp, Liara has Elec) even without a tech squadmate.

IMNWME wrote...

The Adept/Nemesis/Decryption build is excellent against mixed mobs of organics and synthetics. In this respect, it is superior to the Adept/Bastion/Assault Rifles because he can just use Sabotage against a mob of synthetics and reserve Singularity/Lift for organic enemies. He also has a AoE disable against turrets and drones which the Bastion doesn't.

Against just organics, it's pretty close. The Nemesis/Adept/Decrypt can kill large numbers of enemies very, very quickly (usually in the minute and a half range for base raids), but if he misses with one of his biotics, the battle will drag on. The Bastion is more consistent, although he will spend more of his time disabling and less time shooting due to the lower radius.

So a tightly played Adept/Nemesis/Decrypt will beat out the Adept/Bastion/AR if nothing goes wrong. However, if things go unexpectedly south, the Bastion has more flexibility. Larger margin of error = more powerful, so I feel the Bastion has the slight advantage here.

In the end, I call a draw. I feel the Adept/Nemesis/Decrypt build is equally powerful as the Adept/Bastion/AR build. It's better against mixed and synthetic mobs, which is largely what you'll face in the story missions. However, the Bastion Adept is slightly more flexible when facing just organics, which make up most of the uncharted world instances.


Modifié par Simbacca, 20 juillet 2010 - 02:43 .


#11
Miss Yuna of Atlanta

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Okay, that build sounds way too awesome for me to pass it up, I'm sorry. I need that.

#12
ajburges

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I prefer:

03 Basic Armor

00 Pistols

12 Throw

12 Lift

12 Barrier

12 Stasis

12 Warp

12 Singularity

12 Bastion

09 Assault Rifle

06 Spectre Training

(Alternatively go 11 Sniper Rifle, 4 Spectre Training if the SR is a must)



This places the Adept as the strongest biotic user (vanguards with AR may contest this). The Assualt Rifles don't need their active skill to be effective (unlike other weapons) and their damage is just to supplement powers (consider HE rounds if you can spam powers well enough)

#13
The Spamming Troll

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whats the benefit of taking the AR over the pistol? just give me one good reason why taking the AR is better then not using the pistol you start with?



i wouldnt drop stasis in order to pick up decryption tho. stasis is one of the best abgilities in the game considering it works on friggin thresher maws. youd rather take something that does minor damage and makes enemies just switch weapons?

#14
Simbacca

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The Spamming Troll wrote...

whats the benefit of taking the AR over the pistol? just give me one good reason why taking the AR is better then not using the pistol you start with?

i wouldnt drop stasis in order to pick up decryption tho. stasis is one of the best abgilities in the game considering it works on friggin thresher maws. youd rather take something that does minor damage and makes enemies just switch weapons?


thresher maws are easy enough without bastion stasis.

synthetics don't switch weapons.  sabotage crowd controls them, including those types that biotics don't affect.   synthetics are more than half the enemies.

plus it let's you, as an adept, run with wrex and liara.  the best tank plus two singularitys, two lifts, three throws, three warps, and still have all the unlocking loot tech requirements covered.

read the second page of the thread i linked to as the build's source.  it has insanity gameplay testing results and comparisons.

Modifié par Simbacca, 20 juillet 2010 - 07:24 .


#15
Tlazolteotl

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The gameplay comparison is against a bastion/AR build, though.

As I said earlier, AR (or pistol for that matter) isn't an ideal choice for a class that casts a lot. I suspect bastion/shotgun would clear zones faster than bastion/AR.

In addition, running with liara isn't all that ... I mean ok, it's a ridiculous amount of cc, but once you land cc you want DPS. And as an adept, you can already generate a lot of cc.

Now, if it wasn't for the fact that squadmates have a nasty habit of throwing those tech bombs into walls, I'd actually advice bringing a tech specialist for sabotage.