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19 réponses à ce sujet

#1
Shadooow

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I never paid much attention to gnome visage, maybe its because I had crappy computer and graphic before. Now I ran the game and decided to make gnomish bard, and I noticed quite strange height of gnomes forearms and hands. He does look like an umberhulk!

IMAGE LINK

Does anyone else noticed that too?

Is there fix for it somewhere?

Modifié par ShaDoOoW, 20 juillet 2010 - 01:33 .


#2
Bard Simpson

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Yeah, he does resemble an umber hulk; that just shows how a good bard can really make you see the character he's portraying. :D

I don't happen to know of a fix, but I agree gnomes could use one.

#3
The Amethyst Dragon

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Do you think anyone will ever make gnome forearm parts with tattoos in the shape of anchors? Maybe a new "fashion accessory" item that looks like a holdable half-crushed can of spinach? :P

#4
Estelindis

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I agree too. Gnomes look ridiculous in NWN.



If fixes are made, they'd have to be applied to the supermodel too, wouldn't they? Otherwise, the modified gnome parts wouldn't hold their weapons and fight properly after the geometry changes are made.

#5
B_Harrison

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A proper fix would require some tedious remodeling and heavy use of NWN Armoury (to make the arms look less horrible), or some mass file copying & renaming (to replace the gnome dynamic model with halfling body proportions using gnome heads).

A really quick way of "fixing" gnomes is to change the gnome's Race column in appearance.2da to A (making all gnomes use the dynamic halfling appearance). I don't know if they would then look unique (or gnome-ish) enough for most people, but anything's probably an improvement on the default gnome anatomy.

Modifié par B_Harrison, 20 juillet 2010 - 09:36 .


#6
Jez_fr

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Maybe just resizing the legs and forearms joints would suffice. They are clearly oversized and don't fit the rest of the model.

I'll give it a try just to see.

#7
Jez_fr

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Here's a quick hack:

img101.imageshack.us/img101/9902/gnomejoints.jpg

Get the files here for testing: www.box.net/shared/oeykyotrno

Not extensively tested, so you're welcome to ^^

#8
Shadooow

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IMO Forearms and shins now look correct from profile, but still too width from the front, also I think hands should be shrinked too. Otherwise good job but its only start, It need to be made for all existing armor models.

#9
Bard Simpson

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Nice job, Jez. Merci!

Yeah, as The Amethyst Dragon said, without his trusty can of spinach the pint-sized Popeye wasn't cutting it. Let's see how things develop now.

#10
Jez_fr

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@ShadoOoW: well I choose to keep the middle part out of proportion since its the wanted design for gnomes. But its a matter of taste. It would be actually easier to resize the whole part instead of just the joints. *if* I am to do all the parts, what would prefer guys? Out of proportion gnomes or not?

I agree for the hands and almost did it, but got lazy XD

@Bard Simpson: merci and you're welcome =)

btw I used a 70% XY resize, so maybe NWN Armory can do that as batch. Any tryer?

Modifié par Jez_fr, 20 juillet 2010 - 05:45 .


#11
Shadooow

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I see, I don't know how it should be, just seemed a little off to me.

btw, I tested it a bit, attacking, casting, animations, rest, everything was fine, no glitches...

Modifié par ShaDoOoW, 20 juillet 2010 - 09:17 .


#12
Calvinthesneak

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You can definately use NWNArmoury for that Jez. Get your human models together, edit the scalar factors on your gnome parts and blast all the models, bam, done.

#13
Mr. Versipellis

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I've never played gnome for this reaon xD

#14
Shadooow

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Ok, I learned with NWNArmory so I tried scale it pers Jez suggestion. I used 72% and made result gallery HERE.

Its still not exact. Still there can be seen "flesh". But I don't think further scaling can help, maybe some positioning?

EDIT: I uploaded all parts into my project page. LINK
It contains all male, female and large phenotype forearms, shin and hand parts

Modifié par ShaDoOoW, 28 juillet 2010 - 04:23 .


#15
Calvinthesneak

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I think what you start looking at at that point is editing the p*g0.mdl file to tell it how the nodes go together. Getting beyond my knowledge range here as you're delving into animations at that point really, and not too many people truly understand them well. Ragnarok and a few others I'm sure. Not sure what else I can do but offer moral support.

#16
Jez_fr

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To be honest I'd better spent that much time trying to improve human pheno, or even elvish, rather than on gnome's (and I do from time to time).

ShadoOow, I'm not sure why you used 72 instead of 70, but yeah I had to move some vertice to have the parts fitting better together. I think there is no other way. It's pretty easy to do really, just takes a little time. What you've done is pretty cool already.

#17
Shadooow

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Jez_fr wrote...

ShadoOow, I'm not sure why you used 72 instead of 70, but yeah I had to move some vertice to have the parts fitting better together. I think there is no other way. It's pretty easy to do really, just takes a little time. What you've done is pretty cool already.

Well I saw in default NWN Armory setting 72% for halfling when scaling from human, so I though it may fit to gnome as well, I'll try 70 too then.

I'll try to mess with it much more. If I will find how to improve it, made up formula to do that automatically in all models won't be problem.

#18
Jenna WSI

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This looks nice, will play with it... so many complains over the years about gnome appearances.

#19
Mecheon

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I knew there was a topic about gnomes that I had just seen pop up

While I haven't give them a shot in game, I recently came across This little file in the Model section of the Vault

I don't know how well these compare to Shadow's ones, but they've been on the vault for a long while and it just looks like no one has noticed them

Modifié par Mecheon, 17 mars 2012 - 01:49 .


#20
Shadooow

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I made a quick look at these models, there are missing few models from 1.69 and there are some extra models from maybe CEP? dont know. As far as quality goes I can't tell, if you tell me that these older models are better I will be glad to replace my models in Patch 1.70 made in NWNArmory.