Since there are new features like a voice for the main character Hawke will there be less choices than having a main character without a voice?
Is adding a voice to the main character going to give him less choices?
Débuté par
jjbens
, juil. 20 2010 02:14
#1
Posté 20 juillet 2010 - 02:14
#2
Posté 20 juillet 2010 - 03:09
And it is exactly the same in DA2.errant_knight wrote...
I was talking about DA:O whare I thought they did. The end result is the same, but that doesn't mean you don't get different dialogue. There's usually at least a few words or a sentence or two that are different, depending on your choice.
There is. So you have 5 options on the main wheel plus "Investigate", which brings you to another wheel hub where you have up to 5 more options (plus "Return"). So we do, in fact, have the ability to put up more options than we did in DAO. We're not always going to use all of those, of course (any more than we did all six in DAO) but in terms of the number of choices we put up we are not limited by the wheel at all.jon372 wrote...
Huh, well unless theres ''Investigation'' like
ME, then you could have as much as 8
I think the problem some people are expressing is that they don't like the paraphrase system, and that sometimes the intent of the paraphrase isn't clear. I think the icon system we use (an icon is represented in the middle of the dialogue wheel when we need to express a particular intent, such as "Intimidate" or "Flirt" or "Combat") mitigates that to an extent... but I don't doubt there are people for whom that's simply never going to work. You are also correct, however, that there's no point in assigning problems to the system that simply don't exist... nor in assuming that the style used in Mass Effect's narrative structure will be exactly the same in DA2 simply because we use the same system (though what else do you have to compare it to for the moment?).Narreneth wrote...
If you don't like the VO for your own
reasons, fine. Slapping rationales on it that aren't true is completely
pointless, though.
Modifié par David Gaider, 20 juillet 2010 - 03:16 .





Retour en haut






