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Is adding a voice to the main character going to give him less choices?


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#76
jjbens

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SteveGarbage wrote...

I still have a hard time understanding why people have such an issue with the dialogue wheel, although this thread has helped clear it up a bit for me. Having played Mass Effect, yes, there were times when I selected a certain option because the paraphrase looked like what I wanted, only to have the response turn out to be not what I had in mind.

Although ME is voiced and that problem comes up, I ran across it a couple times in DA:O too. For example, when talking with Alistair and he's talking about how the Chantry hooks the templars on lyrium so I said, "Sounds like an excellent method of control" and watched Alistairs influence tank. I didn't mean it as like a "Haha, stupid templars" I meant it more like a "Poor templars on the Chantry's leash" but that obviously wasn't how the line was coded.

My understanding is the little delivery pic inside the wheel could help to clear up a lot of those issues even without extended paraphrases. If the paraphrase maybe isn't 100 percent clear but I look at the delivery and see that maybe it looks snarky, that could help.

I'm not expecting the VO or the dialogue to be perfect, but I anticipate it to be up there in the 95 percentile of what I expect.


yes but the warden choices are going to be bigger and more important throughout the game so on one of these choses if you dont pick what you really want to say and he says something else then the game is changed because of not understanding the wheel.

#77
Faust1979

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I don't care how many choices the wheel gives you. Just as long as the game is fun, has good sidequests, lets me level up the character as i see fit. Besides most of the things your character could say in the first game led to the same answers anways so less choices would be welcome

#78
Collider

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It doesn't inherently give the main character less choices. But I would wager that it will in some way, just because of the nature of it. It's a lot easier having nonvoiced lines rather than voiced ones. Particularly for the 360 - dialog takes a lot of space on the disk.

#79
Bobad

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Collider wrote...

It doesn't inherently give the main character less choices. But I would wager that it will in some way, just because of the nature of it. It's a lot easier having nonvoiced lines rather than voiced ones. Particularly for the 360 - dialog takes a lot of space on the disk.


Yeah this is true, however if we get a bigger game I don't mind getting up and changing discs a few times.

#80
jjbens

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i want bigger choices that effect the game more

#81
Sylvius the Mad

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Of course we'll have less choice.  The player will no longer get to decide how each line is delivered.

Some people will claim that they never did that, but that's irrelevant.  They could have.  Now they can't.

#82
jjbens

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less choices is bad

#83
dislye

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hmmm, I am liking how this is sounding :-))

#84
jjbens

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i jsut hope the voice of the character is good

#85
jjbens

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i think its going to suck

#86
svendigo

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Necro'in me own threadz

#87
jjbens

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now i think there going to be less gameplay will bigger choices

#88
jjbens

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bump

#89
Guest_cosgamer_*

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Huh, a lot of crushed optimism and confirmed suspicion in this thread.

#90
Monica83

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The answe of this topic is.... Yes implemented like its on dragon age 2 you have less choices less costumization of your character... Its not the VO character the problem but the schematic pharaprase system.... The best way to implement it is make a well with full written answer this help a lot to don't misurundersteand the dialogue and the answer you do... In fact in dragon age 2 we have so many examples of the schematic paraphrasing can sway from what you mean... The problem with paraphrasing its this:

Paraphrasing is an inaccurate system people can interpret answer in different manners and this can force you to feel yourself out of character and totally broke the immersion...