SteveGarbage wrote...
I still have a hard time understanding why people have such an issue with the dialogue wheel, although this thread has helped clear it up a bit for me. Having played Mass Effect, yes, there were times when I selected a certain option because the paraphrase looked like what I wanted, only to have the response turn out to be not what I had in mind.
Although ME is voiced and that problem comes up, I ran across it a couple times in DA:O too. For example, when talking with Alistair and he's talking about how the Chantry hooks the templars on lyrium so I said, "Sounds like an excellent method of control" and watched Alistairs influence tank. I didn't mean it as like a "Haha, stupid templars" I meant it more like a "Poor templars on the Chantry's leash" but that obviously wasn't how the line was coded.
My understanding is the little delivery pic inside the wheel could help to clear up a lot of those issues even without extended paraphrases. If the paraphrase maybe isn't 100 percent clear but I look at the delivery and see that maybe it looks snarky, that could help.
I'm not expecting the VO or the dialogue to be perfect, but I anticipate it to be up there in the 95 percentile of what I expect.
yes but the warden choices are going to be bigger and more important throughout the game so on one of these choses if you dont pick what you really want to say and he says something else then the game is changed because of not understanding the wheel.





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