Shiroukai wrote...
Bioware should be aware of the Wizard's Second Rule: The greatest harm can result from the best intentions.
And I would really like to see some of it in DA2 as well, which would make it a dark fantasy game and not a fairy tale. Everything has consequences, and good deeds don't always lead to a good aftermath.
I don't disagree. From a game perspective, however, you do want to avoid the "gotcha!" situation-- if you present a situation to the player where they have
no way of knowing that the solution they're offered will have an unintended effect you run the risk of having the player feel like they're being punished rather than rewarded with an interesting story.
And by "no way of knowing" I don't necessarily mean they need to be told-- just "is it reasonable to assume that this
might happen?" It's the events that come out of left field, that pull the rug out from under the player, that you need to be careful of. In small doses it might work, or perhaps even in a situation where the player can at least
do something to address their reversal of fortune, but otherwise I consider it to be something that sounds good in theory but doesn't work well in practice-- at least, not in a game where the player and the designer are working under an implied understanding that a degree of agency is required even though the designer is the one calling all the shots.
But thematically? "The road to hell is paved with good intentions" could make for a great part of a story or a quest.
Modifié par David Gaider, 20 juillet 2010 - 05:48 .