Sappy69 wrote...
Put me down on the side of those that were disappointed that the DR was not as tempting as it could've been. Maybe that wasn't the purpose, but to me the DR was clearly a selfish, if not outright evil and certainly irresponsible choice of action.
Let's break down what we know (in-character) when the DR offer is made. You've got 3 Grey Wardens: the PC, Alistair/Loghain, and Riordan. At this point, we don't know that Riordan is going to make his ill-advised attempt at soloing the archdemon and failing spectacularly (metagame-wise, I'm sure we all knew he was going to buy it the moment he explains that a GW has to die in order to defeat the archdemon, he may as well have worn a red-shirt, heh). We just know that one of those 3 will need to die, and Riordan volunteers since it's tradition for the most senior GW to do it. Besides, he's been around about as long as Duncan has and is probably close to his Calling anyway, so he doesn't have long to live regardless.
Morrigan makes the DR offer to both save your life and preserve the soul of an Old God. However, it's only to *potentially* save your life at this point. You're not even first in line to die (Riordan is) and you've still got another backup (Alistair/Loghain). So at this point, any rational, thinking person is going to weigh the risk vs. reward of this offer. Same way we evaluate stocks, or how far my poker hand can take me.
The rewards are that none of the 3 GW's has to die (even though one is going to die soon anyway), and now Morrigan has an Old God baby. But, what are the pro's of this baby? Will the Old God usher in a new era of peace? Will it just be a normal baby with an awesome soul? Will it have superpowers? Will it transform into a dragon? Does it even care about humanity? We don't know any of this...no one does, not even Morrigan.
What's the risk? Well, you might have fought tooth and nail all this time to stop a Blight just to have another Blight start again and risk the entire world...yay! Based on what we know, how does the reward even remotely justify the risk? Imagine if most of what you owned was a house, and someone told you "Would you like to make a bet with your house? I won't tell you what you'll win, but if you lose, you lose your house!"
The DR decision becomes even less tempting if the other GW was Loghain instead of Alistair. I know many players are attached to Alistair and imagine it may come down to a choice of letting yourself or Alistair die, but if it were Loghain? He *deserves* to die, his entire purpose at being a GW is to die in service to them. Now, you as the PC get to live, you don't worry about the risk of another Blight from the DR, and Loghain dies! Everyone wins...
Don't get me wrong, I liked having the choice of the DR. It gives more roleplaying opportunities for people of different moral spectrums. But to paint it as a choice that "could be justified" by any rational, unselfish person is inaccurate. It really wasn't hard for my first playthrough to reject that choice. My character even romanced Morrigan and it still seemed creepy and shady. I think the decision may have had more impact if the DR choice were made more tempting to good-aligned characters and less of a "good characters choose X, selfish characters choose Y, evil characters choose Z" situation.
As an example of a choice I did like which ties into the whole "shades of gray" thing, I really enjoyed the choice between Harrowmont and Bhelen. It's more nuanced than the whole "support the good leader" vs. "support the bad leader" choice. Instead, it's an opportunity to reflect on your character's philosophy. Do you support the tyrannical, murdering scumbag who does good by his people, or do you support the honest, honorable leader who will maintain the status quo of a crumbling and corrupt society? In my first playthrough, I initially supported Harrowmont, but after finding out what happens to Dwarven society in the epilogue, I wasn't so sure I made the right choice...maybe, maybe not. Something which can make players question themselves and their decisions is always a powerful thing...something which the Bhelen/Harrowmont decision did well and the DR did not. I hope to see more of this in DA2.
I wholeheartly agree.
On top of that it was Flemeth's plan to begin with and you might have killed her for whatever reason.
Telling Alistir or Loghain about the plan gives you a pretty good indication of just how wrong things could go......
it was tempting in my first playthrough though.
Either let Alistair the future king of Ferelden and the only person my Warden trusted die, or sacrifice yourself on a suicide mission without Alistair and Morrigan.
Considering how many times he already declined Morrigan's ''ideas'', I was suprised that she was suprised....if this was RL...well, what did you expect?
Modifié par R.U.N, 21 juillet 2010 - 11:19 .





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