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Locks: Of Picking And Breaking


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58 réponses à ce sujet

#1
Kimarous

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One of the notable irks of the original game was how only rogues could access locked chests. Only have mages or warriors? Tough bananas. Granted, there exist mods to change this for those who care, but will this still be a matter of concern in the sequel, i.e. Hawke smashy smashy?

#2
Celticon

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That, or make picking a minigame. If you have a higher skill, it's easier and you're more likely to succeed.

#3
Narreneth

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Celticon wrote...

That, or make picking a minigame. If you have a higher skill, it's easier and you're more likely to succeed.


NO!  Mini games are horrible. No mini games.  None.  Ever.  EVER.

#4
Kaiser Shepard

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While being in favor of most of the changes we know of so far and annoyed to hell and back by not being able to open everything in Origins, I do think that this one one of those classic RPG elements we should not let go of.

#5
B3taMaxxx

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If it was another developer, though few others, I wouldn't mind a mini-game. But lets face it, BW's mini-games leave a lot to be desired. It's always made better since in my mind that rogues should have pick-pocketing instead of lock-picking. It just seems more.....roguish

#6
wwwwowwww

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I'll say it again, deft hands should have been a skill not a talent. With that being said it's not like locked chests contained anything really valuable anyways.

One of my biggest disappointments with the game was locked chests not having anything

#7
Massadonious1

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Well, being able to "bash" was around in Baldur's Gate.

Of course it would be less effective, but at least it's an option. I think plenty of people would welcome that trade-off if it meant they always got to take who they wanted to take.

Modifié par Massadonious1, 20 juillet 2010 - 08:30 .


#8
Kimarous

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One could always offset the whole bash-open method by the risk of breaking items within. I remember such a mechanic in the KOTOR games.

#9
Wishpig

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Narreneth wrote...

Celticon wrote...

That, or make picking a minigame. If you have a higher skill, it's easier and you're more likely to succeed.


NO!  Mini games are horrible. No mini games.  None.  Ever.  EVER.


I dunno... I kinda enjoyed Oblivion's lock picking system. It was actually pretty damn addictive.

But 98% of the time mini-games fail... so yeah, I'm gonna go with the I hope not as well.

#10
okiness

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I get this. Then again most chests early game had useless crap anyway >:|

#11
Jestina

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Well they could trap chests...which would be interesting, especially for dumb fighters that try to bash them open.

#12
Lord Gremlin

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Agree, on of the flaws of original was lockpicking concept. Absolutely retarded. So, you can't smash this rotten wooden chest, you have to be expert with locks? Seriously?

#13
Ulicus

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Locks should definitely be breakable. To encourage people to take their rogues, however, I'd argue that only lockpicking should result in experience.



Trapped chests every now and again would be fun, as well.

#14
Arttis

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The higher the warriors strength the higher level locks he can break?

Would only work if Strength was not a main attribute...

Best I can think of is making it a skill.

ASsuming the stats are sort of like DA:O.15 cunning for the first rank.20 cunning for the second.25 Cunning for the 3rd.30 Cunning for the forth.

Rogue will easily get the highest rank pick lock and maybe have additonal benefits from being a rogue.

Warrior would sacrifice a lot of points as would mage to get almost the same?


#15
Ponce de Leon

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I actually liked Gothic style lock picking. You learn the skill and have lockpics, and once you come, each lock has a combinations of lefts and rights. Easier locks will have only 2 left/rights, harder up to 10.

#16
Ulicus

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Arttis wrote...

The higher the warriors strength the higher level locks he can break?
Would only work if Strength was not a main attribute...
Best I can think of is making it a skill.

Why? The items in chests are usually rubbish anyway. Just deprive "lock breakers" of any exp, throw in a few "unbreakable" containers (that actually look unbreakable) here and there for the really good stuff... and you're sorted.

#17
Ponce de Leon

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Too bad I always considered locked chest only a way to get some easy XP...

#18
Arttis

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Spammer came by so bumping you back to where you were....or trying..

#19
jableskage

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maybe you have to scan the lockpick from orbit ala ME2??? Such a bad minigame, one of the reasons i cannot complete the game!!!

#20
DapperDan77

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While we're on the subject of locks, I think mechanical expertise should be a skill not a talent. Every other talent/spell on the different classes has some sort of direct effect on combat, except for Mechanical Expertise. It kinda sucks that the best rogue builds have to skip over mechanical expertise, forcing us to keep another rogue in the party.

A rogue with no lockpicking is basically a warrior with less survivability and backstab (and maybe stealth, depending on the build) and classes feeling too similar is apparently something Bioware wants rid of for DA 2.


#21
Iscaredeath

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I have to admit it made me mad that my warrior and mage could not equal the experience and money my rogue could get on a run through of the game. Making lockpicking universal would be nice.

#22
B3taMaxxx

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jableskage wrote...

maybe you have to scan the lockpick from orbit ala ME2??? Such a bad minigame, one of the reasons i cannot complete the game!!!



 Planet scanning was tolerable  -but these it's instant gratification.........................Posted Image

#23
elearon1

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Personally I like the idea of being able to bash chests open with a guarantee of destroying at least 1 item when you do and a chance that the chest will be trapped and explode or do something similarly nasty. This would make it possible to adventure without a thief, but still worth having one around to get a better return on locked items.


#24
B3taMaxxx

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elearon1 wrote...

Personally I like the idea of being able to bash chests open with a guarantee of destroying at least 1 item when you do and a chance that the chest will be trapped and explode or do something similarly nasty. This would make it possible to adventure without a thief, but still worth having one around to get a better return on locked items.


 That would be great, though BW never randomizes credible loot.

#25
Wowlock

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Well I was kinda sad when my warrior was alone ( like in Arl Eamon's state at Denerim )for example he couldn't unlock a locked chest and probably missed a quest. ( love letterst thingy )



I think warriors need a Breaking skill to break the lock and doors.( not much like Golems but still )

Mages can use magic to open the locks too. Yea this may kill ''uniqueness'' of rogues but sometimes we may miss a lot of things just because we didn't lvl a rogue ( especially at Origin stories with locked chests. )