Locks: Of Picking And Breaking
#1
Posté 20 juillet 2010 - 08:06
#2
Posté 20 juillet 2010 - 08:07
#3
Posté 20 juillet 2010 - 08:17
Celticon wrote...
That, or make picking a minigame. If you have a higher skill, it's easier and you're more likely to succeed.
NO! Mini games are horrible. No mini games. None. Ever. EVER.
#4
Posté 20 juillet 2010 - 08:22
#5
Posté 20 juillet 2010 - 08:23
#6
Posté 20 juillet 2010 - 08:24
One of my biggest disappointments with the game was locked chests not having anything
#7
Posté 20 juillet 2010 - 08:26
Of course it would be less effective, but at least it's an option. I think plenty of people would welcome that trade-off if it meant they always got to take who they wanted to take.
Modifié par Massadonious1, 20 juillet 2010 - 08:30 .
#8
Posté 20 juillet 2010 - 08:28
#9
Posté 20 juillet 2010 - 10:02
Narreneth wrote...
Celticon wrote...
That, or make picking a minigame. If you have a higher skill, it's easier and you're more likely to succeed.
NO! Mini games are horrible. No mini games. None. Ever. EVER.
I dunno... I kinda enjoyed Oblivion's lock picking system. It was actually pretty damn addictive.
But 98% of the time mini-games fail... so yeah, I'm gonna go with the I hope not as well.
#10
Posté 20 juillet 2010 - 10:04
#11
Posté 20 juillet 2010 - 10:07
#12
Posté 20 juillet 2010 - 11:11
#13
Posté 20 juillet 2010 - 11:14
Trapped chests every now and again would be fun, as well.
#14
Posté 20 juillet 2010 - 11:19
Would only work if Strength was not a main attribute...
Best I can think of is making it a skill.
ASsuming the stats are sort of like DA:O.15 cunning for the first rank.20 cunning for the second.25 Cunning for the 3rd.30 Cunning for the forth.
Rogue will easily get the highest rank pick lock and maybe have additonal benefits from being a rogue.
Warrior would sacrifice a lot of points as would mage to get almost the same?
#15
Posté 20 juillet 2010 - 11:19
#16
Posté 20 juillet 2010 - 11:23
Why? The items in chests are usually rubbish anyway. Just deprive "lock breakers" of any exp, throw in a few "unbreakable" containers (that actually look unbreakable) here and there for the really good stuff... and you're sorted.Arttis wrote...
The higher the warriors strength the higher level locks he can break?
Would only work if Strength was not a main attribute...
Best I can think of is making it a skill.
#17
Posté 20 juillet 2010 - 11:24
#18
Posté 20 juillet 2010 - 12:34
#19
Posté 20 juillet 2010 - 01:09
#20
Posté 20 juillet 2010 - 01:12
A rogue with no lockpicking is basically a warrior with less survivability and backstab (and maybe stealth, depending on the build) and classes feeling too similar is apparently something Bioware wants rid of for DA 2.
#21
Posté 21 juillet 2010 - 08:43
#22
Posté 21 juillet 2010 - 09:07
jableskage wrote...
maybe you have to scan the lockpick from orbit ala ME2??? Such a bad minigame, one of the reasons i cannot complete the game!!!
Planet scanning was tolerable -but these it's instant gratification.........................
#23
Posté 21 juillet 2010 - 09:16
#24
Posté 21 juillet 2010 - 09:37
elearon1 wrote...
Personally I like the idea of being able to bash chests open with a guarantee of destroying at least 1 item when you do and a chance that the chest will be trapped and explode or do something similarly nasty. This would make it possible to adventure without a thief, but still worth having one around to get a better return on locked items.
That would be great, though BW never randomizes credible loot.
#25
Posté 21 juillet 2010 - 09:51
I think warriors need a Breaking skill to break the lock and doors.( not much like Golems but still )
Mages can use magic to open the locks too. Yea this may kill ''uniqueness'' of rogues but sometimes we may miss a lot of things just because we didn't lvl a rogue ( especially at Origin stories with locked chests. )





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