Angelo already arrests me in Chapter 5
#1
Posté 20 juillet 2010 - 10:57
As the title says, I am on Chapter 5 of Baldur's Gate ( flooded the mines at Cloakwood and got access to the city ) and when I walk around in Baldur's Gate, some Flaming Fist guards will try occasionally to come and tell me that I have been arrested by Angelo. Scar and Duke Eltan are claimed to be dead ( even though they are not dead. Scar is alive when I go see him after escaping from the prison and as I haven't been to Candlekeep yet, I suppose Duke Eltan is also ).
This started happening about right after I had found out that doppelgangers had invaded the Seven Suns and killing the Ogre Mage in the sewers. I also visited the Merchant League building and gave a help there.
I know they will try and arrest me in some part of the game, but is this supposed to happen already on Chapter 5?
As I think this might be a bug, I have simply been trying to avoid the "talkative" guards in the city, thanks to having Boots of Speed.
I remember applying the latest official update for BG+ToTSC, the Dudleyfixes and the Baldurdash-fixes. I am also running the widescreen mod from Gibberlings.
I wasn't sure should I have applied this to the Techical Support section or here, but as it is a storyline event, I decided to post it here, due to the possible spoilers also.
Thanks for any help!
#2
Posté 20 juillet 2010 - 11:16
As you say, it should be 5, but those Flaming Fist should not be created unless the chapter is 7
#3
Posté 20 juillet 2010 - 11:37
lua: call expression not a function
Active Stack:
main of (dostring) >>CLUAConsole:GetGloba at line 1
Active Stack:
When I copypaste the command again :
lua: call expression not a function
Active Stack:
Active Stack:
Modifié par KolwinenJ, 20 juillet 2010 - 11:56 .
#4
Posté 20 juillet 2010 - 11:43
#5
Posté 20 juillet 2010 - 11:55
GetGloba is typed right. It comes up in the result.
EDIT : I am doing some further investigation and it appears that I have yet to meet any Flaming Fist soldiers trying to arrest me in the other areas of the city except the one where their hq is located.
Modifié par KolwinenJ, 20 juillet 2010 - 11:58 .
#6
Posté 20 juillet 2010 - 12:02
Modifié par Irrbloss, 20 juillet 2010 - 12:04 .
#7
Posté 20 juillet 2010 - 12:27
http://img704.images...70/baldr003.png
Modifié par KolwinenJ, 20 juillet 2010 - 12:28 .
#8
Posté 20 juillet 2010 - 12:41
#9
Posté 20 juillet 2010 - 01:01
Global Variables
NAME : CHAPTER
VALUE : 5
Could this be an area specific problem? As I said earlier, I have yet to encounter any Flaming Fist guards in other areas of the city ( I expect them to be able to appear in any area of the city once I am really supposed to be "arrested" ) except near their headquarters.
Thanks for the help and patience this far!
Modifié par KolwinenJ, 20 juillet 2010 - 01:02 .
#10
Posté 20 juillet 2010 - 03:10
The next step would be to take a more advance editor and examine the script in question. You can use NI for that and the script you want to look at is ar1100.bcs.
The relevant part should look like this:
IF
Global("Chapter","GLOBAL",7)
Global("Capture1100","GLOBAL",0)
Global("DukeThanks","GLOBAL",0)
THEN
RESPONSE #100
SetGlobal("Capture1100","GLOBAL",1)
CreateCreature("FFHUNT",[2049.1289],0) // Flaming Fist Enforcer
CreateCreature("FFHUNT",[2049.1289],0) // Flaming Fist Enforcer
END
Modifié par Irrbloss, 20 juillet 2010 - 03:10 .
#11
Posté 20 juillet 2010 - 03:25
http://img411.images...463/fferror.jpg
EDIT : As it seems that the Flaming Fist Enforcers don't harass me in other areas of the city except AR1100, one solution would be to use cheats and kill the guards in that area ( CTRL + Y ) if I encounter them again until the events of Chapter 7. Cheatkilling them will also ensure that none of the citizens or other npc's turn hostile towards me. This shouldn't affect the gameplay and storyline, right?
Modifié par KolwinenJ, 20 juillet 2010 - 05:05 .
#12
Posté 20 juillet 2010 - 05:33
No, it shouldn't. And it's probably easier than continuing to chase the cause of it.KolwinenJ wrote...
This shouldn't affect the gameplay and storyline, right?
#13
Posté 20 juillet 2010 - 05:50
Modifié par KolwinenJ, 20 juillet 2010 - 05:50 .
#14
Posté 08 septembre 2011 - 08:20
I have exactly as OP except widescreen mod:
BG + TotSC
Official patch
Baldurdash
Dudley fixes
#15
Posté 10 septembre 2011 - 05:19
http://www.forgotten...x/bg1_areas.htm
It's still not fixed. Ulgoth's Beard is inaccessible from the bridge map. I had to use CLUAConsole with AR1000.I have reinstated the option to travel to Ulgoth's Beard from behond Tenya's hut which was erroneously removed in an earlier fix.





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