The short answer? Because it is the best game yet to attempt the cross genre RPG/Shooter hybrid. It is the new standard for what it set out to do.
Going into details:
First and foremost the combat mechanics are light years ahead of its predecessor. This is for a number of reasons. The challenge in shooters is brought into the combat. Where some people mistakenly claim that the combat is "dumbed down," in reality it is much more complicated. Personally, I enjoy the challenge of attempting (often multiple times) to work my way through the various fights. The cover system is much better. And enemy AI is a vast emprovement over the first game. Maybe I'm a masochist, but dying repeatedly in a certain encounter, while frustrating, is rewarding. So long as its not a matter of sheer luck but rather a well developed AI and in turn a well throught plan to overcome the enemy. Finally beating the fight is its own reward in the challenge overcome. Its not at the same level as some strictly FPS games, but its enough to keep the fight interesting.
Additionally, its the FPS additions that enhance the RPG elements in combat. The new system actually allows the class design to be fleshed out, class distinction being a significantly RPG element. Vanguard in ME1 was nothing more than Adept with a shotgun. There was absolutely no difference in the way the two classes played out in terms of actual game mechanics. It was boring. In ME2, classes are unique. There are balancing issues sure. But something as simple as Charge, it shapes the Vanguard into its own identity. That would not be possible without the fleshed out FPS combat design.
The story could be better, but honestly its no different than any previous RPG in elements. Assemble a team to beat an overwhelming enemy, same repeated theme in just about any RPG. While some feel the plot was weak, I think the theme was nice. You are now "in charge" of a team in an organization that had previously been one of your greatest enemies. Now you have to go through the game with this organization and attempt to face your greater challenges while at the same time not sacrificing yourself. Granted that makes the most impact probably if you are paragon Shep. But it is something. It probably could have been done a bit better, but it was still fun.
Then the small stuff that annoyed me was cut out. The redundant inventory being stripped was a good move. The Mako was lame and needed to go. Though I wish they would have implemented some sort of vehicle combat into existing levels. That would have meshed well with the faster paced action in ME2. And the game in general just feels edgier. Even paragon Shep has some attitude in ME2. This is intergalactic war not the boyscouts.
So I guess, better gameplay keeps things interesting. Better class development improves replayability for me. More developed characters, even if the amount is redundant. The RPG elements are still there, even if they aren't as standout as other RPG's. But the sacrifice is more than worth it for the added elements of a more challenging combat system and better gameplay/replay. The only thing I wish they would really get rid of is the stupid scanner.
Modifié par MonkeyKaboom, 20 juillet 2010 - 09:22 .